Player Example
remotion-dev/remotion
Start the @remotion/player example app and open it in the Codex browser.
Type any player or club and get market value, EA FC rating, potential, and stats in one report, joined across sources that live in separate walled silos.
$ npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mvanhorn/printing-press-library pp-soccer-goat --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mvanhorn/printing-press-library.git skills-src && mkdir -p .claude/skills && cp -r skills-src/cli-skills/pp-soccer-goat .claude/skills/pp-soccer-goat && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pp-soccer-goat" agent skill from https://github.com/mvanhorn/printing-press-library/tree/main/cli-skills/pp-soccer-goat into .claude/skills/pp-soccer-goat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pp-soccer-goat", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mvanhorn/printing-press-library/tree/main/cli-skills/pp-soccer-goatType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mvanhorn/printing-press-library pp-soccer-goat --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mvanhorn/printing-press-library.git skills-src && mkdir -p .agents/skills && cp -r skills-src/cli-skills/pp-soccer-goat .agents/skills/pp-soccer-goat && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pp-soccer-goat" agent skill from https://github.com/mvanhorn/printing-press-library/tree/main/cli-skills/pp-soccer-goat into .agents/skills/pp-soccer-goat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pp-soccer-goat", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mvanhorn/printing-press-library pp-soccer-goat --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mvanhorn/printing-press-library.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/cli-skills/pp-soccer-goat .cursor/skills/pp-soccer-goat && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pp-soccer-goat" agent skill from https://github.com/mvanhorn/printing-press-library/tree/main/cli-skills/pp-soccer-goat into .cursor/skills/pp-soccer-goat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pp-soccer-goat", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mvanhorn/printing-press-library.git --path cli-skills/pp-soccer-goat--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mvanhorn/printing-press-library pp-soccer-goat --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mvanhorn/printing-press-library.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/cli-skills/pp-soccer-goat .gemini/skills/pp-soccer-goat && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pp-soccer-goat" agent skill from https://github.com/mvanhorn/printing-press-library/tree/main/cli-skills/pp-soccer-goat into .gemini/skills/pp-soccer-goat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pp-soccer-goat", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mvanhorn/printing-press-library pp-soccer-goatInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mvanhorn/printing-press-library.git skills-src && mkdir -p .github/skills && cp -r skills-src/cli-skills/pp-soccer-goat .github/skills/pp-soccer-goat && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pp-soccer-goat" agent skill from https://github.com/mvanhorn/printing-press-library/tree/main/cli-skills/pp-soccer-goat into .github/skills/pp-soccer-goat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pp-soccer-goat", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mvanhorn/printing-press-library pp-soccer-goat --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mvanhorn/printing-press-library.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/cli-skills/pp-soccer-goat .opencode/skills/pp-soccer-goat && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pp-soccer-goat" agent skill from https://github.com/mvanhorn/printing-press-library/tree/main/cli-skills/pp-soccer-goat into .opencode/skills/pp-soccer-goat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pp-soccer-goat", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pp-soccer-goatType any player or club and get market value, EA FC rating, potential, and stats in one report, joined across sources that live in separate walled silos.
Pp Soccer Goat is an agent skill from mvanhorn/printing-press-library. Type any player or club and get market value, EA FC rating, potential, and stats in one report, joined across sources that live in separate walled silos. Trigger phrases: what's schjelderup worth and how good is he, fifa rating and potential for, market value and rating for, scout wonderkids at, compare two players, use soccer-goat, run soccer-goat.
Its SKILL.md is about 7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Official library of CLIs generated by the CLI Printing Press. Endorsed, tested, and community-contributed. The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit d9a1696. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadBashFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
goclaudenpxdockerFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pp Soccer Goat loads about 7k tokens when it runs. Until then it costs about 95 tokens; SKILL.md has 2,766 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, BashAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from mvanhorn/printing-press-library at commit d9a1696, republished under its Apache-2.0 licence (© mvanhorn). 2,766 words, ~6,993 tokens.
.claude/skills/pp-soccer-goat/SKILL.md (or your agent's skills folder).<!-- GENERATED FILE — DO NOT EDIT.
This file is a verbatim mirror of library/media-and-entertainment/soccer-goat/SKILL.md,
regenerated post-merge by tools/generate-skills/. Hand-edits here are
silently overwritten on the next regen. Edit the library/ source instead.
