Agent skill

Matterjs

by nirholas in nirholas/three.ws

A skill your agent uses when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and…

Apache-2.0Auto-check passedFrontend & Design

Install Matterjs

skills CLI
$ npx skills add nirholas/three.ws --skill matterjs -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws matterjs --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/matterjs .claude/skills/matterjs && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
matterjs
GitHub stars
226
Used in
1 other repo
Token cost
~557 tokens
SKILL.md length
163 words
Files
4
Skills in repo
165
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and…

  • Works in 4 steps: Confirm environment (plain HTML, React,… → Provide a minimal… → Add interactions (mouse constraint) or… → …
  • Implementing 2D physics interactions with Matter.js
  • SKILL.md covers Workflow, Minimal setup, Common patterns and Mouse interaction (optional), plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Matterjs is an agent skill from nirholas/three.ws. Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.

Its SKILL.md is about 560 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files (for example `demo/PROMPT.md`).

It sits in Frontend & Design. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Implementing 2D physics interactions with Matter.js
  • Including Engine/World setup
  • Render/Runner configuration
  • Adding bodies and constraints

Example prompts

  • “/matterjs”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Confirm environment (plain HTML, React, or canvas-only) and rendering approach (Matter.Render for debug vs custom renderer).
  2. Provide a minimal Engine/World/Render/Runner setup and add bodies.
  3. Add interactions (mouse constraint) or constraints only if requested.
  4. Share cleanup steps for SPA or teardown scenarios.

What it can do on your machine

Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are html and javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Matterjs loads about 557 tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 163 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~52
When it runs · the whole SKILL.md, loaded when a task matches
~557

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit 238ef60, republished under its Apache-2.0 licence (© nirholas). 163 words, ~557 tokens.

Download SKILL.mdSave it as .claude/skills/matterjs/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
matterjs
description
Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.

Matter.js Skill

Workflow

  1. Confirm environment (plain HTML, React, or canvas-only) and rendering approach (Matter.Render for debug vs custom renderer).
  2. Provide a minimal Engine/World/Render/Runner setup and add bodies.
  3. Add interactions (mouse constraint) or constraints only if requested.
  4. Share cleanup steps for SPA or teardown scenarios.

Minimal setup

html
<script>
  const { Engine, Render, Runner, Bodies, Composite } = Matter;

  const engine = Engine.create();

  const render = Render.create({
    element: document.body,
    engine: engine,
    options: {
      width: 800,
      height: 600,
      wireframes: false
    }
  });

  const runner = Runner.create();
  Runner.run(runner, engine);
  Render.run(render);

  const ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
  const box = Bodies.rectangle(400, 200, 80, 80);

  Composite.add(engine.world, [ground, box]);
</script>

Common patterns

  • Use Composite.add(engine.world, [...]) to add bodies to the world.
  • Use Render.create({ element, engine }) to create a canvas automatically, or pass a canvas you create yourself.
  • Set render.options.wireframes = false for solid rendering.
  • Use Runner.run(runner, engine) for a simple loop, or call Engine.update in your own loop if you need custom timing.

Mouse interaction (optional)

js
const { Mouse, MouseConstraint } = Matter;
const mouse = Mouse.create(render.canvas);
const mouseConstraint = MouseConstraint.create(engine, { mouse });
Composite.add(engine.world, mouseConstraint);
render.mouse = mouse;

Cleanup checklist (SPA)

  • Stop the runner with Runner.stop(runner).
  • Remove the render canvas from the DOM.
  • Clear engine and world if needed.

Questions to ask when specs are missing

  • What viewport size and scaling should the canvas use?
  • Are we using Matter.Render or a custom renderer?
  • Do you want mouse/touch drag interaction?
  • Should the simulation loop be paused when offscreen?

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files in third_party/designcode-agent-skills/agent-skills/web-design/matterjs of nirholas/three.ws.

  • SKILL.md
  • demo/PROMPT.md
  • demo/index.html
  • demo/preview.jpg

Open the folder on GitHubat commit 238ef60

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Matterjs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Matterjs compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Matterjs this skillnirholas/three.ws2261 repos~557Automated safety check: PassApache-2.0
Web Artifacts Builderanthropics/skills180k40 repos~769Automated safety check: PassApache-2.0
React Doctormakeplane/plane60k12 repos~657Automated safety check: PassAGPL-3.0
React Composition Patternsvercel-labs/openreview1.7k58 repos~721Automated safety check: PassMIT
Impeccablebestofjs/bestofjs3.1k27 repos~2.6kAutomated safety check: PassMIT
Figma Design System Builderwarpdotdev/warp65k2 repos~4.4kAutomated safety check: PassAGPL-3.0

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Questions about Matterjs

What does Matterjs do?

A skill your agent uses when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and…. ws.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.

When should I use Matterjs?

Matterjs fits situations like: implementing 2D physics interactions with Matter.js; including Engine/World setup; render/Runner configuration; adding bodies and constraints.

How do I install Matterjs in Claude Code?

Run `npx skills add nirholas/three.ws --skill matterjs -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/matterjs in nirholas/three.ws) into .claude/skills/matterjs in your project. Claude Code loads it when a task matches its description.

How do I install Matterjs in Codex?

Run `npx skills add nirholas/three.ws --skill matterjs -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/matterjs in nirholas/three.ws) into .agents/skills/matterjs in your project. Codex loads it when a task matches its description.

Can I use Matterjs in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill matterjs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/matterjs, .gemini/skills/matterjs, .github/skills/matterjs and .opencode/skills/matterjs in your project.

What does Matterjs need to run?

SKILL.md names no scripts, command-line tools or credentials: Matterjs is instructions for the agent only.

Does Matterjs access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Matterjs safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Matterjs use?

Matterjs is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Matterjs use?

About 557 tokens (SKILL.md is roughly 2.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Matterjs?

Skills that share tags, products or a category with Matterjs: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 60k stars), React Composition Patterns (vercel-labs/openreview, 1.7k stars) and Impeccable (bestofjs/bestofjs, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Matterjs?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.