Agent skill

Minecraft E2E Test

by Norbert515 in Norbert515/redstone_dart

Control Minecraft for E2E testing. An agent skill from Norbert515/redstone_dart.

MITAuto-check passedTesting & QA

Install Minecraft E2E Test

skills CLI
$ npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Norbert515/redstone_dart minecraft-e2e-test --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Norbert515/redstone_dart.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/minecraft-e2e-test .claude/skills/minecraft-e2e-test && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
minecraft-e2e-test
GitHub stars
138
Token cost
~1.8k tokens
SKILL.md length
647 words
Files
1
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Control Minecraft for E2E testing. An agent skill from Norbert515/redstone_dart.

  • Works in 5 steps: Start Minecraft → Set Up Test Environment → Perform Test Actions → …
  • Testing Minecraft mods
  • SKILL.md covers Prerequisites, Starting Minecraft, Available Tools and Testing Workflow, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Minecraft E2E Test is an agent skill from Norbert515/redstone_dart. Control Minecraft for E2E testing. Use this skill when testing Minecraft mods, verifying game behavior, placing blocks, spawning entities, taking screenshots, or running any Minecraft-related tests. Invoke with /minecraft-test or when the user asks to test something in Minecraft.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Testing & QA, covering End-to-end testing. It works with Model Context Protocol and Dart. The repository describes itself as: Write Minecraft mods in Dart with hot reload. The licence is MIT.

When your agent uses it

  • Testing Minecraft mods
  • Verifying game behavior
  • Spawning entities
  • Taking screenshots

Example prompts

  • “/minecraft-e2e-test”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Start Minecraft
  2. Set Up Test Environment
  3. Perform Test Actions
  4. Verify Results
  5. Clean Up

What it can do on your machine

Read from SKILL.md and the folder at commit 0892d25. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Minecraft E2E Test loads about 1.8k tokens when it runs. Until then it costs about 75 tokens; SKILL.md has 647 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~75
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Norbert515/redstone_dart at commit 0892d25, republished under its MIT licence (© Norbert515). 647 words, ~1,779 tokens.

Download SKILL.mdSave it as .claude/skills/minecraft-e2e-test/SKILL.md (or your agent's skills folder).
name
minecraft-e2e-test
description
Control Minecraft for E2E testing. Use this skill when testing Minecraft mods, verifying game behavior, placing blocks, spawning entities, taking screenshots, or running any Minecraft-related tests. Invoke with /minecraft-test or when the user asks to test something in Minecraft.

Minecraft E2E Testing Skill

This skill enables you to control a Minecraft client for end-to-end testing of mods built with the Redstone Dart framework.

Prerequisites

The Minecraft MCP server must be configured in Claude Code settings. It does NOT need a mod path at startup - you provide that when starting Minecraft.

Starting Minecraft

To start Minecraft for testing, call startMinecraft with the absolute path to your mod:

startMinecraft(modPath: "/absolute/path/to/your/mod")

What happens automatically:

  • Builds the mod with redstone run
  • Creates and loads a superflat test world (dart_visual_test)
  • Starts the MCP game server inside Minecraft
  • Runs in background mode (won't steal window focus)
  • Disables hot reload for stability

Just provide the mod path and everything else is handled!

Available Tools

When the Minecraft MCP is connected, you have access to these tools:

Lifecycle Management
  • startMinecraft(modPath) - Start Minecraft with the specified mod (provide absolute path)
  • stopMinecraft - Stop the Minecraft client
  • getStatus - Check if Minecraft is running
Debugging
  • getLogs(lastN?) - Get all output (Dart prints, Java logs, stderr). Default: last 100 lines.
World Operations
  • placeBlock(x, y, z, blockId) - Place a block at coordinates
  • getBlock(x, y, z) - Get block ID at coordinates
  • fillBlocks(fromX, fromY, fromZ, toX, toY, toZ, blockId) - Fill a region with blocks
Entity Operations
  • spawnEntity(entityType, x, y, z) - Spawn an entity
  • getEntities(centerX, centerY, centerZ, radius) - Find entities in radius
Player & Camera
  • teleportPlayer(x, y, z) - Teleport the player
  • positionCamera(x, y, z, yaw, pitch) - Set camera position and rotation
  • lookAt(x, y, z) - Make camera look at a position
Visual Verification
  • takeScreenshot(name) - Capture a screenshot
  • getScreenshot(name) - Get screenshot as base64 data
Input Simulation
  • pressKey(keyCode) - Press a keyboard key
  • click(button, x, y) - Click mouse at screen coordinates (button: 0=left, 1=right, 2=middle)
  • holdMouse(button) - Hold mouse button down (for breaking blocks, using items)
  • releaseMouse(button) - Release held mouse button
  • moveMouse(x, y) - Move cursor to screen coordinates
  • scroll(horizontal, vertical) - Scroll mouse wheel (positive vertical = scroll up)
  • typeText(text) - Type text into input field
Time & Commands
  • waitTicks(ticks) - Wait for game ticks (20 ticks = 1 second)
  • setTimeOfDay(time) - Set game time (0=dawn, 6000=noon, 12000=dusk, 18000=midnight)
  • executeCommand(command) - Run any Minecraft command

Testing Workflow

1. Start Minecraft
First, ensure Minecraft is running by checking status or starting it.
2. Set Up Test Environment
- Teleport player to test location
- Clear area with fillBlocks using air
- Set time of day for consistent lighting
- Wait for world to stabilize
3. Perform Test Actions
- Place blocks to test
- Spawn entities
- Simulate player input
- Execute commands
4. Verify Results
- Check block states with getBlock
- Query entities with getEntities
- Take screenshots for visual verification
5. Clean Up
- Remove test blocks/entities
- Reset player position if needed

Common Test Patterns

Testing Block Placement
1. teleportPlayer to test area
2. fillBlocks to clear area (use minecraft:air)
3. waitTicks(20) for world update
4. placeBlock with your custom block
5. waitTicks(5)
6. getBlock to verify placement
7. takeScreenshot for visual record
Testing Custom Entities
1. Set up clear test area
2. spawnEntity with your custom entity type
3. waitTicks(20) for entity to initialize
4. getEntities to verify spawn
5. takeScreenshot to capture entity appearance
Testing UI/Screens
1. pressKey to open UI (e.g., E for inventory)
2. waitTicks(5) for UI to render
3. takeScreenshot
4. click to interact with UI elements
5. pressKey to close UI
Testing Commands
1. executeCommand("give @p minecraft:diamond 64")
2. waitTicks(5)
3. takeScreenshot to verify

Block IDs

Common block IDs:

  • minecraft:air - Remove blocks
  • minecraft:stone - Stone block
  • minecraft:dirt - Dirt block
  • minecraft:grass_block - Grass
  • minecraft:diamond_block - Diamond block

Custom mod blocks use format: modid:block_name

Show full SKILL.md (257 more words)Show less

Key Codes

Common key codes for input simulation:

  • 69 - E (Inventory)
  • 27 - Escape
  • 32 - Space (Jump)
  • 87 - W (Forward)
  • 65 - A (Left)
  • 83 - S (Back)
  • 68 - D (Right)
  • 340 - Left Shift (Sneak)

Coordinate System

Modern Minecraft (1.18+) uses an extended height range:

  • World extends from Y=-64 to Y=320
  • Sea level is approximately Y=63
  • Superflat test worlds have ground at Y=-60

When testing in the dart_visual_test world (superflat):

  • Ground level: Y=-60
  • Player spawn: teleport to Y=-59 or Y=-60
  • Place blocks starting at Y=-60
  • Spawn entities at Y=-59 (one block above ground)
Block Center Coordinates

Important: Integer coordinates (0, 1, 2, etc.) represent block edges/corners, not block centers. When using lookAt to look at a block, add 0.5 to each coordinate to target the center of the block:

  • Block at (10, -60, 20) → Look at (10.5, -59.5, 20.5) to see the center
  • Block at (0, 0, 0) → Look at (0.5, 0.5, 0.5) for the center

This is especially important when:

  • Taking screenshots of specific blocks
  • Verifying block appearance visually
  • Positioning the camera to view block details

