Agent skill

Ttrpg Session Forge

by mohitagw15856 in mohitagw15856/pm-claude-skills

Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero…

MITAuto-check passed

Install Ttrpg Session Forge

skills CLI
$ npx skills add mohitagw15856/pm-claude-skills --skill ttrpg-session-forge -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mohitagw15856/pm-claude-skills ttrpg-session-forge --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mohitagw15856/pm-claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ttrpg-session-forge .claude/skills/ttrpg-session-forge && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ttrpg-session-forge
GitHub stars
1.4k
Token cost
~1.5k tokens
SKILL.md length
690 words
Files
1
Skills in repo
1,348
Repo updated
First seen
Licence
MIT

At a glance

Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero…

  • Works in 7 steps: Strong start — open in motion:… → Three scenes with stakes, no scripted… → Secrets & clues float free. Write 8–10… → …
  • A game master says prep my D&D session
  • SKILL.md covers What This Skill Produces, Required Inputs, Framework: prep situations,… and Output Format, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Ttrpg Session Forge is an agent skill from mohitagw15856/pm-claude-skills. Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero safety tools for new tables. Use when a game master says 'prep my D&D session', 'my players derailed everything', 'I need an NPC on the fly', or 'help me start a campaign'. Produces a one-page session plan built to survive contact with the players.

Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: 1255 professional Agent Skills for Claude, ChatGPT, Gemini, Cursor & Codex — PRDs, postmortems, leases, medical bills, layoffs, go-bags, new countries. Plain markdown, MIT, in… The licence is MIT.

When your agent uses it

  • A game master says prep my D&D session
  • My players derailed everything
  • I need an NPC on the fly
  • Help me start a campaign

Example prompts

  • “players did something insane”
  • “prep my D&D session”
  • “my players derailed everything”
  • “/ttrpg-session-forge”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Strong start — open in motion: mid-chase, mid-negotiation, the tavern
  2. Three scenes with stakes, no scripted outcomes. Each scene: the
  3. Secrets & clues float free. Write 8–10 discoverable facts unattached to
  4. NPCs are a motive plus a voice. Card format: want (visible) · secret
  5. One encounter, endlessly reskinned. Prep a single balanced encounter
  6. The derailment ladder. When players go off-map: (1) let the prepared
  7. Session zero, when starting fresh. Tone dials (grim↔goofy,

What it can do on your machine

Read from SKILL.md and the folder at commit 1cbf1f0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ttrpg Session Forge loads about 1.5k tokens when it runs. Until then it costs about 115 tokens; SKILL.md has 690 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~115
When it runs · the whole SKILL.md, loaded when a task matches
~1.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from mohitagw15856/pm-claude-skills at commit 1cbf1f0, republished under its MIT licence (© mohitagw15856). 690 words, ~1,451 tokens.

Download SKILL.mdSave it as .claude/skills/ttrpg-session-forge/SKILL.md (or your agent's skills folder).
name
ttrpg-session-forge
description
Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero safety tools for new tables. Use when a game master says 'prep my D&D session', 'my players derailed everything', 'I need an NPC on the fly', or 'help me start a campaign'. Produces a one-page session plan built to survive contact with the players.

TTRPG Session Forge Skill

Game masters burn out from prep, not play: three hours of worldbuilding for a session where the players befriend the villain's horse and sail in the wrong direction. Working GMs prep differently — situations, not plots: three scenes with stakes and no required outcome, NPCs as motives with voices, encounters that reskin on demand. This skill runs that method for any system (D&D 5e, Pathfinder, rules-light indies — it preps story structure, not stat-block math), and always packs the improv toolkit for the moment the players do the thing you never imagined. They will. It's the whole point.

What This Skill Produces

  • A one-page session plan: strong start, three scenes with stakes, a flexible encounter, secrets & clues (portable, not room-locked), treasure
  • NPC voice cards: motive, want, one voice/mannerism note, one secret, and a line they'd actually say
  • The derailment toolkit: reskin rules, the yes-and ladder, three "emergency scenes" that work anywhere
  • For new campaigns/tables: a session-zero pack — tone/content alignment, safety tools, party-formation questions

Required Inputs

Ask for (if not already provided):

  • System and party: level/power, who plays whom, what the players enjoy (combat? intrigue? shopping episodes? bits?)
  • Where things stand: last session's ending, open threads, what the GM wants to happen eventually
  • Session length and vibe target for tonight
  • Any real-world table needs (new player joining, a heavy theme to avoid)

Framework: prep situations, not plots

  1. Strong start — open in motion: mid-chase, mid-negotiation, the tavern already on fire. Write the first 60 seconds verbatim; everything after is the players' problem (that's the good part).
  2. Three scenes with stakes, no scripted outcomes. Each scene: the situation · who wants what · what happens if the players don't engage (the world moves without them — that's what stakes are). Scenes are locations-with-pressure, not plot beats; any order works.
  3. Secrets & clues float free. Write 8–10 discoverable facts unattached to locations — whichever door the players open, the clue can be behind it. The mystery survives every derailment because it lives in the facts, not the sequence.
  4. NPCs are a motive plus a voice. Card format: want (visible) · secret want · voice hook (gravel, formal, too cheerful) · the one line. Three prepped + a name list for the inevitable "what's the barkeep's name?"
  5. One encounter, endlessly reskinned. Prep a single balanced encounter shape and three skins (bandits/cultists/guards). System math stays the GM's: the skill preps structure and flags "check CR/balance in your books" rather than inventing stat blocks.
  6. The derailment ladder. When players go off-map: (1) let the prepared scene find them wearing a new skin → (2) drop an emergency scene → (3) ask the table "cool — what are you hoping happens?" and steal their answer. Derailment is engagement wearing a chaotic costume; the ladder converts it.
  7. Session zero, when starting fresh. Tone dials (grim↔goofy, politics↔dungeon), content lines-and-veils checklist, the X-card or equivalent named, and party formation as a shared question ("why do you already trust each other?").
Show full SKILL.md (204 more words)Show less

