Agent skill

Sprite Animation

by sanqiufong in sanqiufong/slides-from-anything

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g.

Apache-2.0Auto-check passedGame Development

Install Sprite Animation

skills CLI
$ npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sanqiufong/slides-from-anything sprite-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sanqiufong/slides-from-anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/sprite-animation .claude/skills/sprite-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
sprite-animation
GitHub stars
132
Used in
1 other repo
Token cost
~1k tokens
SKILL.md length
397 words
Files
2
Skills in repo
48
Repo updated
First seen
Licence
Apache-2.0

At a glance

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g.

  • Works in 8 steps: Read the active DESIGN.md (injected… → Pick the topic from the brief (e.g.… → Stage — full-bleed cream / off-white… → …
  • The brief asks for a sprite animation
  • SKILL.md covers Workflow and Output contract
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Sprite Animation is an agent skill from sanqiufong/slides-from-anything. A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history"…

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file.

It sits in Game Development, covering Sprites and pixel art and Motion graphics. The repository describes itself as: Turn anything into slides. The licence is Apache-2.0.

When your agent uses it

  • The brief asks for a sprite animation
  • Pixel-art video
  • 8-bit explainer
  • History of X explainer

Example prompts

  • “sprite animation”
  • “pixel-art video”
  • “8-bit explainer”
  • “/sprite-animation”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Read the active DESIGN.md (injected above). Pick the loudest serif
  2. Pick the topic from the brief (e.g. "Nintendo · 1889 — Hanafuda").
  3. Stage — full-bleed cream / off-white background (#f5efe2) with a
  4. Top bar — small mono row
  5. Subject animations — at least three independent looping animations
  6. Caption block — small mono caption explaining the trivia
  7. Write a single HTML document
  8. Self-check

What it can do on your machine

Read from SKILL.md and the folder at commit 65da4ac. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Sprite Animation loads about 1k tokens when it runs. Until then it costs about 143 tokens; SKILL.md has 397 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~143
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sanqiufong/slides-from-anything at commit 65da4ac, republished under its Apache-2.0 licence (© sanqiufong). 397 words, ~1,039 tokens.

Download SKILL.mdSave it as .claude/skills/sprite-animation/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
sprite-animation
description
A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".
triggers
sprite animation, pixel art animation, 8-bit explainer, retro animation, kinetic typography, history explainer, nintendo style, 精灵图, 像素动画, 复古动画
od.mode
prototype
od.platform
desktop
od.scenario
marketing
od.featured
8
od.example_prompt
Create a sprite-based animation introducing trivia about Nintendo's history. Combine pixel mascots, animated text, and a Hanafuda accent. Use color and type…

Sprite Animation Skill

Produce a single animated frame of an educational explainer — the kind you might screen-record into a vertical video. Pixel-art mascots, big year display, looping CSS animations, kinetic Japanese / English display type.

