Canghe Comic
freestylefly/canghe-skills
Knowledge comic creator supporting multiple art styles and tones.
Build a reusable NodeTool video workflow for batches or repeated inputs.
$ npx skills add nodetool-ai/nodetool --skill video-workflow -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nodetool-ai/nodetool video-workflow --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/system-skills/video-workflow .claude/skills/video-workflow && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "video-workflow" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/video-workflow into .claude/skills/video-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-workflow", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/video-workflowType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nodetool-ai/nodetool --skill video-workflow -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nodetool-ai/nodetool video-workflow --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/system-skills/video-workflow .agents/skills/video-workflow && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "video-workflow" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/video-workflow into .agents/skills/video-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-workflow", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nodetool-ai/nodetool --skill video-workflow -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nodetool-ai/nodetool video-workflow --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/system-skills/video-workflow .cursor/skills/video-workflow && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "video-workflow" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/video-workflow into .cursor/skills/video-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-workflow", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nodetool-ai/nodetool.git --path packages/system-skills/video-workflow--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nodetool-ai/nodetool --skill video-workflow -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nodetool-ai/nodetool video-workflow --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/system-skills/video-workflow .gemini/skills/video-workflow && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "video-workflow" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/video-workflow into .gemini/skills/video-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-workflow", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nodetool-ai/nodetool video-workflowInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nodetool-ai/nodetool --skill video-workflow -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/system-skills/video-workflow .github/skills/video-workflow && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "video-workflow" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/video-workflow into .github/skills/video-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-workflow", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nodetool-ai/nodetool --skill video-workflow -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nodetool-ai/nodetool video-workflow --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/system-skills/video-workflow .opencode/skills/video-workflow && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "video-workflow" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/video-workflow into .opencode/skills/video-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-workflow", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
video-workflowBuild a reusable NodeTool video workflow for batches or repeated inputs.
Video Workflow is an agent skill from nodetool-ai/nodetool. Build a reusable NodeTool video workflow for batches or repeated inputs. For a single finished piece, use a storyboard skill.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Comics and storyboards. The repository describes itself as: Agent-first Creative Workspace. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 58765d3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Video Workflow loads about 1.8k tokens when it runs. Until then it costs about 35 tokens; SKILL.md has 873 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nodetool-ai/nodetool at commit 58765d3, republished under its AGPL-3.0 licence (© nodetool-ai). 873 words, ~1,753 tokens.
.claude/skills/video-workflow/SKILL.md (or your agent's skills folder).Load /storyboard-core for what a shot is and how entities season a prompt,
and /nodetool-workflow-builder for how to author a graph at all — node search,
handles, validation, the tools. This skill is the seam between them: the nodes that
turn a brief into shots, and when a graph is the wrong answer.
A graph earns its cost only when the pipeline gets re-run on new inputs. One video, even a complicated one, is faster and cheaper to direct on a storyboard — no node search, no handle wiring, no validation pass, and the user can see and fix each shot.
Build a graph when the user says template, pipeline, batch, factory, "for every SKU", "run it again next month", or wants it callable from Chat by name. If they asked for a video and you are reaching for a graph, go back to the storyboard skills.
