Agent skill

Oiloil UI UX Guide

by oil-oil in oil-oil/ui-ux-guide

梳理项目 UI/UX 设计规范并输出 design-spec.md,评审现有界面并给出按优先级排序的修复建议,或整理指定界面的设计规则。用户要求设计系统、设计规范或完整界面评审时使用;单个颜色、字号或按钮大小的简单问题直接回答。

Apache-2.0Auto-check passedFrontend & Design

Install Oiloil UI UX Guide

skills CLI
$ npx skills add oil-oil/ui-ux-guide --skill oiloil-ui-ux-guide -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install oil-oil/ui-ux-guide oiloil-ui-ux-guide --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/oil-oil/ui-ux-guide.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/oiloil-ui-ux-guide .claude/skills/oiloil-ui-ux-guide && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
oiloil-ui-ux-guide
GitHub stars
112
Used in
1 other repo
Token cost
~2.9k tokens
SKILL.md length
1,319 words
Files
22 (incl. references)
Skills in repo
1
Repo updated
First seen
Licence
Apache-2.0

At a glance

梳理项目 UI/UX 设计规范并输出 design-spec.md,评审现有界面并给出按优先级排序的修复建议,或整理指定界面的设计规则。用户要求设计系统、设计规范或完整界面评审时使用;单个颜色、字号或按钮大小的简单问题直接回答。

  • Works in 8 steps: 看代码 + 判断阶段(Phase 0) — 必做。30… → 根据来意分流(Phase 1) — 用 Phase 0 的判断 +… → 听细节(Phase 1b) —… → …
  • Tasks that involve UI design
  • SKILL.md covers Default behavior, 别一上来就问问题, 看完之后,先判断这个项目处在哪个阶段 and 开口的两条原则, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Oiloil UI UX Guide is an agent skill from oil-oil/ui-ux-guide. 梳理项目 UI/UX 设计规范并输出 design-spec.md,评审现有界面并给出按优先级排序的修复建议,或整理指定界面的设计规则。用户要求设计系统、设计规范或完整界面评审时使用;单个颜色、字号或按钮大小的简单问题直接回答。

Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 24 other files, including reference files (for example `evals/evals.json`, `references/business-mockup-contract.md` and `references/checklists.md`).

It sits in Frontend & Design, covering UI design. It works with Tailwind CSS. The repository describes itself as: 梳理项目设计规范,评审界面与交互问题,输出设计文档、优先级明确的修改建议和规则。 The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve UI design

Example prompts

  • “/oiloil-ui-ux-guide”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. 看代码 + 判断阶段(Phase 0) — 必做。30 秒扫一遍项目,把它放进五档之一(空白 / 半成品 / 成熟 / 复杂遗留 / 不确定)。详细见上面"别一上来就问问题"那段。
  2. 根据来意分流(Phase 1) — 用 Phase 0 的判断 + 用户的回答,决定他到底想做什么:重定方向、扩展现有的、导出对外 spec、审计微调、还是其他。走错分支比走慢更糟糕。
  3. 听细节(Phase 1b) — 仅在用户要"重定方向"或"扩展"时进入。问产品、听品牌资产、问参考、问硬约束、问主要语言。不抛推荐。
  4. 找意象(Phase 2) — 仅在用户要"重定方向"时进入。从意象库里给 2–4 个候选让用户选,鼓励混合(避免趋同)。详见 references/style-families/。
  5. 挑具体的 token(Phase 3) — 颜色、字体、圆角、间距、阴影、动效,加上四个常被忽略的:容器策略、图标系统、装饰、语言。每项给 2–3 个选项不带星标推荐。详见 references/extended-dimensions.md。
  6. 通用预览(Phase 4a) — 打开模板(references/design-preview-template.html)渲染 5 个 surface 让用户快速判断"对路了没"。这是探索,不是定稿。
  7. 业务化设计稿(Phase 4b) — 真正的定稿环节。用最终 token 给用户自己业务的实际页面生成一个独立 HTML 文件。用户在自己业务画面上拍板,才进入下一步。严格契约见 references/business-mockup-contract.md。
  8. 输出(Phase 5) — 只有当用户对 4b 的业务设计稿点头后才生成 design-spec.md。模板见 references/design-spec-template.md。

What it can do on your machine

Read from SKILL.md and the folder at commit f32bc2b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Oiloil UI UX Guide loads about 2.9k tokens when it runs, and up to ~54k if it reads all its reference files. Until then it costs about 33 tokens; SKILL.md has 1,319 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~33
When it runs · the whole SKILL.md, loaded when a task matches
~2.9k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~54k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from oil-oil/ui-ux-guide at commit f32bc2b, republished under its Apache-2.0 licence (© oil-oil). 1,319 words, ~2,926 tokens.

