Agent skill

Mobility And Transport

by Abhinavbwj in Abhinavbwj/Urban-Design-Skills-Claude

Comprehensive mobility and transport planning for urban design including trip generation, mode split targets, street network connectivity, transit planning, cycling network design, pedestrian…

MITAuto-check passedFrontend & Design

Install Mobility And Transport

skills CLI
$ npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill mobility-and-transport -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Abhinavbwj/Urban-Design-Skills-Claude mobility-and-transport --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Abhinavbwj/Urban-Design-Skills-Claude.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mobility-and-transport .claude/skills/mobility-and-transport && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
mobility-and-transport
GitHub stars
132
Used in
1 other repo
Token cost
~6.1k tokens
SKILL.md length
2,469 words
Files
4 (incl. references)
Skills in repo
18
Repo updated
First seen
Licence
MIT

At a glance

Comprehensive mobility and transport planning for urban design including trip generation, mode split targets, street network connectivity, transit planning, cycling network design, pedestrian…

  • Works in 11 steps: Transport Demand Estimation → Mode Split Framework → Street Network Design → …
  • The user asks about transport planning
  • SKILL.md covers 1. Transport Demand Estimation, 2. Mode Split Framework, 3. Street Network Design and 4. Transit Planning, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Mobility And Transport is an agent skill from Abhinavbwj/Urban-Design-Skills-Claude. Comprehensive mobility and transport planning for urban design including trip generation, mode split targets, street network connectivity, transit planning, cycling network design, pedestrian accessibility, freight and servicing strategy, parking demand management, and traffic impact assessment. Use when the user asks about transport planning, trip generation, mode split, traffic impact, transit catchment, cycling network, pedestrian access, freight servicing, mobility hubs, first-last mile, level of service…

Its SKILL.md is about 6.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/cycling-design.md`, `references/transit-planning.md` and `references/trip-generation.md`).

It sits in Frontend & Design, covering Accessibility. The repository describes itself as: Urban Design Skills Claude. The licence is MIT.

When your agent uses it

  • The user asks about transport planning
  • Trip generation
  • Transit catchment
  • Cycling network

Example prompts

  • “/mobility-and-transport”

Workflow steps

11 steps, taken from the step headings in SKILL.md.

  1. Transport Demand Estimation
  2. Mode Split Framework
  3. Street Network Design
  4. Transit Planning
  5. Cycling Network Design
  6. Pedestrian Accessibility
  7. Freight and Servicing Strategy
  8. Mobility Hubs
  9. Transport Impact Assessment Workflow
  10. Transport Demand Management (TDM)
  11. Transport Metrics Dashboard

What it can do on your machine

Read from SKILL.md and the folder at commit 666327b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Mobility And Transport loads about 6.1k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 195 tokens; SKILL.md has 2,469 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~195
When it runs · the whole SKILL.md, loaded when a task matches
~6.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~13k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Abhinavbwj/Urban-Design-Skills-Claude at commit 666327b, republished under its MIT licence (© Abhinavbwj). 2,469 words, ~6,068 tokens.

Download SKILL.mdSave it as .claude/skills/mobility-and-transport/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
mobility-and-transport
description
Comprehensive mobility and transport planning for urban design including trip generation, mode split targets, street network connectivity, transit planning, cycling network design, pedestrian accessibility, freight and servicing strategy, parking demand management, and traffic impact assessment. Use when the user asks about transport planning, trip generation, mode split, traffic impact, transit catchment, cycling network, pedestrian access, freight servicing, mobility hubs, first-last mile, level of service, vehicle-km traveled, or any movement and accessibility question beyond individual street cross-section design. Also use for transport demand management (TDM), multimodal integration, or mobility frameworks for masterplan transport chapters.

Mobility and Transport Planning Skill

This skill provides a comprehensive transport and mobility planning framework for urban design at the neighborhood, district, and city scales. It draws on ITE Trip Generation (11th Edition), TfL transport assessment guidance, ITDP standards, NACTO transit street guidance, Dutch cycling infrastructure design manuals (CROW), and global best practices from cities achieving high non-car mode shares.

The goal is to ensure every urban design proposal includes a robust, multimodal transport strategy that prioritizes walking, cycling, and transit over private car use, while handling freight and servicing efficiently.


