Agent skill

Launch Kit

by nodetool-ai in nodetool-ai/nodetool

Produce a NodeTool campaign with shared product and cast entities, stills, and multiple video cuts.

AGPL-3.0Auto-check passedMedia & Creative

Install Launch Kit

skills CLI
$ npx skills add nodetool-ai/nodetool --skill launch-kit -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nodetool-ai/nodetool launch-kit --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/system-skills/launch-kit .claude/skills/launch-kit && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
launch-kit
GitHub stars
556
Token cost
~1.3k tokens
SKILL.md length
640 words
Files
1
Skills in repo
127
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Produce a NodeTool campaign with shared product and cast entities, stills, and multiple video cuts.

  • Works in 5 steps: Product entity from the flat: save the… → Character entity from the on-body photo.… → Optionally a style entity: create_entity… → …
  • A coordinated asset set
  • SKILL.md covers What makes this job type its own, Produce the requested campaign, Spend and Recovering a kit later, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Launch Kit is an agent skill from nodetool-ai/nodetool. Produce a NodeTool campaign with shared product and cast entities, stills, and multiple video cuts. Use for a coordinated asset set.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative. The repository describes itself as: Agent-first Creative Workspace. The licence is AGPL-3.0.

When your agent uses it

  • A coordinated asset set

Example prompts

  • “/launch-kit”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Product entity from the flat: save the asset, create_entity {kind: "prop"} with a
  2. Character entity from the on-body photo. Descriptor is face, hair and build, with
  3. Optionally a style entity: create_entity {kind: "style", palette}. A style entity
  4. find_model once each for text_to_image and image_to_video. Write them and the
  5. memory_save the grade, the model ids, the board id and the entity ids, with the

What it can do on your machine

Read from SKILL.md and the folder at commit 515bd28. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Launch Kit loads about 1.3k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 640 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~36
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nodetool-ai/nodetool at commit 515bd28, republished under its AGPL-3.0 licence (© nodetool-ai). 640 words, ~1,332 tokens.

Download SKILL.mdSave it as .claude/skills/launch-kit/SKILL.md (or your agent's skills folder).
name
launch-kit
description
Produce a NodeTool campaign with shared product and cast entities, stills, and multiple video cuts. Use for a coordinated asset set.

Load /storyboard-core first. It carries the loop, the tool contract and the gating this skill assumes. Everything below is what changes when the deliverable is a set rather than a cut.

What makes this job type its own

Keep the grade and cast consistent across the requested campaign deliverables. Use the passes below as an organizing pattern, scaled to the brief.

So: one entity set, one board style string, one image model, one video model, fixed at phase A and reused verbatim through phase D. Changing the image model mid-kit is how a kit ends up looking like two kits.

Produce the requested campaign

Use phases as progress checkpoints. Continue within the authorized deliverables and budget. Pause for a user-requested review or a missing decision that changes the output or spending scope. Do not reconfirm authorization already given.

A — Cast and lock
  1. Product entity from the flat: save the asset, create_entity {kind: "prop"} with a descriptor of geometry and finish. Keep the other angles (three-quarter, back, top, on-figure) as plain assets — only the first reference image rides into a prompt.
  2. Character entity from the on-body photo. Descriptor is face, hair and build, with no wardrobe — wardrobe belongs in shot text so the same person can change outfits across the kit.
  3. Optionally a style entity: create_entity {kind: "style", palette}. A style entity applies to every shot on every board, which is exactly what a kit wants.
  4. find_model once each for text_to_image and image_to_video. Write them and the entities onto the board with set_board.
  5. memory_save the grade, the model ids, the board id and the entity ids, with the ids in resources. This is what makes the kit resumable next week — share_result would be discarded with the run.

Report entity ids, the grade, and model ids. Continue with the requested assets.

B — Still campaign frames

Produce the requested number and mix of stills. Use take selection when the user reserved that choice. A stills-only request ends here. Otherwise continue to the authorized video deliverables with the selected frames.

Vary the crop in camera.framing and repeat it in action, since only framing reaches the still prompt. Give product-only frames an explicit entity_ids naming the product alone, so the model's descriptor does not season a frame she is not in.

Report the selected asset ids and continue within the requested scope.

Show full SKILL.md (248 more words)Show less
C — Social cuts

Use the brief's clip count, durations, and ratios, animated from the selected phase-B stills. Honor any requested approval of those stills. Reuse them to keep the look consistent.

A separate board per aspect ratio — aspect_ratio is a board field, not a shot field, so one board cannot serve 9:16 and 16:9. Same entities, same style, same models on each.

Report clip asset ids. Continue if the requested kit includes a longer film.