Search the registry before adding any of these — search_nodes or ui_search_nodes
with include_properties and include_outputs — and never invent a type, a property
or a handle name. Verified types:
| Node | Does |
|---|---|
nodetool.creative.Director | brief → Screenplay. Props: model (language_model), brief, style, shot_count (1–20). Outputs: screenplay, narration, music_prompt, title. |
nodetool.creative.ScreenplayShots | fans a screenplay out one shot at a time. Outputs shot, shot_prompt, index per iteration plus output as the whole list. |
nodetool.creative.ShotBatch | flattens a screenplay into generation-ready specs in one go. Output: shots (list[dict]) with prompt, timing and keyframe. |
nodetool.creative.ShotChain | animates a spec list sequentially, seeding each shot's first frame from the previous clip's last frame. Output: videos. Needs the ffmpeg runtime. |
nodetool.creative.ApplyEntities | seasons a prompt with entity descriptors, the same rule the storyboard render path uses. |
nodetool.image.TextToImage | prompt → image. |
nodetool.video.ImageToVideo / nodetool.video.TextToVideo | still → clip, or prompt → clip. |
When the user already has a board, a script or a cut they signed off, do not put
Director in the graph. Start from the approved row and derive:
| Node | Does |
|---|---|
nodetool.constant.Storyboard / .Entity | a picked board or library entity as a graph value. Outputs output. |
nodetool.entity.CreateEntity | image, kind, name, descriptor, key → entity, created. Upserts on key (a SKU), so a second run reuses the row instead of growing the library. |
nodetool.entity.LoadEntity / ListEntities | read one entity, or stream a filtered set. |
nodetool.storyboard.RecastStoryboard | storyboard, cast, replaces, reuse_existing → the copy, invalidated, kept. Keeps every frame whose prompt did not move. |
nodetool.storyboard.RenderStills / RenderClips | render the stale shots of a derived board. only_stale, max_shots, require_keyframe are the spend gates. |
nodetool.storyboard.AssembleTimeline | the derived board → timeline. A copy inherits the template's cut, titles and music. |
nodetool.storyboard.LoadStoryboard / StoryboardShots | read a board's shots, entities and settings, or stream one message per shot with its still and clip. |
nodetool.script.WriteScript / FillScript | write a script from a brief and a cast, or fill {{key}} placeholders in an approved one. Both make a new row. |
nodetool.timeline.FillTimelineText | timeline, values → a new sequence with the overlay filled. |
nodetool.timeline.RetargetTimeline | timeline, aspect_ratio, fit → a new sequence, plus cropped naming the clips the crop cuts into. |
The write contract. A storyboard ref is read-only unless the run derived it.
RenderStills, RenderClips and AssembleTimeline refuse a picked board and name
allow_writes, which is the override for a graph whose whole purpose is to render the
board a person chose. Wire RecastStoryboard first and pass its output along; that ref
carries the permission.
Shipped examples to read before wiring one yourself: Per-SKU Ad Factory,
Localized Explainer, Three Ratios (get_example_workflow).
Per-shot fan-out — Director → ScreenplayShots → TextToImage → ImageToVideo.
Each shot renders independently. Use it when shots are separate takes: an ad, a set of
social cuts, anything where a shot failing should not spoil the rest.
Continuous chain — Director → ShotBatch → ShotChain. Each clip's first frame
is the previous clip's last frame, so motion and framing carry across the cut. Use it
for a sequence that has to feel continuous. It is sequential, so it is slower and one
bad clip propagates.
ApplyEntities goes between the prompt source and the image node whenever the pipeline
has a recurring character or product to hold steady.
The storyboard loop's value is that a human sees the stills before the clips are paid for. A graph loses that unless you build it in: keep the still half and the clip half separable, so the user can run to the stills, look, and then run the clip half. Say which inputs do that when you hand the workflow over.
validate_workflow with the inline graph before saving — it catches unknown node
types, missing required properties, unselected models, dangling edges and a model id
the provider does not offer, in well under a second and with no spend.
create_workflow refuses to save a graph whose model properties are unselected, so
pick real ones with find_model and stamp them in. Nothing fills them in at run time.
Save and read back the graph. A request to build a template ends with a validated workflow and its input instructions. If the user also requested execution, run the authorized stages within their scope and budget. Do not request the same authorization again.
Adapt these examples to the user's brief. Example deliverables, style choices, and approval checkpoints apply only when the user adopts them.
Build a workflow named "UGC factory" that I can re-run from Chat.
Inputs: a product image, a brief, an aspect ratio.
Shape: nodetool.creative.Director (brief + style + shot_count) ->
nodetool.creative.ScreenplayShots -> nodetool.creative.ApplyEntities ->
nodetool.image.TextToImage -> a point I can stop at and look ->
nodetool.video.ImageToVideo -> timeline assembly.
Search the registry for every node type and read its real properties and handles
before you add it. Pick concrete models with find_model and stamp them in.
validate_workflow before saving.
Save it and stop. Do not run the clip stage.© nodetool-ai, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in packages/system-skills/video-workflow of nodetool-ai/nodetool.
