Agent skill

Creativity Self Efficacy Mediation

by NeuroAIHub in NeuroAIHub/BrainPilot

Domain-validated guidance for SEM-based mediation analysis of creative self-efficacy and moderation by baseline creativity in AI-augmented creativity research

AGPL-3.0Auto-check passedLegal & Compliance

Install Creativity Self Efficacy Mediation

skills CLI
$ npx skills add NeuroAIHub/BrainPilot --skill creativity-self-efficacy-mediation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install NeuroAIHub/BrainPilot creativity-self-efficacy-mediation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/NeuroAIHub/BrainPilot.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/skills/skills/03_Cognitive_Psychology/creativity-self-efficacy-mediation .claude/skills/creativity-self-efficacy-mediation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
creativity-self-efficacy-mediation
GitHub stars
1.1k
Token cost
~3.5k tokens
SKILL.md length
1,536 words
Files
2 (incl. references)
Skills in repo
59
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Domain-validated guidance for SEM-based mediation analysis of creative self-efficacy and moderation by baseline creativity in AI-augmented creativity research

  • Works in 5 steps: State the research question — What… → Justify the method choice — Why… → Declare expected outcomes — What pattern… → …
  • Tasks that involve Dispute resolution
  • SKILL.md covers Purpose, When to Use This Skill, Research Planning Protocol and ⚠️ Verification Notice, plus 8 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Creativity Self Efficacy Mediation is an agent skill from NeuroAIHub/BrainPilot. Domain-validated guidance for SEM-based mediation analysis of creative self-efficacy and moderation by baseline creativity in AI-augmented creativity research

Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/lavaan-templates.md`).

It sits in Legal & Compliance, covering Dispute resolution. The repository describes itself as: BrainPilot: Automating Brain Discovery with Agentic Research. The licence is AGPL-3.0.

When your agent uses it

  • Tasks that involve Dispute resolution

Example prompts

  • “/creativity-self-efficacy-mediation”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. State the research question — What mechanism or moderator is being tested?
  2. Justify the method choice — Why SEM-based mediation (not Baron & Kenny, not PROCESS)? What alternatives were considered?
  3. Declare expected outcomes — What pattern of indirect/direct effects would support vs. refute the hypothesis?
  4. Note assumptions and limitations — What does SEM assume? Where could cross-sectional mediation mislead?
  5. Present the plan to the user and WAIT for confirmation before proceeding.

What it can do on your machine

Read from SKILL.md and the folder at commit 93f6855. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are r).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com
    • doi.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Creativity Self Efficacy Mediation loads about 3.5k tokens when it runs, and up to ~4.5k if it reads all its reference files. Until then it costs about 48 tokens; SKILL.md has 1,536 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~48
When it runs · the whole SKILL.md, loaded when a task matches
~3.5k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from NeuroAIHub/BrainPilot at commit 93f6855, republished under its AGPL-3.0 licence (© NeuroAIHub). 1,536 words, ~3,481 tokens.

Download SKILL.mdSave it as .claude/skills/creativity-self-efficacy-mediation/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
creativity-self-efficacy-mediation
description
Domain-validated guidance for SEM-based mediation analysis of creative self-efficacy and moderation by baseline creativity in AI-augmented creativity research
domain
cognitive-psychology
version
1.0.0
papers
Lee & Chung, 2024, Tierney & Farmer, 2002, Bandura, 1997, Mednick, 1962
dependencies.required
research-literacy
review_status
ai-generated

Creativity Self-Efficacy Mediation Analysis

Purpose

This skill encodes expert methodological knowledge for analyzing the psychological mechanisms through which AI tools (ChatGPT, web search) affect human creativity. Specifically, it covers SEM-based mediation analysis with creative self-efficacy as a mediator, and moderation analysis using baseline creativity. A general-purpose programmer could run a mediation analysis package, but would not know why creative self-efficacy is the theoretically motivated mediator, how to measure it, what the RAT measures and why it is the appropriate baseline, or how to interpret the indirect effect in the context of creativity theory.

When to Use This Skill

  • Investigating why an intervention affects creativity (not just whether it does)
  • Testing whether creative self-efficacy mediates the effect of AI/tool use on creative output
  • Examining whether baseline creativity moderates the effect of AI assistance
  • Designing a study that needs both mediation and moderation analysis for creativity outcomes
  • Specifying SEM models for creativity research using lavaan (R)

Research Planning Protocol

Before executing the domain-specific steps below, you MUST:

  1. State the research question — What mechanism or moderator is being tested?
  2. Justify the method choice — Why SEM-based mediation (not Baron & Kenny, not PROCESS)? What alternatives were considered?
  3. Declare expected outcomes — What pattern of indirect/direct effects would support vs. refute the hypothesis?
  4. Note assumptions and limitations — What does SEM assume? Where could cross-sectional mediation mislead?
  5. Present the plan to the user and WAIT for confirmation before proceeding.

