Agent skill

Molecular Visualization 3dmol

by jaechang-hits in jaechang-hits/SciAgent-Skills

3Dmol.js WebGL molecular visualization emitted as self-contained HTML.

BSD-3-ClauseAuto-check passedData & Analytics

Install Molecular Visualization 3dmol

skills CLI
$ npx skills add jaechang-hits/SciAgent-Skills --skill molecular-visualization-3dmol -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jaechang-hits/SciAgent-Skills molecular-visualization-3dmol --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jaechang-hits/SciAgent-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/data-visualization/molecular-visualization-3dmol .claude/skills/molecular-visualization-3dmol && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
molecular-visualization-3dmol
GitHub stars
374
Token cost
~3.2k tokens
SKILL.md length
1,036 words
Files
2 (incl. scripts)
Skills in repo
169
Repo updated
First seen
Licence
BSD-3-Clause

At a glance

3Dmol.js WebGL molecular visualization emitted as self-contained HTML.

  • Transition-state imaginary-mode animations
  • SKILL.md covers Overview, When to Use, Prerequisites and Quick Start, plus 10 more sections
  • Runs Python scripts from its folder; calls python3 and pip; reaches 3dmol.org
  • Reaction-path playback

What it does

Molecular Visualization 3dmol is an agent skill from jaechang-hits/SciAgent-Skills. 3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path…

Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including scripts (for example `scripts/mol_viewer.py`).

It sits in Data & Analytics, covering Data visualization, Drug discovery and cheminformatics and 3D graphics and WebGL. It works with Matplotlib, Plotly, RDKit and Python. The repository describes itself as: 197 bioinformatics & life science skills for Claude Code and AI agents — BixBench 92.0% accuracy. RNA-seq, single-cell, drug discovery, proteomics, and more. Powers OmicsHorizon. The licence is BSD-3-Clause.

When your agent uses it

  • Transition-state imaginary-mode animations
  • Reaction-path playback
  • Orbital/density isosurfaces

Example prompts

  • “/molecular-visualization-3dmol”

Requirements

  • Python 3

What it can do on your machine

Read from SKILL.md and the folder at commit 82c862c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3
    • pip

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • 3dmol.org

    Also links to:

    • pypi.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Molecular Visualization 3dmol loads about 3.2k tokens when it runs. Until then it costs about 181 tokens; SKILL.md has 1,036 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~181
When it runs · the whole SKILL.md, loaded when a task matches
~3.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from jaechang-hits/SciAgent-Skills at commit 82c862c, republished under its BSD-3-Clause licence (© jaechang-hits). 1,036 words, ~3,195 tokens.

Download SKILL.mdSave it as .claude/skills/molecular-visualization-3dmol/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
molecular-visualization-3dmol
description
3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path playback, docking poses, and orbital/density isosurfaces. For static 2D chemical structure drawings use rdkit-chemdraw-cdxml; for 2D statistical plots use matplotlib or plotly.
license
BSD-3-Clause

3Dmol.js molecular visualization

Overview

3Dmol.js is a WebGL molecular viewer that runs entirely in the browser. This skill emits self-contained HTML files that load 3Dmol from a CDN and render a structure, a trajectory, or a vibrational mode — no server, no build step, no Python runtime to view. The bundled scripts/mol_viewer.py generates that HTML from any .xyz/.trj/.pdb/.sdf/.mol2/.cube file; the Core API below shows the underlying 3Dmol.js calls so you can hand-write or customize a viewer.

When to Use

  • Animate a transition-state imaginary vibrational mode (from a mode trajectory or dx/dy/dz vectors)
  • Play back a reaction path (IRC/NEB) or an MD trajectory with a speed control
  • Show a protein–ligand docking pose with cartoon + ligand sticks + a binding-site surface
  • Display an orbital or electron-density isosurface from a Gaussian .cube file
  • Hand a colleague one HTML file that opens in any browser, no install
  • Use py3Dmol instead for inline viewers inside a Jupyter notebook (same engine, Python API)
  • Use PyMOL/ChimeraX instead for publication ray-traced stills or heavy structural editing
  • Use rdkit-chemdraw-cdxml for 2D chemical structures, plotly/matplotlib for 2D plots

Prerequisites

  • Viewing: any modern browser with network access (the HTML pulls 3Dmol.js from a CDN)
  • Generator script: scripts/mol_viewer.py — Python 3 standard library only, no install
  • Optional: pip install py3Dmol for notebook use (wraps the same library)

No package is needed to produce or open the HTML. The generator lives in this skill's scripts/ folder (next to this SKILL.md). It can't be run in place from the skill directory, so use your file tools to read scripts/mol_viewer.py and save it into your working directory before running.

