macOS Spm App Packaging
Dimillian/Skills
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project.
Apply approved Xcode build optimization changes following best practices, then re-benchmark to verify improvement.
$ npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install omarshahine/HomeClaw xcode-build-fixer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/omarshahine/HomeClaw.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/xcode-build-fixer .claude/skills/xcode-build-fixer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "xcode-build-fixer" agent skill from https://github.com/omarshahine/HomeClaw/tree/main/.claude/skills/xcode-build-fixer into .claude/skills/xcode-build-fixer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-build-fixer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/omarshahine/HomeClaw/tree/main/.claude/skills/xcode-build-fixerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install omarshahine/HomeClaw xcode-build-fixer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/omarshahine/HomeClaw.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/xcode-build-fixer .agents/skills/xcode-build-fixer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "xcode-build-fixer" agent skill from https://github.com/omarshahine/HomeClaw/tree/main/.claude/skills/xcode-build-fixer into .agents/skills/xcode-build-fixer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-build-fixer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install omarshahine/HomeClaw xcode-build-fixer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/omarshahine/HomeClaw.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/xcode-build-fixer .cursor/skills/xcode-build-fixer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "xcode-build-fixer" agent skill from https://github.com/omarshahine/HomeClaw/tree/main/.claude/skills/xcode-build-fixer into .cursor/skills/xcode-build-fixer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-build-fixer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/omarshahine/HomeClaw.git --path .claude/skills/xcode-build-fixer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install omarshahine/HomeClaw xcode-build-fixer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/omarshahine/HomeClaw.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/xcode-build-fixer .gemini/skills/xcode-build-fixer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "xcode-build-fixer" agent skill from https://github.com/omarshahine/HomeClaw/tree/main/.claude/skills/xcode-build-fixer into .gemini/skills/xcode-build-fixer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-build-fixer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install omarshahine/HomeClaw xcode-build-fixerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/omarshahine/HomeClaw.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/xcode-build-fixer .github/skills/xcode-build-fixer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "xcode-build-fixer" agent skill from https://github.com/omarshahine/HomeClaw/tree/main/.claude/skills/xcode-build-fixer into .github/skills/xcode-build-fixer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-build-fixer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install omarshahine/HomeClaw xcode-build-fixer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/omarshahine/HomeClaw.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/xcode-build-fixer .opencode/skills/xcode-build-fixer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "xcode-build-fixer" agent skill from https://github.com/omarshahine/HomeClaw/tree/main/.claude/skills/xcode-build-fixer into .opencode/skills/xcode-build-fixer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-build-fixer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
xcode-build-fixerApply approved Xcode build optimization changes following best practices, then re-benchmark to verify improvement.
Xcode Build Fixer is an agent skill from omarshahine/HomeClaw. Apply approved Xcode build optimization changes following best practices, then re-benchmark to verify improvement. Use when a developer has an approved optimization plan from xcode-build-orchestrator, wants to apply specific build fixes, needs help implementing build setting changes, script phase guards, source-level compilation fixes, or SPM restructuring that was recommended by an analysis skill.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including scripts and reference files (for example `references/build-settings-best-practices.md`, `references/fix-patterns.md` and `references/recommendation-format.md`).
It sits in Mobile, covering iOS development. It works with Xcode. The repository describes itself as: HomeKit smart home control via MCP — lights, locks, thermostats, and scenes for Claude Desktop, Claude Code, and OpenClaw. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit da69700. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
xcodebuildpython3gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Xcode Build Fixer loads about 3.1k tokens when it runs, and up to ~7.4k if it reads all its reference files. Until then it costs about 105 tokens; SKILL.md has 1,389 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from omarshahine/HomeClaw at commit da69700, republished under its MIT licence (© omarshahine). 1,389 words, ~3,080 tokens.
.claude/skills/xcode-build-fixer/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Use this skill to implement approved build optimization changes and verify them with a benchmark.
The fixer expects one of:
.build-benchmark/optimization-plan.md with checked approval boxes.DEBUG_INFORMATION_FORMAT to dwarf for Debug").When working from an optimization plan, read the approval checklist and implement only the checked items.
Change project.pbxproj values to match the recommendations in build-settings-best-practices.md.
Typical fixes:
DEBUG_INFORMATION_FORMAT = dwarf for DebugSWIFT_COMPILATION_MODE = singlefile for DebugCOMPILATION_CACHE_ENABLE_CACHING = YESEAGER_LINKING = YES for DebugWhen editing project.pbxproj, locate the correct buildSettings block by matching the target name and configuration name. Verify the change with xcodebuild -showBuildSettings after applying.
Fix run script phases that waste time during incremental or debug builds.
Typical fixes:
[[ "$CONFIGURATION" != "Release" ]] && exit 0 for release-only scripts..xcfilelist files when the list is long.Based on dependency analysis when inputs and outputs are declared.Apply code changes that reduce type-checker and compiler overhead. See references/fix-patterns.md for before/after patterns.
