MAUI PR Performance Analysis
dotnet/maui
Interprets pinned managed benchmark evidence for a dotnet/maui pull request and writes a narrative for the performance review workflow, without running or publishing anything.
Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO code-review --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/code-review .claude/skills/code-review && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "code-review" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/code-review into .claude/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/code-reviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO code-review --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/code-review .agents/skills/code-review && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "code-review" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/code-review into .agents/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO code-review --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/code-review .cursor/skills/code-review && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "code-review" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/code-review into .cursor/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/OpenCoreMMO/OpenCoreMMO.git --path .agents/skills/code-review--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO code-review --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/code-review .gemini/skills/code-review && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "code-review" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/code-review into .gemini/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install OpenCoreMMO/OpenCoreMMO code-reviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/code-review .github/skills/code-review && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "code-review" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/code-review into .github/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install OpenCoreMMO/OpenCoreMMO code-review --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenCoreMMO/OpenCoreMMO.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/code-review .opencode/skills/code-review && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "code-review" agent skill from https://github.com/OpenCoreMMO/OpenCoreMMO/tree/develop/.agents/skills/code-review into .opencode/skills/code-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "code-review", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
code-reviewReview pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md.
Code Review is an agent skill from OpenCoreMMO/OpenCoreMMO. Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md. Covers DDD layering, naming, testing policy, security, CI/CD, Lua scripting, and the EventAggregator / Factory / DI patterns. Works with the GitHub CLI for PR review workflows.
Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Requires GitHub CLI (gh) for PR review workflows. Designed for NeoServer project conventions.
It sits in Development, covering Pull requests and Domain-driven design. It works with GitHub, Lua and .NET. The repository describes itself as: Modern MMORPG server emulator written in C. The licence is GPL-3.0.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1d485f7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
ghgitdotnetFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use gh and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires GitHub CLI (`gh`) for PR review workflows. Designed for NeoServer project conventions.
From compatibility in the SKILL.md frontmatter.
Code Review loads about 3.9k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 1,533 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from OpenCoreMMO/OpenCoreMMO at commit 1d485f7, republished under its GPL-3.0 licence (© OpenCoreMMO). 1,533 words, ~3,911 tokens.
.claude/skills/code-review/SKILL.md (or your agent's skills folder).This skill enforces the conventions documented in AGENTS.md during code review. Use it when:
The review never modifies code. It only produces feedback:
| Mode | Where feedback goes |
|---|---|
| Review PR | Inline comments on each changed file plus a general summary comment on the PR |
| Review Staging | A temporary review.md file outside the project folder (system temp directory) |
For deeper guidance on specific areas, use these sibling skills:
| Area | Skill |
|---|---|
| Writing unit tests | unit-testing (tests/NeoServer.Domain.Tests etc.) |
| Writing functional/integration tests | functional-testing (tests/NeoServer.Server.Tests) |
| Opening a new PR | pull-request (branch naming, PR template) |
Pick one before starting:
| Mode | When to use |
|---|---|
| Review PR | Someone opened a pull request. You fetch it, inspect, and leave feedback. |
| Review Staging | You have local changes (staged or unstaged) and want to audit them before committing. |
Feedback goes to each changed file (inline) plus a general summary on the PR. Will never modify code.
gh pr checkout <number>dotnet build src/Standalone --configuration Releasedotnet test tests/ (or single project if the change is scoped)gh pr view <number> --json files --jq '.files[].path'gh api (see CLI Reference)gh pr review <number> --comment --body "$(cat review-summary.md)"Use before committing to catch issues early. Works on staged and/or unstaged changes. Writes feedback to a temp file — never modifies project files.
git status to see what's staged and unstagedgit diff --stagedgit diffgit diff HEADgit diff --staged --name-status or git ls-files --others --exclude-standard for untrackeddotnet build src/Standalone --configuration Releasedotnet test tests/ (or the relevant project)# Windows
echo "# Review Findings - $(date)" > "%TEMP%\review-opencoremmo.md"
echo. >> "%TEMP%\review-opencoremmo.md"
git diff HEAD >> "%TEMP%\review-opencoremmo.md"
# then append findings from the checklist walk
# Linux/macOS
echo "# Review Findings - $(date)" > /tmp/review-opencoremmo.md
echo "" >> /tmp/review-opencoremmo.md
git diff HEAD >> /tmp/review-opencoremmo.mdNo domain project (NeoServer.Domain) may depend on infrastructure (networking, database, IoC).