See the repository agent guide, section "Generated artifacts: registry.json, cli-skills/". -->
This skill drives the soccer-goat-pp-cli binary. You must verify the CLI is installed before invoking any command from this skill. If it is missing, install it first:
$HOME/.local/bin on macOS/Linux and %LOCALAPPDATA%\Programs\PrintingPress\bin on Windows:npx -y @mvanhorn/printing-press-library install soccer-goat --cli-onlysoccer-goat-pp-cli --version$PATH for the agent/runtime that will invoke this skill.If the npx install fails (no Node, offline, etc.), fall back to a direct Go install (requires Go 1.26.6 or newer). This installs into $GOPATH/bin (default $HOME/go/bin), so add that directory to $PATH instead:
go install github.com/mvanhorn/printing-press-library/library/media-and-entertainment/soccer-goat/cmd/soccer-goat-pp-cli@latestIf --version reports "command not found" after install, the runtime cannot see the binary directory on $PATH. Do not proceed with skill commands until verification succeeds.
soccer-goat resolves a name once and fans out to Transfermarkt market value, EA Sports FC ratings and attribute stats, sofifa/fifacm potential, and ESPN context, then merges them into a single report. A local SQLite store unlocks cross-source queries no single site can answer: over/under-rated vs the market, potential growth gaps, and wonderkid scouting.
Use soccer-goat when you want a player's or club's market value, game rating, potential, and stats together in one shot, or when you want to run cross-source queries like over/under-rated or wonderkid scouting that need value and rating joined locally. It is the right tool any time the answer spans Transfermarkt plus EA FC plus FIFA-style potential.
Do not use this CLI for:
These capabilities aren't available in any other tool for this API.
player — Type any player name and get market value, EA FC rating, potential, and key stats in one report.
Reach for this first: it answers what's he worth, how good is he, how good will he get, in one call.
soccer-goat-pp-cli player schjelderup --jsonteam — Type a club name and get the full squad with each player's market value and rating, plus squad totals.
Use for scouting a whole squad's value and quality at once instead of N single lookups.
soccer-goat-pp-cli team benfica --jsoncompare — Side-by-side value, rating, potential, and stats for two players.
Settle debates with value + rating + potential + stats in one view.
soccer-goat-pp-cli compare mbappe haaland --jsonover-under-rated — Flag players whose transfer-market value is far above or below their EA game rating.
Surfaces market bargains and hype the raw rating alone can't show.
soccer-goat-pp-cli over-under-rated --team benfica --jsonpotential-gap — Rank players by headroom (potential minus current rating).
Find who still has the most room to grow. Best-effort on potential source.
soccer-goat-pp-cli potential-gap --team benfica --jsonwonderkids — Find young players with high potential and rising market value.
The scouting query football data tools can't run because the inputs live in different silos.
soccer-goat-pp-cli wonderkids --team benfica --max-age 21 --jsonclubs — Manage clubs
soccer-goat-pp-cli clubs <club_name> — Search Clubscompetitions — Manage competitions
soccer-goat-pp-cli competitions <competition_name> — Search Competitionsplayers — Manage players
soccer-goat-pp-cli players <player_name> — Search PlayersWhen you know what you want to do but not which command does it, ask the CLI directly:
soccer-goat-pp-cli which "<capability in your own words>"which resolves a natural-language capability query to the best matching command from this CLI's curated feature index. Exit code 0 means at least one match; exit code 2 means no confident match — fall back to --help or use a narrower query.
soccer-goat-pp-cli player schjelderupOne name in, market value + EA rating + potential + key stats out.
soccer-goat-pp-cli team benfica --json --select players.name,players.marketValue,players.ratingNarrow a large squad payload to just name, value, and rating.
soccer-goat-pp-cli over-under-rated --team benficaPlayers the game rates high but the market rates low, and vice versa.
soccer-goat-pp-cli wonderkids --max-age 21 --team benficaYoung, high-potential, rising-value players in one filtered list.
No authentication required.
Run soccer-goat-pp-cli doctor to verify setup.
Market value / squad / identity data comes from a Transfermarkt API instance. The CLI ships an ordered default list and fails over automatically on 5xx/unreachable; a source that answers (including "not found") is used as-is.
