Agent skill

Dnd Campaign Starter

by mohitagw15856 in mohitagw15856/pm-claude-skills

Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party.

MITAuto-check passed

Install Dnd Campaign Starter

skills CLI
$ npx skills add mohitagw15856/pm-claude-skills --skill dnd-campaign-starter -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mohitagw15856/pm-claude-skills dnd-campaign-starter --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mohitagw15856/pm-claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/dnd-campaign-starter .claude/skills/dnd-campaign-starter && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
dnd-campaign-starter
GitHub stars
1.4k
Token cost
~1k tokens
SKILL.md length
530 words
Files
1
Skills in repo
1,348
Repo updated
First seen
Licence
MIT

At a glance

Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party.

  • Works in 5 steps: Hook them fast. Open with a scene that… → Set the table first. Session zero aligns… → Outline beats, not a script. Plan the… → …
  • Asked to start a D&D campaign
  • SKILL.md covers What This Skill Produces, Required Inputs, Framework: Structure With Room… and Output Format, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Dnd Campaign Starter is an agent skill from mohitagw15856/pm-claude-skills. Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Use when asked to start a D&D campaign, run a one-shot, help me DM, session zero, or make me an adventure for my party. Produces a premise and hook, a session-zero framework (tone, safety tools, expectations), a first-adventure outline with beats and branches, ready-to-run NPCs and encounters scaled to party level/size, and improv fallbacks for when players go…

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: 1255 professional Agent Skills for Claude, ChatGPT, Gemini, Cursor & Codex — PRDs, postmortems, leases, medical bills, layoffs, go-bags, new countries. Plain markdown, MIT, in… The licence is MIT.

When your agent uses it

  • Asked to start a D&D campaign
  • Make me an adventure for my party

Example prompts

  • “/dnd-campaign-starter”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Hook them fast. Open with a scene that gives the party a reason to act in the first ten minutes — not a tavern and a shrug.
  2. Set the table first. Session zero aligns tone and boundaries and introduces safety tools, so everyone's playing the same game.
  3. Outline beats, not a script. Plan the tent-pole moments and let the middle flex — players will surprise you.
  4. Scale the fights. Tune encounter difficulty to party level and size; give combats a twist (terrain, objective) so they're not just HP…
  5. Prep to improvise. A short list of names, a rumor table, and "yes-and" fallbacks keep the game moving when players go off-map.

What it can do on your machine

Read from SKILL.md and the folder at commit 1cbf1f0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Dnd Campaign Starter loads about 1k tokens when it runs. Until then it costs about 137 tokens; SKILL.md has 530 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~137
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from mohitagw15856/pm-claude-skills at commit 1cbf1f0, republished under its MIT licence (© mohitagw15856). 530 words, ~1,029 tokens.

Download SKILL.mdSave it as .claude/skills/dnd-campaign-starter/SKILL.md (or your agent's skills folder).
name
dnd-campaign-starter
description
Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Use when asked to start a D&D campaign, run a one-shot, help me DM, session zero, or make me an adventure for my party. Produces a premise and hook, a session-zero framework (tone, safety tools, expectations), a first-adventure outline with beats and branches, ready-to-run NPCs and encounters scaled to party level/size, and improv fallbacks for when players go off-script.

Tabletop Campaign Starter

The blank page is the hardest part of running a game. This gives a new or busy DM a runnable start: a hook players will bite on, a session-zero to set tone and boundaries, and a first adventure with enough structure to run confidently — plus the flexibility for when the party inevitably does something you didn't plan.

What This Skill Produces

  • The premise & hook — a one-line pitch and a reason the party is here, together
  • A session-zero kit — tone, content boundaries/safety tools, and table expectations
  • The first-adventure outline — opening scene, 3–5 beats, a branch or two, a satisfying climax
  • NPCs & encounters — a few characters with a want and a voice, and encounters scaled to party level and size
  • Improv fallbacks — what to do when players skip the plot, split the party, or befriend the villain

Required Inputs

Ask for these if not provided:

  • System & level — which ruleset, party level, and number of players
  • Length — a one-shot (single session) or the start of a campaign
  • Tone — heroic, gritty, comedic, horror, sandbox
  • The party — classes/archetypes if known, and any player preferences
  • Boundaries — themes to include or avoid at the table

Framework: Structure With Room To Breathe

  1. Hook them fast. Open with a scene that gives the party a reason to act in the first ten minutes — not a tavern and a shrug.
  2. Set the table first. Session zero aligns tone and boundaries and introduces safety tools, so everyone's playing the same game.
  3. Outline beats, not a script. Plan the tent-pole moments and let the middle flex — players will surprise you.
  4. Scale the fights. Tune encounter difficulty to party level and size; give combats a twist (terrain, objective) so they're not just HP grinds.
  5. Prep to improvise. A short list of names, a rumor table, and "yes-and" fallbacks keep the game moving when players go off-map.

