Agent skill

Infant Looking Time Designer

by NeuroAIHub in NeuroAIHub/BrainPilot

Designs habituation and preferential-looking paradigms with age-appropriate timing parameters and exclusion criteria

AGPL-3.0Auto-check passed

Install Infant Looking Time Designer

skills CLI
$ npx skills add NeuroAIHub/BrainPilot --skill infant-looking-time-designer -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install NeuroAIHub/BrainPilot infant-looking-time-designer --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/NeuroAIHub/BrainPilot.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/skills/skills/11_Developmental_Cognition/infant-looking-time-designer .claude/skills/infant-looking-time-designer && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
infant-looking-time-designer
GitHub stars
1.1k
Token cost
~4.5k tokens
SKILL.md length
1,928 words
Files
2 (incl. references)
Skills in repo
59
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Designs habituation and preferential-looking paradigms with age-appropriate timing parameters and exclusion criteria

  • Works in 5 steps: State the research question -- What… → Justify the method choice -- Why is this… → Declare expected outcomes -- What… → …
  • SKILL.md covers Purpose, When to Use This Skill, Research Planning Protocol and ⚠️ Verification Notice, plus 7 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Infant Looking Time Designer is an agent skill from NeuroAIHub/BrainPilot. Designs habituation and preferential-looking paradigms with age-appropriate timing parameters and exclusion criteria

Its SKILL.md is about 4.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/age-parameters.yaml`).

The repository describes itself as: BrainPilot: Automating Brain Discovery with Agentic Research. The licence is AGPL-3.0.

Example prompts

  • “Use the infant-looking-time-designer skill to design habituation and preferential-looking paradigms with age-appropriate timing parameters and…”
  • “/infant-looking-time-designer”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. State the research question -- What specific question is this analysis/paradigm addressing?
  2. Justify the method choice -- Why is this approach appropriate? What alternatives were considered?
  3. Declare expected outcomes -- What results would support vs. refute the hypothesis?
  4. Note assumptions and limitations -- What does this method assume? Where could it mislead?
  5. Present the plan to the user and WAIT for confirmation before proceeding.

What it can do on your machine

Read from SKILL.md and the folder at commit 93f6855. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Infant Looking Time Designer loads about 4.5k tokens when it runs, and up to ~6k if it reads all its reference files. Until then it costs about 36 tokens; SKILL.md has 1,928 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~36
When it runs · the whole SKILL.md, loaded when a task matches
~4.5k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from NeuroAIHub/BrainPilot at commit 93f6855, republished under its AGPL-3.0 licence (© NeuroAIHub). 1,928 words, ~4,509 tokens.

Download SKILL.mdSave it as .claude/skills/infant-looking-time-designer/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
infant-looking-time-designer
description
Designs habituation and preferential-looking paradigms with age-appropriate timing parameters and exclusion criteria
domain
developmental-cognition
version
1.0.0
papers
Fantz, 1964, Colombo & Mitchell, 2009, Oakes, 2010, Hunter & Ames, 1988, Baillargeon, 1987
dependencies.required
research-literacy
review_status
ai-generated

Infant Looking Time Paradigm Designer

Purpose

This skill encodes expert methodological knowledge for designing infant looking-time studies, including habituation, preferential-looking, and violation-of-expectation paradigms. It provides age-appropriate timing parameters, habituation criteria, exclusion standards, and coding reliability benchmarks that require specialized training in developmental methodology. A general-purpose programmer would not know the appropriate trial durations by age, when to expect novelty versus familiarity preferences, or how to set habituation criteria.

When to Use This Skill

  • Designing a new habituation study for infants of a specific age
  • Setting up a preferential-looking paradigm (side-by-side or central fixation)
  • Creating a violation-of-expectation study to test infant knowledge
  • Choosing age-appropriate timing parameters (trial duration, ITI, attention-getters)
  • Establishing exclusion criteria and coding reliability standards
  • Deciding between online (webcam-based) and in-lab testing
  • Determining sample size and expected effect sizes for infant studies

Research Planning Protocol

Before executing the domain-specific steps below, you MUST:

  1. State the research question -- What specific question is this analysis/paradigm addressing?
  2. Justify the method choice -- Why is this approach appropriate? What alternatives were considered?
  3. Declare expected outcomes -- What results would support vs. refute the hypothesis?
  4. Note assumptions and limitations -- What does this method assume? Where could it mislead?
  5. Present the plan to the user and WAIT for confirmation before proceeding.