1. Transport Demand Estimation

1.1 Trip Generation by Land Use (ITE 11th Edition Basis)

Use the following rates for preliminary transport demand estimation. Rates are per unit (dwelling, 100m2 GFA, room, seat) and represent daily person-trips (all modes). Apply mode split factors (Section 2) to convert to vehicle trips.

Residential

TypeUnitDaily Person-TripsAM PeakPM Peak
Detached houseper dwelling9.40.741.00
Townhouse / row houseper dwelling7.20.560.76
Low-rise apartment (1-3 floors)per dwelling6.60.510.62
Mid-rise apartment (4-10 floors)per dwelling5.40.360.44
High-rise apartment (11+ floors)per dwelling4.20.300.36
Student housingper bed3.60.280.32
Senior housingper unit3.00.200.24

Commercial / Office

TypeUnitDaily Person-TripsAM PeakPM Peak
General officeper 100m2 GFA11.01.561.49
Medical officeper 100m2 GFA36.12.783.46
Business parkper 100m2 GFA12.41.731.74
Co-working / flexibleper 100m2 GFA14.01.901.80

Retail

TypeUnitDaily Person-TripsAM PeakPM Peak
Neighborhood retailper 100m2 GFA42.71.033.75
Shopping centerper 100m2 GFA37.80.963.41
Supermarketper 100m2 GFA102.23.409.48
Convenience storeper 100m2 GFA737.033.652.4
Restaurant / F&Bper 100m2 GFA89.90.737.49

Civic / Institutional

TypeUnitDaily Person-TripsAM PeakPM Peak
Primary schoolper student1.50.800.28
Secondary schoolper student1.70.750.28
Universityper student2.40.560.17
Hospitalper bed11.21.070.93
Community centerper 100m2 GFA33.30.733.22
Place of worshipper seat0.60.010.04
Libraryper 100m2 GFA54.01.254.90

Hospitality

TypeUnitDaily Person-TripsAM PeakPM Peak
Hotel (business)per room8.20.600.59
Hotel (resort)per room5.60.320.41
Serviced apartmentper unit4.80.340.40
1.2 Aggregation Method

For a mixed-use district, total daily person-trips:

Total Person-Trips = Sum of (units x trip rate) for each use

Then apply internal capture reduction:
- Mixed-use districts with vertical/horizontal mix: 10-25% internal capture
- Single-use zones: 0-5% internal capture
- TOD areas: additional 5-15% reduction for transit proximity

Adjusted Person-Trips = Total x (1 - internal_capture) x (1 - transit_reduction)
1.3 Peak Hour Analysis

Peak hours determine intersection capacity requirements:

AM Peak Vehicle Trips = Adjusted Person-Trips x AM_peak_factor x car_mode_share
PM Peak Vehicle Trips = Adjusted Person-Trips x PM_peak_factor x car_mode_share

Where:
  AM_peak_factor = AM Peak Trip Rate / Daily Trip Rate (typically 0.08-0.12)
  PM_peak_factor = PM Peak Trip Rate / Daily Trip Rate (typically 0.09-0.14)

2. Mode Split Framework

2.1 Target Mode Split by Context

Mode split targets depend on urban context, transit provision, and design quality. Use the following as starting targets, then adjust based on transit investment and design interventions.

ContextWalkCycleTransitCarFreight
CBD / Urban Core25-35%5-15%35-45%10-25%2-5%
Inner Urban (TOD)20-30%10-20%25-35%20-35%3-5%
Urban Neighborhood15-25%8-15%15-25%35-50%3-5%
Suburban Center10-15%5-10%10-20%55-70%3-5%
Suburban Residential5-10%3-8%5-15%65-80%2-4%
Campus / Innovation20-30%15-25%15-25%25-40%2-4%
Rural / Village15-25%5-10%2-8%55-75%5-8%
2.2 Mode Shift Levers

Each intervention shifts mode share. Combine levers to reach targets:

