Video-to-Sprite Animation Generator
0x0funky/agent-sprite-forge
Turns one approved master still into a full set of animated action clips for a character, one image-to-video take per action, then packages them for a game engine.
Prompt Kuaishou's Kling video line from 2.5-turbo onward — which version exposes a shot list, tagged elements, native audio and a CFG dial at all, one shot per entry in multiprompt rather than one…
$ npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nodetool-ai/nodetool kling-video-prompting --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/system-skills/kling-video-prompting .claude/skills/kling-video-prompting && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "kling-video-prompting" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/kling-video-prompting into .claude/skills/kling-video-prompting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kling-video-prompting", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/kling-video-promptingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nodetool-ai/nodetool kling-video-prompting --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/system-skills/kling-video-prompting .agents/skills/kling-video-prompting && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "kling-video-prompting" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/kling-video-prompting into .agents/skills/kling-video-prompting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kling-video-prompting", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nodetool-ai/nodetool kling-video-prompting --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/system-skills/kling-video-prompting .cursor/skills/kling-video-prompting && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "kling-video-prompting" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/kling-video-prompting into .cursor/skills/kling-video-prompting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kling-video-prompting", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nodetool-ai/nodetool.git --path packages/system-skills/kling-video-prompting--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nodetool-ai/nodetool kling-video-prompting --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/system-skills/kling-video-prompting .gemini/skills/kling-video-prompting && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "kling-video-prompting" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/kling-video-prompting into .gemini/skills/kling-video-prompting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kling-video-prompting", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nodetool-ai/nodetool kling-video-promptingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/system-skills/kling-video-prompting .github/skills/kling-video-prompting && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "kling-video-prompting" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/kling-video-prompting into .github/skills/kling-video-prompting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kling-video-prompting", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nodetool-ai/nodetool kling-video-prompting --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/system-skills/kling-video-prompting .opencode/skills/kling-video-prompting && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "kling-video-prompting" agent skill from https://github.com/nodetool-ai/nodetool/tree/main/packages/system-skills/kling-video-prompting into .opencode/skills/kling-video-prompting/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kling-video-prompting", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
kling-video-promptingPrompt Kuaishou's Kling video line from 2.5-turbo onward — which version exposes a shot list, tagged elements, native audio and a CFG dial at all, one shot per entry in multiprompt rather than one…
Kling Video Prompting is an agent skill from nodetool-ai/nodetool. Prompt Kuaishou's Kling video line from 2.5-turbo onward — which version exposes a shot list, tagged elements, native audio and a CFG dial at all, one shot per entry in multiprompt rather than one paragraph, characters tagged @Element1/@Element2 so a face survives a cut, the labelled dialogue format native audio lip-syncs to, a negative prompt aimed at the artifacts Kling actually produces, and what motion-control takes instead of a prompt. Use whenever the model id names Kling 2.5-turbo, 2.6, v3, O1 or O3…
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering AI video generation. It works with fal. The repository describes itself as: Agent-first Creative Workspace. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit fefb6d1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
blog.fal.aifal.aiFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Kling Video Prompting loads about 2k tokens when it runs. Until then it costs about 226 tokens; SKILL.md has 998 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nodetool-ai/nodetool at commit fefb6d1, republished under its AGPL-3.0 licence (© nodetool-ai). 998 words, ~2,025 tokens.
.claude/skills/kling-video-prompting/SKILL.md (or your agent's skills folder).The newer Kling versions take a shot list rather than a prompt: one call carries several shots, generates native audio with lip sync, and holds a tagged character across every cut. A single dense paragraph throws all three away and comes back as one drifting take.
Which of those you get depends on the version, so check before you write:
| Version | Shot list | Tagged elements | Native audio | cfg_scale / negative prompt |
|---|---|---|---|---|
| 2.5-turbo | — | — | — | yes |
| 2.6 | — | — | yes, on by default | yes |
| O1 | — | on the reference and video-to-video routes | — | — |
| v3 | yes | yes | yes, on by default | yes |
| O3 | yes | yes | yes, off by default | — |
Native audio belongs to the call that made it. Several separately generated
clips cut together drop their sound at each join — video-audio-continuity
covers the two builds that avoid it.
Reach it with find_model for text_to_video or image_to_video, then
generate_video / animate_image. Clips run 3–15 seconds, 720p to 4K,
in 16:9, 9:16 or 1:1. The prompt caps at 3072 characters.
On v3 and O3, multi_prompt takes the shots and prompt takes a single shot;
they are mutually exclusive, so send one or the other. With shot_type (fal)
or customize_multi_shots (kie) set to customize, your shot boundaries are
used verbatim; set intelligent / prefer_multi_shots and the model cuts the
narrative itself. Pick customize whenever you know the beats. kie's omni
endpoint takes up to six shots.