For detailed methodology guidance, see the research-literacy skill.

⚠️ Verification Notice

This skill was generated by AI from academic literature. All parameters, thresholds, and citations require independent verification before use in research. If you find errors, please open an issue.

Paradigm Selection Decision Tree

What is the research question?
 |
 +-- Does the infant have a representation of X?
 | |
 | +-- Test via surprise --> Violation-of-Expectation (Baillargeon, 1987)
 | |
 | +-- Test via discrimination --> Habituation + Test (Fantz, 1964)
 |
 +-- Can the infant discriminate A from B?
 | |
 | +-- Simultaneous comparison --> Preferential Looking (Fantz, 1958)
 | |
 | +-- Sequential comparison --> Habituation + Novelty Test
 |
 +-- Does the infant prefer/attend more to A vs B?
 |
 +-- Spontaneous preference --> Preferential Looking
 |
 +-- After familiarization --> Habituation + Test

Habituation Paradigm Design

Overview

Habituation measures the decline in looking time as infants become familiar with a repeated stimulus, followed by a test phase to assess discrimination or representation (Colombo & Mitchell, 2009).

Habituation Criterion Methods
MethodDescriptionDefault CriterionSource
Criterion-based (preferred)Trials continue until looking decreases to a threshold50% of initial baselineOakes, 2010; Colombo & Mitchell, 2009
Fixed-trialSet number of habituation trialsAge-dependent (see below)Cohen, 1976
Sliding windowCriterion computed over a moving window of trialsWindow of 3-4 consecutive trialsOakes, 2010
Criterion-Based Habituation Parameters
ParameterValueSource
Baseline windowFirst 3 trials (average looking time)Oakes, 2010
Decrement criterionLooking drops to 50% of baselineOakes, 2010; Colombo & Mitchell, 2009
Criterion window3 consecutive trials below criterionOakes, 2010
Maximum trials before aborting20-25 trials (or abandon)Colombo & Mitchell, 2009
Minimum habituation trials4-6 trials (to ensure real exposure)Expert consensus
Fixed-Trial Habituation by Age
Age GroupRecommended TrialsSource
Neonates (0-1 mo)8-12 trialsSlater, 1995
3-6 months6-10 trialsCohen, 1976; Colombo & Mitchell, 2009
6-12 months6-8 trialsColombo & Mitchell, 2009
12-24 months4-8 trialsColombo & Mitchell, 2009
Maximum Trial Duration by Age
Age GroupMax Trial DurationSource
Neonates (0-1 mo)60 sSlater, 1995
1-3 months30-60 sColombo & Mitchell, 2009
3-6 months20-30 sColombo & Mitchell, 2009
6-12 months15-20 sColombo & Mitchell, 2009
12-24 months10-20 sColombo & Mitchell, 2009
Look-Away Criterion

A trial ends when the infant looks away for a continuous duration:

Age GroupLook-Away DurationSource
Neonates2-3 sSlater, 1995
3-6 months2 sOakes, 2010
6-12 months1-2 sOakes, 2010
12+ months1-2 sOakes, 2010

Minimum look before look-away counts: Infant must look for at least 0.5-1.0 s before a look-away can terminate the trial (Oakes, 2010).

Preferential Looking Design

Standard Configuration (Fantz, 1958)
ParameterValueSource
Display arrangementSide-by-side, equidistant from midlineFantz, 1958
Stimulus eccentricity15-20 degrees from centerAslin, 2007
Position counterbalancingEach stimulus appears equally on left and rightFantz, 1958; Oakes, 2010
Number of test trials4-8 trials (minimum 2 per side assignment)Oakes, 2010
Trial duration10-20 s (depending on age)Oakes, 2010
Interpreting Preference Direction
Is there a familiarization/habituation phase?
 |
 +-- NO (spontaneous preference) --> Report raw preference proportion
 |
 +-- YES --> What is the age and task complexity?
 |
 +-- Younger infants + simple stimuli --> Expect NOVELTY preference
 | (Hunter & Ames, 1988)
 |
 +-- Younger infants + complex stimuli --> Expect FAMILIARITY preference
 | (Hunter & Ames, 1988)
 |
 +-- Older infants + simple stimuli --> Expect NOVELTY preference
 |
 +-- Brief familiarization + any age --> Expect FAMILIARITY preference
 (Hunter & Ames, 1988; Roder et al., 2000)

Hunter & Ames (1988) model: Preference direction is determined by the interaction of:

  1. Age (processing speed)
  2. Stimulus complexity (encoding difficulty)
  3. Familiarization duration (encoding completeness)

General rule: Incomplete encoding produces familiarity preference; complete encoding produces novelty preference (Hunter & Ames, 1988).