InterventionCar Trip ReductionEvidence Base
High-quality transit (metro/BRT within 400m)15-30%ITDP, TfL
Protected cycle network (AAA standard)5-15%CROW, Copenhagen
Walkable street network (intersection density > 100/km2)5-10%Space Syntax
Reduced parking supply (below 0.5 spaces/unit)10-20%Victoria Transport Policy
Car-free / car-lite zone20-40%Vauban, Hammarby
Mobility hub (shared mobility + transit)5-10%MaaS Alliance
Congestion pricing / road pricing10-20%Stockholm, Singapore
Employer TDM programs5-15%US EPA, TfL
Mixed-use development (jobs-housing balance)5-15%Smart Growth
Bike-share system (dense network)2-5%NACTO
2.3 Vehicle-Kilometers Traveled (VKT) Estimation
Daily VKT = Car Person-Trips x Average Trip Length (km) x Vehicle Occupancy Factor

Where:
  Average Trip Length:
    CBD: 4-8 km
    Urban: 6-12 km
    Suburban: 10-20 km
  Vehicle Occupancy: 1.2-1.5 persons/vehicle (commute), 1.8-2.2 (other)

Annual VKT = Daily VKT x 330 (weekday equivalent days)
VKT per Capita = Annual VKT / Population

VKT Benchmarks:

  • Best practice (Amsterdam, Copenhagen): 4,000-6,000 VKT/capita/year
  • Good urban (London, Singapore): 6,000-9,000
  • Average developed city: 10,000-15,000
  • Car-dependent sprawl (US average): 15,000-25,000

3. Street Network Design

3.1 Network Connectivity Metrics
MetricPoorAdequateGoodExcellent
Intersection density (per km2)< 4040-8080-120> 120
Link-node ratio< 1.21.2-1.41.4-1.6> 1.6
Connected node ratio< 0.40.4-0.60.6-0.8> 0.8
Block perimeter (average)> 600m400-600m250-400m< 250m
Route directness (avg detour)> 1.6x1.3-1.6x1.1-1.3x< 1.1x
Cul-de-sac percentage> 30%15-30%5-15%< 5%
3.2 Street Hierarchy Capacity
ClassificationLanes/DirCapacity (veh/hr/lane)ADT RangeSignal Spacing
Expressway2-41,800-2,000> 40,000Grade-separated
Primary arterial2-3800-1,00015,000-40,000300-600m
Secondary arterial1-2700-9008,000-15,000200-400m
Collector1-2600-8003,000-8,000150-300m
Local1400-600< 3,000Uncontrolled
Shared / woonerf1 (shared)N/A< 1,000N/A
3.3 Intersection Level of Service (LOS)

Signalized intersection capacity (per approach lane):

Saturation flow = 1,800 veh/hr (ideal)
Effective green ratio = g/C (green time / cycle time)
Capacity per lane = 1,800 x (g/C) x adjustment_factors

Volume-to-Capacity ratio (v/c):
  LOS A: v/c <= 0.60 (free flow, delay < 10 sec)
  LOS B: v/c 0.60-0.70 (stable, delay 10-20 sec)
  LOS C: v/c 0.70-0.80 (stable, delay 20-35 sec)
  LOS D: v/c 0.80-0.90 (approaching instability, delay 35-55 sec)
  LOS E: v/c 0.90-1.00 (unstable, delay 55-80 sec)
  LOS F: v/c > 1.00 (forced flow, delay > 80 sec)

Design target: LOS C or better for all approaches at buildout. Exception: In urban core areas, LOS D may be acceptable if pedestrian, cycling, and transit levels of service are excellent.


4. Transit Planning

4.1 Transit Mode Selection
ModeCapacity (pphpd)SpeedHeadwayCapital CostCatchment
Metro / MRT30,000-80,00030-40 km/h2-5 min$100-300M/km800m walk
Light Rail (LRT)10,000-25,00020-30 km/h5-10 min$30-80M/km600m walk
BRT (full standard)10,000-30,00020-28 km/h3-8 min$5-30M/km500m walk
Tram / streetcar5,000-15,00015-25 km/h5-10 min$20-50M/km400m walk
Standard bus2,000-5,00012-20 km/h10-20 min$0.5-2M/km400m walk
Demand-responsive500-2,000varieson-demand$0.2-1M/km200m walk

Selection decision tree:

Demand > 15,000 pphpd → Metro or full BRT
Demand 5,000-15,000 → LRT, BRT, or high-frequency tram
Demand 2,000-5,000 → Enhanced bus, tram, or BRT-lite
Demand < 2,000 → Standard bus or demand-responsive

pphpd = passengers per hour per direction

4.2 Transit Coverage Standards
StandardTargetSource
% population within 500m of transit stop> 80%UN-Habitat
% jobs within 500m of transit stop> 90%ITDP
Maximum walk to nearest stop400m (bus), 800m (rail)TfL, ITDP
Service frequency (peak)< 10 min (urban), < 15 min (suburban)NACTO
Service frequency (off-peak)< 15 min (urban), < 30 min (suburban)TfL
Service span5:00 AM - midnight minimumTfL
Average commercial speed> 20 km/h for surface transitITDP
4.3 Transit Stop Spacing
ModeUrban CoreUrbanSuburban
Metro800-1,200m1,000-2,000m2,000-5,000m
LRT400-600m600-800m800-1,500m
BRT400-600m500-800m800-1,200m
Tram250-400m300-500m400-600m
Bus200-300m300-400m400-600m
4.4 Transit Station Area Design

Station forecourt sizing:

  • Minimum clear area: 400m2 for bus, 800m2 for rail
  • Pedestrian space: 2.0 m2 per person at peak 5-minute arrival volume
  • Cycle parking: 50-200 spaces for rail stations (10-20% of boardings)
  • Kiss-and-ride: 2-5 bays for bus stops, 5-15 for rail
  • Bus interchange: 15m x 3.5m per bus bay, plus 5m passenger waiting area

Wayfinding requirements:

  • Station identification visible from 100m
  • Mode interchange signage at every decision point
  • Real-time departure information at all stops
  • Walking time indicators to key destinations (5-10 min isochrones)

5. Cycling Network Design

5.1 Network Types (CROW Classification)
TypeWidthTraffic VolumeSpeedSeparation
Cycle superhighway4.0-5.0m (bidirectional)> 2,000/hr30 km/hFully separated
Protected cycle track2.0-2.5m (one-way)500-2,000/hr25 km/hPhysical barrier
Buffered bike lane1.8-2.0m + 0.5m buffer200-500/hr20 km/hPainted + posts
Bike lane1.5-1.8m< 200/hr20 km/hPainted
Shared lane (sharrow)Full lane (4.0m min)N/A15 km/hNone
Cycle street5.0-6.5mBikes priority30 km/hCars as guests
Off-road path3.0-4.0m (shared)varies20 km/hSeparated from road
5.2 Network Design Principles (CROW 5 Requirements)
  1. Coherence - Network must be continuous with no gaps; every origin can reach every destination without mixing with high-speed traffic
  2. Directness - Detour factor < 1.2x vs. car route; cyclists should not be forced onto longer routes
  3. Safety - Separation from motor traffic on roads > 30 km/h or > 2,000 ADT; protected intersections
  4. Comfort - Smooth surface, gentle grades (< 5% sustained), weather protection at stops, adequate width to overtake
  5. Attractiveness - Green corridors, lighting, wayfinding, views, social safety (eyes on path)
5.3 Cycling Infrastructure Selection
Road speed limit > 50 km/h OR ADT > 10,000 → Protected cycle track (mandatory)
Road speed limit 30-50 km/h AND ADT 4,000-10,000 → Protected track or buffered lane
Road speed limit 30 km/h AND ADT 2,000-4,000 → Buffered lane or bike lane
Road speed limit 30 km/h AND ADT < 2,000 → Bike lane or shared lane
Road speed limit < 30 km/h AND ADT < 500 → Shared lane or cycle street
Off-road corridor → Shared-use path (3.0m+ width)
5.4 Cycle Parking Standards
UseShort-Term (visitor)Long-Term (resident/employee)
Residential0.05 spaces/unit1.0-2.0 spaces/unit
Office1 per 500m2 GFA1 per 100-150m2 GFA
Retail1 per 200m2 GFA1 per 500m2 GFA
School0.1 per student0.3-0.5 per student
Transit station5-10% of daily boardingsN/A
Public space10-20 per major spaceN/A

Long-term parking must be: covered, secure (enclosed or surveillance), ground-floor or ramp-accessible, within 30m of building entrance.


