Oma Design
first-fluke/oh-my-agent
AI design specialist skill with DESIGN.md management, anti-pattern enforcement, optional Stitch MCP integration, and component library guidance.
Add and tune animated liquid-metal WebGL borders with the React metal-fx package.
$ npx skills add boraoztunc/skills --skill liquid-metal-border -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install boraoztunc/skills liquid-metal-border --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/liquid-metal-border .claude/skills/liquid-metal-border && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "liquid-metal-border" agent skill from https://github.com/boraoztunc/skills/tree/main/liquid-metal-border into .claude/skills/liquid-metal-border/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-metal-border", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/boraoztunc/skills/tree/main/liquid-metal-borderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add boraoztunc/skills --skill liquid-metal-border -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install boraoztunc/skills liquid-metal-border --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/liquid-metal-border .agents/skills/liquid-metal-border && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "liquid-metal-border" agent skill from https://github.com/boraoztunc/skills/tree/main/liquid-metal-border into .agents/skills/liquid-metal-border/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-metal-border", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boraoztunc/skills --skill liquid-metal-border -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install boraoztunc/skills liquid-metal-border --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/liquid-metal-border .cursor/skills/liquid-metal-border && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "liquid-metal-border" agent skill from https://github.com/boraoztunc/skills/tree/main/liquid-metal-border into .cursor/skills/liquid-metal-border/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-metal-border", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/boraoztunc/skills.git --path liquid-metal-border--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add boraoztunc/skills --skill liquid-metal-border -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install boraoztunc/skills liquid-metal-border --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/liquid-metal-border .gemini/skills/liquid-metal-border && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "liquid-metal-border" agent skill from https://github.com/boraoztunc/skills/tree/main/liquid-metal-border into .gemini/skills/liquid-metal-border/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-metal-border", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install boraoztunc/skills liquid-metal-borderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add boraoztunc/skills --skill liquid-metal-border -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/liquid-metal-border .github/skills/liquid-metal-border && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "liquid-metal-border" agent skill from https://github.com/boraoztunc/skills/tree/main/liquid-metal-border into .github/skills/liquid-metal-border/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-metal-border", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add boraoztunc/skills --skill liquid-metal-border -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install boraoztunc/skills liquid-metal-border --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/boraoztunc/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/liquid-metal-border .opencode/skills/liquid-metal-border && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "liquid-metal-border" agent skill from https://github.com/boraoztunc/skills/tree/main/liquid-metal-border into .opencode/skills/liquid-metal-border/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-metal-border", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
liquid-metal-borderAdd and tune animated liquid-metal WebGL borders with the React metal-fx package.
Liquid Metal Border is an agent skill from boraoztunc/skills. Add and tune animated liquid-metal WebGL borders with the React metal-fx package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `REFERENCES.md`).
It sits in Frontend & Design, covering 3D graphics and WebGL and Accessibility. It works with React. The repository describes itself as: Claude Code skills for copywriting, SEO, design, and more. The licence is Apache-2.0.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 645553c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmgitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Liquid Metal Border loads about 3.4k tokens when it runs. Until then it costs about 113 tokens; SKILL.md has 1,401 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from boraoztunc/skills at commit 645553c, republished under its Apache-2.0 licence (© boraoztunc). 1,401 words, ~3,411 tokens.
.claude/skills/liquid-metal-border/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.metal-fx in React 18 or newer.button, a, div, or article.MetalFx is visual framing, not the control.react and react-dom version 18 or newer.active, selected, hover, or focus state.theme="auto" when it does not follow the OS.metal-fx version before relying on the prop surface below.Install with the project's package manager:
npm install metal-fx
# pnpm add metal-fx
# yarn add metal-fx
# bun add metal-fxImport the named React component:
import { MetalFx } from "metal-fx";Do not import a stylesheet. The package injects its component styles. It supports ESM and CommonJS builds, is SSR-safe, and mounts the WebGL pipeline after hydration. In a Next.js App Router project, render it from a Client Component because the component uses client-side React hooks.
Start with a restrained border before adding reflections or custom shader geometry:
import { MetalFx } from "metal-fx";
export function UpgradeButton() {
return (
<MetalFx
variant="button"
preset="chromatic"
theme="auto"
strength={0.85}
>
<button type="button">Upgrade to Pro</button>
</MetalFx>
);
}The wrapper measures the child, paints the metal ring on top, and keeps the child interactive. Size the child normally with CSS, Tailwind, or inline styles.
Keep one mounted instance and drive its intensity from real component state. Use aria-pressed, aria-selected, or the native selected-state mechanism so the visual effect is not the only signal.