Output Format

# Session: [title] — [system], [party level], ~[length]
## Strong start (read/riff)
[60 seconds, verbatim]
## Scenes
1. [Situation · who wants what · if ignored, the world does X]
2. … 3. …
## Secrets & clues (place anywhere)
- [ ] … (8-10)
## NPCs
[Card: name · want · secret · voice hook · the line] ×3 + name bank
## Encounter (reskinnable)
[Shape + three skins + "balance per your system's math"]
## When they derail (they will)
[The ladder + 3 emergency scenes]
## Threads to advance if there's time

Quality Checks

  • No scene requires a specific player choice to function — every scene states what happens if ignored
  • Clues are location-independent — the mystery survives any route
  • NPC cards pass the "playable in 5 seconds" test: motive + voice hook + a sayable line
  • System-specific numbers are deferred to the GM's books, not invented
  • The plan fits one page; prep time target ≤30 minutes honoured
  • Session-zero pack included whenever the table is new, without being asked

Anti-Patterns

  • Do not write a plot the players must follow — railroads prep beautifully and play terribly
  • Do not prep endings; prep pressures and let the table find the ending
  • Do not invent stat blocks or rules for named systems — structure is portable, math belongs to the books at the table
  • Do not treat derailment as failure anywhere in the output's tone
  • Do not skip safety tools for new tables because "it's just friends" — the five-minute conversation prevents the session that ends a friendship

[[teach-the-game]] for teaching the system to new players; [[game-night-planner]] for the night around the session; [[workshop-facilitation-guide]] — GMing is facilitation wearing a cloak.

Example Trigger Phrases

  • "Prep my D&D session."
  • "My players derailed everything."
  • "I need an NPC on the fly."
  • "Help me start a campaign."

© mohitagw15856, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/ttrpg-session-forge of mohitagw15856/pm-claude-skills.

Open the folder on GitHubat commit 1cbf1f0

Compare with similar skills

Ttrpg Session Forge next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ttrpg Session Forge compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Ttrpg Session Forge this skillmohitagw15856/pm-claude-skills1.4k—~1.5kAutomated safety check: PassMIT
Interview Prepreactive-resume/reactive-resume44k—~10kAutomated safety check: PassMIT
Meeting Minutesgithub/awesome-copilot40k2 repos~2kAutomated safety check: PassMIT
Minute-Level Data and BacktestingHKUDS/Vibe-Trading35k—~868Automated safety check: PassMIT
Interview PrepRightNow-AI/openfang18k—~973Automated safety check: PassApache-2.0
Interview Prep Generatordavila7/claude-code-templates33k2 repos~3kAutomated safety check: PassMIT

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Questions about Ttrpg Session Forge

What does Ttrpg Session Forge do?

Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero…. Ttrpg Session Forge is an agent skill from mohitagw15856/pm-claude-skills. Prep tonight's TTRPG session in 30 minutes — three scenes with stakes, NPC voice cards, a flexible encounter, treasure/clues, and the 'players did something insane' toolkit — plus session-zero safety tools for new tables.

When should I use Ttrpg Session Forge?

Ttrpg Session Forge fits situations like: A game master says prep my D&D session; my players derailed everything; I need an NPC on the fly; help me start a campaign.

How do I install Ttrpg Session Forge in Claude Code?

Run `npx skills add mohitagw15856/pm-claude-skills --skill ttrpg-session-forge -a claude-code`. Or copy the skill folder (skills/ttrpg-session-forge in mohitagw15856/pm-claude-skills) into .claude/skills/ttrpg-session-forge in your project. Claude Code loads it when a task matches its description.

How do I install Ttrpg Session Forge in Codex?

Run `npx skills add mohitagw15856/pm-claude-skills --skill ttrpg-session-forge -a codex`. Or copy the skill folder (skills/ttrpg-session-forge in mohitagw15856/pm-claude-skills) into .agents/skills/ttrpg-session-forge in your project. Codex loads it when a task matches its description.

Can I use Ttrpg Session Forge in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mohitagw15856/pm-claude-skills --skill ttrpg-session-forge -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ttrpg-session-forge, .gemini/skills/ttrpg-session-forge, .github/skills/ttrpg-session-forge and .opencode/skills/ttrpg-session-forge in your project.

What does Ttrpg Session Forge need to run?

SKILL.md names no scripts, command-line tools or credentials: Ttrpg Session Forge is instructions for the agent only.

Does Ttrpg Session Forge access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Ttrpg Session Forge safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Ttrpg Session Forge use?

Ttrpg Session Forge is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Ttrpg Session Forge use?

About 1.5k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Ttrpg Session Forge?

Skills that share tags, products or a category with Ttrpg Session Forge: Interview Prep (reactive-resume/reactive-resume, 44k stars), Meeting Minutes (github/awesome-copilot, 40k stars), Minute-Level Data and Backtesting (HKUDS/Vibe-Trading, 35k stars) and Interview Prep (RightNow-AI/openfang, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ttrpg Session Forge?

mohitagw15856 (a GitHub user) maintains it in mohitagw15856/pm-claude-skills, which has 1,434 GitHub stars. The repository holds 1,348 skills in this directory. The repository was last updated on October 9, 2026.

Source: mohitagw15856/pm-claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.