Blueprint
affaan-m/ECC
将单行目标转化为多会话、多代理工程项目的分步构建计划。每个步骤包含独立的上下文简介,以便新代理能直接执行。包括对抗性审查门、依赖图、并行步骤检测、反模式目录和计划突变协议。触发条件:当用户请求复杂多PR任务的计划、蓝图或路线图,或描述需要多个会话的工作时。不触发条件:任务可在单个PR或少于3个工具调用中完成,或用户说“直接执行”时。
A skill your agent uses when planning new bundle-plugins, splitting complex skills, combining skills into bundles, or exploring a vague idea about packaging skills
$ npx skills add OdradekAI/bundles-forge --skill blueprinting -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install OdradekAI/bundles-forge blueprinting --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/OdradekAI/bundles-forge.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/blueprinting .claude/skills/blueprinting && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blueprinting" agent skill from https://github.com/OdradekAI/bundles-forge/tree/main/skills/blueprinting into .claude/skills/blueprinting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blueprinting", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/OdradekAI/bundles-forge/tree/main/skills/blueprintingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add OdradekAI/bundles-forge --skill blueprinting -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install OdradekAI/bundles-forge blueprinting --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OdradekAI/bundles-forge.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/blueprinting .agents/skills/blueprinting && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blueprinting" agent skill from https://github.com/OdradekAI/bundles-forge/tree/main/skills/blueprinting into .agents/skills/blueprinting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blueprinting", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OdradekAI/bundles-forge --skill blueprinting -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install OdradekAI/bundles-forge blueprinting --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OdradekAI/bundles-forge.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/blueprinting .cursor/skills/blueprinting && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blueprinting" agent skill from https://github.com/OdradekAI/bundles-forge/tree/main/skills/blueprinting into .cursor/skills/blueprinting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blueprinting", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/OdradekAI/bundles-forge.git --path skills/blueprinting--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add OdradekAI/bundles-forge --skill blueprinting -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install OdradekAI/bundles-forge blueprinting --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OdradekAI/bundles-forge.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/blueprinting .gemini/skills/blueprinting && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blueprinting" agent skill from https://github.com/OdradekAI/bundles-forge/tree/main/skills/blueprinting into .gemini/skills/blueprinting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blueprinting", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install OdradekAI/bundles-forge blueprintingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add OdradekAI/bundles-forge --skill blueprinting -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/OdradekAI/bundles-forge.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/blueprinting .github/skills/blueprinting && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blueprinting" agent skill from https://github.com/OdradekAI/bundles-forge/tree/main/skills/blueprinting into .github/skills/blueprinting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blueprinting", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OdradekAI/bundles-forge --skill blueprinting -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install OdradekAI/bundles-forge blueprinting --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OdradekAI/bundles-forge.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/blueprinting .opencode/skills/blueprinting && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blueprinting" agent skill from https://github.com/OdradekAI/bundles-forge/tree/main/skills/blueprinting into .opencode/skills/blueprinting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blueprinting", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blueprintingA skill your agent uses when planning new bundle-plugins, splitting complex skills, combining skills into bundles, or exploring a vague idea about packaging skills
Blueprinting is an agent skill from OdradekAI/bundles-forge. Use when planning new bundle-plugins, splitting complex skills, combining skills into bundles, or exploring a vague idea about packaging skills
Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/adaptive-mode-questions.md`, `references/advanced-components.md` and `references/composition-analysis.md`).
The repository describes itself as: An agentic skills framework & bundle-plugin engineering toolkit that works. The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit c1b0e10. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blueprinting loads about 4.4k tokens when it runs, and up to ~7.9k if it reads all its reference files. Until then it costs about 39 tokens; SKILL.md has 2,270 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from OdradekAI/bundles-forge at commit c1b0e10, republished under its Apache-2.0 licence (© OdradekAI). 2,270 words, ~4,377 tokens.
.claude/skills/blueprinting/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Turn a vague idea ("I want to package my skills") into a concrete project blueprint through needs exploration, architecture design, and structured review — then orchestrate the full creation pipeline: scaffolding, content authoring, workflow wiring, and initial quality check.
Core principle: Understand what you're building — and why — before generating anything. Five minutes of needs exploration saves hours of rework.
Skill type: Hybrid pattern — follow the three-phase process rigidly, but question selection, depth, and approach recommendations adapt to user context.
Announce at start: "I'm using the blueprinting skill to plan your bundle-plugin."
<HARD-GATE>
Do NOT invoke bundles-forge:scaffolding or any subsequent orchestration phase until the user has approved the design document. Every project — regardless of perceived simplicity — must pass through needs exploration → architecture design → design document review. Quick mode may shorten the process (needs exploration asks only 2 core questions), but it cannot skip it.
