Agent skill

Code Review

by OpenCoreMMO in OpenCoreMMO/OpenCoreMMO

Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md.

GPL-3.0Auto-check passedDevelopment

Install Code Review

skills CLI
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install OpenCoreMMO/OpenCoreMMO code-review --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/code-review .claude/skills/code-review && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
code-review
GitHub stars
481
Token cost
~3.9k tokens
SKILL.md length
1,533 words
Files
1
Skills in repo
4
Repo updated
First seen
Licence
GPL-3.0

At a glance

Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md.

  • Works in 10 steps: Architecture & Layering → Dependency Injection → Naming & Code Style → …
  • Tasks that involve Pull requests
  • SKILL.md covers Scope, Policy, Cross-References and Choosing a Mode, plus 3 more sections
  • Calls gh, git and dotnet

What it does

Code Review is an agent skill from OpenCoreMMO/OpenCoreMMO. Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md. Covers DDD layering, naming, testing policy, security, CI/CD, Lua scripting, and the EventAggregator / Factory / DI patterns. Works with the GitHub CLI for PR review workflows.

Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Requires GitHub CLI (gh) for PR review workflows. Designed for NeoServer project conventions.

It sits in Development, covering Pull requests and Domain-driven design. It works with GitHub, Lua and .NET. The repository describes itself as: Modern MMORPG server emulator written in C. The licence is GPL-3.0.

When your agent uses it

  • Tasks that involve Pull requests
  • Tasks that involve Domain-driven design

Example prompts

  • “/code-review”

Requirements

  • Compatibility (from SKILL.md): Requires GitHub CLI (`gh`) for PR review workflows. Designed for NeoServer project conventions.

Workflow steps

10 steps, taken from the step headings in SKILL.md.

  1. Architecture & Layering
  2. Dependency Injection
  3. Naming & Code Style
  4. Testing
  5. Security
  6. In-Memory Data Stores
  7. Dispatcher / Scheduler / Persistence
  8. Lua Scripting (if applicable)
  9. Configurability
  10. Commit Hygiene

What it can do on your machine

Read from SKILL.md and the folder at commit 1d485f7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • gh
    • git
    • dotnet

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use gh and git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Requires GitHub CLI (`gh`) for PR review workflows. Designed for NeoServer project conventions.

    From compatibility in the SKILL.md frontmatter.

Context cost

Code Review loads about 3.9k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 1,533 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~81
When it runs · the whole SKILL.md, loaded when a task matches
~3.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from OpenCoreMMO/OpenCoreMMO at commit 1d485f7, republished under its GPL-3.0 licence (© OpenCoreMMO). 1,533 words, ~3,911 tokens.

Download SKILL.mdSave it as .claude/skills/code-review/SKILL.md (or your agent's skills folder).
name
code-review
description
Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md. Covers DDD layering, naming, testing policy, security, CI/CD, Lua scripting, and the EventAggregator / Factory / DI patterns. Works with the GitHub CLI for PR review workflows.
compatibility
Requires GitHub CLI (`gh`) for PR review workflows. Designed for NeoServer project conventions.

Scope

This skill enforces the conventions documented in AGENTS.md during code review. Use it when:

  • Reviewing a pull request (yours or someone else's)
  • Auditing code for consistency before committing
  • Checking whether a change follows project architecture
  • Writing a PR review comment that cites project policy

Policy

The review never modifies code. It only produces feedback:

ModeWhere feedback goes
Review PRInline comments on each changed file plus a general summary comment on the PR
Review StagingA temporary review.md file outside the project folder (system temp directory)

Cross-References

For deeper guidance on specific areas, use these sibling skills:

AreaSkill
Writing unit testsunit-testing (tests/NeoServer.Domain.Tests etc.)
Writing functional/integration testsfunctional-testing (tests/NeoServer.Server.Tests)
Opening a new PRpull-request (branch naming, PR template)

Choosing a Mode

Pick one before starting:

ModeWhen to use
Review PRSomeone opened a pull request. You fetch it, inspect, and leave feedback.
Review StagingYou have local changes (staged or unstaged) and want to audit them before committing.

Review PR

Feedback goes to each changed file (inline) plus a general summary on the PR. Will never modify code.

  • 1. Fetch the PR — gh pr checkout <number>
  • 2. Build — dotnet build src/Standalone --configuration Release
  • 3. Run tests — dotnet test tests/ (or single project if the change is scoped)
  • 4. Get changed files — gh pr view <number> --json files --jq '.files[].path'
  • 5. Walk the checklist below. For each finding, record:
    • File path and line number
    • Which checklist item was violated
    • Suggestion (reference a template from Common Review Comments)
  • 6. Post inline comments per file via gh api (see CLI Reference)
  • 7. Post general summary on the PR via gh pr review <number> --comment --body "$(cat review-summary.md)"

Review Staging

Use before committing to catch issues early. Works on staged and/or unstaged changes. Writes feedback to a temp file — never modifies project files.