Download SKILL.mdSave it as .claude/skills/oiloil-ui-ux-guide/SKILL.md (or your agent's skills folder). This skill also uses 21 other files; get the full folder from GitHub.
name
oiloil-ui-ux-guide
description
梳理项目 UI/UX 设计规范并输出 design-spec.md,评审现有界面并给出按优先级排序的修复建议,或整理指定界面的设计规则。用户要求设计系统、设计规范或完整界面评审时使用;单个颜色、字号或按钮大小的简单问题直接回答。

OilOil UI/UX Guide

A style-neutral UI/UX consultation skill. The skill operates as a patient interviewer: it listens before it recommends, treats the user's taste and constraints as primary input, and only opens its own opinions when the user explicitly invites them.

Default behavior

When triggered without an explicit mode, run design. Switch only when the user is explicit:

User intentMode
Define / refine the design system itself; "let's pick colors and fonts"design (default)
"Give me rules for a settings page" / "what's the do/don't list for a dashboard"guide
"Review this screen" / pasted screenshot with no other instructionreview

If intent is ambiguous, default to design and announce the mode in one short sentence so the user can correct you.

别一上来就问问题

进入 design 模式的第一件事不是问,是看。花 30 秒扫一遍项目:

  • tailwind.config / theme.ts / globals.css 里有什么 token
  • package.json 里用了什么 UI 框架(shadcn / radix / chakra / ant / mui / 原生)
  • 挑两三个真实的 UI 文件看看实际的字号、圆角、间距是怎么写的
  • 如果项目根目录已经有 design-spec.md / DESIGN.md / AGENT.md,直接读完

这一步不可省。不看代码就开口,你只是在凭空猜——而且经常会问出"项目里其实早就定了"的问题,让用户立刻觉得你没用心。

看完之后,先判断这个项目处在哪个阶段

不同阶段的项目,开口方向完全不一样。把项目放进下面五档之一:

档信号开口走向
A. 空白Tailwind 默认配色,无自定义 token,没几个真组件走完整流程:找意象 → 选 token → 业务设计稿 → 输出 spec
B. 半成品有 token 但分散,组件风格不统一,圆角 4/8/16 散落整理已有 + 补全,先问哪些是"想保留的决定"哪些是"凑合用的"
C. 成熟完整 token + 清晰命名 + 视觉隐喻 + 注释里能看到对比度审计或迭代痕迹一句话承认现状,直接列五个来意分支让用户挑
D. 复杂遗留多套 token 并存、新旧风格混用、看不出主线建议先走 review 模式做审计,再讨论要不要重构
E. 不确定扫完心里没底描述看到的,问用户这套是想稳定还是想换方向

开口的两条原则

1. 用事实描述代替自我说明。 描述项目现状("你这套已经定得挺清楚了"、"用的是 Tailwind 默认配色"),而不是描述你自己("我打算 X" / "我接下来 Y")。用户关心项目,不关心你的工作方法。

2. 默认不堆砌看代码的细节。 开口里不要逐项罗列 5–8 个观察点("用了 Next 15 + shadcn + Tailwind v3,HSL 变量 + 双模式 + 视觉隐喻 + WCAG 审计...")。一句概括即可。如果用户问"你看到了什么"再展开。

五档开口范例

A 空白:

看了下,是新建的 Next + Tailwind 项目,用的是默认配色,组件还很少。在我开始问之前——你有没有什么已经定的,比如品牌色、字体、想致敬的产品?

B 半成品:

看了下。token 在 globals.css 里定了一部分,但圆角在不同组件里有 4 / 8 / 12 三种写法。是想把现有的整理统一好,还是借这次换个方向?