Looking Time Preference Threshold
MeasureThresholdSource
Proportion looking to target> 55% of total looking timeOakes, 2010
Statistical testOne-sample t-test against 50% (chance)Standard practice
Effect size benchmark (infant studies)Cohen's d ~ 0.4 -- 0.6 (medium)Oakes, 2010

Violation-of-Expectation (VoE) Design

Overview (Baillargeon, 1987)

Infants view an expected and an unexpected event. Longer looking at the unexpected event is interpreted as detection of the violation.

Standard VoE Structure
  1. Familiarization phase: Infants see the basic event (e.g., screen rotating)
  2. Test phase: Two events presented (expected vs. unexpected), counterbalanced for order
  3. Measure: Looking time difference between expected and unexpected events
VoE Parameters
ParameterValueSource
Familiarization trials4-6 trialsBaillargeon, 1987; Spelke et al., 1992
Test trials per event type2-3 trials eachBaillargeon, 1987
Maximum test trial duration30-60 s (age-dependent; see habituation table)Colombo & Mitchell, 2009
Event presentation orderCounterbalanced (expected-first vs. unexpected-first)Standard practice
Expected effect directionLonger looking at unexpected eventBaillargeon, 1987
Important Methodological Caveats
  1. Low-level perceptual confounds: Ensure expected and unexpected events are matched on visual features (motion, color, surface area). The unexpected event should differ only in the conceptual violation (Baillargeon, 2004).
  2. Familiarity preference interpretation: Longer looking at the "expected" event does not necessarily mean failure to detect the violation; it may reflect familiarity preference (Hunter & Ames, 1988).
  3. Replication concerns: Some classic VoE findings have proven difficult to replicate (Baillargeon et al., 2016).

General Timing Parameters

Attention-Getters
ParameterValueSource
TypeCentral animated stimulus with soundOakes, 2010
Duration3-5 s (or until infant fixates center)Expert consensus
PresentationBefore every trialOakes, 2010
PurposeRecenter gaze to midline before trial onsetOakes, 2010
Inter-Trial Interval
Age GroupITI DurationSource
All ages1-3 s (blank screen or neutral gray)Oakes, 2010

See references/age-parameters.yaml for a comprehensive age-by-parameter table.

Exclusion Criteria

Trial-Level Exclusion
CriterionThresholdSource
Minimum looking on test trial> 0.5 s looking requiredExpert consensus
Fussiness (infant turns away from screen)Trial excludedOakes, 2010
Parental interferenceTrial excludedStandard practice
Equipment failure (eye-tracker loss)Trial excludedStandard practice
Participant-Level Exclusion
CriterionThresholdSource
Completed test trialsMust complete > 50% of test trialsOakes, 2010
Failure to habituateExclude if not habituated after maximum trialsColombo & Mitchell, 2009
Side bias> 90% looking to one side across all trialsOakes, 2010
FussinessGeneral fussiness preventing data collectionStandard practice
Parent report of atypical stateSleepy, ill, recent feeding issuesStandard practice
Expected Exclusion Rates
SettingExpected Exclusion RateSource
In-lab (3-6 months)20-40%Oakes, 2010
In-lab (6-12 months)15-30%Oakes, 2010
In-lab (12-24 months)10-25%Oakes, 2010
Online (webcam-based)30-50% (higher due to environment)Smith-Flores et al., 2022

Sample size implication: Recruit 1.5-2x the target N to account for exclusions (Oakes, 2010).