Tips

  1. Always wait after actions - Use waitTicks after placing blocks, spawning entities, or any world modification
  2. Use executeCommand for complex setups - Commands like /fill, /summon, /effect can simplify test setup
  3. Take screenshots liberally - Visual verification helps confirm test results
  4. Clear test areas first - Use fillBlocks with air to ensure clean test environment
  5. Check status before testing - Verify Minecraft is running with getStatus

Example Test Session

Testing a custom diamond sword that deals extra damage (in superflat test world):

1. getStatus - Verify Minecraft running
2. teleportPlayer(100, -59, 100) - Move to test area (standing on ground at Y=-60)
3. fillBlocks(95, -60, 95, 105, -50, 105, "minecraft:air") - Clear area above ground
4. waitTicks(20)
5. executeCommand("give @p mymod:super_sword") - Give custom item
6. spawnEntity("minecraft:zombie", 100, -59, 103) - Spawn test target (on ground)
7. waitTicks(10)
8. takeScreenshot("before_attack")
9. // Simulate attack with click/key presses
10. waitTicks(20)
11. getEntities(100, -59, 100, 10) - Check if zombie was killed
12. takeScreenshot("after_attack")

© Norbert515, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/minecraft-e2e-test of Norbert515/redstone_dart.

Open the folder on GitHubat commit 0892d25

Compare with similar skills

Minecraft E2E Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Minecraft E2E Test compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Minecraft E2E Test this skillNorbert515/redstone_dart138—~1.8kAutomated safety check: PassMIT
Flutter MCP E2E HarnessArenukvern/mcp_flutter386—~2.2kAutomated safety check: PassMIT
macOS Desktop QAsesori-ai/sesori_apps_monorepo126—~2.3kAutomated safety check: PassCustom licence
E2Ecallstack/react-native-pager-view3.4k1 repos~2.1kAutomated safety check: PassMIT
Qwen Code E2E TestingQwenLM/qwen-code28k—~2.1kAutomated safety check: PassApache-2.0
E2EAgentsMesh/AgentsMesh2.4k—~629Automated safety check: NotesCustom licence

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Categories

Questions about Minecraft E2E Test

What does Minecraft E2E Test do?

Control Minecraft for E2E testing. An agent skill from Norbert515/redstone_dart. Minecraft E2E Test is an agent skill from Norbert515/redstone_dart. Control Minecraft for E2E testing.

When should I use Minecraft E2E Test?

Minecraft E2E Test fits situations like: testing Minecraft mods; verifying game behavior; spawning entities; taking screenshots.

How do I install Minecraft E2E Test in Claude Code?

Run `npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a claude-code`. Or copy the skill folder (.claude/skills/minecraft-e2e-test in Norbert515/redstone_dart) into .claude/skills/minecraft-e2e-test in your project. Claude Code loads it when a task matches its description.

How do I install Minecraft E2E Test in Codex?

Run `npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a codex`. Or copy the skill folder (.claude/skills/minecraft-e2e-test in Norbert515/redstone_dart) into .agents/skills/minecraft-e2e-test in your project. Codex loads it when a task matches its description.

Can I use Minecraft E2E Test in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-e2e-test, .gemini/skills/minecraft-e2e-test, .github/skills/minecraft-e2e-test and .opencode/skills/minecraft-e2e-test in your project.

What does Minecraft E2E Test need to run?

SKILL.md names no scripts, command-line tools or credentials: Minecraft E2E Test is instructions for the agent only.

Does Minecraft E2E Test access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Minecraft E2E Test safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Minecraft E2E Test use?

Minecraft E2E Test is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Minecraft E2E Test use?

About 1.8k tokens (SKILL.md is roughly 7.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Minecraft E2E Test?

Skills that share tags, products or a category with Minecraft E2E Test: Flutter MCP E2E Harness (Arenukvern/mcp_flutter, 386 stars), macOS Desktop QA (sesori-ai/sesori_apps_monorepo, 126 stars), E2E (callstack/react-native-pager-view, 3.4k stars) and Qwen Code E2E Testing (QwenLM/qwen-code, 28k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Minecraft E2E Test?

Norbert515 (a GitHub user) maintains it in Norbert515/redstone_dart, which has 138 GitHub stars. The repository was last updated on February 7, 2026.

Source: Norbert515/redstone_dart on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.