If player/team/compare exit with code 5 and a "data source is unavailable" hint, every configured Transfermarkt source is down. Recovery, in order of preference:
# See which sources are up:
soccer-goat-pp-cli doctor --agent # inspect the "sources" array
# Point at a known-working instance for this run (wins over everything, no failover):
soccer-goat-pp-cli player "<name>" --base-url https://your-instance.example --agent
# Or set an ordered failover list for the session:
export SOCCER_GOAT_BASE_URLS=https://a.example,https://b.example
# Most reliable: self-host felipeall/transfermarkt-api (Docker) and point at it:
docker run -p 8000:8000 felipeall/transfermarkt-api:latest
soccer-goat-pp-cli player "<name>" --base-url http://localhost:8000 --agentResolution precedence: --base-url > SOCCER_GOAT_BASE_URL > base_url config > SOCCER_GOAT_BASE_URLS > base_urls config > default list. The public instances are best-effort, not guaranteed; self-hosting is the durable path.
Add --agent to any command. Expands to: --json --compact --no-input --no-color --yes.
Pipeable — JSON on stdout, errors on stderr
Filterable — --select keeps a subset of fields. Dotted paths descend into nested structures; arrays traverse element-wise. Critical for keeping context small on verbose APIs:
soccer-goat-pp-cli clubs mock-value --agent --select id,name,statusPreviewable — --dry-run shows the request without sending
Offline-friendly — sync/search commands can use the local SQLite store when available
Non-interactive — never prompts, every input is a flag
Read-only — do not use this CLI for create, update, delete, publish, comment, upvote, invite, order, send, or other mutating requests
Commands that read from the local store or the API wrap output in a provenance envelope:
{
"meta": {"source": "live" | "local", "synced_at": "...", "reason": "..."},
"results": <data>
}Parse .results for data and .meta.source to know whether it's live or local. A human-readable N results (live) summary is printed to stderr only when stdout is a terminal AND no machine-format flag (--json, --csv, --compact, --quiet, --plain, --select) is set — piped/agent consumers and explicit-format runs get pure JSON on stdout.
Agents should treat the CLI's path resolver as part of the runtime contract:
Use --home <dir> for one invocation, or set SOCCER_GOAT_HOME=<dir> to relocate all four path kinds under one root.
Use per-kind env vars only when a specific kind must diverge: SOCCER_GOAT_CONFIG_DIR, SOCCER_GOAT_DATA_DIR, SOCCER_GOAT_STATE_DIR, SOCCER_GOAT_CACHE_DIR.
Resolution order is per-kind env var, --home, SOCCER_GOAT_HOME, XDG (XDG_CONFIG_HOME, XDG_DATA_HOME, XDG_STATE_HOME, XDG_CACHE_HOME), then platform defaults.
config contains settings like config.toml and profiles. data contains credentials.toml, data.db, cookies, and auth sidecars. state contains persisted queries, jobs, and teach.log. cache contains regenerable HTTP/cache files.
Stored secrets live in credentials.toml under the data dir. Existing legacy config.toml secrets are read for compatibility and leave config.toml on the first auth write.
Run soccer-goat-pp-cli doctor --fail-on warn to surface path and credential-location warnings. agent-context exposes a schema v4 paths block for agents that need the resolved dirs.
For MCP, pass relocation through the MCP host config. The MCP binary does not inherit CLI flags:
{
"mcpServers": {
"soccer-goat": {
"command": "soccer-goat-pp-mcp",
"env": {
"SOCCER_GOAT_HOME": "/srv/soccer-goat"
}
}
}
}Fleet precedence: an inherited per-kind env var overrides an explicit --home for that kind. Use SOCCER_GOAT_HOME or per-kind vars as durable fleet levers, and use --home only for a single invocation. Relocation is not reversible by unsetting env vars; move files manually before clearing SOCCER_GOAT_HOME, or doctor will not find credentials left under the former root.