Output Format

Show full SKILL.md (217 more words)Show less
[System] · level [X] · [N] players · [one-shot / campaign] · tone: [x]

Premise: [one-line pitch]. Hook: [why the party acts, now].

Session zero: tone [x] · boundaries [include/avoid] · safety tools [e.g. X-card] · expectations [scheduling, PvP, etc.].

First adventure

  1. Opening scene · 2. [beat] · 3. [beat/branch] · 4. [complication] · 5. Climax → [payoff/next hook].

NPCs: [name — want — voice] ×3. Encounters: [encounter — scaled to level/size — the twist] ×2–3.

If players go off-script: [improv fallbacks + a rumor/name table].

Quality Checks

  • The hook gives the party a reason to act early
  • Session-zero includes tone and content boundaries/safety tools
  • The adventure is beats with branches, not a rigid script
  • Encounters are scaled to the stated party level and size
  • Improv fallbacks are provided for off-script play

Anti-Patterns

  • A railroad that punishes players for not following the plot.
  • Skipping session zero and blindsiding players with tone/content.
  • Encounters that ignore party level — trivial or a TPK.
  • All combat, no character — NPCs with no want or voice.
  • No plan B for when players do the unexpected.

Example Trigger Phrases

  • "Make me a D&D one-shot for four level-3 players, spooky tone."
  • "Help me start a campaign — I've never DM'd before."
  • "I need a session zero framework for my new group."
  • "Give me a hook and first adventure for a heroic 5e party."
  • "My players always go off-script — help me prep to improvise."

© mohitagw15856, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/dnd-campaign-starter of mohitagw15856/pm-claude-skills.

Open the folder on GitHubat commit 1cbf1f0

Compare with similar skills

Dnd Campaign Starter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Campaign Cleaner AutomationComposioHQ/awesome-claude-skills77k3 repos~764Automated safety check: PassNone
Ad Campaign Analyzersickn33/agentic-awesome-skills47k1 repos~4.3kAutomated safety check: PassMIT

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Questions about Dnd Campaign Starter

What does Dnd Campaign Starter do?

Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party. Dnd Campaign Starter is an agent skill from mohitagw15856/pm-claude-skills. Spin up a tabletop RPG one-shot or a session-zero for a new campaign — a hook, a map of the first adventure, NPCs, and encounters tuned to your party.

When should I use Dnd Campaign Starter?

Dnd Campaign Starter fits situations like: asked to start a D&D campaign; make me an adventure for my party.

How do I install Dnd Campaign Starter in Claude Code?

Run `npx skills add mohitagw15856/pm-claude-skills --skill dnd-campaign-starter -a claude-code`. Or copy the skill folder (skills/dnd-campaign-starter in mohitagw15856/pm-claude-skills) into .claude/skills/dnd-campaign-starter in your project. Claude Code loads it when a task matches its description.

How do I install Dnd Campaign Starter in Codex?

Run `npx skills add mohitagw15856/pm-claude-skills --skill dnd-campaign-starter -a codex`. Or copy the skill folder (skills/dnd-campaign-starter in mohitagw15856/pm-claude-skills) into .agents/skills/dnd-campaign-starter in your project. Codex loads it when a task matches its description.

Can I use Dnd Campaign Starter in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mohitagw15856/pm-claude-skills --skill dnd-campaign-starter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/dnd-campaign-starter, .gemini/skills/dnd-campaign-starter, .github/skills/dnd-campaign-starter and .opencode/skills/dnd-campaign-starter in your project.

What does Dnd Campaign Starter need to run?

SKILL.md names no scripts, command-line tools or credentials: Dnd Campaign Starter is instructions for the agent only.

Does Dnd Campaign Starter access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Dnd Campaign Starter safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Dnd Campaign Starter use?

Dnd Campaign Starter is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Dnd Campaign Starter use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Dnd Campaign Starter?

Skills that share tags, products or a category with Dnd Campaign Starter: Marketing Campaign (affaan-m/ECC, 277k stars), Campaign Analytics (alirezarezvani/claude-skills, 28k stars), Rpg (gamedev-skills/awesome-gamedev-agent-skills, 1.4k stars) and Campaign Cleaner Automation (ComposioHQ/awesome-claude-skills, 77k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Dnd Campaign Starter?

mohitagw15856 (a GitHub user) maintains it in mohitagw15856/pm-claude-skills, which has 1,434 GitHub stars. The repository holds 1,348 skills in this directory. The repository was last updated on October 9, 2026.

Source: mohitagw15856/pm-claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.