6. Pedestrian Accessibility

6.1 Walking Catchment Standards
DistanceWalk Time (5 km/h)Application
200m2.5 minMaximum to bus stop (elderly/disabled)
400m5 minStandard transit stop catchment
800m10 minRail station catchment, neighborhood center
1,200m15 minDistrict center, secondary school
1,600m20 minMaximum reasonable walk for daily errands
2,000m25 minMaximum considered "walkable" by most people
6.2 Pedestrian Level of Service (Fruin)
LOSSpace (m2/ped)Flow (ped/min/m)Description
A> 5.6< 16Free flow, no conflicts
B3.7-5.616-23Minor conflicts
C2.2-3.723-33Restricted, some weaving
D1.4-2.233-49Severely restricted
E0.75-1.449-75Capacity, shuffling
F< 0.75> 75Breakdown, gridlock

Design targets: LOS C minimum on all sidewalks; LOS B at transit stops and crossings during peak.

6.3 Pedestrian Crossing Standards
Road WidthCrossing TypeMaximum WaitRefuge Island
< 6m (1 lane/dir)Uncontrolled / zebra0 secNot needed
6-9m (2 lanes)Zebra with raised table0 secRecommended
9-12m (2-3 lanes)Signalized< 60 secRequired
12-18m (3-4 lanes)Signalized with refuge< 60 secRequired (2.0m min)
> 18mStaged crossing / 2 signals< 90 sec totalRequired (2.5m min)

Critical rule: No pedestrian should wait more than 60 seconds at any crossing. No pedestrian should cross more than 2 lanes without a refuge.


Show full SKILL.md (983 more words)Show less

7. Freight and Servicing Strategy

7.1 Servicing Demand by Use
UseDeliveries/Day per 1000m2Peak Hour FactorVehicle Type
Residential0.3-0.50.15 (morning)Van, small truck
Office0.5-1.00.20 (morning)Van
Retail2.0-4.00.25 (early AM)Van, rigid truck
Supermarket3.0-6.00.30 (early AM)Articulated truck
Restaurant / F&B3.0-5.00.30 (early AM)Van, small truck
Hotel1.0-2.00.20 (morning)Van, rigid truck
Hospital2.0-3.00.15All types
7.2 Loading Bay Standards
Building GFALoading Bays RequiredBay Dimensions
< 2,000m213.5m x 8m (van)
2,000-5,000m21-23.5m x 12m (rigid truck)
5,000-10,000m22-33.5m x 12m + 1 x 3.5m x 16m
10,000-25,000m23-5Mix of rigid and articulated bays
> 25,000m25+Dedicated service yard

Loading bay location rules:

  • Never on primary pedestrian frontage
  • Access from secondary streets or rear lanes
  • Turning circles: 12m radius for rigid trucks, 15m for articulated
  • Time-restricted delivery: 6:00-10:00 AM and 7:00-10:00 PM for sensitive areas
  • Consolidation center for districts > 50,000m2 commercial GFA
7.3 Last-Mile Freight Solutions
SolutionBest ForReduction in Truck Trips
Urban consolidation centerDistricts > 100,000m230-50%
Micro-consolidation hubNeighborhoods15-30%
Cargo bike delivery zonePedestrian areas, 3km radius20-40% (light goods)
Off-peak delivery windowsAll commercial areas20-30% (peak reduction)
Shared loading baysMixed-use streets15-25% (infrastructure)
Locker / collection pointsResidential, office10-20% (failed deliveries)

8. Mobility Hubs

8.1 Hub Typology
TierLocationCatchmentElements
Tier 1: City HubMajor transit interchange2-5 kmRail + bus + bike-share + car-share + e-scooter + taxi + EV charging + parcel lockers + real-time info + staffed service point
Tier 2: Neighborhood HubLocal transit stop or town center800m-2kmBus + bike-share + car-share + e-scooter + cycle parking + EV charging + parcel lockers + info kiosk
Tier 3: Micro HubResidential cluster or workplace200-800mBike-share + e-scooter + cycle parking + EV charging + parcel locker
8.2 Hub Sizing
ElementTier 1Tier 2Tier 3
Cycle parking100-500 spaces20-100 spaces10-30 spaces
Bike-share docks30-8010-305-15
Car-share vehicles5-202-81-3
EV charging points10-304-102-4
Parcel lockers30-100 units10-30 units5-15 units
Footprint500-2,000m2100-500m230-100m2

9. Transport Impact Assessment Workflow

When a transport chapter is needed for a masterplan or development application, follow this workflow:

Step 1: Establish Baseline
  • Existing traffic counts on surrounding network (ADT, peak hour)
  • Existing transit services (routes, frequencies, capacity, patronage)
  • Existing pedestrian and cycling infrastructure quality and flows
  • Committed transport schemes (planned but not yet built)
Step 2: Estimate Demand
  • Apply trip generation rates (Section 1) to the proposed program
  • Apply internal capture reduction for mixed-use
  • Apply mode split targets (Section 2) based on context and planned interventions
  • Calculate peak hour vehicle, transit, pedestrian, and cycling trips
Step 3: Assign Trips
  • Distribute trips to the surrounding network based on likely origin-destination patterns
  • For vehicle trips: assign to road network, identify loaded links
  • For transit trips: check capacity of planned/existing services
  • For walking/cycling: check network connectivity and route quality
Step 4: Assess Impact
  • Compare baseline + development vehicle volumes to intersection capacity (Section 3.3)
  • Check transit capacity vs. projected demand
  • Check pedestrian LOS at key crossings and sidewalks (Section 6.2)
  • Check cycling route capacity and continuity
Step 5: Mitigate
  • If vehicle LOS degrades below target: add mode shift levers (Section 2.2)
  • If transit is over-capacity: increase service frequency or add routes
  • If pedestrian LOS degrades: widen sidewalks, add crossings, reduce signal wait
  • If cycling network has gaps: add protected infrastructure
Step 6: Monitor
  • Define triggers for transport review (e.g., per 500 dwellings occupied)
  • Set monitoring KPIs: mode split, VKT/capita, intersection LOS, transit patronage
  • Establish a travel plan coordinator role for developments > 500 units

10. Transport Demand Management (TDM)

10.1 TDM Toolkit
StrategyTarget GroupTypical Effectiveness
Workplace travel planEmployees10-30% car trip reduction
Residential travel planResidents5-15% car trip reduction
School travel planStudents/parents10-25% car trip reduction
Car-share membershipResidents/employees1 car-share replaces 8-13 private cars
Bike-to-work schemeEmployees5-15% mode shift to cycling
Flexible working / WFHOffice employees10-20% peak trip reduction
Delivery consolidationCommercial occupiers20-40% freight trip reduction
Parking pricing / cash-outEmployees10-30% car trip reduction
Real-time travel infoAll users3-8% mode shift
Gamification / rewardsAll users2-5% mode shift
10.2 Parking as TDM

Critical principle: Parking supply is the single most powerful lever for mode split. Reducing parking supply below car ownership rates forces behavior change more effectively than any other intervention.

ContextMaximum Parking RatioCar Ownership Effect
CBD / transit-rich0-0.3 spaces/unit0.2-0.4 cars/household
Inner urban (good transit)0.3-0.7 spaces/unit0.5-0.8 cars/household
Urban neighborhood0.7-1.0 spaces/unit0.8-1.2 cars/household
Suburban (some transit)1.0-1.5 spaces/unit1.2-1.8 cars/household
Suburban (car-dependent)1.5-2.0 spaces/unit1.5-2.2 cars/household

11. Transport Metrics Dashboard

When producing a transport strategy for a masterplan or district plan, compile these metrics:

MetricTargetSource
Mode split (walk)> 20%Context-dependent
Mode split (cycle)> 10%Context-dependent
Mode split (transit)> 25%Context-dependent
Mode split (car)< 40%Context-dependent
VKT per capita per year< 8,000 kmBest practice
Intersection density> 100 per km2ITDP
% population within 400m of transit> 80%UN-Habitat
Average pedestrian crossing wait< 45 secTfL
Parking ratio (residential)< 0.7 spaces/unitTOD standard
Cycle network density> 1.5 km per km2CROW
Loading bays per 10,000m2 commercial2-4Planning standards
EV charging points per 100 parking spaces> 20EU directive
Mobility hub coverage (% pop within 800m)> 70%MaaS standard

Cross-Skill Integration

This skill integrates with:

  • street-design: For detailed cross-section design after the transport hierarchy is established
  • tod-design: For transit-oriented density gradients and station area design
  • masterplan-design: As a core input for Phase 4 (Movement Network)
  • block-and-density: Street network connectivity determines block dimensions
  • parking calculator (urban-calculator): For precise parking demand calculations
  • sustainability-scoring: Transport metrics feed directly into LEED-ND and BREEAM scores
  • cost-estimation: For transport infrastructure cost modeling

Deep Knowledge References

For complete trip generation tables with additional land use types, peak hour factors, and directional splits:

For detailed transit planning guidance including route design, service planning, fleet sizing, and fare integration:

For cycling network design details including intersection treatments, signal priority, and grade separation:

© Abhinavbwj, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in skills/mobility-and-transport of Abhinavbwj/Urban-Design-Skills-Claude.

