User Story Writer
deanpeters/Product-Manager-Skills
Writes user stories in Mike Cohn's format with Gherkin acceptance criteria, turning user needs into development-ready work with testable conditions.
Investigate an OpenShell problem and create a structured issue with technical findings for human disposition.
$ npx skills add NVIDIA/OpenShell --skill create-spike -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/OpenShell create-spike --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/OpenShell.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/create-spike .claude/skills/create-spike && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "create-spike" agent skill from https://github.com/NVIDIA/OpenShell/tree/main/.agents/skills/create-spike into .claude/skills/create-spike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-spike", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/OpenShell/tree/main/.agents/skills/create-spikeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/OpenShell --skill create-spike -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/OpenShell create-spike --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/OpenShell.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/create-spike .agents/skills/create-spike && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "create-spike" agent skill from https://github.com/NVIDIA/OpenShell/tree/main/.agents/skills/create-spike into .agents/skills/create-spike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-spike", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/OpenShell --skill create-spike -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/OpenShell create-spike --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/OpenShell.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/create-spike .cursor/skills/create-spike && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "create-spike" agent skill from https://github.com/NVIDIA/OpenShell/tree/main/.agents/skills/create-spike into .cursor/skills/create-spike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-spike", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/OpenShell.git --path .agents/skills/create-spike--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/OpenShell --skill create-spike -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/OpenShell create-spike --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/OpenShell.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/create-spike .gemini/skills/create-spike && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "create-spike" agent skill from https://github.com/NVIDIA/OpenShell/tree/main/.agents/skills/create-spike into .gemini/skills/create-spike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-spike", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/OpenShell create-spikeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/OpenShell --skill create-spike -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/OpenShell.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/create-spike .github/skills/create-spike && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "create-spike" agent skill from https://github.com/NVIDIA/OpenShell/tree/main/.agents/skills/create-spike into .github/skills/create-spike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-spike", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/OpenShell --skill create-spike -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/OpenShell create-spike --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/OpenShell.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/create-spike .opencode/skills/create-spike && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "create-spike" agent skill from https://github.com/NVIDIA/OpenShell/tree/main/.agents/skills/create-spike into .opencode/skills/create-spike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-spike", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
create-spikeInvestigate an OpenShell problem and create a structured issue with technical findings for human disposition.
Create Spike is an agent skill from NVIDIA/OpenShell, published by the product's own GitHub organization. Investigate an OpenShell problem and create a structured issue with technical findings for human disposition.
Its SKILL.md is about 680 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Product & Project Management. The repository describes itself as: OpenShell is the safe, private runtime for autonomous AI agents. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 834b79a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Create Spike loads about 680 tokens when it runs. Until then it costs about 31 tokens; SKILL.md has 362 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/OpenShell at commit 834b79a, republished under its Apache-2.0 licence (© NVIDIA). 362 words, ~680 tokens.
.claude/skills/create-spike/SKILL.md (or your agent's skills folder).Investigate a specific OpenShell need and record the findings in a GitHub issue. Use create-github-issue for the issue structure and triage-issue for the distinction between technical validation and human acceptance. A spike does not authorize implementation or a roadmap decision.
Ask the human operator to attest that they personally use OpenShell and directly encountered the problem or need the feature for a specific use case. If that context is absent, request it before creating the issue. Do not invent a user story or file a generic platform wish as their first-hand need. Search existing issues to avoid duplication. Follow SECURITY.md for suspected vulnerabilities instead of filing a public issue.
Create an issue with User Story, Problem Statement, Impact / Why This Matters, Proposed Design when relevant, Acceptance Criteria, Alternatives Considered, and concise Agent Investigation. Include OpenShell-only reproduction and environment details for bugs. Follow Label Discovery in CONTRIBUTING.md before applying the assessment state that matches the evidence; retrieve every page and resolve unclear meanings rather than hard-coding label names. Do not apply an acceptance state or add the issue to the roadmap.