C 成熟:

你这套已经定得挺清楚了。叫我来 design 通常是这几件事里的一种:

· 把现有 spec 跟代码核对一遍,修正失真的地方 · 拿一个真实业务页面做一版设计稿,看现在的 token 用上去顺不顺 · 推进 spec 里的 open questions · 给还没设计过的新 surface 出一套规则 · 审计某一块(dashboard / form / dialog 等),列 P0/P1/P2

哪一个?或者别的也行。

D 复杂遗留:

你的 token 在三个地方都有定义,圆角用过五六种值,shadcn 装了但有些组件没用、自己写了一套。在动手定新东西之前,建议先走一遍 review,按 P0/P1/P2 列清楚现状。要先 review 吗?

E 不确定:

看了下,token 和组件都有,看着是有想法的;但有些命名让我猜不准你想往哪个方向走。这套现在是想稳定下来,还是想换个方向?

完整对话流程和各分支怎么走见 references/design-interview.md。


Operating principles (all modes)

These shape how the skill talks, not what it produces.

Listen first, recommend last
  • 先执行 Phase 0,复用项目与对话中已有的产品、品牌、参考和约束,只询问仍缺失的关键选择。
  • When presenting options, give 2–3 without a starred recommendation. Let the user choose. Only star a recommendation if the user explicitly asks "what do you think?" or "what would you pick?".
  • Don't ascribe value labels to options ("premium" vs "efficient" is loaded). Use neutral descriptors and concrete references.
Imagery over jargon
  • "Closer to Linear" beats "sharp + dense + monochrome".
  • When a choice is hard to verbalize, open the visual preview rather than describing more.
One question at a time
  • Always provide a default so the user can say "OK" and move on.
  • Don't bundle multiple decisions into one prompt.
Challenge mismatches gently
  • If the user's choices contradict their stated product or audience, name the tension and offer two paths — don't simply override.

Mode workflows

design 模式 — 默认

最终产物:项目根目录的 design-spec.md(含项目自己业务的设计稿验证)。

整个流程是这样的,但不是每个项目都从第一步走到最后一步。Phase 0/1 决定了走完整路径还是走捷径:

  1. 看代码 + 判断阶段(Phase 0) — 必做。30 秒扫一遍项目,把它放进五档之一(空白 / 半成品 / 成熟 / 复杂遗留 / 不确定)。详细见上面"别一上来就问问题"那段。

  2. 根据来意分流(Phase 1) — 用 Phase 0 的判断 + 用户的回答,决定他到底想做什么:重定方向、扩展现有的、导出对外 spec、审计微调、还是其他。走错分支比走慢更糟糕。

  3. 听细节(Phase 1b) — 仅在用户要"重定方向"或"扩展"时进入。问产品、听品牌资产、问参考、问硬约束、问主要语言。不抛推荐。

  4. 找意象(Phase 2) — 仅在用户要"重定方向"时进入。从意象库里给 2–4 个候选让用户选,鼓励混合(避免趋同)。详见 references/style-families/。

  5. 挑具体的 token(Phase 3) — 颜色、字体、圆角、间距、阴影、动效,加上四个常被忽略的:容器策略、图标系统、装饰、语言。每项给 2–3 个选项不带星标推荐。详见 references/extended-dimensions.md。

  6. 通用预览(Phase 4a) — 打开模板(references/design-preview-template.html)渲染 5 个 surface 让用户快速判断"对路了没"。这是探索,不是定稿。

  7. 业务化设计稿(Phase 4b) — 真正的定稿环节。用最终 token 给用户自己业务的实际页面生成一个独立 HTML 文件。用户在自己业务画面上拍板,才进入下一步。严格契约见 references/business-mockup-contract.md。

  8. 输出(Phase 5) — 只有当用户对 4b 的业务设计稿点头后才生成 design-spec.md。模板见 references/design-spec-template.md。

完整对话流程和各分支怎么走:references/design-interview.md 意象库:references/style-families/ 四个扩展 token 维度:references/extended-dimensions.md 业务化设计稿契约:references/business-mockup-contract.md 浏览器预览模板:references/design-preview-template.html

guide — Compact rules for a surface
  1. Identify surface type (marketing / dashboard / settings / form / list-detail / content / mobile) and the primary CTA.
  2. Apply the UX Hard Rules below.
  3. Apply system-level constraints (references/system-principles.md).
  4. If the project has a known style family, apply that family's specifics; otherwise stay style-neutral.
  5. If icons are involved: references/icons.md.