For detailed methodology guidance, see the research-literacy skill.

⚠️ Verification Notice

This skill was generated by AI from academic literature. All parameters, thresholds, and citations require independent verification before use in research. If you find errors, please open an issue.

Theoretical Framework

Creative Self-Efficacy as Mediator

Creative self-efficacy (CSE) = an individual's belief in their ability to produce creative outcomes (Tierney & Farmer, 2002). It is grounded in Bandura's (1997) self-efficacy theory: people who believe they can be creative are more likely to attempt, persist at, and succeed in creative tasks.

Hypothesized causal chain (Lee & Chung, 2024):

AI tool use → ↓ Creative Self-Efficacy → ↓ Creative Output

Mechanism: Using AI to generate ideas may undermine the user's
belief in their own creative ability, leading to reduced creative
effort and output on subsequent tasks.
Baseline Creativity as Moderator

Baseline creativity moderates how much AI assistance affects creative output:

  • High-creativity individuals: May benefit less from AI (ceiling effect) or be harmed more (self-efficacy threat)
  • Low-creativity individuals: May benefit more from AI (scaffolding) or show less effect (floor effect)

Lee & Chung (2024) found that ChatGPT use disproportionately reduced creativity for individuals with higher baseline creativity (measured by RAT).

Measurement Instruments

Creative Self-Efficacy Scale (Tierney & Farmer, 2002)

3 items, 5-point Likert scale (1 = strongly disagree, 5 = strongly agree):

  1. "I have confidence in my ability to solve problems creatively"
  2. "I feel that I am good at generating novel ideas"
  3. "I have a knack for further developing the ideas of others"
PropertyValueSource
Cronbach's alpha0.83-0.89Tierney & Farmer, 2002; Lee & Chung, 2024
Test-retest reliability0.77Tierney & Farmer, 2002
Scale scoreMean of 3 itemsTierney & Farmer, 2002
Administration time<1 minute—
TimingAdminister after the manipulation, before the creativity taskLee & Chung, 2024

Critical timing note: CSE must be measured after the manipulation (e.g., after ChatGPT use) and before the outcome measure. Measuring CSE before the manipulation captures trait CSE, not the mediated state change.

Remote Associates Test — RAT (Mednick, 1962)

Used as the baseline creativity measure for moderation analysis.

PropertyValueSource
Items15 three-word problemsLee & Chung, 2024
FormatEach item presents 3 words; participant finds the common associateMednick, 1962
Time limit30 seconds per item or untimedLee & Chung, 2024
ScoringNumber correct out of 15Lee & Chung, 2024
What it measuresConvergent thinking — finding the single correct remote associationMednick, 1962

Example item: FALLING / ACTOR / DUST → answer: STAR

Why RAT as baseline: RAT measures convergent thinking (a creativity component independent of divergent thinking), so it serves as a baseline creativity indicator without directly measuring the same construct as the AUT outcome (Lee & Chung, 2024).

SEM Mediation Model Specification

Model Structure (Lee & Chung, 2024)
 Creative Self-Efficacy (M)
 ↗ a b ↘
AI Condition (X) Creativity Score (Y)
 ————— c' —————→
  • Path a: Effect of AI condition on CSE
  • Path b: Effect of CSE on creativity, controlling for condition
  • Path c': Direct effect of condition on creativity, controlling for CSE
  • Indirect effect: a × b (the mediated portion)
  • Total effect: c = c' + a × b
lavaan Specification (R)
r
library(lavaan)

mediation_model <- '
 # Measurement model (if using latent variables)
 # CSE =~ cse1 + cse2 + cse3 # Uncomment for latent CSE

 # Structural model
 cse ~ a * condition # Path a: X → M
 creativity ~ b * cse + # Path b: M → Y
 cprime * condition # Path c': X → Y (direct)

 # Indirect and total effects
 indirect := a * b # Mediated effect
 total := cprime + a * b # Total effect
'

fit <- sem(mediation_model, data = df, se = "bootstrap", bootstrap = 5000)
summary(fit, ci = TRUE)
Key Specification Decisions
DecisionRecommendationRationale
SE estimationBootstrap (5000 samples)Indirect effects are non-normal; bootstrap CIs are preferred over Sobel test (Preacher & Hayes, 2008)
CI typeBias-corrected bootstrapMore accurate than percentile bootstrap for indirect effects (MacKinnon et al., 2004)
EstimatorML (maximum likelihood)Default for continuous outcomes; use MLR for non-normal data
Missing dataFIML (full information ML)Handles missing data without listwise deletion
Significance95% bootstrap CI excluding zeroDo NOT rely on p-values for indirect effects

Moderation Analysis

Baseline Creativity × Condition Interaction

Two approaches (Lee & Chung, 2024 used both):

Approach 1: Median Split (Descriptive)
  1. Compute median RAT score across all participants
  2. Split into high-creativity (above median) and low-creativity (below median) groups
  3. Run separate ANOVAs or t-tests within each subgroup
  4. Report condition effects separately for high vs low creativity

Limitation: Median split loses information and reduces power (MacCallum et al., 2002). Use for visualization/description; rely on continuous moderation for inference.