"use client";
import { useEffect, useState } from "react";
import { MetalFx } from "metal-fx";
function useReducedMotion() {
const [reduced, setReduced] = useState(false);
useEffect(() => {
const query = window.matchMedia("(prefers-reduced-motion: reduce)");
const sync = () => setReduced(query.matches);
sync();
query.addEventListener("change", sync);
return () => query.removeEventListener("change", sync);
}, []);
return reduced;
}
export function LiquidMetalToggle({
selected,
onSelect,
}: {
selected: boolean;
onSelect: () => void;
}) {
const [hovered, setHovered] = useState(false);
const [focused, setFocused] = useState(false);
const reducedMotion = useReducedMotion();
const highlighted = selected || hovered || focused;
return (
<MetalFx
className="liquid-metal-toggle"
variant="button"
preset="chromatic"
strength={highlighted ? 0.9 : 0.14}
paused={reducedMotion || !highlighted}
disableGlow={reducedMotion || !highlighted}
ringCssPx={selected ? 1.5 : 1}
normalizeHostStyles={false}
>
<button
type="button"
className="liquid-metal-toggle__control"
aria-pressed={selected}
onClick={onSelect}
onPointerEnter={() => setHovered(true)}
onPointerLeave={() => setHovered(false)}
onFocus={() => setFocused(true)}
onBlur={() => setFocused(false)}
>
Auto
</button>
</MetalFx>
);
}.liquid-metal-toggle {
background: #18181b;
border-radius: 999px;
}
.liquid-metal-toggle__control {
min-height: 40px;
padding: 0 18px;
color: #fafafa;
background: transparent;
border: 0;
border-radius: 999px;
box-shadow: none;
}
.liquid-metal-toggle__control:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 3px;
}Use paused to stop non-active canvas updates; it freezes the last frame without hiding the ring. strength changes rendered opacity from 0 to 1 but does not slow the shader.
Use the wrapper as the surface when the child must remain transparent:
<MetalFx
variant="button"
preset="silver"
theme="dark"
strength={0.55}
borderRadius={24}
ringCssPx={1}
shaderScale={1.45}
disableGlow
normalizeHostStyles={false}
style={{ background: "#111318" }}
>
<article className="feature-card">
<h3>Realtime review</h3>
<p>Keep feedback attached to the work.</p>
</article>
</MetalFx>Keep the article background transparent so it does not cover the ring. Use the child for content layout and the MetalFx wrapper for the visible surface.
| Prop | Values and default | Use |
|---|---|---|
children | One React host element; required | Preserve the real button, link, chip, card, or icon control. |
variant | "button" default, "circle" | Choose a 1 px pill-style baseline at shader scale 1.6, or a 2 px compact-circle baseline at scale 1.3. The measured child still controls the rendered size. |
preset | "chromatic" default, "silver", "gold" | Choose iridescent rainbow, cool steel, or warm gold. Each includes dark and light tuning. |
theme | "auto" default, "dark", "light" | Follow live prefers-color-scheme changes or pin the effect to the app theme. SSR starts dark, then resolves on the client. |
strength | Number 0..1; default 1 | Scale canvas and glow opacity. Use lower values for idle states and stronger values for active states. |
paused | Boolean; default false | Freeze this instance on its current shader frame while keeping the silhouette visible. |
borderRadius | Number in CSS pixels; optional | Override the radius. When omitted, read the child's computed radius on resize. |
normalizeHostStyles | Boolean; default true | Remove the child's background, border, outline, and shadow so they do not fight the ring. Set false when preserving a custom focus outline or fallback border. |
reflectionTargets | Array of React element refs; optional | Cast a soft mirrored reflection onto selected neighbouring elements. Dark mode only. |
disableGlow | Boolean; default false | Remove the wandering halo while retaining the shader ring. |
shaderScale | Number; variant baseline by default | Increase to zoom into larger metal pattern features; decrease to zoom out. |
ringCssPx | Number; variant baseline by default | Override the visible ring thickness in CSS pixels. |
scale | Number; default 1 | Scale every absolute-pixel engine constant together for CSS zoom or deliberately enlarged UI systems. |
className | String; optional | Style the MetalFx wrapper, not the child. |
style | React CSS properties; optional | Size or style the wrapper surface directly. |
ref | React ref; optional | Access the forwarded wrapper HTMLDivElement. |
Other valid HTMLDivElement attributes are forwarded to the wrapper.
variant="button", strength={0.75}, ringCssPx={1}.0.1–0.2, selected strength 0.75–0.9.variant="circle", explicit square child dimensions, strength={0.7}.ringCssPx={1}, shaderScale={1.3–1.6}, disableGlow.chromatic; use silver for neutral UI and gold only for warm or luxury palettes.scale={2} instead of independently doubling shader, ring, glow, and reflection values.Keep strength <= 0.9 for routine controls. Full-strength chromatic metal can dominate labels and icons.
