Pixel Art Video Engine
edenfunf/reelmimic
Makes animated pixel-art videos in an indie-game style: a 480×270 canvas upscaled four times, limited palettes with dithering, procedural characters and dialogue captions, encoded as MP4.
A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g.
$ npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sanqiufong/slides-from-anything sprite-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sanqiufong/slides-from-anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/sprite-animation .claude/skills/sprite-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "sprite-animation" agent skill from https://github.com/sanqiufong/slides-from-anything/tree/main/skills/sprite-animation into .claude/skills/sprite-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sanqiufong/slides-from-anything/tree/main/skills/sprite-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sanqiufong/slides-from-anything sprite-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sanqiufong/slides-from-anything.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/sprite-animation .agents/skills/sprite-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "sprite-animation" agent skill from https://github.com/sanqiufong/slides-from-anything/tree/main/skills/sprite-animation into .agents/skills/sprite-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sanqiufong/slides-from-anything sprite-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sanqiufong/slides-from-anything.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/sprite-animation .cursor/skills/sprite-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "sprite-animation" agent skill from https://github.com/sanqiufong/slides-from-anything/tree/main/skills/sprite-animation into .cursor/skills/sprite-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sanqiufong/slides-from-anything.git --path skills/sprite-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sanqiufong/slides-from-anything sprite-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sanqiufong/slides-from-anything.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/sprite-animation .gemini/skills/sprite-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "sprite-animation" agent skill from https://github.com/sanqiufong/slides-from-anything/tree/main/skills/sprite-animation into .gemini/skills/sprite-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sanqiufong/slides-from-anything sprite-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sanqiufong/slides-from-anything.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/sprite-animation .github/skills/sprite-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "sprite-animation" agent skill from https://github.com/sanqiufong/slides-from-anything/tree/main/skills/sprite-animation into .github/skills/sprite-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sanqiufong/slides-from-anything sprite-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sanqiufong/slides-from-anything.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/sprite-animation .opencode/skills/sprite-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "sprite-animation" agent skill from https://github.com/sanqiufong/slides-from-anything/tree/main/skills/sprite-animation into .opencode/skills/sprite-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sprite-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
sprite-animationA pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g.
Sprite Animation is an agent skill from sanqiufong/slides-from-anything. A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history"…
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file.
It sits in Game Development, covering Sprites and pixel art and Motion graphics. The repository describes itself as: Turn anything into slides. The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 65da4ac. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Sprite Animation loads about 1k tokens when it runs. Until then it costs about 143 tokens; SKILL.md has 397 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sanqiufong/slides-from-anything at commit 65da4ac, republished under its Apache-2.0 licence (© sanqiufong). 397 words, ~1,039 tokens.
.claude/skills/sprite-animation/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Produce a single animated frame of an educational explainer — the kind you might screen-record into a vertical video. Pixel-art mascots, big year display, looping CSS animations, kinetic Japanese / English display type.
#f5efe2) with a
subtle paper grain. Keep margins generous; this is one beat of a video.shape-rendering: crispEdges rectangles, or a
box-shadow pixel grid). Subtle bobbing animation (±4px, 1.6s).<!doctype html> through </html>, CSS inline, no external JS.@keyframes + animation: ... infinite.data-od-id on stage, year, sprite, caption, and tick ribbon.Emit between <artifact> tags:
<artifact identifier="sprite-anim-slug" type="text/html" title="Sprite animation — Title">
<!doctype html>
<html>...</html>
</artifact>One sentence before the artifact, nothing after.
© sanqiufong, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in skills/sprite-animation of sanqiufong/slides-from-anything.
Open the folder on GitHubat commit 65da4ac
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sanqiufong/slides-from-anything, which our catalogue first saw on October 7, 2026.
Sprite Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Sprite Animation this skillsanqiufong/slides-from-anything | 132 | 1 repos | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Pixel Art Video Engineedenfunf/reelmimic | 1.9k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Animatecth9191/animate | 319 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Code-Drawn 2D Game Art0x0funky/agent-sprite-forge | 4.4k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
edenfunf/reelmimic
Makes animated pixel-art videos in an indie-game style: a 480×270 canvas upscaled four times, limited palettes with dithering, procedural characters and dialogue captions, encoded as MP4.
cth9191/animate
Make a short procedural animation in any style — an explainer, a history, a little story — as a single-file canvas video with a synthesized score, rendered to MP4.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
sanqiufong/slides-from-anything
Audit a python-pptx export against its source HTML deck, identify layout/content drift (footer overflow, cropped content, missing italic/em, lost styling, off-rhythm spacing), and re-export with…
sanqiufong/slides-from-anything
A mobile-app screen rendered inside a pixel-accurate iPhone 15 Pro frame on the page.
sanqiufong/slides-from-anything
Single-file horizontal-swipe HTML deck in the style of Replit Slides's landing-page template gallery.
sanqiufong/slides-from-anything
Create refreshable, auditable Open Design artifacts backed by connector or local data.
sanqiufong/slides-from-anything
Produce a world-class single-page editorial landing site in the Atelier Zero visual language (Monocle / Apartamento / Études editorial collage) — the same aesthetic Open Design uses for its own…
sanqiufong/slides-from-anything
General-purpose desktop web prototype. An agent skill from sanqiufong/slides-from-anything.
Categories
A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Sprite Animation is an agent skill from sanqiufong/slides-from-anything.g.
Sprite Animation fits situations like: the brief asks for a sprite animation; pixel-art video; 8-bit explainer; history of X explainer.
Run `npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a claude-code`. Or copy the skill folder (skills/sprite-animation in sanqiufong/slides-from-anything) into .claude/skills/sprite-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a codex`. Or copy the skill folder (skills/sprite-animation in sanqiufong/slides-from-anything) into .agents/skills/sprite-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sanqiufong/slides-from-anything --skill sprite-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sprite-animation, .gemini/skills/sprite-animation, .github/skills/sprite-animation and .opencode/skills/sprite-animation in your project.
SKILL.md names no scripts, command-line tools or credentials: Sprite Animation is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Sprite Animation is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Sprite Animation: Pixel Art Video Engine (edenfunf/reelmimic, 1.9k stars), Animate (cth9191/animate, 319 stars), Game Asset Generator (htdt/godogen, 7.1k stars) and Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sanqiufong (a GitHub user) maintains it in sanqiufong/slides-from-anything, which has 132 GitHub stars. The repository holds 48 skills in this directory. The repository was last updated on October 10, 2026.
Source: sanqiufong/slides-from-anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.