Coding Reliability

Live vs. Offline Coding
MethodDescriptionWhen to Use
Live codingExperimenter presses key during sessionHabituation criterion in real-time
Offline codingFrame-by-frame from video recordingAll published looking time data
Automated (eye-tracking)Tobii, EyeLink, or webcam-basedHigh precision needed; older infants
Show full SKILL.md (775 more words)Show less
Reliability Standards
MetricMinimum StandardSource
Proportion of sessions double-coded> 25% (at least)Oakes, 2010
Inter-coder agreement (proportion)> 90%Oakes, 2010
Cohen's kappa (looking/not-looking)> 0.85Oakes, 2010; Colombo & Mitchell, 2009
Pearson r (total looking times)> 0.90Oakes, 2010
Coding Resolution
MethodTemporal ResolutionSource
Frame-by-frame video coding33 ms (30 fps) or 17 ms (60 fps)Standard practice
Live key-press coding~200-300 ms (human reaction time)Expert consensus
Eye-tracker4-17 ms (60-250 Hz)Equipment-dependent

Online vs. In-Lab Testing

Considerations for Online Infant Testing
FactorIn-LabOnlineSource
Environmental controlHighLow (home distractions)Smith-Flores et al., 2022
Stimulus calibrationPrecise (visual angle, distance)Variable (screen size, distance)Zaadnoordijk et al., 2022
Looking time codingOffline video or eye-trackerWebcam-based or parent-codedSmith-Flores et al., 2022
Exclusion rate20-30%30-50%Smith-Flores et al., 2022
Sample diversityLimited to local populationBroader demographic reachZaadnoordijk et al., 2022
Recommended platformN/ALookit, Labvanced, GorillaSmith-Flores et al., 2022

Critical: Online studies require explicit instructions to parents about distance from screen (typically 60 cm) and minimizing distractions. Validate online paradigms against in-lab data before drawing novel conclusions (Smith-Flores et al., 2022).

Common Pitfalls

  1. Ignoring novelty vs. familiarity preference: Assuming longer looking always means preference for the novel stimulus. Depending on age, complexity, and encoding time, infants may show familiarity preference instead (Hunter & Ames, 1988).
  2. Fixed vs. criterion habituation: Using fixed-trial habituation when criterion-based is more appropriate. Criterion-based habituation ensures infants have actually encoded the stimulus before testing (Oakes, 2010).
  3. Perceptual confounds in VoE: Unexpected events that differ from expected events on low-level perceptual features (motion path length, surface area visible) confound interpretation (Baillargeon, 2004).
  4. Insufficient counterbalancing: Failing to counterbalance stimulus position (left/right), trial order (expected/unexpected first), and stimulus assignment across infants.
  5. Not reporting exclusion rates: Journals increasingly require transparent reporting of how many infants were excluded and why. High exclusion rates may bias the sample (Oakes, 2010).
  6. Coding reliability not reported: All published looking-time data should include inter-coder reliability from offline coding, even if live coding was used during the session.
  7. Age-inappropriate timing: Using adult-like trial durations with young infants, or overly short trials with neonates, leading to floor/ceiling effects.

Minimum Reporting Checklist

Based on Oakes (2010) and Colombo & Mitchell (2009):

  • Paradigm type (habituation, preferential looking, VoE)
  • Age of participants (mean, range, in days or weeks for infants < 12 months)
  • Habituation criterion and method (if applicable)
  • Number of habituation trials to criterion (mean, SD)
  • Trial duration parameters (maximum duration, look-away criterion, minimum look)
  • Number of test trials and counterbalancing scheme
  • Attention-getter description and duration
  • Exclusion criteria and number excluded (with reasons)
  • Coding method (live, offline, automated) and temporal resolution
  • Inter-coder reliability (kappa, r, proportion agreement)
  • Looking time data: means and SDs per condition
  • Statistical tests, effect sizes, and confidence intervals