This CLI ships a self-capturing learning loop. The CLI does its own bookkeeping: every invocation is journaled locally, a failed flag followed by a corrected retry auto-derives a flag_alias candidate, and a teach on a query family without a playbook auto-synthesizes a playbook_candidate from the session's journal. Your job is judgment only: recall first, act on surfaced candidates, teach the final answer, playbook amend when you observe a correction. You never record failures by hand.
recall before any discoveryBefore list/search/drill commands on a new user question, run:
soccer-goat-pp-cli recall "<user's question>" --agentThe response envelope:
{
"query": "...",
"normalized": "<normalized form>",
"query_entities": ["..."],
"found": true | false,
"match_score": 0.0,
"results": [
{ "resource_id": "...", "resource_type": "...", "venue": "...",
"confidence": 2, "entity_match": "exact|partial|unknown",
"source": "taught|preseed|pattern", "warnings": ["..."] }
],
"mismatches": [ /* only when --debug-mismatches */ ],
"warnings": [ /* top-level */ ],
"candidates": [
{ "id": 12, "class": "flag_alias | playbook_candidate",
"summary": "...", "sightings": 3, "last_seen": "...",
"rationale": "...",
"next_action": ["<trial command>", "soccer-goat-pp-cli learnings confirm 12"] }
],
"playbook": {
"query_family": "...",
"playbook": {
"steps": [ { "cmd": "<command with {slot} substitution>", "purpose": "..." } ],
"entity_slots": ["$ENTITY"],
"expected_tool_calls": 3
},
"slots_resolved": { "$ENTITY": { "token": "<live token>", "canonical": "<canonical>" } },
"notes": "<workarounds + gotchas for this query family>"
},
"notes": "<duplicate surface for non-playbook callers>"
}Empty-store short-circuit: if the store has no learnings, playbooks, or candidates yet (recall finds nothing and learnings list and learnings candidates are both empty), skip recall for the rest of this session instead of taxing every query; resume recall-first once something has been taught.
Read candidates, playbook, notes, results[0], and warnings in that order:
if Candidates present (warnings include "candidates_present"):
-> candidates are try-then-confirm, never facts. Follow each candidate's
two-step next_action verbatim: run the trial command first, then run
`learnings confirm <id>` only after the trial verified the behavior.
Reject a wrong candidate with `learnings reject <id>`.
-> NEVER re-teach something recall surfaced as a candidate; confirm or
reject that candidate instead of teaching a duplicate.
-> candidates ride alongside playbooks and resource hits, not instead of
them; continue with the branches below after acting on them.
if Playbook present:
-> READ Playbook.notes verbatim FIRST (workarounds + gotchas the CLI surface doesn't expose)
-> replay Playbook.steps in order, substituting Playbook.slots_resolved entries
for the entity slot tokens. If a step's slot is unresolved, fall back to
discovery for that step only.
-> the Playbook's expected_tool_calls is a budget; if you find yourself running
materially more, record the divergence via `soccer-goat-pp-cli playbook amend`
at end-of-session.
elif Notes present (no Playbook):
-> read Notes verbatim before any discovery step; they carry known gotchas
for this query family even when no structured choreography exists yet.
elif Found AND Results[0].EntityMatch == "exact" AND Results[0].Confidence >= 2:
-> skip discovery; fetch live data for Results[*].ResourceID in parallel
elif Found AND Results[0].EntityMatch == "partial":
-> candidate hint, NOT a hit; read the resource title to validate before trusting
elif (any row in Mismatches[] when --debug-mismatches was passed):
-> treat as cold start; the stored learning is for a different entity
(different canonical resolved from query_entities)
else: // Found == false, no playbook, no notes
-> cold start; run discovery normally; teach the answer afterward (Step 4).
If the family has no playbook yet, that teach auto-synthesizes a
playbook candidate from this session's journal - you do not need to
record one by hand.Playbook and Notes are orthogonal to the per-resource path. A recall response can carry both a Playbook AND a Results[] hit - use both: the Playbook tells you which choreography to run; the resource hits short-circuit specific steps. Default to skipping mismatches; pass --debug-mismatches only when investigating cold-start surprises.
Candidate judgment details: learnings confirm <id> prints the candidate's full payload before materializing it - check that the printed payload matches the behavior you verified. learnings reject <id> tombstones the derivation signature so the same candidate does not resurface. The envelope carries only the few candidates worth acting on now; soccer-goat-pp-cli learnings candidates lists the full open set.
