HyperFrames Video Entry Point
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
How to use Remotion as the assembly layer - read the project's meta.json and stitch the rendered HyperFrames scenes + footage + voice + sound effects into the finished video.
$ npx skills add notivn/AIEV --skill remotion-assemble -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install notivn/AIEV remotion-assemble --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/notivn/AIEV.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/remotion-assemble .claude/skills/remotion-assemble && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "remotion-assemble" agent skill from https://github.com/notivn/AIEV/tree/main/.claude/skills/remotion-assemble into .claude/skills/remotion-assemble/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-assemble", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/notivn/AIEV/tree/main/.claude/skills/remotion-assembleType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add notivn/AIEV --skill remotion-assemble -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install notivn/AIEV remotion-assemble --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/notivn/AIEV.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/remotion-assemble .agents/skills/remotion-assemble && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "remotion-assemble" agent skill from https://github.com/notivn/AIEV/tree/main/.claude/skills/remotion-assemble into .agents/skills/remotion-assemble/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-assemble", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add notivn/AIEV --skill remotion-assemble -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install notivn/AIEV remotion-assemble --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/notivn/AIEV.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/remotion-assemble .cursor/skills/remotion-assemble && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "remotion-assemble" agent skill from https://github.com/notivn/AIEV/tree/main/.claude/skills/remotion-assemble into .cursor/skills/remotion-assemble/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-assemble", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/notivn/AIEV.git --path .claude/skills/remotion-assemble--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add notivn/AIEV --skill remotion-assemble -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install notivn/AIEV remotion-assemble --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/notivn/AIEV.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/remotion-assemble .gemini/skills/remotion-assemble && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "remotion-assemble" agent skill from https://github.com/notivn/AIEV/tree/main/.claude/skills/remotion-assemble into .gemini/skills/remotion-assemble/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-assemble", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install notivn/AIEV remotion-assembleInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add notivn/AIEV --skill remotion-assemble -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/notivn/AIEV.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/remotion-assemble .github/skills/remotion-assemble && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "remotion-assemble" agent skill from https://github.com/notivn/AIEV/tree/main/.claude/skills/remotion-assemble into .github/skills/remotion-assemble/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-assemble", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add notivn/AIEV --skill remotion-assemble -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install notivn/AIEV remotion-assemble --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/notivn/AIEV.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/remotion-assemble .opencode/skills/remotion-assemble && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "remotion-assemble" agent skill from https://github.com/notivn/AIEV/tree/main/.claude/skills/remotion-assemble into .opencode/skills/remotion-assemble/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "remotion-assemble", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
remotion-assembleHow to use Remotion as the assembly layer - read the project's meta.json and stitch the rendered HyperFrames scenes + footage + voice + sound effects into the finished video.
Remotion Assemble is an agent skill from notivn/AIEV. How to use Remotion as the assembly layer - read the project's meta.json and stitch the rendered HyperFrames scenes + footage + voice + sound effects into the finished video. Read this when writing/editing code in engines/remotion or when assembling the timeline for a video.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Video production and Motion graphics. It works with Remotion and HeyGen. The repository describes itself as: Automatic AI video editing. Claude directs HyperFrames (HTML + GSAP motion graphics) and Remotion (timeline assembly) to turn raw footage into a finished MP4 - transcript… The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e40fe03. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxffprobeffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Remotion Assemble loads about 2.4k tokens when it runs. Until then it costs about 73 tokens; SKILL.md has 996 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from notivn/AIEV at commit e40fe03, republished under its MIT licence (© notivn). 996 words, ~2,420 tokens.
.claude/skills/remotion-assemble/SKILL.md (or your agent's skills folder).In this system Remotion does exactly one thing: assemble the pieces that already exist (scene MP4s rendered by HyperFrames, source footage, voice, sound effects) into the final video. Do not build motion graphics in Remotion - that is HyperFrames' job.
