Nemotron Add Step
NVIDIA-NeMo/Nemotron
Add a new step under src/nemotron/steps/<category/<stepid/ — manifest (step.toml), runner glue, configs, and per-step README.md.
Fine-tune public CodonFM Encodon checkpoints on labeled coding-sequence or coding-variant data using LoRA, head-only, or full fine-tuning.
$ npx skills add NVIDIA/skills --skill codonfm-finetune -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills codonfm-finetune --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bionemo-codonfm-finetune .claude/skills/codonfm-finetune && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "codonfm-finetune" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/bionemo-codonfm-finetune into .claude/skills/codonfm-finetune/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codonfm-finetune", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/bionemo-codonfm-finetuneType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill codonfm-finetune -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills codonfm-finetune --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/bionemo-codonfm-finetune .agents/skills/codonfm-finetune && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "codonfm-finetune" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/bionemo-codonfm-finetune into .agents/skills/codonfm-finetune/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codonfm-finetune", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill codonfm-finetune -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills codonfm-finetune --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/bionemo-codonfm-finetune .cursor/skills/codonfm-finetune && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "codonfm-finetune" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/bionemo-codonfm-finetune into .cursor/skills/codonfm-finetune/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codonfm-finetune", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/bionemo-codonfm-finetune--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill codonfm-finetune -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills codonfm-finetune --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/bionemo-codonfm-finetune .gemini/skills/codonfm-finetune && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "codonfm-finetune" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/bionemo-codonfm-finetune into .gemini/skills/codonfm-finetune/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codonfm-finetune", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills codonfm-finetuneInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill codonfm-finetune -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/bionemo-codonfm-finetune .github/skills/codonfm-finetune && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "codonfm-finetune" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/bionemo-codonfm-finetune into .github/skills/codonfm-finetune/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codonfm-finetune", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill codonfm-finetune -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills codonfm-finetune --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/bionemo-codonfm-finetune .opencode/skills/codonfm-finetune && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "codonfm-finetune" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/bionemo-codonfm-finetune into .opencode/skills/codonfm-finetune/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codonfm-finetune", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
codonfm-finetuneFine-tune public CodonFM Encodon checkpoints on labeled coding-sequence or coding-variant data using LoRA, head-only, or full fine-tuning.
Codonfm Finetune is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Fine-tune public CodonFM Encodon checkpoints on labeled coding-sequence or coding-variant data using LoRA, head-only, or full fine-tuning. Use when a user explicitly asks to fine-tune CodonFM or Encodon for regression or classification. Support generic public-v1 Encodon workflows only; reject Decodon, MissenseDataset, missensesynomagg, and generation workflows.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 16 other files, including scripts (for example `BENCHMARK.md`, `agents/openai.yaml` and `evals/evals.json`).
It sits in AI & LLM Engineering, covering Fine-tuning. It works with NVIDIA AI Platform. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 14a98ae. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
huggingface.cogithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Codonfm Finetune loads about 2.4k tokens when it runs. Until then it costs about 96 tokens; SKILL.md has 1,055 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from NVIDIA/skills at commit 14a98ae, republished under its Apache-2.0 licence (© NVIDIA). 1,055 words, ~2,416 tokens.
.claude/skills/codonfm-finetune/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.Use --pretrained_ckpt_path for public v1. Do not substitute
--checkpoint_path: the public runner does not forward that argument to the
fine-tuning task.
Resolve the target label, dataset, checkpoint, and output directory from the request and available files. Reuse existing data and weights. For training, check the project's ML dependencies and a compatible NVIDIA GPU before launch. If a required resource is unavailable, complete the available data preparation and return the command with the missing prerequisite clearly identified. When training is requested and the prerequisites are met, execute it and check the resulting checkpoints and metrics. A request for preparation ends with the validated inputs and command.
Use the user's labeled dataset when provided. For a demonstration of sequence regression without a dataset, use the public human RiboNN translation-efficiency data below and state that choice. This is not a substitute for a user's intended assay or for labeled coding variants. If variant labels are missing, return the required schema and a command template promptly; do not search for labels or invent measured effects.
Default demonstration checkpoint: nvidia/NV-CodonFM-Encodon-80M-v1, revision
399ca9fe17b57941a7bebc6788033919b417413c, file
NV-CodonFM-Encodon-80M-v1.safetensors with sibling config.json.
The public weights
are about 307 MB. Download them when needed for the requested work; input
preparation can record an intended checkpoint path. These are the original Encodon weights; the -TE-
checkpoints use the separate TransformerEngine implementation.
For an unsupported Decodon or missense-aggregation request, inspect the public parser/model configuration, explain the missing feature, and finish. Do not implement the missing model or search private repositories.