Graceful degradation: if learnings confirm is an unknown command, you are driving an older binary - ignore the candidates guidance and follow the rest of the protocol.
warningslow_confidence: row exists at confidence<2. Treat as a hint, not a skip-discovery hit.resource_not_in_store: the local store doesn't have the resource the learning points at. The match validator couldn't classify entities — direct-fetch and re-evaluate.cross_alias_match (per-result): the row was taught under a different alias and matched the live query's canonical via entity_lookups (e.g., a "USA" teach satisfying a "United States" recall). Trust the resource_id.similar_shape_different_entity:<canonical> (top-level): a structurally matching row exists but its canonical entity differs from the live query's. Treated as cold start; the warning carries the conflicting canonical as a hint, but the row is NOT promoted into Results.ambiguous_alias (top-level): a single query entity resolved to multiple canonicals (e.g., "Cards" → Arizona Cardinals + St. Louis Cardinals). Surface the ambiguity from context before committing to a resource.candidates_present (top-level): the envelope carries a candidates section. Handle it via the candidates branch in Step 2 before anything else.lookup_refresh_available (top-level): an entity in the query has no lookup row yet, but synced data could provide one. Run soccer-goat-pp-cli sync to refresh entity lookups.no_learnings_for_query_family: the table had no rows above the Jaccard floor. Pure cold start.teach & after finalizing your response - alwaysTeaching is unconditional. After resolving a query the store could not answer, background-teach the final resource mapping - no call-count threshold, no judging whether it was "worth" learning. The teach is the anchor of the loop: it triggers playbook synthesis for a family without a playbook, and same-referent phrasings fold into one family so near-duplicate teaches do not fragment the store. Fire it after assembling your user-facing response but BEFORE emitting it, with a shell & so the call returns immediately:
soccer-goat-pp-cli teach --query "<user's question>" --resource-type <type> --resource <id1> --resource <id2>
# (append shell `&` to background it)Silent on success. Errors only land in teach.log under the resolved state dir. Teach the most specific resource - if the user asked a broad question and you walked through parent records to find the specific answer, teach the leaf id, not the parent. The CLI uses seeded entity_lookups for cross-alias resolution at recall time, so a teach under one alias (e.g., "Niners") satisfies future queries under another alias (e.g., "49ers", "San Francisco") automatically.
PII rule: teach the structural question with identifiers stripped - never include names, emails, phone numbers, account ids, or other personal identifiers in taught queries or notes. The CLI scans teach queries for obvious email/phone shapes and warns, but does not block; strip before teaching rather than relying on the warning.
You do not need to decide whether a session "deserves" a playbook: a teach on a family without one auto-synthesizes a playbook_candidate from the session's journal, and the next session judges it via confirm/reject. Attach explicit playbook flags only when you already hold choreography worth recording verbatim - workarounds the CLI didn't surface (silently-dropped flags, undocumented params, pagination tricks, payload gotchas). Prefer the integrated one-call form - record the resource learning and the playbook in the same teach invocation:
# Common case: record both the resource learning AND the playbook in one call.
soccer-goat-pp-cli teach \
--query "<user's question>" \
--resource <id> \
--playbook-file ~/playbooks/<shape>.json \
--playbook-notes-file ~/playbooks/<shape>-notes.md
# (append shell `&` to background it)
# Alternate: playbook-only (no resource to record alongside).
soccer-goat-pp-cli teach-playbook \
--query "<user's question>" \
--playbook-file ~/playbooks/<shape>.json \
--notes-file ~/playbooks/<shape>-notes.mdPlaybook files are JSON with steps, entity_slots, expected_tool_calls. Notes files are markdown carrying the gotchas verbatim. File-free callers (MCP-only agents) pass the same content inline: --playbook-json and --playbook-notes on the integrated teach form, --playbook-json and --notes on teach-playbook. On the integrated teach form, the playbook flags are optional - omit them entirely for a resource-only teach. On the standalone teach-playbook form, at least one of the playbook and notes flags must be set; both empty is rejected. Playbooks are keyed on the structural query family (entities stripped) so a recipe taught from one entity-shaped query applies to every other query of the same shape, with slots_resolved binding the live query's canonical at recall time.