  • 1. Check status — git status to see what's staged and unstaged
  • 2. Review the diff
    • Staged: git diff --staged
    • Unstaged: git diff
    • Both: git diff HEAD
  • 3. List new files — git diff --staged --name-status or git ls-files --others --exclude-standard for untracked
  • 4. Build — dotnet build src/Standalone --configuration Release
  • 5. Run tests — dotnet test tests/ (or the relevant project)
  • 6. Walk the checklist below against the diff
  • 7. Write feedback to a temp file outside the project:
    bash
    # Windows
    echo "# Review Findings - $(date)" > "%TEMP%\review-opencoremmo.md"
    echo. >> "%TEMP%\review-opencoremmo.md"
    git diff HEAD >> "%TEMP%\review-opencoremmo.md"
    # then append findings from the checklist walk
    
    # Linux/macOS
    echo "# Review Findings - $(date)" > /tmp/review-opencoremmo.md
    echo "" >> /tmp/review-opencoremmo.md
    git diff HEAD >> /tmp/review-opencoremmo.md
    The file is disposable — read it, address issues locally, then delete.

Review Checklist

1. Architecture & Layering

No domain project (NeoServer.Domain) may depend on infrastructure (networking, database, IoC).

  • Domain purity — Does NeoServer.Domain reference any NeoServer.Data, NeoServer.Networking, or IoC types? If so, it must be moved.
  • Layer direction — Dependencies flow inward (Infrastructure → Application → Domain). No inward → outward references.
  • Domain services — Business logic lives in domain services (*Service), not in entities or handlers. Entities own identity and state, not workflows.
  • EventAggregator — Cross-component communication uses IEventAggregator.Invoke(), not direct handler-to-handler calls. Events are record types implementing IEvent.
  • Handler order — Network handlers implement INetworkingEventHandler<T>; application handlers implement IApplicationEventHandler<T>. Network handlers fire first. Verify the correct interface is used.
  • Factory creation — Game entities (items, creatures, monsters, NPCs, tiles) are created through their factory (IItemFactory, ICreatureFactory, etc.), not directly with new. Factories handle wiring and data store lookups.
2. Dependency Injection

All game services are singletons.

  • Registration — Is every new service/factory/handler registered in the correct module under src/Standalone/IoC/Modules/? (ServiceInjection.cs, FactoryInjection.cs, EventInjection.cs, etc.)
  • Module placement — Does the registration belong in the existing module or needs a new one?
  • Lifetime — Verify singletons don't hold request-scoped state (game services are singletons by policy).
  • Interface extraction — Does the service have an I* interface consumed by other layers?
3. Naming & Code Style
  • Namespaces — Match folder structure exactly. Root: NeoServer.*.
  • Interface prefix — Always I (e.g., IItemMovementService, not ItemMovementServiceInterface).
  • Suffix conventions:
    TypeSuffixExample
    Event recordEventPlayerWalkedEvent
    Event handlerEventHandlerPlayerWalkedEventHandler
    ServiceServiceDecayService
    FactoryFactoryMonsterFactory
    Data storeStoreItemTypeStore
    LoaderLoaderItemTypeLoader
    RoutineRoutineGameCreatureRoutine
  • File-scoped namespaces — Use namespace NeoServer.X.Y; not block-scoped namespace ... { }.
  • Records for DTOs — Events and data-transfer types use record, not class.
  • Composition over inheritance — Entity behavior is composed via injected services, not base class hierarchy.
  • No magic strings/numbers — Configuration values come from appsettings.json via the options pattern.
4. Testing
  • Tests added or updated — Does the PR include tests? New features and bug fixes must be covered.
  • xUnit + FluentAssertions — No NUnit, MSTest, or raw Assert.Equal(). Use Should().BeX().
  • AAA structure — Every [Fact] is Arrange-Act-Assert clearly separated by blank lines.
  • Behavioral naming — Format: {Actor}_does_{something}_when_{condition} (e.g., Player_cannot_push_null_creature).
  • Test isolation — No shared objects between tests. Each test creates its own instances.
  • Mocking policy — Domain entities, services, and commands are real objects. Only mock I*Repository and infrastructure interfaces (IConnection, IEventAggregator).
  • Test project placement — Does the test file live in the correct test project under tests/? The folder structure mirrors src/:
    • Domain → tests/NeoServer.Domain.Tests
    • Networking → tests/NeoServer.Networking.Tests
    • Server → tests/NeoServer.Server.Tests
    • etc.
  • Traits — [Trait("Category", "<HappyPath|Validation|EdgeCase|ErrorCondition|Integration|...>")] present on each test.
  • Build + test pass — Run dotnet test tests/ before approving.
5. Security
  • RSA key — New code must not hardcode or commit the RSA key. It stays in data/key.pem and is loaded via Rsa.LoadPem().
  • Credentials — Database passwords and secrets come from environment variables, not appsettings.json or code.
  • Input validation — Network packets, login, chat, trade, and any user-facing input is validated before processing. Invalid input is rejected, not silently ignored.
  • Permissions — Player actions respect group/permission checks (groups.json). Verify new commands check Player.AccessLevel or equivalent.
Show full SKILL.md (632 more words)Show less
6. In-Memory Data Stores
  • Immutability — Data stores (ItemTypeStore, MonsterTypeStore, etc.) are populated at startup by loaders and are read-only at runtime. No new code may mutate them after load.
  • Thread safety — If a new store is added, verify it uses appropriate concurrency protection (or stays immutable after initialization).
7. Dispatcher / Scheduler / Persistence
  • Thread affinity — Game actions go through IDispatcher. Time-based events through IScheduler. Database writes through IPersistenceDispatcher. No raw Task.Run or new Thread for game logic.
  • Blocking — Avoid blocking the dispatcher thread with long operations.
8. Lua Scripting (if applicable)
  • Hot-reload — Lua scripts in data/scripts/ must be safe to reload at runtime. No hard state assumptions in script-side globals.
  • Security sandbox — Lua bindings must not expose dangerous host operations (file I/O, process execution, raw SQL) to scripts.
9. Configurability
  • New settings — If adding a configurable value, does it go into appsettings.json under the appropriate section (server, game, client, database)?
  • Database provider — New data-access code must support all active providers (INMEMORY, SQLITE, POSTGRESQL) or document the limitation.
10. Commit Hygiene
  • Conventional commits — PR commits use feat:, fix:, refactor:, test:, chore:, etc.
  • Single concern — Each commit does one thing. No mixed refactor + feature in one commit.

