Flutter MCP E2E Harness
Arenukvern/mcp_flutter
A skill your agent uses when writing or running repeatable E2E scenarios for Flutter apps as checked-in Dart with the fluttermcpharness package (packages/harness) — build/launch the app, attach to…
Control Minecraft for E2E testing. An agent skill from Norbert515/redstone_dart.
$ npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Norbert515/redstone_dart minecraft-e2e-test --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Norbert515/redstone_dart.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/minecraft-e2e-test .claude/skills/minecraft-e2e-test && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-e2e-test" agent skill from https://github.com/Norbert515/redstone_dart/tree/main/.claude/skills/minecraft-e2e-test into .claude/skills/minecraft-e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-e2e-test", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Norbert515/redstone_dart/tree/main/.claude/skills/minecraft-e2e-testType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Norbert515/redstone_dart minecraft-e2e-test --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Norbert515/redstone_dart.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/minecraft-e2e-test .agents/skills/minecraft-e2e-test && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-e2e-test" agent skill from https://github.com/Norbert515/redstone_dart/tree/main/.claude/skills/minecraft-e2e-test into .agents/skills/minecraft-e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-e2e-test", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Norbert515/redstone_dart minecraft-e2e-test --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Norbert515/redstone_dart.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/minecraft-e2e-test .cursor/skills/minecraft-e2e-test && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-e2e-test" agent skill from https://github.com/Norbert515/redstone_dart/tree/main/.claude/skills/minecraft-e2e-test into .cursor/skills/minecraft-e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-e2e-test", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Norbert515/redstone_dart.git --path .claude/skills/minecraft-e2e-test--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Norbert515/redstone_dart minecraft-e2e-test --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Norbert515/redstone_dart.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/minecraft-e2e-test .gemini/skills/minecraft-e2e-test && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-e2e-test" agent skill from https://github.com/Norbert515/redstone_dart/tree/main/.claude/skills/minecraft-e2e-test into .gemini/skills/minecraft-e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-e2e-test", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Norbert515/redstone_dart minecraft-e2e-testInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Norbert515/redstone_dart.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/minecraft-e2e-test .github/skills/minecraft-e2e-test && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-e2e-test" agent skill from https://github.com/Norbert515/redstone_dart/tree/main/.claude/skills/minecraft-e2e-test into .github/skills/minecraft-e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-e2e-test", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Norbert515/redstone_dart minecraft-e2e-test --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Norbert515/redstone_dart.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/minecraft-e2e-test .opencode/skills/minecraft-e2e-test && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-e2e-test" agent skill from https://github.com/Norbert515/redstone_dart/tree/main/.claude/skills/minecraft-e2e-test into .opencode/skills/minecraft-e2e-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-e2e-test", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-e2e-testControl Minecraft for E2E testing. An agent skill from Norbert515/redstone_dart.
Minecraft E2E Test is an agent skill from Norbert515/redstone_dart. Control Minecraft for E2E testing. Use this skill when testing Minecraft mods, verifying game behavior, placing blocks, spawning entities, taking screenshots, or running any Minecraft-related tests. Invoke with /minecraft-test or when the user asks to test something in Minecraft.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering End-to-end testing. It works with Model Context Protocol and Dart. The repository describes itself as: Write Minecraft mods in Dart with hot reload. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0892d25. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft E2E Test loads about 1.8k tokens when it runs. Until then it costs about 75 tokens; SKILL.md has 647 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Norbert515/redstone_dart at commit 0892d25, republished under its MIT licence (© Norbert515). 647 words, ~1,779 tokens.
.claude/skills/minecraft-e2e-test/SKILL.md (or your agent's skills folder).This skill enables you to control a Minecraft client for end-to-end testing of mods built with the Redstone Dart framework.
The Minecraft MCP server must be configured in Claude Code settings. It does NOT need a mod path at startup - you provide that when starting Minecraft.
To start Minecraft for testing, call startMinecraft with the absolute path to your mod:
startMinecraft(modPath: "/absolute/path/to/your/mod")What happens automatically:
redstone rundart_visual_test)Just provide the mod path and everything else is handled!