Typical fixes:
final when they are not subclassed.private/fileprivate) for internal-only symbols.body properties into smaller composed subviews.Restructure Swift packages to improve build parallelism and reduce rebuild scope.
Typical fixes:
@_exported import usage.Before applying version pin changes:
git ls-remote --tags <url> to confirm tags exist. If the upstream has no tags, pin to a specific revision hash instead.xcodebuild -resolvePackageDependencies before proceeding.xcodebuild build to confirm no errors were introduced.python3 scripts/benchmark_builds.py \
--project App.xcodeproj \
--scheme MyApp \
--configuration Debug \
--destination "platform=iOS Simulator,name=iPhone 16" \
--output-dir .build-benchmarkNot every slower number is a true regression. The fixer must evaluate the full picture before recommending a revert.
A change like COMPILATION_CACHE_ENABLE_CACHING = YES may make a standard clean build slightly slower (cache population overhead) while making cached clean builds significantly faster. Since cached clean builds reflect the realistic developer workflow (branch switching, pulling changes, Clean Build Folder with a warm cache), a slower standard clean build paired with a faster cached clean build is a net improvement, not a regression. The same logic applies to any change where the first-time cost is higher but subsequent builds benefit.
Evaluate standard clean, cached clean (when available), and incremental builds together. A change is only a clear regression if it makes the metrics that matter to the developer's daily workflow worse. If only the cold-start clean build is slower but the developer rarely does truly cold builds, that may be acceptable.
A single change that regresses on its own may still be worth keeping if it enables a larger cumulative improvement (e.g., enabling compilation caching makes one build type slower but unlocks cache benefits for everything else).
Some build settings are Apple's recommended modern defaults. These should be applied and kept regardless of whether the immediate benchmark shows a measurable improvement. They are not speculative optimizations -- they align the project with Apple's toolchain direction and will compound in value over future Xcode releases. The fixer must never recommend reverting these settings based on a single benchmark result.
Best-practice settings that should always be kept once applied:
COMPILATION_CACHE_ENABLE_CACHING = YES -- Apple is actively investing in this; the cache improves with each Xcode release and compounds across real workflowsEAGER_LINKING = YES (Debug) -- allows the linker to overlap with compilationSWIFT_USE_INTEGRATED_DRIVER = YES -- eliminates inter-process scheduling overheadDEBUG_INFORMATION_FORMAT = dwarf (Debug) -- avoids unnecessary dSYM generationSWIFT_COMPILATION_MODE = singlefile (Debug) -- incremental recompilationONLY_ACTIVE_ARCH = YES (Debug) -- no reason to build all architectures locallyWhen reporting on these settings, use language like: "Applied recommended build setting. No immediate benchmark improvement measured, but this aligns with Apple's recommended configuration and positions the project for future Xcode improvements."
For changes that are not best-practice settings (e.g., source refactors, linkage experiments, script phase modifications, dependency restructuring):
Recommend revert and the measured delta.Lead with the wall-clock result in plain language:
"Your clean build now takes X.Xs (was Y.Ys) -- Z.Zs faster." "Your incremental build now takes X.Xs (was Y.Ys) -- Z.Zs faster."
Then include:
If cumulative task metrics improved but wall-clock did not, say plainly: "Compiler workload decreased but build wait time did not improve. This is expected when Xcode runs these tasks in parallel with other equally long work."
If a fix produced no measurable wall-time improvement, note No measurable wall-time improvement and suggest whether to keep (e.g. for code quality) or revert.
For changes valuable for non-benchmark reasons (deterministic package resolution, branch-switch caching), label them: "No wait-time improvement expected from this change. The benefit is [deterministic builds / faster branch switching / reduced CI cost]."
Note: COMPILATION_CACHE_ENABLE_CACHING has been measured at 5-14% faster clean builds across tested projects (87 to 1,991 Swift files). The benefit compounds in real developer workflows where the cache persists between builds -- branch switching, pulling changes, and CI with persistent DerivedData. The benchmark script auto-detects this setting and runs a cached clean phase for validation.
After the optimization pass is complete, produce a structured execution report. This gives the developer a clear summary of what was attempted, what worked, and what the final state is.