Report the issue URL, technical findings, uncertainties, and the human disposition needed. For subsequent authorized implementation, use build-from-issue. Every eventual PR from this issue-backed workflow must close an issue covering its own scope; split multi-PR efforts into separate closable issues and use a high-level issue only for tracking.
© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/create-spike of NVIDIA/OpenShell.
Open the folder on GitHubat commit 834b79a
Create Spike next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Create Spike this skillNVIDIA/OpenShell | 15k | — | ~680 | Automated safety check: Pass | Apache-2.0 | |
| User Story Writerdeanpeters/Product-Manager-Skills | 7.2k | 2 repos | ~2.9k | Automated safety check: Pass | Custom licence | |
| Game Changing FeaturesopenstatusHQ/data-table-filters | 2.3k | 3 repos | ~2.1k | Automated safety check: Pass | MIT | |
| CCPM Project Managementautomazeio/ccpm | 8.4k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Convex Create Componentspokvulcan/poker-planning | 114 | 8 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Self Improving Agentfarm-fe/farm | 5.6k | 2 repos | ~3.3k | Automated safety check: Notes | MIT |
deanpeters/Product-Manager-Skills
Writes user stories in Mike Cohn's format with Gherkin acceptance criteria, turning user needs into development-ready work with testable conditions.
openstatusHQ/data-table-filters
Find 10x product opportunities and high-leverage improvements.
automazeio/ccpm
Runs a spec-driven workflow from PRD to epic to GitHub issues to parallel agents, with status, standup and blocked-work reports from bundled scripts.
spokvulcan/poker-planning
Builds reusable Convex components with isolated tables and app-facing APIs.
farm-fe/farm
A universal self-improving agent that learns from ALL skill experiences.
garrytan/gstack
Builds a weekly engineering retrospective from git history: commit counts, per-person contributions, work patterns and code quality numbers over a chosen window.
NVIDIA/OpenShell
Maintain and validate OpenShell's build-only Windows MSVC lane for x64 and ARM64.
NVIDIA/OpenShell
Create GitHub issues using the gh CLI. An agent skill from NVIDIA/OpenShell.
NVIDIA/OpenShell
Create GitHub pull requests using the gh CLI. An agent skill from NVIDIA/OpenShell.
NVIDIA/OpenShell
Debug inference clients that use an attached provider and its native endpoint, including hosted APIs and host-local Ollama, vLLM, SGLang, TRT-LLM, LM Studio, or NIM.
NVIDIA/OpenShell
Debug why an OpenShell gateway deployment is unhealthy, unreachable, or unable to create sandboxes.
NVIDIA/OpenShell
Validate and monitor OpenShell GitHub issues and PRs using the gator: state machine.
Categories
Investigate an OpenShell problem and create a structured issue with technical findings for human disposition. Create Spike is an agent skill from NVIDIA/OpenShell, published by the product's own GitHub organization. Investigate an OpenShell problem and create a structured issue with technical findings for human disposition.
Create Spike fits situations like: product & Project Management work in your project.
Run `npx skills add NVIDIA/OpenShell --skill create-spike -a claude-code`. Or copy the skill folder (.agents/skills/create-spike in NVIDIA/OpenShell) into .claude/skills/create-spike in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/OpenShell --skill create-spike -a codex`. Or copy the skill folder (.agents/skills/create-spike in NVIDIA/OpenShell) into .agents/skills/create-spike in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/OpenShell --skill create-spike -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/create-spike, .gemini/skills/create-spike, .github/skills/create-spike and .opencode/skills/create-spike in your project.
SKILL.md names no scripts, command-line tools or credentials: Create Spike is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Create Spike is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 680 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Create Spike: User Story Writer (deanpeters/Product-Manager-Skills, 7.2k stars), Game Changing Features (openstatusHQ/data-table-filters, 2.3k stars), CCPM Project Management (automazeio/ccpm, 8.4k stars) and Convex Create Component (spokvulcan/poker-planning, 114 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/OpenShell, which has 15,188 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on October 7, 2026.
Source: NVIDIA/OpenShell on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.