NeoServer.Domain reference any NeoServer.Data, NeoServer.Networking, or IoC types? If so, it must be moved.*Service), not in entities or handlers. Entities own identity and state, not workflows.IEventAggregator.Invoke(), not direct handler-to-handler calls. Events are record types implementing IEvent.INetworkingEventHandler<T>; application handlers implement IApplicationEventHandler<T>. Network handlers fire first. Verify the correct interface is used.IItemFactory, ICreatureFactory, etc.), not directly with new. Factories handle wiring and data store lookups.All game services are singletons.
src/Standalone/IoC/Modules/? (ServiceInjection.cs, FactoryInjection.cs, EventInjection.cs, etc.)I* interface consumed by other layers?NeoServer.*.I (e.g., IItemMovementService, not ItemMovementServiceInterface).| Type | Suffix | Example |
|---|---|---|
| Event record | Event | PlayerWalkedEvent |
| Event handler | EventHandler | PlayerWalkedEventHandler |
| Service | Service | DecayService |
| Factory | Factory | MonsterFactory |
| Data store | Store | ItemTypeStore |
| Loader | Loader | ItemTypeLoader |
| Routine | Routine | GameCreatureRoutine |
namespace NeoServer.X.Y; not block-scoped namespace ... { }.record, not class.appsettings.json via the options pattern.Assert.Equal(). Use Should().BeX().[Fact] is Arrange-Act-Assert clearly separated by blank lines.{Actor}_does_{something}_when_{condition} (e.g., Player_cannot_push_null_creature).I*Repository and infrastructure interfaces (IConnection, IEventAggregator).tests/? The folder structure mirrors src/:tests/NeoServer.Domain.Teststests/NeoServer.Networking.Teststests/NeoServer.Server.Tests[Trait("Category", "<HappyPath|Validation|EdgeCase|ErrorCondition|Integration|...>")] present on each test.dotnet test tests/ before approving.data/key.pem and is loaded via Rsa.LoadPem().appsettings.json or code.groups.json). Verify new commands check Player.AccessLevel or equivalent.ItemTypeStore, MonsterTypeStore, etc.) are populated at startup by loaders and are read-only at runtime. No new code may mutate them after load.IDispatcher. Time-based events through IScheduler. Database writes through IPersistenceDispatcher. No raw Task.Run or new Thread for game logic.data/scripts/ must be safe to reload at runtime. No hard state assumptions in script-side globals.appsettings.json under the appropriate section (server, game, client, database)?INMEMORY, SQLITE, POSTGRESQL) or document the limitation.feat:, fix:, refactor:, test:, chore:, etc.These templates work for both delivery paths:
[file] and [line] with the actual location, post via gh apigh pr review --comment --bodyreview-opencoremmo.mdArchitecture:
NeoServer.Domainmust not depend on infrastructure projects. The reference toNeoServer.Data/NeoServer.Networkingin[file]violates DDD layering. Move this logic to an application service or inject the dependency via an interface defined in the domain.
Pattern: Game entities should be created through their factory (
IItemFactory,ICreatureFactory, etc.) rather than withnew. Factories handle data store lookups and proper initialization. Please useIItemFactory.CreateItem(typeId, location)here.
Design: Network handlers implement
INetworkingEventHandler<T>(higher priority), application handlers implementIApplicationEventHandler<T>. This handler is in the networking layer but implementsIApplicationEventHandler— useINetworkingEventHandlerinstead.
DI: The new service
[Name]is not registered in any IoC module undersrc/Standalone/IoC/Modules/. Add it to the appropriate module (e.g.,ServiceInjection.csfor game services).
Testing policy: Domain entities, services, and commands should be real objects in tests. Only mock
I*Repositoryand infrastructure interfaces (IConnection,IEventAggregator). Replace the mock of[DomainType]with a real instance.
Testing: This change introduces new behavior but no test coverage. Please add tests — see
AGENTS.mdfor conventions (AAA, behavioral naming, xUnit + FluentAssertions).
Testing: Tests must not share mutable objects. Each
[Fact]should create its own instances. Shared state between tests leads to order-dependent failures.
Style: Every
[Fact]should include[Trait("Category", "<value>")]. Valid values:HappyPath,Validation,EdgeCase,ErrorCondition,Integration.
Architecture:
[StoreName]is populated at startup and treated as read-only at runtime. This code mutates store contents after initialization, which is unsafe. Load the data at startup or add a new store.
Threading: Game actions must be dispatched through
IDispatcher. DirectTask.Runor background threads bypass the game loop and cause race conditions on game state.
Use gh api to post inline review comments on specific lines of specific files. Requires the PR number, commit SHA, file path, line number, and comment body.
# Get the latest commit SHA on the PR
SHA=$(gh pr view <number> --json headRefOid --jq '.headRefOid')
# Post one inline comment per API call
gh api repos/:owner/:repo/pulls/<number>/comments \
--field body="**Architecture:** `NeoServer.Domain` must not depend on infrastructure..." \
--field commit_id="$SHA" \
--field path="src/NeoServer.Domain/SomeEntity.cs" \
--field line=42
# For multi-line, add --field start_line=41 --field start_side="RIGHT" --field side="RIGHT"Key fields:
| Field | Value |
|---|---|
body | Comment text (use template from Common Review Comments) |
commit_id | SHA of the commit the file is at (use headRefOid) |
path | File path relative to repo root |
line | Line number the comment targets |
side | LEFT (old) or RIGHT (new diff side) |
start_line | For multi-line comments, the first line |
# Post a single general summary comment on the PR
gh pr review <number> --comment --body "$(cat review-summary.md)"
# Or approve with summary
gh pr review <number> --approve --body "$(cat review-summary.md)"
# Or request changes with summary
gh pr review <number> --request-changes --body "$(cat review-summary.md)"
# Check CI status
gh pr checks <number>gh pr view <number> --json files --jq '.files[].path'
gh pr view <number> --json files --jq '.files[] | {path, additions, deletions, status}'# What's changed
git status
git diff --name-status HEAD
# Full diffs
git diff --staged # staged only
git diff # unstaged only
git diff HEAD # all changes
# New untracked files
git ls-files --others --exclude-standard
# Per-file review
git diff HEAD -- src/NeoServer.Domain/SomeFile.cs
# Write review feedback to temp file (outside project)
# Windows:
set "OUTFILE=%TEMP%\review-opencoremmo.md"
(
echo # Review Findings - %DATE%
echo.