Prepare a small public-data example with the standard-library helper
prepare_ribonn.py, running from the repository root.
Set CODONFM_DATA_PATH to the CSV you want to create:
python skills/codonfm-finetune/scripts/prepare_ribonn.py \
--output "$CODONFM_DATA_PATH"With an existing raw file, add --input "$RIBONN_DATA_PATH". The default reads
at most eight accepted rows per split; --max-rows-per-split 0 processes the full
input. Remote streaming has a time budget and no automatic retries; use a local
file if it fails. The helper follows the CDS slicing in the
RiboNN notebook:
.csv with a tab delimiter.ref_seq = tx_sequence[utr5_size:utr5_size + cds_size], id = transcript_id,
and value = mean_te unchanged. Do not take another logarithm.train, 8 becomes val, 9 becomes
test. This is a demonstration holdout, not the notebook's cross-validation..metadata.json. A small subset does not establish predictive performance.The pinned dataset URL is in the helper; its source is CenikLab/TE_classic_ML. The notebook extracts frozen Encodon embeddings and trains a random-forest regressor with fold-based cross-validation. This skill reuses its data source, CDS extraction, and target for a separate fine-tuning example; it does not reproduce the notebook's training procedure or results.
lora: adapter fine-tuning; default choice for smaller datasets.head_only_random: freeze the backbone and train a new head.head_only_pretrained: train an existing compatible pretrained head.full: update the complete model.Accept only encodon_80m, encodon_600m, or encodon_1b.
Require id, ref_seq, value, and split columns. Extra columns are allowed.
Map the user's columns to this loader schema; the RiboNN helper is only for
RiboNN source data. Training needs train rows and, when validation is enabled,
val rows. A test split is needed only for later evaluation. Labels in unused
splits need not be populated. Regression targets must be finite numbers;
classification targets must be integer class indices from zero through
num_classes - 1. Use a downstream head for scalar targets.
Check sequence preparation with the user’s assay in mind. The loader converts
uppercase RNA U to T, and the tokenizer uppercases bases. Ambiguous bases and
incomplete codons can produce unknown tokens; overlength sequences are truncated.
Review these cases rather than silently dropping user records. Choose batches
and a training budget appropriate to the dataset; small training sets may be
resampled by the loader.
Set CODONFM_CHECKPOINT_PATH to the checkpoint file and CODONFM_RUN_DIR to
your chosen output directory. This example runs ten steps to check the workflow;
choose the training budget for the actual dataset and task:
python -m src.runner finetune \
--exp_name property_finetune \
--model_name encodon_80m \
--pretrained_ckpt_path "$CODONFM_CHECKPOINT_PATH" \
--data_path "$CODONFM_DATA_PATH" \
--process_item codon_sequence \
--dataset_name CodonBertDataset \
--finetune_strategy lora \
--lora_alpha 32 \
--lora_r 16 \
--lora_dropout 0.1 \
--loss_type regression \
--use_downstream_head \
--lr 2e-5 \
--max_steps 10 \
--warmup_iterations 1 \
--check_val_every_n_epoch 1 \
--train_batch_size 4 \
--val_batch_size 4 \
--num_workers 0 \
--num_nodes 1 \
--num_gpus 1 \
--out_dir "$CODONFM_RUN_DIR" \
--checkpoints_dir "$CODONFM_RUN_DIR/checkpoints"For classification, replace --loss_type regression with
--loss_type classification and pass the correct --num_classes.
Use MutationDataset only for an ordinary labeled variant head, not the newer
synonymous-codon aggregation loss. Require id, the reference-sequence column
(ref_seq by default), ref_codon, alt_codon, codon_position, and the chosen
label column. Select existing sequence/label columns with --ref_seq_col and
--label_col; these overrides apply to MutationDataset only. Starting from
the sequence-level command, change/add:
--process_item mutation_pred_mlm
--dataset_name MutationDataset
--label_col label
--loss_type classification
--num_classes 2
--use_downstream_head
--extract-seq
--mask_mutation
--train_val_test_ratio 0.8 0.1 0.1Always keep --mask_mutation for masked-codon variant inputs.
Use --extract-seq to construct the context around a variant in a full CDS;
already prepared contexts can omit it. Choose split ratios for the dataset;
a held-out test split is optional for training. Public v1 reuses existing
train_idx.npy, val_idx.npy, and test_idx.npy files without checking that
they belong to the current CSV. Verify their provenance before reusing them.
Check prepared data directly against the selected loader's schema above using ordinary CSV inspection. Verify required columns, finite labels in the splits used for training, class indices when applicable, sequence preparation, and variant reference positions. The RiboNN helper checks its output during preparation. These checks do not require installing CodonFM's ML dependencies. For preparation requests, report what was checked and provide the training command. For execution requests, run it once data, weights, and compute are ready.