Open the folder on GitHubat commit 58765d3
Video Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Video Workflow this skillnodetool-ai/nodetool | 560 | — | ~1.8k | Automated safety check: Pass | AGPL-3.0 | |
| Canghe Comicfreestylefly/canghe-skills | 461 | 8 repos | ~3.2k | Automated safety check: Pass | None | |
| Tutti UI Systemtutti-os/tutti | 3.8k | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | |
| 3D Animation Short Generatortl2012tl/comfyUI-llama-TE | 241 | 4 repos | ~3.7k | Automated safety check: Pass | None | |
| Text to PNG Card Casterlijigang/ljg-skills | 7.5k | — | ~1.9k | Automated safety check: Pass | MIT | |
| H3 Cinematic Directorjtydhr88/ComfyTV | 1.1k | — | ~2.7k | Automated safety check: Pass | MIT |
freestylefly/canghe-skills
Knowledge comic creator supporting multiple art styles and tones.
tutti-os/tutti
A skill your agent uses when working with @tutti-os/ui-system components, replacing local UI with shared components, querying component ids or metadata, promoting UI into shared base or business…
tl2012tl/comfyUI-llama-TE
Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot…
lijigang/ljg-skills
Turns text, URLs or local files into tall PNG cards through HTML typography, with four modes: long reading card, full-text layout, comic and whiteboard.
jtydhr88/ComfyTV
Convert approved scripts, shot briefs, storyboards, keyframes, character sheets, scene assets, prop sheets, and sound briefs into director-level storyboards and production-ready MiniMax H3 prompts.
kangarooking/kangarooking-skills
Create a scroll-controlled cinematic product website with rich motion (动效网站) from product materials, reference pages or videos, and brand assets.
nodetool-ai/nodetool
Cut a NodeTool timeline to music and shape its pacing — detect the beat grid, place cuts on phrases, pick a cut type, build speed ramps with time remap, and give the piece an arc.
nodetool-ai/nodetool
Add and animate a consistent text layer on an existing NodeTool timeline.
nodetool-ai/nodetool
Choose and animate colour on a NodeTool timeline, including shape and text gradients, colour grades, 3D LUTs, and dither.
nodetool-ai/nodetool
Write a shootable, precisely timed commercial beat sheet and store it as a NodeTool storyboard, with a consistent entity roster behind every shot.
nodetool-ai/nodetool
Direct ElevenLabs speech, dialogue, sound effects and music — the bracketed audio tags v3 acts on and why the voice decides whether a tag lands, stability as the delivery dial, punctuation instead…
nodetool-ai/nodetool
Stage the frame on a NodeTool timeline — grids, focal placement, safe areas per aspect ratio, depth layers and parallax, camera moves, and where elements enter and leave.
Categories
Build a reusable NodeTool video workflow for batches or repeated inputs. Video Workflow is an agent skill from nodetool-ai/nodetool. Build a reusable NodeTool video workflow for batches or repeated inputs.
Video Workflow fits situations like: tasks that involve Comics and storyboards.
Run `npx skills add nodetool-ai/nodetool --skill video-workflow -a claude-code`. Or copy the skill folder (packages/system-skills/video-workflow in nodetool-ai/nodetool) into .claude/skills/video-workflow in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nodetool-ai/nodetool --skill video-workflow -a codex`. Or copy the skill folder (packages/system-skills/video-workflow in nodetool-ai/nodetool) into .agents/skills/video-workflow in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nodetool-ai/nodetool --skill video-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/video-workflow, .gemini/skills/video-workflow, .github/skills/video-workflow and .opencode/skills/video-workflow in your project.
SKILL.md names no scripts, command-line tools or credentials: Video Workflow is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Video Workflow is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Video Workflow: Canghe Comic (freestylefly/canghe-skills, 461 stars), Tutti UI System (tutti-os/tutti, 3.8k stars), 3D Animation Short Generator (tl2012tl/comfyUI-llama-TE, 241 stars) and Text to PNG Card Caster (lijigang/ljg-skills, 7.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nodetool-ai (a GitHub organization) maintains it in nodetool-ai/nodetool, which has 560 GitHub stars. The repository holds 127 skills in this directory. The repository was last updated on October 9, 2026.
Source: nodetool-ai/nodetool on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.