</HARD-GATE>
| Agent Reasoning | Reality |
|---|---|
| "The user's requirements are already clear" | Seemingly clear requirements often miss platform, workflow, and visibility architecture decisions |
| "This is just packaging a few existing skills" | Even simple packaging requires compatibility verification, cross-reference validation, and workflow chain mapping |
| "Moving fast through the process is more efficient" | Five minutes of exploration saves hours of rework from missing architecture decisions |
This skill handles three scenarios. All three feed into the same three-phase interview — only the initial context differs.
references/decomposition-analysis.md, then enters the interview with richer context. Splitting produces a new project. To refactor skills within an existing project, use bundles-forge:optimizing (Skill & Workflow Restructuring target).references/composition-analysis.md, then enters the interview with richer contextIf the user has an existing skill they want to break apart, start with Scenario B. If the user has multiple existing skills they want to combine into a new unified project, start with Scenario C. Otherwise, start with Scenario A.
Adding skills to an existing project? That's optimization, not blueprinting. Use
bundles-forge:optimizing(Skill & Workflow Restructuring target).
Read references/dialogue-strategies.md for the full interview protocol. Core principles: ask 1-2 questions at a time, reject vague answers, propose approaches with trade-offs, challenge over-scoping, surface contradictions immediately, and confirm understanding after each phase.
Before asking any questions, gather available context:
references/decomposition-analysis.md to map responsibilities, identify split points, and propose a decompositionreferences/composition-analysis.md to check compatibility, detect conflicts, and design orchestrationUnderstand what the user wants to build and why, before making any architecture decisions. Ask these one at a time, adapting based on answers.
Ask: "What problem does this skill bundle solve? How are people solving it today?"
Understand the gap between the current state and what the user envisions. This is the foundation for all subsequent decisions.
Ask: "Who will use this skill bundle? What's their background — what type of developers, what workflows, what platforms?"
The answer shapes platform selection, skill complexity, and documentation style.
Ask: "What capabilities must this skill bundle provide? If you had to remove one, which one would make it pointless?"
This identifies the non-negotiable skills vs nice-to-haves. The agent should actively propose a skill decomposition based on the answer — present 2-3 decomposition approaches with trade-offs when the boundaries aren't obvious.
Ask: "Walk me through how someone would use this — from installing the plugin to completing their task."
This reveals workflow dependencies, entry points, and the natural sequence of operations.
Ask: "Are there similar skill bundles or tools out there? What's different about yours?"
Skip this if the user has already addressed it or if the domain is clearly novel.
After collecting needs exploration answers, restate the understanding and verify completeness:
"Let me confirm what I understand: You're building [one-sentence summary] for [target users] to solve [problem]. The core capabilities are [list]. The usage flow is [summary]. Does this match your intent?"
Must verify before proceeding:
Wait for user confirmation before proceeding to Phase 2. If the user corrects anything, update the understanding and re-confirm.
With a clear understanding of what and why, now decide how to build it. The agent should actively recommend answers based on Phase 1 context, rather than asking open-ended questions.
Before making architecture recommendations: Explicitly list key assumptions derived from Phase 1 and wait for user confirmation. Template:
"Based on our needs exploration, I'm operating on these assumptions:
- [Complexity assumption — e.g., 'This is a straightforward packaging project']
- [Platform assumption — e.g., 'Primary platform is Claude Code based on your workflow']
- [Independence assumption — e.g., 'Skills appear independent with no workflow chain']
If any of these are wrong, correct me now — they will shape all architecture decisions."
Based on Phase 1 answers, recommend quick or adaptive mode:
Quick mode (quick packaging):
Adaptive mode (adaptive deep interview):
Present the recommendation with reasoning: "Based on what you've described — [reasoning] — I recommend [quick/adaptive] mode. [Quick explanation of what this means]."
Quick mode skips most Phase 1/2 questions and defaults to Claude Code only with independent skills. See references/dialogue-strategies.md for the full behavior summary table.
Kebab-case identifier (e.g., my-dev-tools). This becomes the directory name, package name, and plugin ID across all platforms.
Validation: lowercase letters, numbers, hyphens only. No underscores, no spaces.
Which platforms should the project support? See references/platform-reference.md for the full platform table and selection strategies.
Based on the target users identified in Phase 1, recommend a platform combination with reasoning. Start with what the user actually uses — others can be added later via bundles-forge:scaffolding.
Based on the core capabilities and usage flow from Phase 1, propose a skill decomposition rather than asking the user to list skills:
"Based on the capabilities you described, I recommend splitting into these skills: [proposed list with one-sentence purpose each]. Here's why this decomposition makes sense: [reasoning]."