The existing runner has an optional --dryrun flag that
builds runtime configuration and skips execution. It requires the ML dependencies
and does not read the dataset or load weights. It is not a data-validation step
or a prerequisite for preparing inputs and commands.
Set validation frequency for the planned training length: for a small example,
--check_val_every_n_epoch 1 or a smaller --val_check_interval avoids public
v1's default interval of 1,000 batches exceeding an epoch.
--checkpoints_dir,
including last.ckpt and configured best checkpoints.--out_dir/<exp_name>/version_* unless W&B is
enabled.--enable_wandb, --project_name, and --entity together.MissenseDataset, missense_seq, missense_inference,
missense_synom_agg, or any --missense_* flag. They are absent publicly.lr=None otherwise.© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (scripts) in skills/bionemo-codonfm-finetune of NVIDIA/skills.
Open the folder on GitHubat commit 14a98ae
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in NVIDIA/skills, which our catalogue first saw on October 10, 2026.
Codonfm Finetune next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Codonfm Finetune this skillNVIDIA/skills | 3.6k | 1 repos | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Nemotron Add StepNVIDIA-NeMo/Nemotron | 2.1k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Setup Workshop Nemoclawbrevdev/workshop-build-an-agent | 146 | — | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Nemotron Super3NVIDIA-NeMo/Nemotron | 2.1k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Nemotron 3 Ultra Text2sql LoraNVIDIA-NeMo/Nemotron | 2.1k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Nemotron UltraNVIDIA-NeMo/Nemotron | 2.1k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 |
NVIDIA-NeMo/Nemotron
Add a new step under src/nemotron/steps/<category/<stepid/ — manifest (step.toml), runner glue, configs, and per-step README.md.
brevdev/workshop-build-an-agent
Set up the NVIDIA "Build an Agent" DevX workshop as a working JupyterLab environment from INSIDE a locked-down OpenShell/NemoClaw sandbox, and hand the user the token URL + access commands.
NVIDIA-NeMo/Nemotron
Reference desk for NVIDIA Nemotron 3 Super — architecture, training data, recipes (pretrain/SFT/RL/eval/quantization), and deployment notes.
NVIDIA-NeMo/Nemotron
Run the Nemotron-3 Ultra Text2SQL LoRA fine-tuning tutorial (NeMo Megatron-Bridge) end-to-end for the user on their SLURM cluster: data prep, distributed checkpoint conversion, and packed LoRA…
NVIDIA-NeMo/Nemotron
Reference desk for NVIDIA Nemotron 3 Ultra (550B-A55B) — architecture, NVFP4 pretraining, SFT, MOPD (multi-teacher on-policy distillation), MTP boosting, quantization, inference.
Orchestra-Research/AI-Research-SKILLs
Fine-tunes and evaluates OpenVLA-OFT and OFT+ robot policies with LoRA and continuous action heads on LIBERO simulation and ALOHA real-robot setups.
NVIDIA/skills
A skill your agent uses when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice.
NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
NVIDIA/skills
Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Works with
Categories
Fine-tune public CodonFM Encodon checkpoints on labeled coding-sequence or coding-variant data using LoRA, head-only, or full fine-tuning. Codonfm Finetune is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. Fine-tune public CodonFM Encodon checkpoints on labeled coding-sequence or coding-variant data using LoRA, head-only, or full fine-tuning.
Codonfm Finetune fits situations like: A user explicitly asks to fine-tune CodonFM; encodon for regression.
Run `npx skills add NVIDIA/skills --skill codonfm-finetune -a claude-code`. Or copy the skill folder (skills/bionemo-codonfm-finetune in NVIDIA/skills) into .claude/skills/codonfm-finetune in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill codonfm-finetune -a codex`. Or copy the skill folder (skills/bionemo-codonfm-finetune in NVIDIA/skills) into .agents/skills/codonfm-finetune in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill codonfm-finetune -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/codonfm-finetune, .gemini/skills/codonfm-finetune, .github/skills/codonfm-finetune and .opencode/skills/codonfm-finetune in your project.
Going by SKILL.md and its folder, Codonfm Finetune needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md names 2 domains. As links in the text: huggingface.co and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Codonfm Finetune is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Codonfm Finetune: Nemotron Add Step (NVIDIA-NeMo/Nemotron, 2.1k stars), Setup Workshop Nemoclaw (brevdev/workshop-build-an-agent, 146 stars), Nemotron Super3 (NVIDIA-NeMo/Nemotron, 2.1k stars) and Nemotron 3 Ultra Text2sql Lora (NVIDIA-NeMo/Nemotron, 2.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,555 GitHub stars. The repository holds 390 skills in this directory. The repository was last updated on October 9, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.