Brainstorming Before Building
jnMetaCode/superpowers-zh
Turns a rough idea into an approved design before any code is written, sorting the request into spike, bounded or architectural and enforcing an approval gate.
Interview the user one question at a time to resolve remaining ambiguity before implementation.
$ npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Neeeophytee/finding-unknowns-skills interview-me --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Neeeophytee/finding-unknowns-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/interview-me .claude/skills/interview-me && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "interview-me" agent skill from https://github.com/Neeeophytee/finding-unknowns-skills/tree/main/skills/interview-me into .claude/skills/interview-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interview-me", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Neeeophytee/finding-unknowns-skills/tree/main/skills/interview-meType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Neeeophytee/finding-unknowns-skills interview-me --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Neeeophytee/finding-unknowns-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/interview-me .agents/skills/interview-me && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "interview-me" agent skill from https://github.com/Neeeophytee/finding-unknowns-skills/tree/main/skills/interview-me into .agents/skills/interview-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interview-me", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Neeeophytee/finding-unknowns-skills interview-me --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Neeeophytee/finding-unknowns-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/interview-me .cursor/skills/interview-me && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "interview-me" agent skill from https://github.com/Neeeophytee/finding-unknowns-skills/tree/main/skills/interview-me into .cursor/skills/interview-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interview-me", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Neeeophytee/finding-unknowns-skills.git --path skills/interview-me--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Neeeophytee/finding-unknowns-skills interview-me --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Neeeophytee/finding-unknowns-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/interview-me .gemini/skills/interview-me && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "interview-me" agent skill from https://github.com/Neeeophytee/finding-unknowns-skills/tree/main/skills/interview-me into .gemini/skills/interview-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interview-me", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Neeeophytee/finding-unknowns-skills interview-meInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Neeeophytee/finding-unknowns-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/interview-me .github/skills/interview-me && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "interview-me" agent skill from https://github.com/Neeeophytee/finding-unknowns-skills/tree/main/skills/interview-me into .github/skills/interview-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interview-me", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Neeeophytee/finding-unknowns-skills interview-me --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Neeeophytee/finding-unknowns-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/interview-me .opencode/skills/interview-me && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "interview-me" agent skill from https://github.com/Neeeophytee/finding-unknowns-skills/tree/main/skills/interview-me into .opencode/skills/interview-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interview-me", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
interview-meInterview the user one question at a time to resolve remaining ambiguity before implementation.
Interview Me is an agent skill from Neeeophytee/finding-unknowns-skills. Interview the user one question at a time to resolve remaining ambiguity before implementation. Use when planning or brainstorming is done but unknowns remain, or when the user asks to be interviewed about a task or spec.
Its SKILL.md is about 450 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering Requirements gathering and Brainstorming. The repository describes itself as: 14 installable skills for Claude Code, OpenAI Codex, and Hermes: find unknowns, clarify requirements, manage context, test assumptions, and verify bug fixes with regression… The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ca5696a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Interview Me loads about 447 tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 239 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Neeeophytee/finding-unknowns-skills at commit ca5696a, republished under its MIT licence (© Neeeophytee). 239 words, ~447 tokens.
.claude/skills/interview-me/SKILL.md (or your agent's skills folder).Brainstorming is over and there are still gaps between the user's map and the territory. Close them by asking, one question at a time, starting with the questions whose answers would change the most.
© Neeeophytee, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/interview-me of Neeeophytee/finding-unknowns-skills.
Open the folder on GitHubat commit ca5696a
Interview Me next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Interview Me this skillNeeeophytee/finding-unknowns-skills | 343 | — | ~447 | Automated safety check: Pass | MIT | |
| Brainstorming Before BuildingjnMetaCode/superpowers-zh | 8.3k | — | ~1.8k | Automated safety check: Pass | MIT | |
| CE BrainstormEveryInc/compound-engineering-plugin | 25k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Grill Menateherkai/AIS-OS | 1.6k | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Architect Before You Buildjsmastery-pro/jsm-agent-skill | 218 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Feature BrainstormVeryGoodOpenSource/vgv-wingspan | 109 | — | ~1.8k | Automated safety check: Pass | MIT |
jnMetaCode/superpowers-zh
Turns a rough idea into an approved design before any code is written, sorting the request into spike, bounded or architectural and enforcing an approval gate.
EveryInc/compound-engineering-plugin
Turns a vague or ambitious feature idea into a requirements-only plan through dialogue with you, sized to the work, before any code is written.
nateherkai/AIS-OS
Interview the user relentlessly about a plan, design, or topic, checkpointing every answer to a brainstorm file so nothing is lost.
jsmastery-pro/jsm-agent-skill
Runs a short design conversation before coding: aligns on terms, works through the decisions that matter and ends with a plan you confirm.
VeryGoodOpenSource/vgv-wingspan
Clarifies what to build before how, by asking one question at a time about a feature idea and then handing the result on to planning.
first-fluke/oh-my-agent
Explores intent, constraints and alternative approaches before any planning, working through questions one at a time and saving an approved design for later steps.
Neeeophytee/finding-unknowns-skills
Design tools, scripts, and CLIs that an agent will call, so the interface teaches its own use instead of a wall of prose and examples.
Neeeophytee/finding-unknowns-skills
Test a consequential technical assumption with a small, falsifiable experiment before committing to an approach.
Neeeophytee/finding-unknowns-skills
Surface the user's unknown unknowns before work starts. An agent skill from Neeeophytee/finding-unknowns-skills.
Neeeophytee/finding-unknowns-skills
Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to.
Neeeophytee/finding-unknowns-skills
After a working session, produce a report on what changed plus a quiz the user must pass before merging.
Neeeophytee/finding-unknowns-skills
Audit the instructions an agent already carries — CLAUDE.md, AGENTS.md, skills, tool descriptions — for contradictions, over-constraint, and duplication, then propose a cut list.
Categories
Interview the user one question at a time to resolve remaining ambiguity before implementation. Interview Me is an agent skill from Neeeophytee/finding-unknowns-skills. Interview the user one question at a time to resolve remaining ambiguity before implementation.
Interview Me fits situations like: brainstorming is done but unknowns remain; the user asks to be interviewed about a task.
Run `npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a claude-code`. Or copy the skill folder (skills/interview-me in Neeeophytee/finding-unknowns-skills) into .claude/skills/interview-me in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a codex`. Or copy the skill folder (skills/interview-me in Neeeophytee/finding-unknowns-skills) into .agents/skills/interview-me in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Neeeophytee/finding-unknowns-skills --skill interview-me -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/interview-me, .gemini/skills/interview-me, .github/skills/interview-me and .opencode/skills/interview-me in your project.
SKILL.md names no scripts, command-line tools or credentials: Interview Me is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Interview Me is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 447 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Interview Me: Brainstorming Before Building (jnMetaCode/superpowers-zh, 8.3k stars), CE Brainstorm (EveryInc/compound-engineering-plugin, 25k stars), Grill Me (nateherkai/AIS-OS, 1.6k stars) and Architect Before You Build (jsmastery-pro/jsm-agent-skill, 218 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Neeeophytee (a GitHub user) maintains it in Neeeophytee/finding-unknowns-skills, which has 343 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 28, 2026.
Source: Neeeophytee/finding-unknowns-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.