On 2.5-turbo, 2.6 and O1 there is no shot list — one call is one shot, and a
sequence is several calls cut together in the timeline. Writing three labelled
shots into a single prompt there gets you one confused take.
Two to five sentences per shot is the working range. Each one names framing, subject action, and camera behaviour:
Shot 1 (4s): Wide. A courier in a wet orange jacket steps off a tram into
a night market, steam rising off the food stalls. Camera locked off.
Shot 2 (3s): Close on her hands unfolding a paper note, the ink running.
Slow push-in, shallow focus.
Shot 3 (5s): Medium tracking shot alongside her as she pushes through the
crowd toward a lit doorway, neon reflections sliding over the jacket.Repeat the subject description in every shot that contains it. A pronoun in shot 3 is a new person.
elements takes reference images or a reference video per character or object;
the prompt addresses them as @Element1, @Element2. It is on v3, O3, and
O1's reference- and video-to-video routes. On the reference-to-video endpoints,
style references come in separately through images and are addressed as
@Image1. Elements plus reference images cap at four when a video reference is
in play; kie's omni endpoint takes up to seven image subjects, or three video
character subjects.
@Element1 sets the espresso cup down on the counter beside @Element2 without
looking up. Medium two-shot, warm window light from the left.Tagging is what gives Kling three or more distinct characters in one clip without their faces blending. Describe each element once, then refer to it by tag only.
generate_audio is on by default on 2.6 and v3, and off on every O3 route
— an O3 clip comes back silent unless you ask. It produces dialogue with lip
sync, plus ambience. Direct it with a labelled line:
[Detective Voss, low and tired]: "You left the light on."
Immediately, [Marla, brittle, too fast]: "I was coming back."Four rules the format depends on:
Detective Voss in every line, never
"he" and never "the detective".Chinese and English are voiced natively. Anything else is translated to English before it is spoken, so write the line in the language you want heard.
| Parameter | Where it exists | What to do with it |
|---|---|---|
cfg_scale | 2.5-turbo, 2.6, v3 | 0.5 default; 0.3 for a freer read, 0.7 only when spatial layout is fixed |
negative_prompt | 2.5-turbo, 2.6, v3 | Default is "blur, distort, and low quality"; add what you see — sliding feet, extra fingers, warped faces, jittery camera |
duration | every route | 3–15s; each shot in a multi-shot list gets its own |
generate_audio | 2.6, v3, O3 | Off costs less per second; leave it off when you are scoring in the timeline anyway |
Negative prompts earn their place here more than on most lines: Kling's failures are limb and contact artifacts during fast motion, and naming the one you are actually seeing suppresses it. O1 and O3 expose neither dial, so on those the prompt is the whole instrument — spend the words the parameters would have saved.
The image is the anchor. Prompt only the change — camera move, what the subject
does next, how the light shifts. Re-describing what is already in the frame
spends words and invites the model to re-render it slightly differently.
start_image and end_image together give you a move with a fixed landing
frame. Aspect ratio follows the input image; the parameter is ignored.
The motion-control endpoints copy character motion from a reference video onto
a reference image, and the prompt only colours the result. What decides the
output is character_orientation: video matches the reference clip's
orientation and handles complex motion up to 30 s; image matches the still
and follows camera movement better, capped at 10 s. The reference image needs
an unobstructed figure occupying more than 5% of the frame.
| What went wrong | What to change |
|---|---|
| One drifting take instead of beats | Move the shots into multi_prompt with shot_type: customize, or move to v3/O3 if your version has no shot list |
| An O3 clip came back silent | generate_audio defaults to false there |
| A character changes face at the cut | Give them an element and tag every mention |
| Two lines of dialogue collide | Add a linking word and bind each line to an action |
| Sliding feet, bent fingers | Name that artifact in negative_prompt |
| Composition ignores a stated layout | Raise cfg_scale toward 0.7 |
| Spoken line comes out in the wrong language | Write the line in Chinese or English — everything else is translated |
Grade the render with analyze_video and detect_video_scenes rather than
watching it, and understand_video when you need a written read of what
landed.
Adapted from fal's Kling 3.0 prompting guide and Kling 3.0 Pro usage notes: https://blog.fal.ai/kling-3-0-prompting-guide/ https://fal.ai/learn/tools/how-to-use-kling-3-0-pro
© nodetool-ai, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in packages/system-skills/kling-video-prompting of nodetool-ai/nodetool.