Quick Start

bash
# animate a mode/trajectory file with play/pause + speed slider, in one call
python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
    --title "TS mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# static structure:  python3 mol_viewer.py mol.xyz --out mol.html

Core API

All snippets assume <script src="https://3Dmol.org/build/3Dmol-min.js"></script> is loaded and a <div id="v"></div> exists.

Create a viewer and load a structure

createViewer binds to a div; addModel(data, format) loads coordinates. Always zoomTo() then render(). Supported format: xyz, pdb, sdf, mol2, cube, cif.

javascript
const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(xyzString, "xyz");         // coordinates as a string, not a URL
viewer.setStyle({}, {stick: {radius: 0.15}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
Styles and coloring

setStyle(selection, styleSpec) — empty selection {} targets all atoms. Styles: stick, sphere, line, cross, cartoon. Color by element (default), a scheme, or a fixed color.

javascript
viewer.setStyle({}, {stick: {}, sphere: {scale: 0.25}});          // ball-and-stick
viewer.setStyle({elem: "C"}, {stick: {color: "gray"}});           // per-element override
viewer.setStyle({chain: "A"}, {cartoon: {color: "spectrum"}});    // protein ribbon
viewer.render();
Animate a trajectory

Load every frame with addModelsAsFrames, then animate. interval is the delay between frames in milliseconds (larger = slower) — do not use step, which skips frames and looks jumpy. loop: "backAndForth" makes a one-way path oscillate; reps: 0 loops forever.

javascript
viewer.addModelsAsFrames(trjString, "xyz");   // multi-frame .trj or multi-model .xyz/.pdb
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});
Animate a vibrational normal mode

If a model's atoms carry displacement vectors (dx, dy, dz — extra columns on each XYZ line: elem x y z dx dy dz), model.vibrate(numFrames, amplitude, bothWays, arrowSpec) builds the oscillation frames. bothWays: true swings symmetrically about equilibrium; arrowSpec draws motion arrows.

javascript
const m = viewer.addModel(modeXyz, "xyz");        // each atom line: elem x y z dx dy dz
m.vibrate(10, 1.0, true, {radius: 0.08, color: "black"});   // 10 frames, full amplitude, arrows
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});

If you only have a precomputed frame trajectory (e.g. pysisyphus ts_imaginary_mode_000.trj), use the trajectory path above instead — no dx/dy/dz needed.

Surfaces and volumetric isosurfaces

addSurface(type, style, atomsel) builds a molecular surface (VDW, SAS, SES, MS). For an orbital/density isosurface, load the .cube and call addVolumetricData.

javascript
viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.75, color: "lightblue"}, {chain: "A"});
// isosurface from a Gaussian cube (positive and negative lobes):
viewer.addVolumetricData(cubeString, "cube", {isoval:  0.02, color: "blue", opacity: 0.85});
viewer.addVolumetricData(cubeString, "cube", {isoval: -0.02, color: "red",  opacity: 0.85});
viewer.render();
Labels and interactive speed control

addLabel(text, spec) annotates. For animations, a slider bound to interval (restarting via stopAnimate() + animate()) lets the viewer set the speed — the fix for "sometimes too fast".

javascript
viewer.addLabel("TS", {position: {x: 0, y: 0, z: 0}, backgroundColor: "black", fontSize: 14});
let interval = 140;
const play = () => viewer.animate({loop: "backAndForth", interval});
document.getElementById("spd").oninput = e => { interval = +e.target.value; viewer.stopAnimate(); play(); };
play();

Key Concepts

interval vs step. interval (ms) sets playback speed; every frame is shown. step plays every Nth frame — it skips motion and is the usual cause of a "too fast"/jumpy animation. Control speed with interval, never step.

