Axhub Annotation Standalone
lintendo/Axhub-Skills
A skill your agent uses when adding @axhub/annotation to standalone React apps, plain HTML pages, Vite prototypes, or other web hosts that need annotation markers, directories, Markdown notes, or…
A skill your agent uses when rendering high-school solid-geometry problem data into an interactive 3D standalone HTML artifact with known-condition highlights, step-by-step constructions, faces…
$ npx skills add mingchen666/Reviva --skill geometry-assistant -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mingchen666/Reviva geometry-assistant --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mingchen666/Reviva.git skills-src && mkdir -p .claude/skills && cp -r skills-src/electron/builtin-assets/skills/geometry-assistant .claude/skills/geometry-assistant && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "geometry-assistant" agent skill from https://github.com/mingchen666/Reviva/tree/main/electron/builtin-assets/skills/geometry-assistant into .claude/skills/geometry-assistant/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-assistant", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mingchen666/Reviva/tree/main/electron/builtin-assets/skills/geometry-assistantType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mingchen666/Reviva --skill geometry-assistant -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mingchen666/Reviva geometry-assistant --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mingchen666/Reviva.git skills-src && mkdir -p .agents/skills && cp -r skills-src/electron/builtin-assets/skills/geometry-assistant .agents/skills/geometry-assistant && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "geometry-assistant" agent skill from https://github.com/mingchen666/Reviva/tree/main/electron/builtin-assets/skills/geometry-assistant into .agents/skills/geometry-assistant/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-assistant", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mingchen666/Reviva --skill geometry-assistant -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mingchen666/Reviva geometry-assistant --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mingchen666/Reviva.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/electron/builtin-assets/skills/geometry-assistant .cursor/skills/geometry-assistant && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "geometry-assistant" agent skill from https://github.com/mingchen666/Reviva/tree/main/electron/builtin-assets/skills/geometry-assistant into .cursor/skills/geometry-assistant/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-assistant", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mingchen666/Reviva.git --path electron/builtin-assets/skills/geometry-assistant--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mingchen666/Reviva --skill geometry-assistant -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mingchen666/Reviva geometry-assistant --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mingchen666/Reviva.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/electron/builtin-assets/skills/geometry-assistant .gemini/skills/geometry-assistant && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "geometry-assistant" agent skill from https://github.com/mingchen666/Reviva/tree/main/electron/builtin-assets/skills/geometry-assistant into .gemini/skills/geometry-assistant/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-assistant", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mingchen666/Reviva geometry-assistantInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mingchen666/Reviva --skill geometry-assistant -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mingchen666/Reviva.git skills-src && mkdir -p .github/skills && cp -r skills-src/electron/builtin-assets/skills/geometry-assistant .github/skills/geometry-assistant && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "geometry-assistant" agent skill from https://github.com/mingchen666/Reviva/tree/main/electron/builtin-assets/skills/geometry-assistant into .github/skills/geometry-assistant/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-assistant", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mingchen666/Reviva --skill geometry-assistant -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mingchen666/Reviva geometry-assistant --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mingchen666/Reviva.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/electron/builtin-assets/skills/geometry-assistant .opencode/skills/geometry-assistant && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "geometry-assistant" agent skill from https://github.com/mingchen666/Reviva/tree/main/electron/builtin-assets/skills/geometry-assistant into .opencode/skills/geometry-assistant/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-assistant", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
geometry-assistantA skill your agent uses when rendering high-school solid-geometry problem data into an interactive 3D standalone HTML artifact with known-condition highlights, step-by-step constructions, faces…
Geometry Assistant is an agent skill from mingchen666/Reviva. Use when rendering high-school solid-geometry problem data into an interactive 3D standalone HTML artifact with known-condition highlights, step-by-step constructions, faces, polygons, line-plane angles, or dihedral angles.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 21 other files, including scripts, reference files and assets (for example `README.md`, `archive/legacy-localhost-preview.md` and `config.json`).
It sits in Frontend & Design, covering HTML artifacts. The repository describes itself as: Local-first AI learning workspace — ask, note, review and create around your own materials. Wiki KB, Agents, Skills, creation tools.Private NotebookLM Alternative.AI….
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 24bde40. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
file_readfile_writedocument_readvision_analyzeexec_commandFrom allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Geometry Assistant loads about 1.2k tokens when it runs, and up to ~1.8k if it reads all its reference files. Until then it costs about 61 tokens; SKILL.md has 318 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 318 words (~1,153 tokens).
“SINGLE_FILE_HTML_ONLY:本 Skill 只交付单文件 HTML。geometryData、样式和页面逻辑嵌入一个 .html 文件,用户不需要启动服务端;Three.js 与 addons 通过 jsDelivr CDN 加载,因此首次打开或浏览器未缓存依赖时需要联网。不要宣称完全离线或零外部依赖。”
SKILL.md and 13 other files (scripts, references, assets) in electron/builtin-assets/skills/geometry-assistant of mingchen666/Reviva.