Common Review Comments

These templates work for both delivery paths:

  • Per-file (inline) — Replace [file] and [line] with the actual location, post via gh api
  • General summary — Collect all findings into one markdown block, post via gh pr review --comment --body
  • Staging temp file — Paste findings into review-opencoremmo.md
Domain dependency leak

Architecture: NeoServer.Domain must not depend on infrastructure projects. The reference to NeoServer.Data / NeoServer.Networking in [file] violates DDD layering. Move this logic to an application service or inject the dependency via an interface defined in the domain.

Missing factory usage

Pattern: Game entities should be created through their factory (IItemFactory, ICreatureFactory, etc.) rather than with new. Factories handle data store lookups and proper initialization. Please use IItemFactory.CreateItem(typeId, location) here.

Wrong handler interface

Design: Network handlers implement INetworkingEventHandler<T> (higher priority), application handlers implement IApplicationEventHandler<T>. This handler is in the networking layer but implements IApplicationEventHandler — use INetworkingEventHandler instead.

Missing DI registration

DI: The new service [Name] is not registered in any IoC module under src/Standalone/IoC/Modules/. Add it to the appropriate module (e.g., ServiceInjection.cs for game services).

Test uses mocks for domain types

Testing policy: Domain entities, services, and commands should be real objects in tests. Only mock I*Repository and infrastructure interfaces (IConnection, IEventAggregator). Replace the mock of [DomainType] with a real instance.

No tests

Testing: This change introduces new behavior but no test coverage. Please add tests — see AGENTS.md for conventions (AAA, behavioral naming, xUnit + FluentAssertions).

Test isolation violation

Testing: Tests must not share mutable objects. Each [Fact] should create its own instances. Shared state between tests leads to order-dependent failures.

Missing Trait

Style: Every [Fact] should include [Trait("Category", "<value>")]. Valid values: HappyPath, Validation, EdgeCase, ErrorCondition, Integration.

Data store mutation after load

Architecture: [StoreName] is populated at startup and treated as read-only at runtime. This code mutates store contents after initialization, which is unsafe. Load the data at startup or add a new store.

Wrong thread for game action

Threading: Game actions must be dispatched through IDispatcher. Direct Task.Run or background threads bypass the game loop and cause race conditions on game state.


