Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble.
$ npx skills add nirholas/three.ws --skill falling-leaves -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws falling-leaves --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves .claude/skills/falling-leaves && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "falling-leaves" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves into .claude/skills/falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "falling-leaves", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/falling-leavesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill falling-leaves -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws falling-leaves --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves .agents/skills/falling-leaves && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "falling-leaves" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves into .agents/skills/falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "falling-leaves", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill falling-leaves -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws falling-leaves --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves .cursor/skills/falling-leaves && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "falling-leaves" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves into .cursor/skills/falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "falling-leaves", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill falling-leaves -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws falling-leaves --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves .gemini/skills/falling-leaves && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "falling-leaves" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves into .gemini/skills/falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "falling-leaves", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws falling-leavesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill falling-leaves -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves .github/skills/falling-leaves && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "falling-leaves" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves into .github/skills/falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "falling-leaves", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill falling-leaves -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws falling-leaves --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves .opencode/skills/falling-leaves && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "falling-leaves" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves into .opencode/skills/falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "falling-leaves", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
falling-leavesBuild falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble.
Falling Leaves is an agent skill from nirholas/three.ws. Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting foliage where a generic…
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files (for example `agents/openai.yaml` and `demo/PROMPT.md`).
It sits in Frontend & Design. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Falling Leaves loads about 2k tokens when it runs. Until then it costs about 142 tokens; SKILL.md has 1,068 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 1,068 words, ~1,969 tokens.
.claude/skills/falling-leaves/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Make the falling thing read as a leaf. Reach for ambient-section-particles when you want a bounded atmosphere of generic motes. Reach for this when the shape has to be recognisable.
Turn each leaf about its own long axis so it shows its face, thins to nothing edge-on, then opens out on the other side. That instant of near-disappearance is what the eye reads as "leaf". A sprite that only spins in the picture plane reads as confetti, a coin, or a paper scrap, however good the artwork is.
On 2-D canvas the tumble is a horizontal scale that crosses zero:
ctx.save();
ctx.translate(l.x, l.y);
ctx.rotate(l.roll); // long axis drifting in-plane
ctx.scale(Math.cos(l.spin), 1); // the tumble: cos crosses 0, edge-on
ctx.globalAlpha = l.alpha;
ctx.drawImage(sprite, -w / 2, -h / 2, w, h);
ctx.restore();Drive two axes, not one. roll turns the leaf within the picture plane; spin turns it through the plane. Give each its own rate per leaf, or the motion reads as mechanical however you ease it.
In 3-D, instance quads, never point sprites. A point sprite always faces the camera and can never turn away, so it can never go edge-on. That single constraint decides the whole implementation.
Drive lateral motion from the same angle as the tumble, ninety degrees out of phase. A leaf slides sideways when it knifes through the air edge-on and stalls when it presents its face flat:
l.x += Math.sin(l.spin) * l.slip * dt; // fastest when cos(spin) ≈ 0
l.y += l.fall * dt;Do not put an independent sine on x. It reads as wind or as an easing bug. This coupling costs one term and is what makes the path look aerodynamic.
Bake two sprites per colour and pick by the sign of the tumble:
const img = Math.cos(l.spin) < 0 ? sprite.back : sprite.face;Make the back duller and paler than the front. Without this the leaf reads as a flat cut-out spinning; with it, as a solid object with a front and a back. It is the cheapest realism in the system.
Randomise fall speed, tumble rate, roll rate, slip amount, phase, scale, and opacity at spawn. Share any one of them and the field stops being leaves and becomes a texture scrolling down the screen. The eye finds the common rhythm in about two seconds.
This decides how many leaves are actually on screen.
In 2-D, recycle across the viewport. When a leaf passes the bottom, respawn it above the top at a new random x. Wrap x as well, so wind does not empty one side.
In 3-D, recycle ahead of the camera, not around it. A band centred on the camera spends nearly all its volume behind and beside the frustum; on a 36° camera, a couple of hundred leaves put barely a dozen in frame. Drop them into a disc hung down the camera's own sight line instead and the same count appears several times over:
camera.getWorldDirection(fwd); fwd.y = 0; fwd.normalize();
const cx = camera.position.x + fwd.x * AHEAD;
const cz = camera.position.z + fwd.z * AHEAD;
const a = Math.random() * TAU, r = Math.sqrt(Math.random()) * SPREAD;
l.x = cx + Math.cos(a) * r; l.z = cz + Math.sin(a) * r; l.y = camera.position.y + 16;Keep a far wrap as a backstop for a camera that walks out from under its own weather, and put it well outside the fog so nothing is seen to jump.
On-screen density goes as count ÷ band area. Tighten the band before raising the count:
Scale an authored count by viewport area rather than taking it literally, or a figure that reads as a drift on desktop arrives as a blizzard on a phone:
const k = clamp(Math.sqrt((W * H) / (1440 * 900)), .5, 1.3);
const n = Math.round(authored * layerShare * k);Use two or three layers, each with its own scale, speed, opacity, and blur:
| layer | scale | fall | opacity | note |
|---|---|---|---|---|
| far | 0.3–0.5 | slow | 0.22–0.40 | drawn first, may sit behind content |
| mid | 0.5–0.85 | medium | 0.46–0.78 | the body of the effect |
| near | 1.05–1.9 | fast | 0.50–0.82 | few, optionally blurred, drawn over content |
Cross the near layer in front of the type. That crossing is the depth cue. Use two or three leaves there, not a curtain.
0x780200, not 0x8c1410), or the whole fall turns candy-coloured.The per-leaf update is free; a few hundred leaves of trigonometry does not register above a CPU profiler's sampling floor. The cost is fill and draw:
drawImage per leaf. Pre-render the sprite once at the largest size you will draw. Never re-path the leaf per frame.InstancedMesh, matrices composed into a shared Matrix4. Hoist scratch Matrix4/Quaternion/Euler/Vector3 to module scope.document.hidden and when the section leaves the viewport (IntersectionObserver). Reset lastTime on resume so the first frame after does not integrate the whole pause.dt to about 1/30 s so a stall does not teleport the field.ResizeObserver on the root element, not from a one-shot measurement at script time. A page laid out later leaves the canvas 0×0 forever, because the resize event it was waiting for has already fired.Under prefers-reduced-motion: reduce, render one still, well-composed frame and do not animate. Do not simply hide the leaves; the composition was designed with them in it. Redraw that still when a control changes so the controls still do something.
dt clamped; DPR capped at 2© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files in third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves of nirholas/three.ws.
Open the folder on GitHubat commit ddf6e49
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Falling Leaves next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Falling Leaves this skillnirholas/three.ws | 227 | 1 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Web Artifacts Builderanthropics/skills | 180k | 41 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 27 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 98 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
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makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
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Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Categories
Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. ws. Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble.
Falling Leaves fits situations like: snowfall shapes; any drifting foliage where a generic particle field reads as confetti.
Run `npx skills add nirholas/three.ws --skill falling-leaves -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves in nirholas/three.ws) into .claude/skills/falling-leaves in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill falling-leaves -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/falling-leaves in nirholas/three.ws) into .agents/skills/falling-leaves in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill falling-leaves -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/falling-leaves, .gemini/skills/falling-leaves, .github/skills/falling-leaves and .opencode/skills/falling-leaves in your project.
SKILL.md names no scripts, command-line tools or credentials: Falling Leaves is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Falling Leaves is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 7.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Falling Leaves: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.