D — The long film

Build the longer piece at the requested duration and aspect ratio, with stable slugs and timing. Assemble it, then finish the sound: edit_timeline → get_state, then set_clip_params {muted: true} on the "Shot Audio" clips under any voiceover, and add music with generate_music + add_track + add_media_clip at a low volumeDb.

validate_timeline before calling it done.

Spend

Report shot and frame counts per phase before each render — never a dollar figure, as nothing prices a render. Afterwards, get_cost_summary gives what the kit actually cost.

A twelve-frame still pass is cheap; three clip passes plus a 30-second film is not. If the user is deciding, that is the ratio to tell them.

Recovering a kit later

list_storyboards shows shot counts and how many shots have a still and a clip. memory_search finds the phase-A note with the grade and the entity ids. Together those are enough to resume without re-deriving the look.

Brief

Adapt these examples to the user's brief. Example deliverables, style choices, and approval checkpoints apply only when the user adopts them.

Launch kit for [BRAND] [SKU] from the attached flat and on-body photos.
Stop after each phase and wait for me.

A. Cast and lock. Product entity from the flat (descriptor = geometry and
   finish). Character entity from the on-body photo (descriptor = face, hair and
   build, no wardrobe). Pick one image model and one video model with find_model
   and write both onto the board. Grade: [cold film / warm daylight / black
   studio]. memory_save the grade, both model ids and every entity id.
B. Twelve still campaign frames, mixed crops, on-figure and product-only. Stills
   only — stop before clips. Product-only frames get entity_ids naming the
   product alone.
C. Three 9:16 clips, 6-8s, animated from stills I approved in B. Do not
   re-render those stills. A separate board for the vertical ratio.
D. One 30s 16:9 film, slugged and timed. Assemble, mute the Shot Audio clips
   under the voiceover, add a music bed low, then validate_timeline.

Same grade and the same two models from A through D. Report counts before each
render, not dollars.

© nodetool-ai, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in packages/system-skills/launch-kit of nodetool-ai/nodetool.

Open the folder on GitHubat commit 515bd28

Compare with similar skills

Launch Kit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Launch Kit compared with similar skills
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Launch Kit this skillnodetool-ai/nodetool556—~1.3kAutomated safety check: PassAGPL-3.0
Guizang Social Cardsop7418/guizang-social-card-skill7.4k1 repos~7.8kAutomated safety check: PassAGPL-3.0
Weekly Changelog Videoheygen-com/hyperframes59k—~3.3kAutomated safety check: PassApache-2.0
Anthropic Brand Stylinganthropics/skills180k30 repos~559Automated safety check: PassApache-2.0
Native Subtitle Quote Imagechengyi-ai/native-subtitle-quote-image2.2k2 repos~1.8kAutomated safety check: PassMIT
MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo129k—~2.1kAutomated safety check: WarnMIT

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Questions about Launch Kit

What does Launch Kit do?

Produce a NodeTool campaign with shared product and cast entities, stills, and multiple video cuts. Launch Kit is an agent skill from nodetool-ai/nodetool. Produce a NodeTool campaign with shared product and cast entities, stills, and multiple video cuts.

When should I use Launch Kit?

Launch Kit fits situations like: A coordinated asset set.

How do I install Launch Kit in Claude Code?

Run `npx skills add nodetool-ai/nodetool --skill launch-kit -a claude-code`. Or copy the skill folder (packages/system-skills/launch-kit in nodetool-ai/nodetool) into .claude/skills/launch-kit in your project. Claude Code loads it when a task matches its description.

How do I install Launch Kit in Codex?

Run `npx skills add nodetool-ai/nodetool --skill launch-kit -a codex`. Or copy the skill folder (packages/system-skills/launch-kit in nodetool-ai/nodetool) into .agents/skills/launch-kit in your project. Codex loads it when a task matches its description.

Can I use Launch Kit in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nodetool-ai/nodetool --skill launch-kit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/launch-kit, .gemini/skills/launch-kit, .github/skills/launch-kit and .opencode/skills/launch-kit in your project.

What does Launch Kit need to run?

SKILL.md names no scripts, command-line tools or credentials: Launch Kit is instructions for the agent only.

Does Launch Kit access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Launch Kit safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Launch Kit use?

Launch Kit is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Launch Kit use?

About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Launch Kit?

Skills that share tags, products or a category with Launch Kit: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 59k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and Native Subtitle Quote Image (chengyi-ai/native-subtitle-quote-image, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Launch Kit?

nodetool-ai (a GitHub organization) maintains it in nodetool-ai/nodetool, which has 556 GitHub stars. The repository holds 127 skills in this directory. The repository was last updated on October 8, 2026.

Source: nodetool-ai/nodetool on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.