engines/remotion/
├── package.json ← remotion, @remotion/cli, @remotion/renderer
├── remotion.config.ts
└── src/
├── Root.tsx ← registers 3 compositions: "Assemble" + "Poster" + "Thumbnail"
├── Assemble.tsx ← master composition: read manifest → build timeline
├── Poster.tsx ← static poster composition (image projects)
├── Thumbnail.tsx ← static video-thumbnail composition (frame card + title)
├── manifest.ts ← load + validate video props (zod)
├── posterManifest.ts ← load + validate poster props (zod)
├── thumbnailManifest.ts ← load + validate thumbnail props (zod)
├── brandFonts.ts ← load brand fonts via staticFile (offline)
├── index.ts ← entry point registering Root
└── components/
├── SceneClip.tsx ← <OffthreadVideo>/<Img> for one scene/footage clip
├── Transition.tsx ← hard cut / crossfade (fade) - only these 2
├── SfxTrack.tsx ← places <Audio> at sfx[].atFrame
├── MusicTrack.tsx ← background music: loop + fade + deterministic ducking
├── CaptionTrack.tsx ← karaoke captions from word timestamps
├── HighlightTrack.tsx ← main/related key bands (key-layout)
└── vietnameseFont.ts ← @font-face Inter vietnamese subsetManifest fields beyond scenes/captions/overlays (see manifest.ts):
watermark - the Style Design corner logo, stamped by the SERVER (jobs/assemble.ts), never by the AI; null = the style has no logo.audio.music - background music { file, volume, duckVolume, speech: [[startSec,endSec],...] } with deterministic ducking over speech ranges (see the background-music skill); null = no music.scenes[].zoom - camera move on footage { origin?, keys: [{frame, scale, ease?}] }; frame counts from the START OF THE SCENE, applied to the wrapper div (never the video element).audio.sfx[].mediaStart - seconds skipped at the head of the sfx file (lead silence trim, see noti-tiktok-vn "SFX loudness and lead silence").Assemble composition. Everything comes from the project's meta.json, passed through defaultProps/inputProps. Adding a new video means no Remotion code changes, only a new manifest.npx remotion render Assemble \
--props="<abs>/video-projects/<name>/props.resolved.json" \
--output="../../outputs/<name>-v1.mp4" \
--concurrency 8 --gl angle⚠️ Asset paths in the props must be
staging/...- the backend stages assets intoengines/remotion/public/staging/via hardlinks and then writesprops.resolved.json. NEVER render straight frommeta.json(its paths are relative to the project folder, and Remotion cannot resolve those throughstaticFile).
--gl angleis MANDATORY on a machine with a GPU - without it Remotion renders with the software renderer, CPU at 100% and GPU at 5%. For drafts add--crf 28 --x264-preset veryfast. (The backend queue adds these flags automatically.)
Dimensions/fps come from the manifest - use calculateMetadata to set width/height/fps/durationInFrames dynamically from the props, never hardcode them in Root.tsx.
Embedded video uses <OffthreadVideo>, not <Video> - it is more stable server-side and lands on the right frame. Whatever fps a HyperFrames scene was rendered at, the manifest must declare that exact fps; an fps mismatch between scene and composition is the number one source of stuttering.
Timeline = accumulating durationInFrames:
let from = 0;
scenes.map((s) => {
const seq = (
<Sequence key={s.id} from={from} durationInFrames={s.durationInFrames}>
<SceneClip scene={s} />
</Sequence>
);
from += s.durationInFrames - (s.transitionOverlap ?? 0);
return seq;
});When a transition has an overlap, subtract that overlap while accumulating - forgetting to subtract leaves a black gap between scenes.
Audio:
<Audio src={voice}> running from frame 0 - the voice is the sync backbone, scenes follow the voice and never the other way round.sfx[] entry becomes one <Sequence from={atFrame}><Audio volume={0.3}/></Sequence>. Default sfx volume is 0.3 (~10dB below the voice); override it in the manifest with the volume field if needed.Caption and overlay tracks live in meta.json, and their timestamps are in FRAMES.
CaptionTrack and HighlightTrack read props.captions / props.overlays only. They never
open a transcript file. If you leave those arrays empty there are no captions, no matter how good
the transcript is.
// meta.json
"captions": [
{ "from": 90, "durationInFrames": 75,
"words": [ { "text": "Trí", "start": 90, "end": 96 },
{ "text": "tuệ", "start": 96, "end": 104, "hi": true } ] }
],
"overlays": [
{ "from": 0, "durationInFrames": 150, "tier": "main", "accent": "hot",
"kicker": "AI", "parts": [ { "t": "Dựng video" }, { "t": "bằng AI", "hi": true } ] }
]⚠️ The unit changes here. A transcript stores
start/endin seconds;captions[].words[]stores them as absolute composition frames (second * fps, counted from the start of the whole video, not from the start of the cue). Passing seconds through produces captions that all flash in the first half-second — and nothing errors, so it is easy to ship by accident.
hi: truemarks a highlighted word.tier: "main"renders a top band,"sub"a bottom pill that lifts itself when captions are present.
Every scene needs durationInFrames unless it is a srcVideo scene with both from and to.
That is the only case Remotion infers a length for; an image or HyperFrames scene without an explicit
durationInFrames throws at render time. This bites hardest on videos with no source footage
(text-to-video, image-only explainers), where nothing has a natural duration to infer from.