When you DO find a playbook on a future recall, treat it as ground truth: replay the steps with slots_resolved substitutions, skip the discovery that the choreography already documents, and read notes before any step.
playbook amend & when your debug response identifies a correctionIf your debug-protocol response identifies a concrete correction the notes or playbook should know — a workaround, an undocumented endpoint shape, a stale field name, observed schema drift, an empty-payload fallback — fire playbook amend BEFORE emitting your user-facing response. Same fire-and-forget posture as teach.
soccer-goat-pp-cli playbook amend \
--query "<exact recall query string>" \
--add-note "<your concrete correction>"
# (append shell `&` to background it)What counts as worth amending: a behavior you OBSERVED this session that future-you would benefit from knowing. Examples worth amending:
{meta, results}, payload nested two levels deeper than the docs claim).What does NOT belong in notes:
The amend command appends to the family's existing notes with a timestamped marker ([amend YYYY-MM-DDTHH:MMZ]: <text>). Multiple amends accumulate; the audit trail is visible. If no playbook exists yet for the family, amend creates a notes-only one (so cold-start corrections still land).
playbook amend notes are designed to potentially flow upstream as shared knowledge in future versions of the Printing Press. Keep them clean of user-identifying content so the upstream-contribution path stays open without retroactive scrubbing:
If a correction is only meaningful with user-specific context, it belongs in a personal note, not in the playbook amend.
soccer-goat-pp-cli learnings stats reports recall hit rate, teach-to-reuse, playbook resolution rate, and candidate confirm/reject counts from the local learn_events table. Rates are null until they have a denominator; everything stays on this machine. Use it to check whether the loop is earning its keep for this CLI.
--no-learn on a single command short-circuits both recall and the teach write path. Use for deterministic agent flows or tests that must not be affected by accumulated learnings.SOCCER_GOAT_NO_LEARN=true in the environment globally disables the pipeline.When you (or the agent) notice something off about this CLI, record it:
soccer-goat-pp-cli feedback "the --since flag is inclusive but docs say exclusive"
soccer-goat-pp-cli feedback --stdin < notes.txt
soccer-goat-pp-cli feedback list --json --limit 10Entries are stored locally as feedback.jsonl under the resolved data dir. They are never POSTed unless SOCCER_GOAT_FEEDBACK_ENDPOINT is set AND either --send is passed or SOCCER_GOAT_FEEDBACK_AUTO_SEND=true. Default behavior is local-only.
Write what surprised you, not a bug report. Short, specific, one line: that is the part that compounds.
Every command accepts --deliver <sink>. The output goes to the named sink in addition to (or instead of) stdout, so agents can route command results without hand-piping. Three sinks are supported:
| Sink | Effect |
|---|---|
stdout | Default; write to stdout only |
file:<path> | Atomically write output to <path> (tmp + rename) |
webhook:<url> | POST the output body to the URL (application/json or application/x-ndjson when --compact) |
Unknown schemes are refused with a structured error naming the supported set. Webhook failures return non-zero and log the URL + HTTP status on stderr.
A profile is a saved set of flag values, reused across invocations. Use it when a scheduled agent calls the same command every run with the same configuration - HeyGen's "Beacon" pattern.
soccer-goat-pp-cli profile save briefing --json
soccer-goat-pp-cli --profile briefing clubs mock-value
soccer-goat-pp-cli profile list --json
soccer-goat-pp-cli profile show briefing
soccer-goat-pp-cli profile delete briefing --yesExplicit flags always win over profile values; profile values win over defaults. agent-context lists all available profiles under available_profiles so introspecting agents discover them at runtime.
| Code | Meaning |
|---|---|
| 0 | Success |
| 2 | Usage error (wrong arguments) |
| 3 | Resource not found |
| 5 | API error (upstream issue) |
| 7 | Rate limited (wait and retry) |
| 10 | Config error |
Parse $ARGUMENTS:
help, or --help → show soccer-goat-pp-cli --help outputinstall → ends with mcp → MCP installation; otherwise → see Prerequisites above--agent)go install github.com/mvanhorn/printing-press-library/library/media-and-entertainment/soccer-goat/cmd/soccer-goat-pp-mcp@latestclaude mcp add soccer-goat-pp-mcp -- soccer-goat-pp-mcpclaude mcp listwhich soccer-goat-pp-cli
If not found, offer to install (see Prerequisites at the top of this skill).--agent flag:soccer-goat-pp-cli <command> [subcommand] [args] --agentsoccer-goat-pp-cli <command> --help.© mvanhorn, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in cli-skills/pp-soccer-goat of mvanhorn/printing-press-library.