When the Minecraft MCP is connected, you have access to these tools:
startMinecraft(modPath) - Start Minecraft with the specified mod (provide absolute path)stopMinecraft - Stop the Minecraft clientgetStatus - Check if Minecraft is runninggetLogs(lastN?) - Get all output (Dart prints, Java logs, stderr). Default: last 100 lines.placeBlock(x, y, z, blockId) - Place a block at coordinatesgetBlock(x, y, z) - Get block ID at coordinatesfillBlocks(fromX, fromY, fromZ, toX, toY, toZ, blockId) - Fill a region with blocksspawnEntity(entityType, x, y, z) - Spawn an entitygetEntities(centerX, centerY, centerZ, radius) - Find entities in radiusteleportPlayer(x, y, z) - Teleport the playerpositionCamera(x, y, z, yaw, pitch) - Set camera position and rotationlookAt(x, y, z) - Make camera look at a positiontakeScreenshot(name) - Capture a screenshotgetScreenshot(name) - Get screenshot as base64 datapressKey(keyCode) - Press a keyboard keyclick(button, x, y) - Click mouse at screen coordinates (button: 0=left, 1=right, 2=middle)holdMouse(button) - Hold mouse button down (for breaking blocks, using items)releaseMouse(button) - Release held mouse buttonmoveMouse(x, y) - Move cursor to screen coordinatesscroll(horizontal, vertical) - Scroll mouse wheel (positive vertical = scroll up)typeText(text) - Type text into input fieldwaitTicks(ticks) - Wait for game ticks (20 ticks = 1 second)setTimeOfDay(time) - Set game time (0=dawn, 6000=noon, 12000=dusk, 18000=midnight)executeCommand(command) - Run any Minecraft commandFirst, ensure Minecraft is running by checking status or starting it.- Teleport player to test location
- Clear area with fillBlocks using air
- Set time of day for consistent lighting
- Wait for world to stabilize- Place blocks to test
- Spawn entities
- Simulate player input
- Execute commands- Check block states with getBlock
- Query entities with getEntities
- Take screenshots for visual verification- Remove test blocks/entities
- Reset player position if needed1. teleportPlayer to test area
2. fillBlocks to clear area (use minecraft:air)
3. waitTicks(20) for world update
4. placeBlock with your custom block
5. waitTicks(5)
6. getBlock to verify placement
7. takeScreenshot for visual record1. Set up clear test area
2. spawnEntity with your custom entity type
3. waitTicks(20) for entity to initialize
4. getEntities to verify spawn
5. takeScreenshot to capture entity appearance1. pressKey to open UI (e.g., E for inventory)
2. waitTicks(5) for UI to render
3. takeScreenshot
4. click to interact with UI elements
5. pressKey to close UI1. executeCommand("give @p minecraft:diamond 64")
2. waitTicks(5)
3. takeScreenshot to verifyCommon block IDs:
minecraft:air - Remove blocksminecraft:stone - Stone blockminecraft:dirt - Dirt blockminecraft:grass_block - Grassminecraft:diamond_block - Diamond blockCustom mod blocks use format: modid:block_name
Common key codes for input simulation:
69 - E (Inventory)27 - Escape32 - Space (Jump)87 - W (Forward)65 - A (Left)83 - S (Back)68 - D (Right)340 - Left Shift (Sneak)Modern Minecraft (1.18+) uses an extended height range:
When testing in the dart_visual_test world (superflat):
Important: Integer coordinates (0, 1, 2, etc.) represent block edges/corners, not block centers. When using lookAt to look at a block, add 0.5 to each coordinate to target the center of the block:
This is especially important when:
waitTicks after placing blocks, spawning entities, or any world modification/fill, /summon, /effect can simplify test setupfillBlocks with air to ensure clean test environmentgetStatusTesting a custom diamond sword that deals extra damage (in superflat test world):
1. getStatus - Verify Minecraft running
2. teleportPlayer(100, -59, 100) - Move to test area (standing on ground at Y=-60)
3. fillBlocks(95, -60, 95, 105, -50, 105, "minecraft:air") - Clear area above ground
4. waitTicks(20)
5. executeCommand("give @p mymod:super_sword") - Give custom item
6. spawnEntity("minecraft:zombie", 100, -59, 103) - Spawn test target (on ground)
7. waitTicks(10)
8. takeScreenshot("before_attack")
9. // Simulate attack with click/key presses
10. waitTicks(20)
11. getEntities(100, -59, 100, 10) - Check if zombie was killed
12. takeScreenshot("after_attack")© Norbert515, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/minecraft-e2e-test of Norbert515/redstone_dart.