echo ## Files Changed
echo.
git diff --name-status HEAD
echo.
echo ## Findings
echo.
echo - Architecture: OK
echo - Naming: OK
echo - Testing: Missing tests for new service
) > "%OUTFILE%"
# Linux/macOS:
OUTFILE=/tmp/review-opencoremmo.md
cat > $OUTFILE << 'EOF'
# Review Findings
## Files Changed
## Findings
- Architecture: OK
- Naming: OK
- Testing: Missing tests for new service
EOF
# Read the file, act on findings, then delete
rm "%TEMP%\review-opencoremmo.md" 2>nul© OpenCoreMMO, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/code-review of OpenCoreMMO/OpenCoreMMO.
Open the folder on GitHubat commit 1d485f7
Code Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Code Review this skillOpenCoreMMO/OpenCoreMMO | 481 | — | ~3.9k | Automated safety check: Pass | GPL-3.0 | |
| MAUI PR Performance Analysisdotnet/maui | 23k | — | ~2.4k | Automated safety check: Pass | MIT | |
| Code Reviewjonathanpeppers/dotnes | 780 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Gh Stackdotnet/macios | 2.9k | 2 repos | ~10k | Automated safety check: Pass | Custom licence | |
| Find Reviewable MAUI PRsdotnet/maui | 23k | — | ~1.7k | Automated safety check: Pass | MIT | |
| .NET MAUI Code Reviewdotnet/efcore | 15k | — | ~2k | Automated safety check: Pass | MIT |
dotnet/maui
Interprets pinned managed benchmark evidence for a dotnet/maui pull request and writes a narrative for the performance review workflow, without running or publishing anything.
jonathanpeppers/dotnes
Review dotnes pull requests against established repository rules.
dotnet/macios
Manage stacked branches and pull requests with the gh-stack GitHub CLI extension.
dotnet/maui
Lists open pull requests in dotnet/maui and dotnet/docs-maui that are worth reviewing next, ranked by priority labels, milestone and partner or community origin.
dotnet/efcore
Deep code-only review of a pull request or candidate patch for correctness, safety and .NET MAUI conventions, judging the code before reading the PR description.
dotnet/maui
Runs a three-phase review of a dotnet/maui pull request (pre-flight, try-fix, report), writing results to local files and never posting comments to the PR.
OpenCoreMMO/OpenCoreMMO
Write, fix, or review NeoServer functional tests that start from the network handler and run against the real server stack.
OpenCoreMMO/OpenCoreMMO
Create a pull request for OpenCoreMMO following the project's PR template.
OpenCoreMMO/OpenCoreMMO
Write, fix, or review NeoServer unit tests using xUnit and FluentAssertions.
Categories
Review pull requests and code changes for OpenCoreMMO against the project's architecture, conventions, and style defined in AGENTS.md. Code Review is an agent skill from OpenCoreMMO/OpenCoreMMO.md.
Code Review fits situations like: tasks that involve Pull requests; tasks that involve Domain-driven design.
Run `npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a claude-code`. Or copy the skill folder (.agents/skills/code-review in OpenCoreMMO/OpenCoreMMO) into .claude/skills/code-review in your project. Claude Code loads it when a task matches its description.
Run `npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a codex`. Or copy the skill folder (.agents/skills/code-review in OpenCoreMMO/OpenCoreMMO) into .agents/skills/code-review in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OpenCoreMMO/OpenCoreMMO --skill code-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/code-review, .gemini/skills/code-review, .github/skills/code-review and .opencode/skills/code-review in your project.
Going by SKILL.md and its folder, Code Review needs the command-line tools its instructions call (gh, git and dotnet). Compatibility (from SKILL.md): Requires GitHub CLI (`gh`) for PR review workflows. Designed for NeoServer project conventions..
SKILL.md contains no URLs. Its commands use gh and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Code Review is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Code Review: MAUI PR Performance Analysis (dotnet/maui, 23k stars), Code Review (jonathanpeppers/dotnes, 780 stars), Gh Stack (dotnet/macios, 2.9k stars) and Find Reviewable MAUI PRs (dotnet/maui, 23k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
OpenCoreMMO (a GitHub organization) maintains it in OpenCoreMMO/OpenCoreMMO, which has 481 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 22, 2026.
Source: OpenCoreMMO/OpenCoreMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.