Open the folder on GitHubat commit 24bde40
Geometry Assistant next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Geometry Assistant this skillmingchen666/Reviva | 237 | — | ~1.2k | Automated safety check: Pass | None | |
| Axhub Annotation Standalonelintendo/Axhub-Skills | 127 | — | ~831 | Automated safety check: Pass | MIT | |
| LobeHub Interactive Prototypelobehub/lobehub | 83k | — | ~1.6k | Automated safety check: Pass | Custom licence | |
| Paperclip Pagepaperclipai/paperclip | 99k | — | ~1k | Automated safety check: Pass | MIT | |
| Openkb Deck NeonVectifyAI/OpenKB | 4.7k | 1 repos | ~4.3k | Automated safety check: Pass | Apache-2.0 | |
| Webhome Homepage Builderwebhtv/webhtv | 1.7k | — | ~3.8k | Automated safety check: Pass | GPL-3.0 |
lintendo/Axhub-Skills
A skill your agent uses when adding @axhub/annotation to standalone React apps, plain HTML pages, Vite prototypes, or other web hosts that need annotation markers, directories, Markdown notes, or…
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
paperclipai/paperclip
Publish static HTML pages and asset folders to the Paperclip S3/CloudFront page host.
VectifyAI/OpenKB
A skill your agent uses when the user asks the openkb chat to make a deck / slide presentation / PPT / slides / 演示稿 / 幻灯片 from their compiled KB content AND wants a dark, high-tech, neon / glow /…
webhtv/webhtv
Build, review, debug, reverse-engineer data sources for, and package FongMi/WebHome custom homepage single-file HTML.
solo-agent/solo
A skill your agent uses when a Solo task or thread should become an interactive, reviewable, self-contained HTML artifact for progress/status, review/decision, or comparison/leaderboard work inside…
mingchen666/Reviva
Turn Bilibili videos that are already registered and parsed in MindSpace, or Bilibili opus/article posts, into evidence-linked Markdown learning notes.
mingchen666/Reviva
General study companion for learning, review, exam prep, exam-point analysis, syllabus/exam-outline interpretation, finals speedrun teaching, concept explanation, problem solving, homework coaching…
mingchen666/Reviva
Design classroom management and differentiated support plans for real teaching constraints.
mingchen666/Reviva
Design and generate concept-first learning artifacts: concept cards, visual explanations, diagrams, interactive HTML demos, Manim/math visualizations, matplotlib scientific plots, misconception…
mingchen666/Reviva
A skill your agent uses whenever the user is learning computer science core courses, 408, data structures, computer organization, operating systems, computer networks, algorithms, course finals…
mingchen666/Reviva
将教材范围内的化学反应生成 Three.js 微观分子交互网页,展示配平后的方程、断键成键、 原子守恒、电子转移或基础有机机理。适用于燃烧、电解水、氧化还原、酯化等化学反应的 可视化讲解;用户要求化学反应、分子动画、微观演示、原子守恒、化学方程式配平、 断键成键、电子转移或反应机理网页时优先使用。不要用于通用反应预测、未验证的复杂机理 或无法由内置分子库和 schema 支持的物种。
Categories
A skill your agent uses when rendering high-school solid-geometry problem data into an interactive 3D standalone HTML artifact with known-condition highlights, step-by-step constructions, faces…. Geometry Assistant is an agent skill from mingchen666/Reviva. Use when rendering high-school solid-geometry problem data into an interactive 3D standalone HTML artifact with known-condition highlights, step-by-step constructions, faces, polygons, line-plane angles, or dihedral angles.
Geometry Assistant fits situations like: rendering high-school solid-geometry problem data into an interactive 3D standalone HTML artifact with known-condition highlights; step-by-step constructions; line-plane angles; dihedral angles.
Run `npx skills add mingchen666/Reviva --skill geometry-assistant -a claude-code`. Or copy the skill folder (electron/builtin-assets/skills/geometry-assistant in mingchen666/Reviva) into .claude/skills/geometry-assistant in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mingchen666/Reviva --skill geometry-assistant -a codex`. Or copy the skill folder (electron/builtin-assets/skills/geometry-assistant in mingchen666/Reviva) into .agents/skills/geometry-assistant in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mingchen666/Reviva --skill geometry-assistant -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/geometry-assistant, .gemini/skills/geometry-assistant, .github/skills/geometry-assistant and .opencode/skills/geometry-assistant in your project.
Going by SKILL.md and its folder, Geometry Assistant needs Python for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Python 3. Its frontmatter pre-approves these tools: file_read, file_write, document_read, vision_analyze, exec_command.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Geometry Assistant or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.2k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 659 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Geometry Assistant: Axhub Annotation Standalone (lintendo/Axhub-Skills, 127 stars), LobeHub Interactive Prototype (lobehub/lobehub, 83k stars), Paperclip Page (paperclipai/paperclip, 99k stars) and Openkb Deck Neon (VectifyAI/OpenKB, 4.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mingchen666 (a GitHub user) maintains it in mingchen666/Reviva, which has 237 GitHub stars. The repository holds 54 skills in this directory. The repository was last updated on September 21, 2026.
Source: mingchen666/Reviva on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.