Claude Design
mateaix/mateclaw
Design one-off HTML artifacts (landing, deck, prototype). An agent skill from mateaix/mateclaw.
A skill your agent uses when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel.
$ npx skills add nirholas/three.ws --skill animation-systems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws animation-systems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems .claude/skills/animation-systems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "animation-systems" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems into .claude/skills/animation-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-systems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/animation-systemsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill animation-systems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws animation-systems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems .agents/skills/animation-systems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "animation-systems" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems into .agents/skills/animation-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-systems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill animation-systems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws animation-systems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems .cursor/skills/animation-systems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "animation-systems" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems into .cursor/skills/animation-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-systems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/web-design/animation-systems--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill animation-systems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws animation-systems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems .gemini/skills/animation-systems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "animation-systems" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems into .gemini/skills/animation-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-systems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws animation-systemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill animation-systems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems .github/skills/animation-systems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "animation-systems" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems into .github/skills/animation-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-systems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill animation-systems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws animation-systems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems .opencode/skills/animation-systems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "animation-systems" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/animation-systems into .opencode/skills/animation-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-systems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
animation-systemsA skill your agent uses when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel.
Animation Systems is an agent skill from nirholas/three.ws. Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files (for example `demo/PROMPT.md`).
It sits in Frontend & Design, covering Accessibility. It works with Stripe and Vercel. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Animation Systems loads about 1.3k tokens when it runs. Until then it costs about 73 tokens; SKILL.md has 608 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit 238ef60, republished under its Apache-2.0 licence (© nirholas). 608 words, ~1,288 tokens.
.claude/skills/animation-systems/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.This skill helps you ship tasteful, product-grade motion. Not “more animation.” Better animation: clarity, hierarchy, feedback, and delight—without jank.
Use animation to:
If an animation doesn’t serve one of these, delete it.
Think in primitives you can reuse everywhere.
Use for: text blocks, cards, modals.
Use for: popovers, toasts, selected states.
Use for: drawers, step transitions.
Use for: tab indicators, expanding cards.
Use these as a starting system.
Pick a small set and reuse.
If implementing:
Prefer:
transform (translate/scale/rotate)opacityAvoid (unless necessary):
Always support prefers-reduced-motion.
Policy:
Ask the user:
Return:
© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files in third_party/designcode-agent-skills/agent-skills/web-design/animation-systems of nirholas/three.ws.
Open the folder on GitHubat commit 238ef60
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Animation Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Animation Systems this skillnirholas/three.ws | 226 | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Claude Designmateaix/mateclaw | 1.1k | 3 repos | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Popular Web Designsyc-software/qm | 15k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Prismer Popular Web DesignsPrismer-AI/PrismerCloud | 1.6k | 3 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Popular Web DesignsTommy-yw/RunbookHermes | 546 | 1 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Frontendjh941213/my-cc-harness | 126 | — | ~661 | Automated safety check: Notes | None |
mateaix/mateclaw
Design one-off HTML artifacts (landing, deck, prototype). An agent skill from mateaix/mateclaw.
yc-software/qm
54 real-world design systems (Stripe, Linear, Vercel, Notion, Apple…) as ready-to-paste HTML/CSS — exact colors, typography, components, and spacing for styling a page after a known brand.
Prismer-AI/PrismerCloud
54 real design systems (Stripe, Linear, Vercel) as HTML/CSS.
Tommy-yw/RunbookHermes
54 production-quality design systems extracted from real websites.
jh941213/my-cc-harness
Big-tech style (Stripe, Vercel, Apple) UI development. An agent skill from jh941213/my-cc-harness.
benchflow-ai/skillsbench
Vercel's comprehensive UI guidelines for building accessible, performant web interfaces.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Categories
A skill your agent uses when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. ws. Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel.
Animation Systems fits situations like: implementing product-grade web motion like Stripe; tasks that involve Accessibility.
Run `npx skills add nirholas/three.ws --skill animation-systems -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/animation-systems in nirholas/three.ws) into .claude/skills/animation-systems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill animation-systems -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/animation-systems in nirholas/three.ws) into .agents/skills/animation-systems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill animation-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animation-systems, .gemini/skills/animation-systems, .github/skills/animation-systems and .opencode/skills/animation-systems in your project.
SKILL.md names no scripts, command-line tools or credentials: Animation Systems is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Animation Systems is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Animation Systems: Claude Design (mateaix/mateclaw, 1.1k stars), Popular Web Designs (yc-software/qm, 15k stars), Prismer Popular Web Designs (Prismer-AI/PrismerCloud, 1.6k stars) and Popular Web Designs (Tommy-yw/RunbookHermes, 546 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.