When the decomposition isn't obvious, present 2-3 approaches:
For each skill, determine:
If the user isn't sure yet, scaffold with a single placeholder skill and the bootstrap.
Questions 4a (Skill Visibility), 5 (Workflow Chain), 6 (Bootstrap Strategy), and 7 (Advanced Components) apply only in adaptive mode. Quick mode skips them. See references/adaptive-mode-questions.md for the full question set.
Restate the architecture decisions and verify completeness before generating the design document.
Must satisfy (missing any one blocks document generation):
Should satisfy (mark unmet items as [TBD] in the design document):
Wait for user confirmation before proceeding to Phase 3.
After the interview, compile a design summary using the template in references/design-document-template.md. This template includes both needs context (project overview, target users, use cases, success criteria) and technical architecture (mode, platforms, skills, workflow, components). Conditional fields: fill Third-Party Sources only when Scenario C involves external skills; fill Notes for special constraints not captured elsewhere. Leave unused conditional fields out of the document.
Before presenting to the user, review the document:
Fix issues inline. Then present the document to the user.
Present the design document and ask the user to review:
"Here's the design document. Please review and let me know if anything needs adjustment before I proceed with the creation pipeline."
If the user requests changes, update the document and re-run the self-review. Only proceed to the Orchestration Pipeline when the user explicitly approves.
The user may request going back to a specific phase to re-discuss decisions — support this without restarting from scratch.
After the user approves the design, orchestrate the full project creation pipeline. Execute each phase in order — do not skip or reorder phases.
"Design approved. Invoking scaffolding to generate the project structure."
Invoke bundles-forge:scaffolding with the approved design. Wait for scaffolding to complete (including its inspector self-check) before proceeding.
→ verify: inspector self-check passes with 0 critical findings → on fail: fix structural issues inline, re-run inspector before proceeding
"Structure generated. Invoking authoring to write skill and agent content."
Invoke bundles-forge:authoring with the full skill inventory from the design document. Pass the complete design document (including project overview, target users, and use cases) so authoring can write more targeted descriptions and overviews. Authoring handles:
agents/*.md) if the design specifies subagentsPass the complete list in one invocation — authoring processes them in sequence.
→ verify: every skill in the design has a SKILL.md with valid frontmatter (name, description) → on fail: re-invoke authoring for missing or invalid skills
"Content authored. Designing workflow integration."
This step runs within blueprinting — workflow wiring requires the full project context from the interview.
## Integration section:**Calls:** and **Called by:** declarations must be symmetric (A calls B ⟹ B is called by A)## Outputs must match downstream ## InputsDispatched by: to the agent file→ verify: all Calls/Called-by pairs are symmetric; bootstrap routes match skill inventory → on fail: fix asymmetric links or missing routes before proceeding
"Workflow wired. Running initial audit."
Invoke bundles-forge:auditing on the project root for a baseline quality check.
→ verify: 0 critical audit findings → on warn: present to user, proceed if user approves → on critical: must address before project is considered ready
| Mistake | Fix |
|---|---|
| Skipping needs exploration, jumping to architecture design (see HARD-GATE above) | Understand "what and for whom" before deciding "how to build" |
| Proposing approaches without trade-off analysis | Each approach needs pros, cons, best-fit scenario, and an explicit recommendation — not just a list of options |
| Forgetting workflow chain mapping | Chains determine bootstrap skill content — an unmapped chain produces a bootstrap that routes incorrectly |
| Dumping skills into one folder without analyzing compatibility | Audit each skill first — naming conflicts and overlapping responsibilities cause confusion |
| Copying third-party skills without security audit | Always invoke bundles-forge:auditing on imported content |
| Treating all third-party skills as repackage-only | Ask integration intent — workflow integration requires adaptation |
| Forgetting skill visibility classification | Entry-point vs internal determines description style |
| Using blueprinting to add skills to an existing project | Blueprinting creates new projects; use bundles-forge:optimizing (Skill & Workflow Restructuring target) for existing ones |
user-requirements (required) — conversational input gathered through the structured interview processexisting-skill (optional) — path to existing SKILL.md for Scenario B (decomposition)candidate-skills (optional) — list of existing skills for Scenario C (composition)design-document — structured design summary containing project overview, target users, use cases, success criteria, project name, platforms, skill inventory, workflow chain, bootstrap strategy, and advanced components. Contains skill-inventory (consumed by bundles-forge:authoring) and workflow-chain (consumed during the Wire Workflow step). Consumed by bundles-forge:scaffolding and bundles-forge:authoringCalls:
design-document → design-document (direct match)design-document → skill-inventory (indirect — skill inventory extracted from design document)design-document → project-directory (indirect — auditing targets the scaffolded project, not the design document)Pairs with:
© OdradekAI, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in skills/blueprinting of OdradekAI/bundles-forge.
