Cliptalk Speaker Editor
GML-MMGroup/ClipTalk
Creates cuts based on who is speaking. An agent skill from GML-MMGroup/ClipTalk.
Best practices for GameMaker Language (GML) development, covering scripts, object events, rooms, data structures, and performance-minded game code.
$ npx skills add Mindrally/skills --skill gamemaker-gml -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Mindrally/skills gamemaker-gml --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/gamemaker-gml .claude/skills/gamemaker-gml && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gamemaker-gml" agent skill from https://github.com/Mindrally/skills/tree/main/gamemaker-gml into .claude/skills/gamemaker-gml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gamemaker-gml", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Mindrally/skills/tree/main/gamemaker-gmlType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Mindrally/skills --skill gamemaker-gml -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Mindrally/skills gamemaker-gml --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/gamemaker-gml .agents/skills/gamemaker-gml && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gamemaker-gml" agent skill from https://github.com/Mindrally/skills/tree/main/gamemaker-gml into .agents/skills/gamemaker-gml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gamemaker-gml", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Mindrally/skills --skill gamemaker-gml -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Mindrally/skills gamemaker-gml --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/gamemaker-gml .cursor/skills/gamemaker-gml && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gamemaker-gml" agent skill from https://github.com/Mindrally/skills/tree/main/gamemaker-gml into .cursor/skills/gamemaker-gml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gamemaker-gml", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Mindrally/skills.git --path gamemaker-gml--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Mindrally/skills --skill gamemaker-gml -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Mindrally/skills gamemaker-gml --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/gamemaker-gml .gemini/skills/gamemaker-gml && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gamemaker-gml" agent skill from https://github.com/Mindrally/skills/tree/main/gamemaker-gml into .gemini/skills/gamemaker-gml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gamemaker-gml", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Mindrally/skills gamemaker-gmlInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Mindrally/skills --skill gamemaker-gml -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/gamemaker-gml .github/skills/gamemaker-gml && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gamemaker-gml" agent skill from https://github.com/Mindrally/skills/tree/main/gamemaker-gml into .github/skills/gamemaker-gml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gamemaker-gml", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Mindrally/skills --skill gamemaker-gml -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Mindrally/skills gamemaker-gml --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/gamemaker-gml .opencode/skills/gamemaker-gml && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gamemaker-gml" agent skill from https://github.com/Mindrally/skills/tree/main/gamemaker-gml into .opencode/skills/gamemaker-gml/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gamemaker-gml", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gamemaker-gmlBest practices for GameMaker Language (GML) development, covering scripts, object events, rooms, data structures, and performance-minded game code.
Gamemaker Gml is an agent skill from Mindrally/skills. Best practices for GameMaker Language (GML) development, covering scripts, object events, rooms, data structures, and performance-minded game code. Use when writing GML scripts or object event code in GameMaker Studio, structuring create/step/draw events, managing rooms and instances, building state machines for gameplay, or optimizing GML for performance.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: 255+ Claude Code skills converted from Cursor rules. Expert coding guidelines for every major framework and language. The licence is Apache-2.0.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 9718410. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are gml).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gamemaker Gml loads about 2.2k tokens when it runs. Until then it costs about 93 tokens; SKILL.md has 888 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Mindrally/skills at commit 9718410, republished under its Apache-2.0 licence (© Mindrally). 888 words, ~2,246 tokens.
.claude/skills/gamemaker-gml/SKILL.md (or your agent's skills folder).This skill covers writing maintainable, performant game code in GameMaker Language (GML), including code organization, style conventions, gameplay architecture, and performance patterns specific to GameMaker Studio.
ds_map, ds_list, structs), and cache references (layer IDs, other instance IDs) in the Create event.ds_list_destroy, etc.) and free surfaces to avoid memory leaks.get_timer()) to find actual hot paths before restructuring for performance.scr_), objects (obj_), sprites (spr_), rooms (rm_), and global variables/macros, matching whatever convention the project has already established.player_speed, enemy_target) and avoid single-letter names outside small, obviously-scoped loops (for (var i = 0; i < count; i++)).var (function/event-scoped) over unnecessary instance variables — instance variables should hold state that genuinely needs to persist or be accessed elsewhere.enum PlayerState { IDLE, RUN, JUMP }), and macros (#macro) for repeated identifiers, layer names, state IDs, and collision groups — never scatter raw numeric or string literals for meaningful values.instance_exists(other_id) before accessing their variables, since instance IDs can become invalid after the referenced instance is destroyed.global.*) minimal and documented; excessive globals make an object's actual dependencies invisible.// scr_player_states.gml
function player_state_enter(_inst, _state) {
_inst.state = _state;
switch (_state) {
case PlayerState.IDLE:
_inst.sprite_index = spr_player_idle;
break;
case PlayerState.RUN:
_inst.sprite_index = spr_player_run;
break;
case PlayerState.JUMP:
_inst.sprite_index = spr_player_jump;
_inst.vspeed = -_inst.jump_force;
break;
}
}
function player_state_step(_inst) {
switch (_inst.state) {
case PlayerState.IDLE:
if (_inst.input_x != 0) {
player_state_enter(_inst, PlayerState.RUN);
} else if (!_inst.on_ground) {
player_state_enter(_inst, PlayerState.JUMP);
}
break;
case PlayerState.RUN:
_inst.hspeed = _inst.input_x * _inst.move_speed;
if (_inst.input_x == 0) {
player_state_enter(_inst, PlayerState.IDLE);
} else if (!_inst.on_ground) {
player_state_enter(_inst, PlayerState.JUMP);
}
break;
case PlayerState.JUMP:
_inst.hspeed = _inst.input_x * _inst.move_speed;
if (_inst.on_ground && _inst.vspeed >= 0) {
player_state_enter(_inst, PlayerState.IDLE);
}
break;
}
}// obj_player - Create event
enum PlayerState { IDLE, RUN, JUMP }
move_speed = 4;
jump_force = 8;
input_x = 0;
on_ground = false;
state = PlayerState.IDLE;
player_state_enter(id, PlayerState.IDLE);// obj_player - Step event
input_x = (keyboard_check(vk_right) - keyboard_check(vk_left));
on_ground = place_meeting(x, y + 1, obj_ground);
player_state_step(id);
move_and_collide(hspeed, vspeed, obj_ground);place_meeting, instance_place, and collision events consistently rather than mixing multiple ad hoc distance checks for the same interaction.keyboard_check/gamepad_* into intent variables like input_x) from action execution (applying that intent to movement/attacks), so input remapping or AI-driven control doesn't require touching gameplay logic.{ level: 3, hp: 80, inventory: [...] }) and version the save format (a save_version field) so future format changes can migrate old saves instead of breaking them.instance_find/instance_number loops or repeated full-room collision scans inside every Step event; scope searches with object type filters and spatial partitioning (grids, layers) where possible.layer_get_id("Instances")) every Step.ds_list_destroy, ds_map_destroy, ds_grid_destroy) when no longer needed — GML data structures are not garbage collected and leak until manually freed or the game restarts.instance_deactivate_object/reactivate, or a custom pool) for frequently spawned projectiles, particles, or short-lived effects once instance_create_layer/instance_destroy churn becomes a measurable cost.get_timer() deltas around suspect code) and keep hot-path code simple — premature micro-optimization usually costs more in the code review than it saves in frame time.if (!instance_exists(target)) return;) for states that should be impossible, so bugs fail loudly during development instead of silently misbehaving.ds_list_create, ds_map_create, surfaces) without ever destroying them, leaking memory over a play session.state = 2) instead of named enum values (state = PlayerState.JUMP), which makes the code unreadable and error-prone to change.© Mindrally, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in gamemaker-gml of Mindrally/skills.
Open the folder on GitHubat commit 9718410
Gamemaker Gml next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gamemaker Gml this skillMindrally/skills | 268 | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | |
| Cliptalk Speaker EditorGML-MMGroup/ClipTalk | 136 | — | ~326 | Automated safety check: Pass | Custom licence | |
| Cliptalk Person EditorGML-MMGroup/ClipTalk | 136 | — | ~311 | Automated safety check: Pass | Custom licence | |
| Cliptalk Revision EditorGML-MMGroup/ClipTalk | 136 | — | ~302 | Automated safety check: Pass | Custom licence | |
| Cliptalk Cover DirectorGML-MMGroup/ClipTalk | 136 | — | ~607 | Automated safety check: Pass | Custom licence | |
| Cliptalk Smart ReframeGML-MMGroup/ClipTalk | 136 | — | ~628 | Automated safety check: Pass | Custom licence |
GML-MMGroup/ClipTalk
Creates cuts based on who is speaking. An agent skill from GML-MMGroup/ClipTalk.
GML-MMGroup/ClipTalk
Creates cuts based on who appears on screen. An agent skill from GML-MMGroup/ClipTalk.
GML-MMGroup/ClipTalk
Revises an existing ClipTalk cut or review timeline. An agent skill from GML-MMGroup/ClipTalk.
GML-MMGroup/ClipTalk
Produces evidence-backed cover candidates and reviewable cover variants for a ClipTalk video.
GML-MMGroup/ClipTalk
Creates a subject-aware, time-varying crop track and a review-only social-format preview from an accepted ClipTalk cut.
GML-MMGroup/ClipTalk
Locates and assembles source passages matching a semantic request.
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Best practices for GameMaker Language (GML) development, covering scripts, object events, rooms, data structures, and performance-minded game code. Gamemaker Gml is an agent skill from Mindrally/skills. Best practices for GameMaker Language (GML) development, covering scripts, object events, rooms, data structures, and performance-minded game code.
Gamemaker Gml fits situations like: writing GML scripts; object event code in GameMaker Studio; structuring create/step/draw events; managing rooms and instances.
Run `npx skills add Mindrally/skills --skill gamemaker-gml -a claude-code`. Or copy the skill folder (gamemaker-gml in Mindrally/skills) into .claude/skills/gamemaker-gml in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Mindrally/skills --skill gamemaker-gml -a codex`. Or copy the skill folder (gamemaker-gml in Mindrally/skills) into .agents/skills/gamemaker-gml in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Mindrally/skills --skill gamemaker-gml -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gamemaker-gml, .gemini/skills/gamemaker-gml, .github/skills/gamemaker-gml and .opencode/skills/gamemaker-gml in your project.
SKILL.md names no scripts, command-line tools or credentials: Gamemaker Gml is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gamemaker Gml is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gamemaker Gml: Cliptalk Speaker Editor (GML-MMGroup/ClipTalk, 136 stars), Cliptalk Person Editor (GML-MMGroup/ClipTalk, 136 stars), Cliptalk Revision Editor (GML-MMGroup/ClipTalk, 136 stars) and Cliptalk Cover Director (GML-MMGroup/ClipTalk, 136 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Mindrally (a GitHub organization) maintains it in Mindrally/skills, which has 268 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 3, 2026.
Source: Mindrally/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.