Coordinates are strings, not URLs. addModel/addModelsAsFrames take the file contents. Embed them in the HTML as a JSON-encoded string so quotes and newlines survive (scripts/mol_viewer.py uses json.dumps; a raw backtick template breaks on backticks in data).

CDN and CSP. The page fetches 3Dmol.js from a CDN, so it needs network access when opened, and a strict Content-Security-Policy (e.g. inside some artifact sandboxes) will blank it. Open it as a normal local/hosted file.

Common Workflows

TS imaginary-mode animation (quantum-chemistry)

End-to-end HTML from a precomputed mode trajectory, with play/pause and a speed slider — the deliverable the neb-irc-activation-energy skill hands off.

bash
python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
    --title "Transition-state mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# open ts_mode.html; drag the slider if the oscillation is too fast
Show full SKILL.md (406 more words)Show less
Reaction-path / MD playback
bash
python3 mol_viewer.py trajectory.pdb --mode trajectory --style ballstick --out md.html
# any multi-model .xyz/.pdb works; backAndForth loop + interval control are built in
Docking pose: protein ribbon + ligand sticks + pocket surface
javascript
const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(complexPdb, "pdb");
viewer.setStyle({}, {cartoon: {color: "spectrum"}});                 // protein
viewer.setStyle({resn: "LIG"}, {stick: {radius: 0.2}});             // ligand
viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.6}, {resn: "LIG", byres: true, expand: 5});
viewer.zoomTo({resn: "LIG"});
viewer.render();

Key Parameters

ParameterMethodDefaultRange / OptionsEffect
intervalanimate5040–400 msFrame delay; larger = slower playback
loopanimateforwardforward/backward/backAndForthbackAndForth oscillates a one-way path
repsanimate00=∞, nNumber of loops
radiusstick0.30.1–0.3Bond cylinder thickness
scalesphere1.0 (vdW)0.2–0.4 for ball-and-stickAtom sphere size
amplitudevibrate1.00.5–2.0Normal-mode distortion size
numFramesvibrate108–20Frames per half-cycle
isovaladdVolumetricData—e.g. ±0.02Isosurface contour value (sign = lobe)
opacityaddSurface1.00–1Surface transparency

Best Practices

  • Control animation speed with interval (ms), never step.
  • Embed coordinates as a JSON-encoded string (json.dumps), not a raw backtick template.
  • Call zoomTo() before render(), and again after adding a large model.
  • Keep default element colors unless the analysis needs a specific scheme — don't bake a palette.
  • For large trajectories (>500 frames or >5k atoms), subsample frames; WebGL redraw is the limit.
  • Ship one CDN <script> tag; only vendor the ~1 MB 3Dmol-min.js inline if offline use is required.

Common Recipes

Recipe: generate a viewer in one call
bash
python3 mol_viewer.py mode.xyz --mode vibrate --amplitude 1.2 --title "mode" --out mode.html
python3 mol_viewer.py mol.sdf  --style stick --out mol.html          # static
Recipe: inline viewer in a Jupyter notebook (py3Dmol)
python
import py3Dmol
view = py3Dmol.view(width=500, height=400)
view.addModel(open("mol.xyz").read(), "xyz")
view.setStyle({}, {"stick": {}, "sphere": {"scale": 0.25}})
view.zoomTo(); view.show()
Recipe: side-by-side viewers
javascript
const viewer = $3Dmol.createViewerGrid("v", {rows: 1, cols: 2});
viewer[0][0].addModel(reactantXyz, "xyz"); viewer[0][0].setStyle({}, {stick: {}});
viewer[0][1].addModel(productXyz, "xyz");  viewer[0][1].setStyle({}, {stick: {}});
viewer[0][0].zoomTo(); viewer[0][1].zoomTo(); viewer[0][0].render(); viewer[0][1].render();