Open the folder on GitHubat commit fefb6d1
Kling Video Prompting next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Kling Video Prompting this skillnodetool-ai/nodetool | 560 | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| Video-to-Sprite Animation Generator0x0funky/agent-sprite-forge | 4.4k | — | ~3.8k | Automated safety check: Pass | MIT | |
| Character Design with genmediafal-ai-community/skills | 251 | — | ~1.3k | Automated safety check: Pass | None | |
| Commercial Media Productionfal-ai-community/skills | 251 | — | ~1.5k | Automated safety check: Pass | None | |
| Kling Officialcalesthio/OpenMontage | 66k | — | ~2.4k | Automated safety check: Pass | AGPL-3.0 | |
| Viral Content Factorynestyme/awesome-prompts | 151 | — | ~3.4k | Automated safety check: Notes | None |
0x0funky/agent-sprite-forge
Turns one approved master still into a full set of animated action clips for a character, one image-to-video take per action, then packages them for a game engine.
fal-ai-community/skills
Builds consistent characters, reference and expression sheets, outfit variations and character-to-video shots with the genmedia CLI while keeping identity stable.
fal-ai-community/skills
Plans and runs commercial image and video production with the genmedia CLI: product shots, ads, e-commerce batches, product reveals and background replacement.
calesthio/OpenMontage
Official Kling direct API guidance for OpenMontage providers.
nestyme/awesome-prompts
Create viral social media content (TikTok/Instagram carousels and outfit-change videos) for app promotion.
fal-ai-community/skills
Model-family-specific prompt craft for fal.ai endpoints. An agent skill from fal-ai-community/skills.
nodetool-ai/nodetool
Cut a NodeTool timeline to music and shape its pacing — detect the beat grid, place cuts on phrases, pick a cut type, build speed ramps with time remap, and give the piece an arc.
nodetool-ai/nodetool
Add and animate a consistent text layer on an existing NodeTool timeline.
nodetool-ai/nodetool
Choose and animate colour on a NodeTool timeline, including shape and text gradients, colour grades, 3D LUTs, and dither.
nodetool-ai/nodetool
Write a shootable, precisely timed commercial beat sheet and store it as a NodeTool storyboard, with a consistent entity roster behind every shot.
nodetool-ai/nodetool
Direct ElevenLabs speech, dialogue, sound effects and music — the bracketed audio tags v3 acts on and why the voice decides whether a tag lands, stability as the delivery dial, punctuation instead…
nodetool-ai/nodetool
Stage the frame on a NodeTool timeline — grids, focal placement, safe areas per aspect ratio, depth layers and parallax, camera moves, and where elements enter and leave.
Works with
Categories
Prompt Kuaishou's Kling video line from 2.5-turbo onward — which version exposes a shot list, tagged elements, native audio and a CFG dial at all, one shot per entry in multiprompt rather than one…. Kling Video Prompting is an agent skill from nodetool-ai/nodetool.5-turbo onward — which version exposes a shot list, tagged elements, native audio and a CFG dial at all, one shot per entry in multiprompt rather than one paragraph, characters tagged @Element1/@Element2 so a face survives a cut, the labelled dialogue format native audio lip-syncs to, a negative prompt aimed at the artifacts Kling actually produces, and what motion-control takes instead of a prompt.
Kling Video Prompting fits situations like: the model id names Kling 2.5-turbo; O3 (fal-ai/kling-video/v3/pro/text-to-video; fal-ai/kling-video/o3/pro/reference-to-video; fal-ai/kling-video/v2.6/pro/image-to-video.
Run `npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a claude-code`. Or copy the skill folder (packages/system-skills/kling-video-prompting in nodetool-ai/nodetool) into .claude/skills/kling-video-prompting in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a codex`. Or copy the skill folder (packages/system-skills/kling-video-prompting in nodetool-ai/nodetool) into .agents/skills/kling-video-prompting in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nodetool-ai/nodetool --skill kling-video-prompting -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/kling-video-prompting, .gemini/skills/kling-video-prompting, .github/skills/kling-video-prompting and .opencode/skills/kling-video-prompting in your project.
SKILL.md names no scripts, command-line tools or credentials: Kling Video Prompting is instructions for the agent only.
SKILL.md names 2 domains. As links in the text: blog.fal.ai and fal.ai. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Kling Video Prompting is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Kling Video Prompting: Video-to-Sprite Animation Generator (0x0funky/agent-sprite-forge, 4.4k stars), Character Design with genmedia (fal-ai-community/skills, 251 stars), Commercial Media Production (fal-ai-community/skills, 251 stars) and Kling Official (calesthio/OpenMontage, 66k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nodetool-ai (a GitHub organization) maintains it in nodetool-ai/nodetool, which has 560 GitHub stars. The repository holds 127 skills in this directory. The repository was last updated on October 11, 2026.
Source: nodetool-ai/nodetool on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.