Approach 2: Continuous Moderation (Inferential)
r
# In lavaan or linear regression
moderation_model <- '
 creativity ~ b1 * condition +
 b2 * rat_score +
 b3 * condition:rat_score # Interaction term
'
# b3 = moderation effect
# Probe interaction at ±1 SD of RAT score (Aiken & West, 1991)
Interpreting Moderation Results
PatternInterpretationLee & Chung (2024) Finding
Significant interaction, negative b3AI assistance is more harmful for high-creativity individualsConfirmed: ChatGPT reduced creativity more for high-RAT participants
Significant interaction, positive b3AI assistance benefits high-creativity individuals moreNot observed
No significant interactionAI effect is similar across creativity levels—
Simple Slopes Visualization

Plot creativity scores against condition, separately for high (+1 SD) and low (-1 SD) baseline creativity:

r
library(emmeans)
# For interaction probing
emtrends(model, ~ condition, var = "rat_score")
# Or Johnson-Neyman technique for regions of significance
Show full SKILL.md (616 more words)Show less

Moderated Mediation (Full Model)

When both mediation and moderation are relevant, combine into a conditional indirect effect model:

Does the indirect effect (X → M → Y) depend on baseline creativity (W)?

Model:
 CSE ~ a1 * condition + a2 * rat + a3 * condition:rat
 creativity ~ b * cse + c' * condition

Conditional indirect effect at level w of RAT:
 (a1 + a3 * w) × b

Software: Use lavaan with bootstrap, or the mediation package in R, or PROCESS macro Model 7 (Hayes, 2022).

Common Pitfalls

  1. Cross-sectional mediation as causal evidence: Mediation in a cross-sectional or single-session design cannot establish temporal causation. The X → M → Y sequence must be theoretically justified and, ideally, measured at different time points (Bullock et al., 2010). Lee & Chung (2024) addressed this by measuring CSE after manipulation but before the outcome task.

  2. Interpreting non-significant direct effect as "full mediation": A non-significant c' does not prove full mediation — it may reflect insufficient power. Report both direct and indirect effects with CIs (Rucker et al., 2011).

  3. Using the Sobel test instead of bootstrapping: The Sobel test assumes normality of the indirect effect, which is almost never met. Use bootstrap CIs exclusively (Preacher & Hayes, 2008).

  4. Forgetting to measure the mediator at the right time: CSE must be measured after the manipulation and before the outcome. Measuring at the wrong time destroys the mediation logic.

  5. Median split without continuous analysis: Dichotomizing a continuous moderator loses statistical power and can create spurious interactions. Always accompany median splits with continuous moderation analysis (MacCallum et al., 2002).

  6. Ignoring measurement reliability: Low reliability of the CSE scale attenuates the mediated effect. Report Cronbach's alpha and consider latent variable SEM if reliability is below 0.80.

  7. Not controlling for potential confounders: In online studies, prior AI experience, age, education, and task engagement may confound the condition-creativity relationship. Include as covariates or demonstrate randomization balance.

Minimum Reporting Checklist

Based on Lee & Chung (2024) and Preacher & Hayes (2008):

  • Mediation model diagram with all paths labeled
  • Mediator measure: name, items, response scale, reliability (Cronbach's alpha)
  • Moderator measure: name, scoring, descriptive statistics
  • Path coefficients: a, b, c', total c (with SEs and CIs)
  • Indirect effect estimate with bootstrap CI (number of samples, CI type)
  • Software and package (lavaan version, R version)
  • Estimator used (ML, MLR, WLSMV)
  • Model fit indices (if applicable): CFI, TLI, RMSEA, SRMR
  • For moderation: interaction term coefficient, simple slopes at ±1 SD
  • Sample sizes per condition
  • Evidence of adequate statistical power for mediation (Fritz & MacKinnon, 2007)