Open the folder on GitHubat commit c1b0e10
Blueprinting next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blueprinting this skillOdradekAI/bundles-forge | 229 | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | |
| Blueprintaffaan-m/ECC | 276k | 2 repos | ~604 | Automated safety check: Pass | MIT | |
| Blueprintaffaan-m/ECC | 276k | — | ~421 | Automated safety check: Pass | MIT | |
| Blueprintsickn33/agentic-awesome-skills | 47k | 2 repos | ~1k | Automated safety check: Pass | MIT | |
| Blueprint Construction Planneraffaan-m/ECC | 276k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Code Splittingthedaviddias/Front-End-Checklist | 74k | — | ~492 | Automated safety check: Pass | MIT |
affaan-m/ECC
将单行目标转化为多会话、多代理工程项目的分步构建计划。每个步骤包含独立的上下文简介,以便新代理能直接执行。包括对抗性审查门、依赖图、并行步骤检测、反模式目录和计划突变协议。触发条件:当用户请求复杂多PR任务的计划、蓝图或路线图,或描述需要多个会话的工作时。不触发条件:任务可在单个PR或少于3个工具调用中完成,或用户说“直接执行”时。
affaan-m/ECC
1行の目的を複数セッション、複数エージェントエンジニアリングプロジェクト向けのステップバイステップ構築計画に変換します。各ステップには自己完結型コンテキストブリーフがあり、新しいエージェントがそれをコールドで実行できます。
sickn33/agentic-awesome-skills
Turn a one-line objective into a step-by-step construction plan any coding agent can execute cold.
affaan-m/ECC
Turns a one-line objective into a multi-step plan file with PR-sized steps, context briefs, a dependency graph, parallel-step detection and an adversarial review.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing large SPA bundles, new dependency additions, or routes that feel slow to hydrate.
netdata/netdata
Investigate a Netdata support bundle offline - the archive netdata-support-bundle produces - to explain one host's alerts, missing data, collector failures, crashes, high CPU or memory, streaming…
OdradekAI/bundles-forge
A skill your agent uses when releasing a bundle-plugin, bumping versions, fixing version drift across manifests, setting up version sync infrastructure, updating CHANGELOG, publishing to…
OdradekAI/bundles-forge
A skill your agent uses when reviewing a bundle-plugin for structural issues, version drift, skill quality, workflow integration, or security risks — before releasing, after changes, or after adding…
OdradekAI/bundles-forge
A skill your agent uses when testing a bundle-plugin locally before release — generating dev-marketplace environments, verifying component discovery, running hook smoke tests, and validating…
OdradekAI/bundles-forge
A skill your agent uses when starting any conversation involving bundle-plugins — blueprinting, scaffolding, authoring, auditing, testing, optimizing, or releasing.
OdradekAI/bundles-forge
A skill your agent uses when optimizing a bundle-plugin or single skill — improving descriptions, reducing tokens, fixing audit findings, restructuring workflows, adding skills to fill gaps, or…
OdradekAI/bundles-forge
A skill your agent uses when generating project structure for new bundle-plugins, adding or removing platform support (Claude Code, Cursor, Codex, OpenCode, Gemini CLI, OpenClaw), updating platform…
A skill your agent uses when planning new bundle-plugins, splitting complex skills, combining skills into bundles, or exploring a vague idea about packaging skills. Blueprinting is an agent skill from OdradekAI/bundles-forge.
Blueprinting fits situations like: planning new bundle-plugins; splitting complex skills; combining skills into bundles; exploring a vague idea about packaging skills.
Run `npx skills add OdradekAI/bundles-forge --skill blueprinting -a claude-code`. Or copy the skill folder (skills/blueprinting in OdradekAI/bundles-forge) into .claude/skills/blueprinting in your project. Claude Code loads it when a task matches its description.
Run `npx skills add OdradekAI/bundles-forge --skill blueprinting -a codex`. Or copy the skill folder (skills/blueprinting in OdradekAI/bundles-forge) into .agents/skills/blueprinting in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OdradekAI/bundles-forge --skill blueprinting -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blueprinting, .gemini/skills/blueprinting, .github/skills/blueprinting and .opencode/skills/blueprinting in your project.
SKILL.md names no scripts, command-line tools or credentials: Blueprinting is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blueprinting is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Blueprinting: Blueprint (affaan-m/ECC, 276k stars), Blueprint (affaan-m/ECC, 276k stars), Blueprint (sickn33/agentic-awesome-skills, 47k stars) and Blueprint Construction Planner (affaan-m/ECC, 276k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
OdradekAI (a GitHub organization) maintains it in OdradekAI/bundles-forge, which has 229 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on April 27, 2026.
Source: OdradekAI/bundles-forge on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.