Output: bullet do/don't list, no long paragraphs.

review — Prioritized fixes for an existing UI
  1. State assumptions (platform, target user, primary task) — one line each.
  2. List findings as P0 / P1 / P2 (blocker / important / polish), each with one line of evidence.
  3. For major issues, label the diagnosis using references/design-psych.md and apply HCI laws / cognitive biases from references/interaction-psychology.md when relevant.
  4. Propose implementable fixes (layout, component, copy, state).
  5. End with a short verification checklist.

Output format: references/review-template.md. Per-surface checklists: references/checklists.md.

Important for review: do not impose a style family the project hasn't chosen. Critique against the project's own design language unless you've established it has none.


Show full SKILL.md (659 more words)Show less

UX Hard Rules (style-independent — apply to every project)

These are not aesthetic preferences. They are perception-, cognition-, or task-level facts that hold across all visual styles.

  1. Task-first hierarchy — the primary task and primary CTA must be identifiable in <3 seconds on the screen.
  2. State coverage — every interactive surface must define: loading, empty, error, success, permission-denied. Missing any one is a real bug, not polish. See references/checklists.md.
  3. Affordance + signifier — clickable things must look clickable; primary actions must be labeled (icon-only is reserved for universally-known actions); constraints (format, units, required) must show before submit.
  4. Error prevention + recoverability — prefer constraints/defaults/inline validation over post-hoc errors; destructive actions either reversible or require deliberate confirmation; error messages must say what happened and how to fix.
  5. Feedback loop closure — after any action, the UI must answer: "did it work?" + "what changed?" + "what's next?". See references/system-principles.md.
  6. Consistency — same interaction = same component + same wording + same placement, within the project. Cross-project consistency is not a hard rule.
  7. CRAP for visual hierarchy — Contrast / Repetition / Alignment / Proximity. These are perceptual constants, not style choices.
  8. Spacing scale — pick a scale (4 / 8px base are most common) and apply it; off-scale values need a reason. The specific scale is a project choice; the discipline is a hard rule.
  9. Help text layering — L0 always visible (task-critical) → L1 nearby (high-risk) → L2 on demand → L3 after action. Many L0 hints = fix IA, not add more text.
  10. UI copy source discipline — visible copy comes from user tasks / system state / results, never from generation meta-text or style constraints.

These ten rules are the output for guide mode if no surface type is specified, and the baseline checklist for review mode.


Style Lens (project-chosen — never default-imposed)

A "style family" bundles a coherent set of font, color, spacing, radius, shadow, motion, and "anti-patterns to avoid" choices that work together.

The skill ships with eight families. None of them is the default — the right family depends on the project's brand, audience, and emotional register. See references/style-families/index.md for the catalog and references/style-families/<family>.md for each family's specifics.

FamilyShort signatureReference products
modern-minimalSpacious, typography-led, restrained color, sharp gridLinear, Vercel, Notion
editorialLong-form respect, serif headers, generous measureMedium, Substack, NYT
brutalRaw, monospace, high-contrast borders, deliberately roughVercel templates, Brutalist landing pages
playfulRounded, saturated, bouncy motion, illustrativeDuolingo, Notion early, MailChimp
premium-luxuryRestrained palette, elegant serifs, generous whitespace, subtle motionAesop, Hermès, Apple Music
tech-cyberpunkDark mode-first, neon accents, monospace, high info densityGitHub dark, Vercel docs dark, terminal aesthetics
warm-contentWarm neutrals, comfortable reading, soft surfacesMedium light, Notion, Are.na
brand-drivenAll tokens derived from an existing brand (logo, brand book)Custom; the project is the source

Important: families are starting points, not cages. A user can pick modern-minimal and still want 16px radius. The family supplies defaults; the user always wins.

Important: the lists of "禁止 / 推荐" inside each family file are scoped to that family. They are not global UX rules. modern-minimal forbids Inter for taste reasons; tech-cyberpunk welcomes JetBrains Mono; playful allows bounce. Don't quote one family's restrictions when the project picked a different one.


When the user pushes back on a suggestion

Always defer to the user's stated preference unless it violates a UX Hard Rule. If it does:

  • Name the rule that's at risk.
  • Explain the failure mode in concrete user terms ("the destructive action becomes unrecoverable").
  • Offer one alternative that preserves the user's intent.
  • If they still want it, do it. The hard rules are guidance, not gates.

