PR Finalize Review
microsoft/garnet
Checks that a pull request's title and description match its implementation and reviews the code for Garnet best practices, reporting findings without posting them.
Create a pull request for OpenCoreMMO following the project's PR template.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO pull-request --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pull-request .claude/skills/pull-request && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pull-request" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/pull-request into .claude/skills/pull-request/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pull-request", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/pull-requestType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO pull-request --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/pull-request .agents/skills/pull-request && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pull-request" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/pull-request into .agents/skills/pull-request/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pull-request", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO pull-request --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/pull-request .cursor/skills/pull-request && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pull-request" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/pull-request into .cursor/skills/pull-request/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pull-request", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/OpenCoreMMO/OpenCoreMMO.git --path .agents/skills/pull-request--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO pull-request --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/pull-request .gemini/skills/pull-request && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pull-request" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/pull-request into .gemini/skills/pull-request/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pull-request", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install OpenCoreMMO/OpenCoreMMO pull-requestInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/pull-request .github/skills/pull-request && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pull-request" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/pull-request into .github/skills/pull-request/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pull-request", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO pull-request --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/pull-request .opencode/skills/pull-request && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pull-request" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/pull-request into .opencode/skills/pull-request/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pull-request", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pull-requestCreate a pull request for OpenCoreMMO following the project's PR template.
Pull Request is an agent skill from OpenCoreMMO/OpenCoreMMO. Create a pull request for OpenCoreMMO following the project's PR template. Use this skill when the user wants to open a PR, publish changes, or create a merge request. Covers branch naming, commit messages, PR title style, and the expected description format.
Its SKILL.md is about 810 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Requires GitHub CLI (gh) or GitHub API access. Designed for NeoServer project conventions.
It sits in Development, covering Pull requests and Commit messages. It works with .NET. The repository describes itself as: Modern MMORPG server emulator written in C. The licence is GPL-3.0.
Read from SKILL.md and the folder at commit 1d485f7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitdotnetFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires GitHub CLI (`gh`) or GitHub API access. Designed for NeoServer project conventions.
From compatibility in the SKILL.md frontmatter.
Pull Request loads about 814 tokens when it runs. Until then it costs about 68 tokens; SKILL.md has 256 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from OpenCoreMMO/OpenCoreMMO at commit 1d485f7, republished under its GPL-3.0 licence (© OpenCoreMMO). 256 words, ~814 tokens.
.claude/skills/pull-request/SKILL.md (or your agent's skills folder).develop named feat/<short-description> or fix/<short-description>feat:, fix:, refactor:, test:, chore:, etc.git push origin <branch-name>github_create_pull_request with the template belowMust be feature/domain oriented, not implementation-oriented. Describe what the user or game benefits from, not the code mechanism.
| Good (feature/domain) | Bad (technical) |
|---|---|
feat: persist haste conditions between player sessions | feat: implement HasteCondition CaptureState/Restore and parser |
fix: prevent duplicate creature spawns on map reload | fix: add null check in SpawnMonsterRoutine |
feat: allow players to trade while sitting | feat: add IsSeated check to TradeService |
Use the exact structure below. Keep descriptions minimalistic and direct.
### Description
<one or two sentences describing what was changed and why>
### Key Changes
- <bullet points of the most relevant changes, not an exhaustive list>
### Types of Changes
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to change)
- [ ] Documentation fix (typos, incorrect content, missing content, etc.)
- [ ] Code refactoring
- [ ] Merge Down
### Test Case
<how the change was tested — "dotnet test tests/" or specific project>Merge Down for syncing branches.dotnet test tests/ or a single project.feat/<short-kebab-description>
fix/<short-kebab-description>
refactor/<short-kebab-description>Examples: feat/haste-condition-persistence, fix/login-race-condition, refactor/condition-parser-registration
Follow conventional commits as described in AGENTS.md. The commit message should match the PR title in scope but can be slightly more technical.