Workflow

  1. Read the active DESIGN.md (injected above). Pick the loudest serif token for the year, a sturdy sans for headlines, and a mono token for timeline / index labels.
  2. Pick the topic from the brief (e.g. "Nintendo · 1889 — Hanafuda"). You always need: a year, a one-line headline, an animated subject (a pixel sprite — character, object, or icon), and a short caption.
  3. Stage — full-bleed cream / off-white background (#f5efe2) with a subtle paper grain. Keep margins generous; this is one beat of a video.
  4. Top bar — small mono row:
    • Left: title slug ("名次の/番組" or "EP. 01 / NINTENDO")
    • Right: progress dots ("01 / 12") and a "REC" stamp
  5. Subject animations — at least three independent looping animations on the page:
    • Big year: the headline year (e.g. "1889年") fills the lower-left, in a serif display weight. It has a subtle vertical glitch / scanline animation (clip-path keyframes), and a 1-frame "pop" every loop.
    • Pixel sprite card: a 96×128 pixel-art card or character (use an inline SVG with crisp shape-rendering: crispEdges rectangles, or a box-shadow pixel grid). Subtle bobbing animation (±4px, 1.6s).
    • Kinetic kana: 1–2 Japanese / kanji characters that fade-and-slide in sync with the bob (e.g. "花" — hana — flower).
    • Tick ribbon: bottom of the stage, a tape/ribbon with year ticks (1889 · 1907 · 1949 · 1977 · 1985 · 2006 · 2017) sliding left at a slow constant speed.
  6. Caption block — small mono caption explaining the trivia: "Nintendo started as a Hanafuda playing-card maker in Kyoto, 1889. Mario didn't show up for another ninety-six years."
  7. Write a single HTML document:
    • <!doctype html> through </html>, CSS inline, no external JS.
    • All animations use @keyframes + animation: ... infinite.
    • Stage uses a fixed canvas ratio (e.g. 16:9 letterboxed) so the loop reads as a single frame from a video.
    • data-od-id on stage, year, sprite, caption, and tick ribbon.
  8. Self-check:
    • The page is one cohesive scene, not a collage. The eye lands on the year first, then the sprite, then the caption.
    • At least 3 independent looping animations are visible.
    • The color palette is restrained (cream + a single accent red + ink).
    • No external assets — all sprites are inline SVG or CSS.
Show full SKILL.md (13 more words)Show less

Output contract

Emit between <artifact> tags:

<artifact identifier="sprite-anim-slug" type="text/html" title="Sprite animation — Title">
<!doctype html>
<html>...</html>
</artifact>

One sentence before the artifact, nothing after.

© sanqiufong, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/sprite-animation of sanqiufong/slides-from-anything.

  • SKILL.md
  • example.html

Open the folder on GitHubat commit 65da4ac

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sanqiufong/slides-from-anything, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Sprite Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Sprite Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Sprite Animation this skillsanqiufong/slides-from-anything1321 repos~1kAutomated safety check: PassApache-2.0
Pixel Art Video Engineedenfunf/reelmimic1.9k—~1.4kAutomated safety check: PassMIT
Animatecth9191/animate319—~4.5kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Code-Drawn 2D Game Art0x0funky/agent-sprite-forge4.4k—~2.5kAutomated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0

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Questions about Sprite Animation

What does Sprite Animation do?

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Sprite Animation is an agent skill from sanqiufong/slides-from-anything.g.

When should I use Sprite Animation?

Sprite Animation fits situations like: the brief asks for a sprite animation; pixel-art video; 8-bit explainer; history of X explainer.

How do I install Sprite Animation in Claude Code?

Run `npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a claude-code`. Or copy the skill folder (skills/sprite-animation in sanqiufong/slides-from-anything) into .claude/skills/sprite-animation in your project. Claude Code loads it when a task matches its description.

How do I install Sprite Animation in Codex?

Run `npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a codex`. Or copy the skill folder (skills/sprite-animation in sanqiufong/slides-from-anything) into .agents/skills/sprite-animation in your project. Codex loads it when a task matches its description.

Can I use Sprite Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sprite-animation, .gemini/skills/sprite-animation, .github/skills/sprite-animation and .opencode/skills/sprite-animation in your project.

What does Sprite Animation need to run?

SKILL.md names no scripts, command-line tools or credentials: Sprite Animation is instructions for the agent only.

Does Sprite Animation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Sprite Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Sprite Animation use?

Sprite Animation is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Sprite Animation use?

About 1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Sprite Animation?

Skills that share tags, products or a category with Sprite Animation: Pixel Art Video Engine (edenfunf/reelmimic, 1.9k stars), Animate (cth9191/animate, 319 stars), Game Asset Generator (htdt/godogen, 7.1k stars) and Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Sprite Animation?

sanqiufong (a GitHub user) maintains it in sanqiufong/slides-from-anything, which has 132 GitHub stars. The repository holds 48 skills in this directory. The repository was last updated on October 10, 2026.

Source: sanqiufong/slides-from-anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.