Agent skill

Ambient Section Particles

by nirholas in nirholas/three.ws

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive…

Apache-2.0Auto-check passedFrontend & Design

Install Ambient Section Particles

skills CLI
$ npx skills add nirholas/three.ws --skill ambient-section-particles -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws ambient-section-particles --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/ambient-section-particles .claude/skills/ambient-section-particles && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ambient-section-particles
GitHub stars
226
Used in
1 other repo
Token cost
~1k tokens
SKILL.md length
483 words
Files
6
Skills in repo
165
Repo updated
First seen
Licence
Apache-2.0

At a glance

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive…

  • Works in 5 steps: Give the section a positioning context… → Place the particle surface behind… → Set the layer to pointer-events: none;… → …
  • Brand fragments that support a sections mood without obscuring content
  • SKILL.md covers Choose the renderer, Define one configuration, Layer the section and Run the simulation, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Ambient Section Particles is an agent skill from nirholas/three.ws. Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files (for example `REFERENCES.md`, `agents/openai.yaml` and `demo/PROMPT.md`).

It sits in Frontend & Design. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Brand fragments that support a sections mood without obscuring content

Example prompts

  • “/ambient-section-particles”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Give the section a positioning context and clip overflow when particles should remain bounded.
  2. Place the particle surface behind content but above the background.
  3. Set the layer to pointer-events: none; listen for pointer movement on the section.
  4. Reserve a quiet content zone or lower density behind long text and controls.
  5. Keep controls and links in normal DOM stacking with visible focus.

What it can do on your machine

Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ambient Section Particles loads about 1k tokens when it runs. Until then it costs about 101 tokens; SKILL.md has 483 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~101
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit 238ef60, republished under its Apache-2.0 licence (© nirholas). 483 words, ~1,021 tokens.

Download SKILL.mdSave it as .claude/skills/ambient-section-particles/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.
name
ambient-section-particles
description
Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

Ambient Section Particles

Build particles as a bounded atmosphere layer, not as a page-wide screensaver. Keep the content primary and stop work when the effect cannot be seen.

Choose the renderer

  • Use canvas for roughly 40 or more small particles, frequent motion, pointer forces, or simple procedural shapes.
  • Use DOM or inline SVG for a small count of branded fragments that need individual styling or semantic labels.
  • Use WebGL only for thousands of particles, depth, shaders, or real 3D behavior. Cap device pixel ratio and provide a static fallback.

Start with the least expensive renderer that preserves the desired shape language.

Define one configuration

js
const particles = {
  count: 54,
  gravity: 7,
  wind: -3,
  sway: 16,
  speed: [8, 18],
  size: [4, 12],
  opacity: [0.18, 0.62],
  rotation: [-0.8, 0.8],
  mode: "recycle",
  pointerRadius: 110,
  maxDpr: 2
};

Scale density by container area, then clamp it for mobile and low-power devices. Do not derive count from viewport width alone.

Layer the section

  1. Give the section a positioning context and clip overflow when particles should remain bounded.
  2. Place the particle surface behind content but above the background.
  3. Set the layer to pointer-events: none; listen for pointer movement on the section.
  4. Reserve a quiet content zone or lower density behind long text and controls.
  5. Keep controls and links in normal DOM stacking with visible focus.

Run the simulation

  • Seed particles inside or just above the container bounds.
  • Update gravity, wind, phase-based sway, rotation, opacity, and position from elapsed time.
  • Clamp large time deltas after background tabs or stalled frames.
  • Use one requestAnimationFrame loop for the whole layer.
  • Resize with ResizeObserver; cap canvas backing resolution at min(devicePixelRatio, maxDpr).
  • For pointer disturbance, apply a small distance-based force and let particles settle back naturally. Never attach a listener per particle.

Support explicit end modes:

  • recycle: return particles above the section after exit.
  • exit: remove particles after they leave the bounds.
  • settle: resolve into a shallow visual pile with a strict height cap.
  • static: render a deterministic still composition.
Show full SKILL.md (179 more words)Show less

Stop invisible work

Use IntersectionObserver to start only when the section is visible. Cancel animation frames when it exits or document.hidden becomes true. Resume from the current simulation state instead of spawning a second loop.

On teardown, disconnect observers, remove resize and pointer listeners, cancel the frame, and release renderer resources.

Respect the reader

  • Under prefers-reduced-motion: reduce, render a sparse static arrangement or remove the layer.
  • Keep particles decorative and hidden from assistive technology.
  • Control opacity and contrast so motion never crosses the legibility threshold.
  • Avoid full-screen pointer repulsion, rapid direction changes, flashes, and large objects crossing form controls.
  • Pause decorative motion while a modal or critical task in the section is active when it competes for attention.

Verify

Test entry and exit pausing, background-tab recovery, fast resize, 390/768/1440 widths, device pixel ratio, pointer and touch input, reduced motion, section overflow, content focus, long text, route cleanup, and console errors. Confirm only one animation loop survives repeated mounts.

Use demo/index.html as the working reference and demo/PROMPT.md to recreate or remix it. Keep REFERENCES.md as the links-only implementation source list.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 5 other files in third_party/designcode-agent-skills/agent-skills/web-design/ambient-section-particles of nirholas/three.ws.

  • SKILL.md
  • REFERENCES.md
  • agents/openai.yaml
  • demo/PROMPT.md
  • demo/index.html
  • demo/preview.jpg

Open the folder on GitHubat commit 238ef60

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Ambient Section Particles next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ambient Section Particles compared with similar skills
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Ambient Section Particles this skillnirholas/three.ws2261 repos~1kAutomated safety check: PassApache-2.0
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React Doctormakeplane/plane60k12 repos~657Automated safety check: PassAGPL-3.0
React Composition Patternsvercel-labs/openreview1.7k58 repos~721Automated safety check: PassMIT
Impeccablebestofjs/bestofjs3.1k27 repos~2.6kAutomated safety check: PassMIT
Figma Design System Builderwarpdotdev/warp65k2 repos~4.4kAutomated safety check: PassAGPL-3.0

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Questions about Ambient Section Particles

What does Ambient Section Particles do?

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive…. ws. Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks.

When should I use Ambient Section Particles?

Ambient Section Particles fits situations like: brand fragments that support a sections mood without obscuring content.

How do I install Ambient Section Particles in Claude Code?

Run `npx skills add nirholas/three.ws --skill ambient-section-particles -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/ambient-section-particles in nirholas/three.ws) into .claude/skills/ambient-section-particles in your project. Claude Code loads it when a task matches its description.

How do I install Ambient Section Particles in Codex?

Run `npx skills add nirholas/three.ws --skill ambient-section-particles -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/ambient-section-particles in nirholas/three.ws) into .agents/skills/ambient-section-particles in your project. Codex loads it when a task matches its description.

Can I use Ambient Section Particles in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill ambient-section-particles -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ambient-section-particles, .gemini/skills/ambient-section-particles, .github/skills/ambient-section-particles and .opencode/skills/ambient-section-particles in your project.

What does Ambient Section Particles need to run?

SKILL.md names no scripts, command-line tools or credentials: Ambient Section Particles is instructions for the agent only.

Does Ambient Section Particles access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Ambient Section Particles safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Ambient Section Particles use?

Ambient Section Particles is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Ambient Section Particles use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Ambient Section Particles?

Skills that share tags, products or a category with Ambient Section Particles: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 60k stars), React Composition Patterns (vercel-labs/openreview, 1.7k stars) and Impeccable (bestofjs/bestofjs, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ambient Section Particles?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.