  • SKILL.md
  • references/cycling-design.md
  • references/transit-planning.md
  • references/trip-generation.md

Open the folder on GitHubat commit 666327b

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Abhinavbwj/Urban-Design-Skills-Claude, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Mobility And Transport next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Mobility And Transport compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Mobility And Transport this skillAbhinavbwj/Urban-Design-Skills-Claude1321 repos~6.1kAutomated safety check: PassMIT
Web Interface Guidelines Reviewervercel-labs/openreview1.7k97 repos~308Automated safety check: PassNone
Accessibility Reviewmarkmead/hyperui12k1 repos~1.1kAutomated safety check: PassMIT
Web Animation DesignbaptisteArno/typebot.io11k2 repos~2.7kAutomated safety check: PassCustom licence
Accessibility Fixeribelick/ui-skills9.6k4 repos~1.2kAutomated safety check: PassMIT
Wcag Audit PatternsvmDeshpande/ai-agent-automation17811 repos~610Automated safety check: PassApache-2.0

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Questions about Mobility And Transport

What does Mobility And Transport do?

Comprehensive mobility and transport planning for urban design including trip generation, mode split targets, street network connectivity, transit planning, cycling network design, pedestrian…. Mobility And Transport is an agent skill from Abhinavbwj/Urban-Design-Skills-Claude. Comprehensive mobility and transport planning for urban design including trip generation, mode split targets, street network connectivity, transit planning, cycling network design, pedestrian accessibility, freight and servicing strategy, parking demand management, and traffic impact assessment.

When should I use Mobility And Transport?

Mobility And Transport fits situations like: the user asks about transport planning; trip generation; transit catchment; cycling network.

How do I install Mobility And Transport in Claude Code?

Run `npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill mobility-and-transport -a claude-code`. Or copy the skill folder (skills/mobility-and-transport in Abhinavbwj/Urban-Design-Skills-Claude) into .claude/skills/mobility-and-transport in your project. Claude Code loads it when a task matches its description.

How do I install Mobility And Transport in Codex?

Run `npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill mobility-and-transport -a codex`. Or copy the skill folder (skills/mobility-and-transport in Abhinavbwj/Urban-Design-Skills-Claude) into .agents/skills/mobility-and-transport in your project. Codex loads it when a task matches its description.

Can I use Mobility And Transport in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Abhinavbwj/Urban-Design-Skills-Claude --skill mobility-and-transport -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mobility-and-transport, .gemini/skills/mobility-and-transport, .github/skills/mobility-and-transport and .opencode/skills/mobility-and-transport in your project.

What does Mobility And Transport need to run?

SKILL.md names no scripts, command-line tools or credentials: Mobility And Transport is instructions for the agent only.

Does Mobility And Transport access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Mobility And Transport safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Mobility And Transport use?

Mobility And Transport is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Mobility And Transport use?

About 6.1k tokens (SKILL.md is roughly 24k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.7k tokens, read only when the agent opens those files.

What are the alternatives to Mobility And Transport?

Skills that share tags, products or a category with Mobility And Transport: Web Interface Guidelines Reviewer (vercel-labs/openreview, 1.7k stars), Accessibility Review (markmead/hyperui, 12k stars), Web Animation Design (baptisteArno/typebot.io, 11k stars) and Accessibility Fixer (ibelick/ui-skills, 9.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Mobility And Transport?

Abhinavbwj (a GitHub user) maintains it in Abhinavbwj/Urban-Design-Skills-Claude, which has 132 GitHub stars. The repository holds 18 skills in this directory. The repository was last updated on March 12, 2026.

Source: Abhinavbwj/Urban-Design-Skills-Claude on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.