Structure:
## Execution Report
### Baseline
- Clean build median: X.Xs
- Cached clean build median: X.Xs (if applicable)
- Incremental build median: X.Xs
### Changes Applied
| # | Change | Actionability | Measured Result | Status |
|---|--------|---------------|-----------------|--------|
| 1 | Description | repo-local | Clean: X.Xs→Y.Ys, Incr: X.Xs→Y.Ys | Kept / Reverted / Blocked |
| 2 | ... | ... | ... | ... |
### Final Cumulative Result
- Clean build median: X.Xs (was Y.Ys) -- Z.Zs faster/slower
- Cached clean build median: X.Xs (was Y.Ys) -- Z.Zs faster/slower
- Incremental build median: X.Xs (was Y.Ys) -- Z.Zs faster/slower
- **Net result:** Faster / Slower / Unchanged
### Blocked or Non-Actionable Findings
- Finding: reason it could not be addressed from the repoStatus values:
Kept -- Change improved or maintained build times and was kept.Kept (best practice) -- Change is a recommended build setting; kept regardless of immediate benchmark result.Reverted -- Change regressed build times and was reverted.Blocked -- Change could not be applied due to project structure, Xcode behavior, or external constraints.No improvement -- Change compiled but showed no measurable wall-time benefit. Include whether it was kept (for non-performance reasons) or reverted.If during implementation you discover issues outside this skill's scope:
xcode-project-analyzerxcode-compilation-analyzerspm-build-analysis© omarshahine, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (scripts, references) in .claude/skills/xcode-build-fixer of omarshahine/HomeClaw.
Open the folder on GitHubat commit da69700
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in omarshahine/HomeClaw, which our catalogue first saw on October 7, 2026.
Xcode Build Fixer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Xcode Build Fixer this skillomarshahine/HomeClaw | 176 | 1 repos | ~3.1k | Automated safety check: Pass | MIT | |
| macOS Spm App PackagingDimillian/Skills | 4k | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Orca iOS Simulator Controlstablyai/orca | 87k | 1 repos | ~584 | Automated safety check: Pass | Apache-2.0 | |
| Apple Crash Log .NET Symbolicationdotnet/skills | 5.6k | 1 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Update Swiftui APIsAvdLee/SwiftUI-Agent-Skill | 3.7k | — | ~1.2k | Automated safety check: Pass | MIT | |
| iOS Simulator Skillconorluddy/ios-simulator-skill | 1.3k | — | ~5.7k | Automated safety check: Pass | MIT |
Dimillian/Skills
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project.
stablyai/orca
iOS Simulator control from inside Orca, with the live device view in Orca's emulator pane. Use when driving a booted Apple Simulator on macOS: taps, gestures…
dotnet/skills
Resolves .NET runtime frames in Apple .ips crash logs to function names, source files and line numbers using dSYM symbols, atos and the Microsoft symbol server.
AvdLee/SwiftUI-Agent-Skill
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements.
conorluddy/ios-simulator-skill
29 production-ready scripts for iOS app testing, building, and automation.
dotnet/macios
Update dotnet/macios to a new Xcode beta and validate it end-to-end.
omarshahine/HomeClaw
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…
omarshahine/HomeClaw
Analyze Swift Package Manager dependencies, package plugins, module variants, and CI-oriented build overhead that slow Xcode builds.
omarshahine/HomeClaw
Benchmark Xcode clean and incremental builds with repeatable inputs, timing summaries, and timestamped .build-benchmark/ artifacts.
omarshahine/HomeClaw
Orchestrate Xcode build optimization by benchmarking first, running the specialist analysis skills, prioritizing findings, requesting explicit approval, delegating approved fixes to…
omarshahine/HomeClaw
Analyze Swift and mixed-language compile hotspots using build timing summaries and Swift frontend diagnostics, then produce a recommend-first source-level optimization plan.
omarshahine/HomeClaw
Capture and interpret ETTrace profiles for iOS simulator apps, including symbolicated launch and runtime flamegraphs.
Works with
Categories
Apply approved Xcode build optimization changes following best practices, then re-benchmark to verify improvement. Xcode Build Fixer is an agent skill from omarshahine/HomeClaw. Apply approved Xcode build optimization changes following best practices, then re-benchmark to verify improvement.
Xcode Build Fixer fits situations like: A developer has an approved optimization plan from xcode-build-orchestrator; wants to apply specific build fixes; needs help implementing build setting changes; script phase guards.
Run `npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a claude-code`. Or copy the skill folder (.claude/skills/xcode-build-fixer in omarshahine/HomeClaw) into .claude/skills/xcode-build-fixer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a codex`. Or copy the skill folder (.claude/skills/xcode-build-fixer in omarshahine/HomeClaw) into .agents/skills/xcode-build-fixer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add omarshahine/HomeClaw --skill xcode-build-fixer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/xcode-build-fixer, .gemini/skills/xcode-build-fixer, .github/skills/xcode-build-fixer and .opencode/skills/xcode-build-fixer in your project.
Going by SKILL.md and its folder, Xcode Build Fixer needs Python for the scripts in its folder and the command-line tools its instructions call (xcodebuild, python3 and git). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Xcode Build Fixer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Xcode Build Fixer: macOS Spm App Packaging (Dimillian/Skills, 4k stars), Orca iOS Simulator Control (stablyai/orca, 87k stars), Apple Crash Log .NET Symbolication (dotnet/skills, 5.6k stars) and Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
omarshahine (a GitHub user) maintains it in omarshahine/HomeClaw, which has 176 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 8, 2026.
Source: omarshahine/HomeClaw on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.