Troubleshooting

ProblemCauseSolution
Blank white page3Dmol.js not loaded (offline / strict CSP)Open with network access; check the CDN <script> resolves
Animation too fast / jumpyUsing step, or a tiny intervalUse interval (ms); raise it; never set step
Vibration shows no motionModel lacks dx/dy/dz vectorsAdd mode vectors as extra XYZ columns, or use a precomputed frame .trj
Nothing renderedWrong format string or bad dataMatch format to the file; coordinates must be the file contents, not a path
JS syntax error in pageBacktick/quote in embedded dataEmbed via json.dumps (the generator does this)
Structure loads but no bondsXYZ without connectivity + line styleUse stick/sphere; 3Dmol infers bonds by distance
Surface slow or hangsLarge SES/MS on a big systemUse VDW, restrict the atomsel, or lower resolution

Bundled Resources

  • scripts/mol_viewer.py — emit a standalone 3Dmol HTML (static / trajectory / vibrate) from a structure file, with built-in play/pause + speed slider for animations
  • neb-irc-activation-energy — produces TS imaginary-mode trajectories and IRC paths that this skill animates
  • rdkit-chemdraw-cdxml — 2D chemical structure and reaction-scheme drawing
  • plotly-interactive-plots — interactive 2D scientific plots and dashboards

References

© jaechang-hits, BSD-3-Clause. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (scripts) in skills/data-visualization/molecular-visualization-3dmol of jaechang-hits/SciAgent-Skills.

  • SKILL.md
  • scripts/mol_viewer.py

Open the folder on GitHubat commit 82c862c

Compare with similar skills

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Questions about Molecular Visualization 3dmol

What does Molecular Visualization 3dmol do?

3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Molecular Visualization 3dmol is an agent skill from jaechang-hits/SciAgent-Skills.js WebGL molecular visualization emitted as self-contained HTML.

When should I use Molecular Visualization 3dmol?

Molecular Visualization 3dmol fits situations like: transition-state imaginary-mode animations; reaction-path playback; orbital/density isosurfaces.

How do I install Molecular Visualization 3dmol in Claude Code?

Run `npx skills add jaechang-hits/SciAgent-Skills --skill molecular-visualization-3dmol -a claude-code`. Or copy the skill folder (skills/data-visualization/molecular-visualization-3dmol in jaechang-hits/SciAgent-Skills) into .claude/skills/molecular-visualization-3dmol in your project. Claude Code loads it when a task matches its description.

How do I install Molecular Visualization 3dmol in Codex?

Run `npx skills add jaechang-hits/SciAgent-Skills --skill molecular-visualization-3dmol -a codex`. Or copy the skill folder (skills/data-visualization/molecular-visualization-3dmol in jaechang-hits/SciAgent-Skills) into .agents/skills/molecular-visualization-3dmol in your project. Codex loads it when a task matches its description.

Can I use Molecular Visualization 3dmol in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jaechang-hits/SciAgent-Skills --skill molecular-visualization-3dmol -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/molecular-visualization-3dmol, .gemini/skills/molecular-visualization-3dmol, .github/skills/molecular-visualization-3dmol and .opencode/skills/molecular-visualization-3dmol in your project.

What does Molecular Visualization 3dmol need to run?

Going by SKILL.md and its folder, Molecular Visualization 3dmol needs Python for the scripts in its folder and the command-line tools its instructions call (python3 and pip). Our summary lists: Python 3.

Does Molecular Visualization 3dmol access the network?

SKILL.md names 2 domains. In commands or code: 3dmol.org; the agent is likely to contact it when it follows the instructions. As links in the text: pypi.org. This is read from the text; nothing was executed.

Is Molecular Visualization 3dmol safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Molecular Visualization 3dmol use?

Molecular Visualization 3dmol is published under the BSD-3-Clause licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Molecular Visualization 3dmol use?

About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Molecular Visualization 3dmol?

Skills that share tags, products or a category with Molecular Visualization 3dmol: Python Executor (cortega26/chile-hub, 113 stars), CJK Font Setup for Plots (xjtulyc/MedgeClaw, 617 stars), Seaborn (K-Dense-AI/scientific-agent-skills, 48k stars) and Data Visualization (w95/awesome-claude-corporate-skills, 244 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Molecular Visualization 3dmol?

jaechang-hits (a GitHub user) maintains it in jaechang-hits/SciAgent-Skills, which has 374 GitHub stars. The repository holds 169 skills in this directory. The repository was last updated on September 29, 2026.

Source: jaechang-hits/SciAgent-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.