Asset paths: Remotion code only loads through staticFile() - the backend stages assets into engines/remotion/public/staging/<project>/ (hardlink) and writes the staging/... path into props.resolved.json; Remotion never reads an absolute path. This runs on Windows - always use path.join on the backend, never string concatenation.
| Draft | Final | |
|---|---|---|
| Command | --crf 28 --x264-preset veryfast (+ --concurrency 8 --gl angle) | defaults (crf 18) |
| Scene input | renders/*.draft.mp4 | renders/*.mp4 (quality standard) |
| Purpose | review pacing, sync, transitions | publishing |
The backend picks the scene input set based on the job type - the Remotion code does not distinguish draft from final, it only takes the paths from the manifest.
durationInFrames in the manifest does not match the real length of the MP4. Check with ffprobe -show_streams <file> before assembling.ffmpeg -i voice.mp3 -ar 48000 voice.wav).bt709 is the standard) - transcode the footage to bt709 first.srcVideo scene sized round((to-from)*fps) while OffthreadVideo plays round(to*fps) - round(from*fps) frames - the two differ by one (from=1.02, to=3.98 @30fps: 89 vs 88). Always round EACH END, never the difference; resolveSceneDurationInFrames and frameOf in jobs/assemble.ts must stay in lockstep with SceneClip.inputRange must be strictly monotonically increasing): a fade written as [0, 4, max(5, last-4), last] is not increasing when a cue is 6 frames or less (a translated cue clamped near the end of the video is enough). Use fadeInOut() from components/fade.ts for any new track instead of hand-writing the range.remotion.media. Pass --browser-executable=<local chrome/headless_shell> instead.Remotion is free for individuals and companies of <= 3 people; beyond that you need a Company License. This note is for planning growth - it does not affect the current stage.
© notivn, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/remotion-assemble of notivn/AIEV.
Open the folder on GitHubat commit e40fe03
Remotion Assemble next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Remotion Assemble this skillnotivn/AIEV | 127 | — | ~2.4k | Automated safety check: Pass | MIT | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Remotion to HyperFrames Porterheygen-com/hyperframes | 60k | 3 repos | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Reference Video Replica QcPluviobyte/video-production-skills | 671 | — | ~1.8k | Automated safety check: Pass | None | |
| Black White Text OpenerPluviobyte/video-production-skills | 671 | — | ~1k | Automated safety check: Pass | None | |
| Remotion To Hyperframeschmonitor/chmonitor | 300 | 1 repos | ~2.5k | Automated safety check: Pass | GPL-3.0 |
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
heygen-com/hyperframes
Ports an existing Remotion (React) composition to HyperFrames HTML with GSAP, one way, and grades the result against a tiered set of reference fixtures.
Pluviobyte/video-production-skills
Analyze, recreate, align, and verify reference-video motion.
Pluviobyte/video-production-skills
Create reusable black-background white-text opening animations for new videos.
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
notivn/AIEV
Pick background music from the assets/music/ library and configure auto-ducking (music dips automatically under speech) via meta.json audio.music for the Remotion assembly layer.
notivn/AIEV
Color grading video in the AI Edit Video system - delog/tonemap HDR-HLG-log footage, apply the color preset the user approved in the UI, and the visual verification workflow.
notivn/AIEV
Build a Vietnamese vertical TikTok explainer in the "MỔ XẺ PAPER AI" (AI paper dissection) format with HyperFrames (HTML/CSS/GSAP → MP4), Noti.vn style.
notivn/AIEV
The standard for writing new skills for the AI Edit Video system - file structure, frontmatter, tone of voice, and how to accumulate production lessons into skills.
notivn/AIEV
Edit a Vietnamese vertical TikTok video (9:16) with HyperFrames following the Noti.vn/GĐT standard - talking-head + kinetic typography + karaoke captions + zoom/punch-in camera + timestamp-synced…
notivn/AIEV
Build a Vietnamese landscape 16:9 YouTube video (1920×1080) with HyperFrames (HTML/CSS/GSAP → MP4), keeping the Noti.vn/GĐT branding inherited from noti-tiktok-vn.
Categories
How to use Remotion as the assembly layer - read the project's meta.json and stitch the rendered HyperFrames scenes + footage + voice + sound effects into the finished video. Remotion Assemble is an agent skill from notivn/AIEV.json and stitch the rendered HyperFrames scenes + footage + voice + sound effects into the finished video.
Remotion Assemble fits situations like: tasks that involve Video production; tasks that involve Motion graphics.
Run `npx skills add notivn/AIEV --skill remotion-assemble -a claude-code`. Or copy the skill folder (.claude/skills/remotion-assemble in notivn/AIEV) into .claude/skills/remotion-assemble in your project. Claude Code loads it when a task matches its description.
Run `npx skills add notivn/AIEV --skill remotion-assemble -a codex`. Or copy the skill folder (.claude/skills/remotion-assemble in notivn/AIEV) into .agents/skills/remotion-assemble in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add notivn/AIEV --skill remotion-assemble -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/remotion-assemble, .gemini/skills/remotion-assemble, .github/skills/remotion-assemble and .opencode/skills/remotion-assemble in your project.
Going by SKILL.md and its folder, Remotion Assemble needs the command-line tools its instructions call (npx, ffprobe and ffmpeg). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Remotion Assemble is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Remotion Assemble: HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars), Remotion to HyperFrames Porter (heygen-com/hyperframes, 60k stars), Reference Video Replica Qc (Pluviobyte/video-production-skills, 671 stars) and Black White Text Opener (Pluviobyte/video-production-skills, 671 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
notivn (a GitHub organization) maintains it in notivn/AIEV, which has 127 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 9, 2026.
Source: notivn/AIEV on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.