References

  • Aiken, L. S., & West, S. G. (1991). Multiple regression: Testing and interpreting interactions. Sage.
  • Bandura, A. (1997). Self-efficacy: The exercise of control. W.H. Freeman.
  • Bullock, J. G., Green, D. P., & Ha, S. E. (2010). Yes, but what's the mechanism? Journal of Personality and Social Psychology, 98(4), 550-558.
  • Fritz, M. S., & MacKinnon, D. P. (2007). Required sample size to detect the mediated effect. Psychological Science, 18(3), 233-239.
  • Hayes, A. F. (2022). Introduction to mediation, moderation, and conditional process analysis (3rd ed.). Guilford Press.
  • Lee, B. C., & Chung, J. (2024). An empirical investigation of the impact of ChatGPT on creativity. Nature Human Behaviour. https://doi.org/10.1038/s41562-024-01953-1
  • MacCallum, R. C., Zhang, S., Preacher, K. J., & Rucker, D. D. (2002). On the practice of dichotomization of quantitative variables. Psychological Methods, 7(1), 19-40.
  • MacKinnon, D. P., Lockwood, C. M., & Williams, J. (2004). Confidence limits for the indirect effect. Multivariate Behavioral Research, 39(1), 99-128.
  • Mednick, S. A. (1962). The associative basis of the creative process. Psychological Review, 69(3), 220-232.
  • Preacher, K. J., & Hayes, A. F. (2008). Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models. Behavior Research Methods, 40(3), 879-891.
  • Rucker, D. D., Preacher, K. J., Tormala, Z. L., & Petty, R. E. (2011). Mediation analysis in social psychology: Current practices and new recommendations. Social and Personality Psychology Compass, 5(6), 359-371.
  • Tierney, P., & Farmer, S. M. (2002). Creative self-efficacy: Its potential antecedents and relationship to creative performance. Academy of Management Journal, 45(6), 1137-1148.

See references/lavaan-templates.md for complete model specification code.

© NeuroAIHub, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in packages/skills/skills/03_Cognitive_Psychology/creativity-self-efficacy-mediation of NeuroAIHub/BrainPilot.

  • SKILL.md
  • references/lavaan-templates.md

Open the folder on GitHubat commit 93f6855

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Questions about Creativity Self Efficacy Mediation

What does Creativity Self Efficacy Mediation do?

Domain-validated guidance for SEM-based mediation analysis of creative self-efficacy and moderation by baseline creativity in AI-augmented creativity research. Creativity Self Efficacy Mediation is an agent skill from NeuroAIHub/BrainPilot.

When should I use Creativity Self Efficacy Mediation?

Creativity Self Efficacy Mediation fits situations like: tasks that involve Dispute resolution.

How do I install Creativity Self Efficacy Mediation in Claude Code?

Run `npx skills add NeuroAIHub/BrainPilot --skill creativity-self-efficacy-mediation -a claude-code`. Or copy the skill folder (packages/skills/skills/03_Cognitive_Psychology/creativity-self-efficacy-mediation in NeuroAIHub/BrainPilot) into .claude/skills/creativity-self-efficacy-mediation in your project. Claude Code loads it when a task matches its description.

How do I install Creativity Self Efficacy Mediation in Codex?

Run `npx skills add NeuroAIHub/BrainPilot --skill creativity-self-efficacy-mediation -a codex`. Or copy the skill folder (packages/skills/skills/03_Cognitive_Psychology/creativity-self-efficacy-mediation in NeuroAIHub/BrainPilot) into .agents/skills/creativity-self-efficacy-mediation in your project. Codex loads it when a task matches its description.

Can I use Creativity Self Efficacy Mediation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NeuroAIHub/BrainPilot --skill creativity-self-efficacy-mediation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/creativity-self-efficacy-mediation, .gemini/skills/creativity-self-efficacy-mediation, .github/skills/creativity-self-efficacy-mediation and .opencode/skills/creativity-self-efficacy-mediation in your project.

What does Creativity Self Efficacy Mediation need to run?

SKILL.md names no scripts, command-line tools or credentials: Creativity Self Efficacy Mediation is instructions for the agent only.

Does Creativity Self Efficacy Mediation access the network?

SKILL.md names 2 domains. As links in the text: github.com and doi.org. This is read from the text; nothing was executed.

Is Creativity Self Efficacy Mediation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Creativity Self Efficacy Mediation use?

Creativity Self Efficacy Mediation is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Creativity Self Efficacy Mediation use?

About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.

What are the alternatives to Creativity Self Efficacy Mediation?

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Who maintains Creativity Self Efficacy Mediation?

NeuroAIHub (a GitHub organization) maintains it in NeuroAIHub/BrainPilot, which has 1,062 GitHub stars. The repository holds 59 skills in this directory. The repository was last updated on October 2, 2026.

Source: NeuroAIHub/BrainPilot on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.