CLI Reference

PR Review — Inline Comments (per file)

Use gh api to post inline review comments on specific lines of specific files. Requires the PR number, commit SHA, file path, line number, and comment body.

bash
# Get the latest commit SHA on the PR
SHA=$(gh pr view <number> --json headRefOid --jq '.headRefOid')

# Post one inline comment per API call
gh api repos/:owner/:repo/pulls/<number>/comments \
  --field body="**Architecture:** `NeoServer.Domain` must not depend on infrastructure..." \
  --field commit_id="$SHA" \
  --field path="src/NeoServer.Domain/SomeEntity.cs" \
  --field line=42

# For multi-line, add --field start_line=41 --field start_side="RIGHT" --field side="RIGHT"

Key fields:

FieldValue
bodyComment text (use template from Common Review Comments)
commit_idSHA of the commit the file is at (use headRefOid)
pathFile path relative to repo root
lineLine number the comment targets
sideLEFT (old) or RIGHT (new diff side)
start_lineFor multi-line comments, the first line
PR Review — General Summary
bash
# Post a single general summary comment on the PR
gh pr review <number> --comment --body "$(cat review-summary.md)"

# Or approve with summary
gh pr review <number> --approve --body "$(cat review-summary.md)"

# Or request changes with summary
gh pr review <number> --request-changes --body "$(cat review-summary.md)"

# Check CI status
gh pr checks <number>
Quick file list
bash
gh pr view <number> --json files --jq '.files[].path'
gh pr view <number> --json files --jq '.files[] | {path, additions, deletions, status}'
Staging Review — Temp File
bash
# What's changed
git status
git diff --name-status HEAD

# Full diffs
git diff --staged               # staged only
git diff                         # unstaged only
git diff HEAD                   # all changes

# New untracked files
git ls-files --others --exclude-standard

# Per-file review
git diff HEAD -- src/NeoServer.Domain/SomeFile.cs

# Write review feedback to temp file (outside project)
# Windows:
set "OUTFILE=%TEMP%\review-opencoremmo.md"
(
  echo # Review Findings - %DATE%
  echo.
  echo ## Files Changed
  echo.
  git diff --name-status HEAD
  echo.
  echo ## Findings
  echo.
  echo - Architecture: OK
  echo - Naming: OK
  echo - Testing: Missing tests for new service
) > "%OUTFILE%"

# Linux/macOS:
OUTFILE=/tmp/review-opencoremmo.md
cat > $OUTFILE << 'EOF'
# Review Findings

## Files Changed

## Findings

- Architecture: OK
- Naming: OK
- Testing: Missing tests for new service
EOF

# Read the file, act on findings, then delete
rm "%TEMP%\review-opencoremmo.md" 2>nul

© OpenCoreMMO, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/code-review of OpenCoreMMO/OpenCoreMMO.

Open the folder on GitHubat commit 1d485f7

Compare with similar skills

Code Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Find Reviewable MAUI PRsdotnet/maui23k—~1.7kAutomated safety check: PassMIT
.NET MAUI Code Reviewdotnet/efcore15k—~2kAutomated safety check: PassMIT

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Works with

Categories

Questions about Code Review

What does Code Review do?

Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md. Code Review is an agent skill from OpenCoreMMO/OpenCoreMMO.md.

When should I use Code Review?

Code Review fits situations like: tasks that involve Pull requests; tasks that involve Domain-driven design.

How do I install Code Review in Claude Code?

Run `npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a claude-code`. Or copy the skill folder (.agents/skills/code-review in OpenCoreMMO/OpenCoreMMO) into .claude/skills/code-review in your project. Claude Code loads it when a task matches its description.

How do I install Code Review in Codex?

Run `npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a codex`. Or copy the skill folder (.agents/skills/code-review in OpenCoreMMO/OpenCoreMMO) into .agents/skills/code-review in your project. Codex loads it when a task matches its description.

Can I use Code Review in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/code-review, .gemini/skills/code-review, .github/skills/code-review and .opencode/skills/code-review in your project.

What does Code Review need to run?

Going by SKILL.md and its folder, Code Review needs the command-line tools its instructions call (gh, git and dotnet). Compatibility (from SKILL.md): Requires GitHub CLI (`gh`) for PR review workflows. Designed for NeoServer project conventions..

Does Code Review access the network?

SKILL.md contains no URLs. Its commands use gh and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Code Review safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Code Review use?

Code Review is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Code Review use?

About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Code Review?

Skills that share tags, products or a category with Code Review: MAUI PR Performance Analysis (dotnet/maui, 23k stars), Code Review (jonathanpeppers/dotnes, 780 stars), Gh Stack (dotnet/macios, 2.9k stars) and Find Reviewable MAUI PRs (dotnet/maui, 23k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Code Review?

OpenCoreMMO (a GitHub organization) maintains it in OpenCoreMMO/OpenCoreMMO, which has 481 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 22, 2026.

Source: OpenCoreMMO/OpenCoreMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.