References

  • Aslin, R. N. (2007). What's in a look? Developmental Science, 10(1), 48-53.
  • Baillargeon, R. (1987). Object permanence in 3.5- and 4.5-month-old infants. Developmental Psychology, 23(5), 655-664.
  • Baillargeon, R. (2004). Infants' reasoning about hidden objects: Evidence for event-general and event-specific expectations. Developmental Science, 7(4), 391-424.
  • Baillargeon, R., Stavans, M., Wu, D., Gertner, Y., Setoh, P., Kittredge, A. K., & Bernard, A. (2016). Object individuation and physical reasoning in infancy: An integrative account. Language Learning and Development, 8(1), 4-46.
  • Cohen, L. B. (1976). Habituation of infant visual attention. In T. J. Tighe & R. N. Leaton (Eds.), Habituation: Perspectives from Child Development, Animal Behavior, and Neurophysiology. Erlbaum.
  • Colombo, J., & Mitchell, D. W. (2009). Infant visual habituation. Neurobiology of Learning and Memory, 92(2), 225-234.
  • Fantz, R. L. (1958). Pattern vision in young infants. The Psychological Record, 8, 43-47.
  • Fantz, R. L. (1964). Visual experience in infants: Decreased attention to familiar patterns relative to novel ones. Science, 146(3644), 668-670.
  • Hunter, M. A., & Ames, E. W. (1988). A multifactor model of infant preferences for novel and familiar stimuli. Advances in Infancy Research, 5, 69-95.
  • Oakes, L. M. (2010). Using habituation of looking time to assess mental processes in infancy. Journal of Cognition and Development, 11(3), 255-268.
  • Roder, B. J., Bushnell, E. W., & Sasseville, A. M. (2000). Infants' preferences for familiarity and novelty during the course of visual processing. Infancy, 1(4), 491-507.
  • Slater, A. (1995). Visual perception and memory at birth. Advances in Infancy Research, 9, 107-162.
  • Smith-Flores, A. S., Perez, J., Zhang, M. H., & Feigenson, L. (2022). Online measures of looking and learning in infancy. Infancy, 27(1), 4-24.
  • Spelke, E. S., Breinlinger, K., Macomber, J., & Jacobson, K. (1992). Origins of knowledge. Psychological Review, 99(4), 605-632.
  • Zaadnoordijk, L., Buckler, H., & Cusack, R. (2022). Online testing in developmental science: A guide to design and implementation. Behavior Research Methods, 54, 1202-1221.

See references/ for detailed age-by-parameter tables and paradigm checklists.

© NeuroAIHub, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in packages/skills/skills/11_Developmental_Cognition/infant-looking-time-designer of NeuroAIHub/BrainPilot.

  • SKILL.md
  • references/age-parameters.yaml

Open the folder on GitHubat commit 93f6855

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Questions about Infant Looking Time Designer

What does Infant Looking Time Designer do?

Designs habituation and preferential-looking paradigms with age-appropriate timing parameters and exclusion criteria. Infant Looking Time Designer is an agent skill from NeuroAIHub/BrainPilot.

How do I install Infant Looking Time Designer in Claude Code?

Run `npx skills add NeuroAIHub/BrainPilot --skill infant-looking-time-designer -a claude-code`. Or copy the skill folder (packages/skills/skills/11_Developmental_Cognition/infant-looking-time-designer in NeuroAIHub/BrainPilot) into .claude/skills/infant-looking-time-designer in your project. Claude Code loads it when a task matches its description.

How do I install Infant Looking Time Designer in Codex?

Run `npx skills add NeuroAIHub/BrainPilot --skill infant-looking-time-designer -a codex`. Or copy the skill folder (packages/skills/skills/11_Developmental_Cognition/infant-looking-time-designer in NeuroAIHub/BrainPilot) into .agents/skills/infant-looking-time-designer in your project. Codex loads it when a task matches its description.

Can I use Infant Looking Time Designer in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NeuroAIHub/BrainPilot --skill infant-looking-time-designer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/infant-looking-time-designer, .gemini/skills/infant-looking-time-designer, .github/skills/infant-looking-time-designer and .opencode/skills/infant-looking-time-designer in your project.

What does Infant Looking Time Designer need to run?

SKILL.md names no scripts, command-line tools or credentials: Infant Looking Time Designer is instructions for the agent only.

Does Infant Looking Time Designer access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is Infant Looking Time Designer safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Infant Looking Time Designer use?

Infant Looking Time Designer is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Infant Looking Time Designer use?

About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.

What are the alternatives to Infant Looking Time Designer?

Skills that share tags, products or a category with Infant Looking Time Designer: Frontend Slides (zarazhangrui/frontend-slides, 30k stars), Algorithmic Art with p5.js (anthropics/skills, 180k stars), Canvas Design (anthropics/skills, 180k stars) and Impeccable (bestofjs/bestofjs, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Infant Looking Time Designer?

NeuroAIHub (a GitHub organization) maintains it in NeuroAIHub/BrainPilot, which has 1,062 GitHub stars. The repository holds 59 skills in this directory. The repository was last updated on October 2, 2026.

Source: NeuroAIHub/BrainPilot on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.