Use github_create_pull_request with:
owner: OpenCoreMMOrepo: OpenCoreMMObase: develophead: the feature branch nametitle: the domain-oriented titlebody: the formatted template above© OpenCoreMMO, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/pull-request of OpenCoreMMO/OpenCoreMMO.
Open the folder on GitHubat commit 1d485f7
Pull Request next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pull Request this skillOpenCoreMMO/OpenCoreMMO | 481 | — | ~814 | Automated safety check: Pass | GPL-3.0 | |
| PR Finalize Reviewmicrosoft/garnet | 12k | — | ~3.1k | Automated safety check: Pass | MIT | |
| Git Workflow and Versioningaddyosmani/agent-skills | 103k | 2 repos | ~3.5k | Automated safety check: Notes | MIT | |
| React Router Pull Request Creatorremix-run/react-router | 57k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Verdaccio Pull Request Workflowverdaccio/verdaccio | 18k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Emoji Commit ConventionsbaptisteArno/typebot.io | 11k | — | ~424 | Automated safety check: Pass | Custom licence |
microsoft/garnet
Checks that a pull request's title and description match its implementation and reviews the code for Garnet best practices, reporting findings without posting them.
addyosmani/agent-skills
Sets git habits for every change: short-lived branches, atomic commits with descriptive messages, clean pull requests, plus versioning, tagging and changelogs for releases.
remix-run/react-router
Packages finished React Router work into a draft pull request: branch, commit, push, a written PR body and the right GitHub labels.
verdaccio/verdaccio
Takes a change through a verdaccio pull request: branch, local checks, changeset, title and body, labels, CI and review rounds, and ports to other release lines.
baptisteArno/typebot.io
Sets the repository's convention for commit messages and pull request titles: one emoji prefix for the main intent, a concise title and clean follow-up commits.
superplanehq/superplane
Write Git commit messages and pull request titles/descriptions using the Chris Beams / Tim Pope conventions (subject/body split, ~50-char subject, imperative mood, why-not-how body) plus ASD-STE100…
OpenCoreMMO/OpenCoreMMO
Write, fix, or review NeoServer functional tests that start from the network handler and run against the real server stack.
OpenCoreMMO/OpenCoreMMO
Write, fix, or review NeoServer unit tests using xUnit and FluentAssertions.
OpenCoreMMO/OpenCoreMMO
Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md.
Works with
Categories
Create a pull request for OpenCoreMMO following the project's PR template. Pull Request is an agent skill from OpenCoreMMO/OpenCoreMMO. Create a pull request for OpenCoreMMO following the project's PR template.
Pull Request fits situations like: the user wants to open a PR; publish changes; create a merge request.
Run `npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a claude-code`. Or copy the skill folder (.agents/skills/pull-request in OpenCoreMMO/OpenCoreMMO) into .claude/skills/pull-request in your project. Claude Code loads it when a task matches its description.
Run `npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a codex`. Or copy the skill folder (.agents/skills/pull-request in OpenCoreMMO/OpenCoreMMO) into .agents/skills/pull-request in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OpenCoreMMO/OpenCoreMMO --skill pull-request -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pull-request, .gemini/skills/pull-request, .github/skills/pull-request and .opencode/skills/pull-request in your project.
Going by SKILL.md and its folder, Pull Request needs the command-line tools its instructions call (git and dotnet). Compatibility (from SKILL.md): Requires GitHub CLI (`gh`) or GitHub API access. Designed for NeoServer project conventions..
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pull Request is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 814 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pull Request: PR Finalize Review (microsoft/garnet, 12k stars), Git Workflow and Versioning (addyosmani/agent-skills, 103k stars), React Router Pull Request Creator (remix-run/react-router, 57k stars) and Verdaccio Pull Request Workflow (verdaccio/verdaccio, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
OpenCoreMMO (a GitHub organization) maintains it in OpenCoreMMO/OpenCoreMMO, which has 481 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 22, 2026.
Source: OpenCoreMMO/OpenCoreMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.