References

  • Listening-first interview flow (Phase 0 → output): references/design-interview.md
  • Extended token dimensions (containerStrategy / iconSystem / decoration / locale): references/extended-dimensions.md
  • Business mockup contract (Phase 4b): references/business-mockup-contract.md
  • Style family catalog: references/style-families/index.md
  • Per-family details: references/style-families/<family>.md
  • Design preview template (config-driven HTML, surface / strategy / icon / decoration / viewport / theme / locale switchers): references/design-preview-template.html
  • design-spec.md output template: references/design-spec-template.md
  • System-level principles: references/system-principles.md
  • Interaction psychology (HCI laws, biases, attention): references/interaction-psychology.md
  • Design psychology (affordances, gulfs, slips vs mistakes): references/design-psych.md
  • Icon rules: references/icons.md
  • Review output template: references/review-template.md
  • Per-surface checklists: references/checklists.md

© oil-oil, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 21 other files (references) in skills/oiloil-ui-ux-guide of oil-oil/ui-ux-guide.

  • SKILL.md
  • evals/evals.json
  • references/business-mockup-contract.md
  • references/checklists.md
  • references/design-interview.md
  • references/design-preview-template.html
  • references/design-psych.md
  • references/design-spec-template.md
  • references/extended-dimensions.md
  • references/icons.md
  • references/interaction-psychology.md
  • references/review-template.md
  • references/style-families/brand-driven.md
  • references/style-families/brutal.md
  • references/style-families/editorial.md
  • references/style-families/index.md
  • references/style-families/modern-minimal.md
  • references/style-families/playful.md
  • … and 4 more

Open the folder on GitHubat commit f32bc2b

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in oil-oil/ui-ux-guide, which our catalogue first saw on October 7, 2026.

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Works with

Questions about Oiloil UI UX Guide

What does Oiloil UI UX Guide do?

梳理项目 UI/UX 设计规范并输出 design-spec.md,评审现有界面并给出按优先级排序的修复建议,或整理指定界面的设计规则。用户要求设计系统、设计规范或完整界面评审时使用;单个颜色、字号或按钮大小的简单问题直接回答。. Oiloil UI UX Guide is an agent skill from oil-oil/ui-ux-guide.

When should I use Oiloil UI UX Guide?

Oiloil UI UX Guide fits situations like: tasks that involve UI design.

How do I install Oiloil UI UX Guide in Claude Code?

Run `npx skills add oil-oil/ui-ux-guide --skill oiloil-ui-ux-guide -a claude-code`. Or copy the skill folder (skills/oiloil-ui-ux-guide in oil-oil/ui-ux-guide) into .claude/skills/oiloil-ui-ux-guide in your project. Claude Code loads it when a task matches its description.

How do I install Oiloil UI UX Guide in Codex?

Run `npx skills add oil-oil/ui-ux-guide --skill oiloil-ui-ux-guide -a codex`. Or copy the skill folder (skills/oiloil-ui-ux-guide in oil-oil/ui-ux-guide) into .agents/skills/oiloil-ui-ux-guide in your project. Codex loads it when a task matches its description.

Can I use Oiloil UI UX Guide in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add oil-oil/ui-ux-guide --skill oiloil-ui-ux-guide -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/oiloil-ui-ux-guide, .gemini/skills/oiloil-ui-ux-guide, .github/skills/oiloil-ui-ux-guide and .opencode/skills/oiloil-ui-ux-guide in your project.

What does Oiloil UI UX Guide need to run?

SKILL.md names no scripts, command-line tools or credentials: Oiloil UI UX Guide is instructions for the agent only.

Does Oiloil UI UX Guide access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Oiloil UI UX Guide safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Oiloil UI UX Guide use?

Oiloil UI UX Guide is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Oiloil UI UX Guide use?

About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 51k tokens, read only when the agent opens those files.

What are the alternatives to Oiloil UI UX Guide?

Skills that share tags, products or a category with Oiloil UI UX Guide: UI Styling (Ohh-889/skyroc, 795 stars), Baseline UI (ibelick/ui-skills, 9.6k stars), Creative Tim UI Blocks (creativetimofficial/ui, 12k stars) and DaisyUI Component Library (saadeghi/daisyui, 43k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Oiloil UI UX Guide?

oil-oil (a GitHub user) maintains it in oil-oil/ui-ux-guide, which has 112 GitHub stars. The repository was last updated on September 10, 2026.

Source: oil-oil/ui-ux-guide on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.