Open the folder on GitHubat commit d9a1696
Pp Soccer Goat next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pp Soccer Goat this skillmvanhorn/printing-press-library | 2.1k | — | ~7k | Automated safety check: Notes | Apache-2.0 | |
| Player Exampleremotion-dev/remotion | 63k | — | ~258 | Automated safety check: Pass | Custom licence | |
| Value Propositionphuryn/pm-skills | 27k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Value Prop Statementsphuryn/pm-skills | 27k | — | ~758 | Automated safety check: Pass | MIT | |
| Aria Valid Attr Valuethedaviddias/Front-End-Checklist | 74k | — | ~456 | Automated safety check: Pass | MIT | |
| Update Megatron Golden ValuesNVIDIA/Megatron-LM | 18k | — | ~2.8k | Automated safety check: Pass | Custom licence |
remotion-dev/remotion
Start the @remotion/player example app and open it in the Codex browser.
phuryn/pm-skills
Design a detailed value proposition using a 6-part JTBD template — Who, Why, What before, How, What after, Alternatives.
phuryn/pm-skills
Generate value proposition statements for marketing, sales, and onboarding from existing value propositions.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Use valid values for ARIA attributes.
NVIDIA/Megatron-LM
Refreshes stored golden values from a GitHub Actions run, reports signed percentage changes per model, and writes a summary ready for a pull request description.
aaron-he-zhu/aaron-marketing-skills
A skill your agent uses when the user asks to "set up conversion values so tROAS optimizes profit not orders", "map margin onto my purchase value", "build value rules for lead / phone / signup…
mvanhorn/printing-press-library
Desktop automation through the real Rust agent-desktop CLI, published in Printing Press through a small bridge.
mvanhorn/printing-press-library
Search, browse, and download Google Fonts from the terminal via the gfonts CLI.
mvanhorn/printing-press-library
The free, offline Trigger phrases: search 1688 for, find a factory on 1688 for, wholesale price on 1688 for, who is the cheapest supplier on 1688 for, compare 1688 suppliers for, use 1688, run 1688.
mvanhorn/printing-press-library
Inspect known Activity Japan plan IDs or URLs, compare dated prices and sessions, check language-sitemap coverage, and hand off to canonical booking pages.
mvanhorn/printing-press-library
Every Admin By Request portal action, plus a local SQLite mirror of audit, events, inventory and requests for ad-hoc...
mvanhorn/printing-press-library
macOS screen capture, window recording, GIF conversion, and agent evidence bundles from the terminal.
Type any player or club and get market value, EA FC rating, potential, and stats in one report, joined across sources that live in separate walled silos. Pp Soccer Goat is an agent skill from mvanhorn/printing-press-library. Type any player or club and get market value, EA FC rating, potential, and stats in one report, joined across sources that live in separate walled silos.
Pp Soccer Goat fits situations like: phrases: whats schjelderup worth and how good is he; fifa rating and potential for; market value and rating for; scout wonderkids at.
Run `npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a claude-code`. Or copy the skill folder (cli-skills/pp-soccer-goat in mvanhorn/printing-press-library) into .claude/skills/pp-soccer-goat in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a codex`. Or copy the skill folder (cli-skills/pp-soccer-goat in mvanhorn/printing-press-library) into .agents/skills/pp-soccer-goat in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mvanhorn/printing-press-library --skill pp-soccer-goat -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pp-soccer-goat, .gemini/skills/pp-soccer-goat, .github/skills/pp-soccer-goat and .opencode/skills/pp-soccer-goat in your project.
Going by SKILL.md and its folder, Pp Soccer Goat needs the command-line tools its instructions call (go, claude, npx and docker). Our summary lists: Node.js; Docker. Its frontmatter pre-approves these tools: Read, Bash.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Pp Soccer Goat is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 7k tokens (SKILL.md is roughly 28k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pp Soccer Goat: Player Example (remotion-dev/remotion, 63k stars), Value Proposition (phuryn/pm-skills, 27k stars), Value Prop Statements (phuryn/pm-skills, 27k stars) and Aria Valid Attr Value (thedaviddias/Front-End-Checklist, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mvanhorn (a GitHub user) maintains it in mvanhorn/printing-press-library, which has 2,056 GitHub stars. The repository holds 506 skills in this directory. The repository was last updated on October 9, 2026.
Source: mvanhorn/printing-press-library on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.