Release
DataDog/datadog-go
Cut a new datadog-go release and update CHANGELOG.md following the repo's house style.
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and…
$ npx skills add nirholas/three.ws --skill build-game-changelog -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws build-game-changelog --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog .claude/skills/build-game-changelog && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-game-changelog" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog into .claude/skills/build-game-changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-changelog", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelogType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill build-game-changelog -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws build-game-changelog --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog .agents/skills/build-game-changelog && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-game-changelog" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog into .agents/skills/build-game-changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-changelog", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill build-game-changelog -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws build-game-changelog --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog .cursor/skills/build-game-changelog && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-game-changelog" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog into .cursor/skills/build-game-changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-changelog", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill build-game-changelog -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws build-game-changelog --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog .gemini/skills/build-game-changelog && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-game-changelog" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog into .gemini/skills/build-game-changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-changelog", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws build-game-changelogInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill build-game-changelog -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog .github/skills/build-game-changelog && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-game-changelog" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog into .github/skills/build-game-changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-changelog", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill build-game-changelog -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws build-game-changelog --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog .opencode/skills/build-game-changelog && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-game-changelog" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog into .opencode/skills/build-game-changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-game-changelog", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-game-changelogDesign, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and…
Build Game Changelog is an agent skill from nirholas/three.ws. Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/reference-architecture.md`).
It sits in Development, covering Changelog and release notes and Deployment. It works with Git. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 66624fb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Game Changelog loads about 2.2k tokens when it runs, and up to ~4.3k if it reads all its reference files. Until then it costs about 128 tokens; SKILL.md has 1,163 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit 66624fb, republished under its Apache-2.0 licence (© nirholas). 1,163 words, ~2,169 tokens.
.claude/skills/build-game-changelog/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Build the changelog as a release system, not a decorative modal. Keep one authoritative ledger connected to production history, game-menu navigation, and release verification.
Inspect before editing:
Prefer repository, deployment, and live-runtime evidence over chat summaries or commit-message guesses. Do not invent missing release dates, source revisions, features, or version mappings.
Treat one successful player-visible production deployment as one changelog version.
Retain an established version scheme. For a new pre-1.0 game without one, default to 0.9.0 and increment the patch once per production release: 0.9.1, 0.9.2, and so on. Do not jump to a new minor or major version without an explicit product milestone.
Work oldest-to-newest when reconstructing history, then store entries newest-first for rendering.
0.9.0 when adopting the default scheme.If evidence is incomplete, mark provenance unknown in internal metadata or stop for clarification. Never fabricate a neat history.
Keep changelog content in typed or schema-validated structured data. Give each entry:
Derive the displayed current version from the newest ledger entry. Do not maintain a second hand-written version constant.
Store an explicit mapping between game versions and deployment versions. Only use a formula such as patch = deploymentOrdinal - 1 when the project guarantees it and tests it.
Avoid self-referential source metadata. A commit cannot contain its own final hash. Either:
See references/reference-architecture.md when implementing the schema, state machine, or tests.
Make the changelog an explicit menu route or screen state. Use an overlay only when the game’s existing menu architecture uses overlays.
On open, focus the close control or panel heading. On close, restore focus to the trigger when practical. Never strand keyboard or controller focus inside an unmounted panel.
Fit the existing game UI rather than introducing a new visual language.
aria-expanded, aria-controls, a labelled panel, and dynamic open or close labels on web-based games.Prefer concise, specific notes such as “Restore vitality at checkpoints” over “Various fixes.” Avoid developer-only jargon unless players need it.
Use this order:
Do not create another changelog version merely for filling in the previous release’s provenance unless that metadata update itself is deployed to players. Bundle bookkeeping with the next real release when possible.
Require automated checks for:
Finish with production proof when the task includes a release. Test the live build, not only a local preview.
© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog of nirholas/three.ws.
Open the folder on GitHubat commit 66624fb
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Build Game Changelog next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Game Changelog this skillnirholas/three.ws | 229 | 1 repos | ~2.2k | Automated safety check: Pass | Apache-2.0 | |
| ReleaseDataDog/datadog-go | 375 | — | ~2k | Automated safety check: Pass | MIT | |
| ClawRouter Release ChecklistBlockRunAI/ClawRouter | 6.6k | — | ~1.4k | Automated safety check: Pass | MIT | |
| AnyDrag Release RoutineXueshiQiao/AnyDrag | 226 | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| Releasebibendi/schked | 138 | — | ~670 | Automated safety check: Notes | MIT | |
| Sake CI Releasekattouf/Sake | 116 | — | ~731 | Automated safety check: Pass | MIT |
DataDog/datadog-go
Cut a new datadog-go release and update CHANGELOG.md following the repo's house style.
BlockRunAI/ClawRouter
Walks the agent through every ClawRouter release step in order, from the version bump and changelog entry to build, tests, npm publish, git tag and GitHub release.
XueshiQiao/AnyDrag
Runs the full AnyDrag release process end to end, from cumulative bilingual release notes through version bumping to watching CI and the Homebrew cask update.
bibendi/schked
Guides through the full gem release process — bump version, update CHANGELOG, tag, push to RubyGems, and create GitHub Release.
kattouf/Sake
A skill your agent uses when working on CI workflows, GitHub Actions, release process, changelog generation (git-cliff), or dependabot configuration.
EmertonData/glide
Automates the GLIDE release process end-to-end: bumps the version, edits CHANGELOG, opens a release PR, triggers TestPyPI, creates the git tag, and creates the GitHub release.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Works with
Categories
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and…. ws. Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI.
Build Game Changelog fits situations like: Codex needs to add; revise a changelog; version screen in a game; reconstruct release history from deployments and Git.
Run `npx skills add nirholas/three.ws --skill build-game-changelog -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog in nirholas/three.ws) into .claude/skills/build-game-changelog in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill build-game-changelog -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-game-changelog in nirholas/three.ws) into .agents/skills/build-game-changelog in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-game-changelog -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-game-changelog, .gemini/skills/build-game-changelog, .github/skills/build-game-changelog and .opencode/skills/build-game-changelog in your project.
SKILL.md names no scripts, command-line tools or credentials: Build Game Changelog is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Game Changelog is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Build Game Changelog: Release (DataDog/datadog-go, 375 stars), ClawRouter Release Checklist (BlockRunAI/ClawRouter, 6.6k stars), AnyDrag Release Routine (XueshiQiao/AnyDrag, 226 stars) and Release (bibendi/schked, 138 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 229 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 10, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.