Open the folder on GitHubat commit 0892d25
Minecraft E2E Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft E2E Test this skillNorbert515/redstone_dart | 138 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Flutter MCP E2E HarnessArenukvern/mcp_flutter | 386 | — | ~2.2k | Automated safety check: Pass | MIT | |
| macOS Desktop QAsesori-ai/sesori_apps_monorepo | 126 | — | ~2.3k | Automated safety check: Pass | Custom licence | |
| E2Ecallstack/react-native-pager-view | 3.4k | 1 repos | ~2.1k | Automated safety check: Pass | MIT | |
| Qwen Code E2E TestingQwenLM/qwen-code | 28k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| E2EAgentsMesh/AgentsMesh | 2.4k | — | ~629 | Automated safety check: Notes | Custom licence |
Arenukvern/mcp_flutter
A skill your agent uses when writing or running repeatable E2E scenarios for Flutter apps as checked-in Dart with the fluttermcpharness package (packages/harness) — build/launch the app, attach to…
sesori-ai/sesori_apps_monorepo
Build, launch, inspect, and exercise the Sesori macOS desktop app as a real QA target.
callstack/react-native-pager-view
Agentic end-to-end tests with e2e, the e2e runner. An agent skill from callstack/react-native-pager-view.
QwenLM/qwen-code
Guides end-to-end testing of the Qwen Code CLI in headless mode with real model calls, MCP test servers and inspection of raw API traffic.
AgentsMesh/AgentsMesh
Selects and runs the appropriate AgentsMesh end-to-end suite for Web, Desktop, MCP, or iOS, including worktree-specific environment setup and browser-level verification.
comet-ml/opik
Investigates a failed Opik end-to-end test from CI, TestOps or a local run, decides regression versus flake, and proposes a fix without editing tests.
Works with
Categories
Control Minecraft for E2E testing. An agent skill from Norbert515/redstone_dart. Minecraft E2E Test is an agent skill from Norbert515/redstone_dart. Control Minecraft for E2E testing.
Minecraft E2E Test fits situations like: testing Minecraft mods; verifying game behavior; spawning entities; taking screenshots.
Run `npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a claude-code`. Or copy the skill folder (.claude/skills/minecraft-e2e-test in Norbert515/redstone_dart) into .claude/skills/minecraft-e2e-test in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a codex`. Or copy the skill folder (.claude/skills/minecraft-e2e-test in Norbert515/redstone_dart) into .agents/skills/minecraft-e2e-test in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Norbert515/redstone_dart --skill minecraft-e2e-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-e2e-test, .gemini/skills/minecraft-e2e-test, .github/skills/minecraft-e2e-test and .opencode/skills/minecraft-e2e-test in your project.
SKILL.md names no scripts, command-line tools or credentials: Minecraft E2E Test is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Minecraft E2E Test is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Minecraft E2E Test: Flutter MCP E2E Harness (Arenukvern/mcp_flutter, 386 stars), macOS Desktop QA (sesori-ai/sesori_apps_monorepo, 126 stars), E2E (callstack/react-native-pager-view, 3.4k stars) and Qwen Code E2E Testing (QwenLM/qwen-code, 28k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Norbert515 (a GitHub user) maintains it in Norbert515/redstone_dart, which has 138 GitHub stars. The repository was last updated on February 7, 2026.
Source: Norbert515/redstone_dart on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.