Prefer sizing the child:
<MetalFx variant="circle">
<button style={{ width: 36, height: 36 }} aria-label="Send">
↑
</button>
</MetalFx>To make the frame larger than the child, size the wrapper and stretch the child:
<MetalFx style={{ width: 44, height: 44 }} variant="circle">
<button
style={{ width: "100%", height: "100%" }}
aria-label="Send"
>
↑
</button>
</MetalFx>The wrapper uses display: inline-flex. Do not create cyclic percentage sizing where neither wrapper nor child has an intrinsic size.
Pass only explicit refs to neighbouring elements:
import { useRef } from "react";
const chipRef = useRef<HTMLButtonElement>(null);
<>
<button ref={chipRef}>Tools</button>
<MetalFx variant="circle" reflectionTargets={[chipRef]}>
<button aria-label="Send">↑</button>
</MetalFx>
</>Omit reflectionTargets to disable reflection work. In light mode, reflections are skipped automatically.
button, a, and form semantics inside the wrapper.aria-pressed, aria-selected, checked state, or current-route state.normalizeHostStyles. Its default removes the child's outline; set it to false and define transparent chrome plus :focus-visible when the control needs its own focus ring.paused for reduced motion. Also disable the wandering glow when its movement is unnecessary.metal-fx reuses one shared WebGL context, one compiled shader, and one animation loop across mounted instances. It also pauses offscreen copies with IntersectionObserver and debounces resize work through animation frames.
Still keep the effect selective:
disableGlow for restrained cards and dense toolbars.Run the project's lint, typecheck, production build, tests, and git diff --check. Then verify in the Codex browser:
.metal-fx-root wraps one semantic host.normalizeHostStyles is enabled or disabled.auto matches a manual toggle.normalizeHostStyles removed the child outline. Set it to false and reset only background, border, and shadow in project CSS.borderRadius explicitly.variant="circle" and explicit square dimensions before increasing ringCssPx.strength, disable glow, or use silver; do not immediately thicken the ring.scale to the UI scale instead of tuning each pixel constant independently.Report the installed metal-fx version, wrapped control, active-state source, preset, theme strategy, fallback border, reduced-motion behavior, build/test results, and Codex-browser verification. Distinguish local readiness from a deployed result.
© boraoztunc, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in liquid-metal-border of boraoztunc/skills.
Open the folder on GitHubat commit 645553c
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in boraoztunc/skills, which our catalogue first saw on October 7, 2026.
Liquid Metal Border next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Liquid Metal Border this skillboraoztunc/skills | 398 | 2 repos | ~3.4k | Automated safety check: Pass | Apache-2.0 | |
| Oma Designfirst-fluke/oh-my-agent | 1.3k | — | ~2.9k | Automated safety check: Pass | MIT | |
| 3D Web Experiencesmadebyaris/advance-minimax-m3-cursor-rules | 126 | — | ~3k | Automated safety check: Pass | MIT | |
| Phantom Motionpixelxzen/phantom-motion | 185 | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Building HTML CanvasesPostHog/posthog | 40k | — | ~1.3k | Automated safety check: Pass | Custom licence | |
| Wcag Audit PatternsvmDeshpande/ai-agent-automation | 178 | 11 repos | ~610 | Automated safety check: Pass | Apache-2.0 |
first-fluke/oh-my-agent
AI design specialist skill with DESIGN.md management, anti-pattern enforcement, optional Stitch MCP integration, and component library guidance.
madebyaris/advance-minimax-m3-cursor-rules
Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks.
pixelxzen/phantom-motion
交互式动态视觉叙事生成器 v11.0 (Hybrid Drive Edition)。基于用户输入的任意主题关键词, 通过多轮交互式对话收集需求,利用 React 19 + Tailwind 4 驱动的 Minimal Mono 极简编辑器, 实时操纵隔离在 Iframe 中的硬核 GSAP/WebGL 影视级叙事引擎。
PostHog/posthog
Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components…
vmDeshpande/ai-agent-automation
Conduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance.
Galaxy-Dawn/claude-scholar
Turns a vague UI request into a concrete design system with style, palette, typography and layout guidance from a search script, plus stack-specific implementation advice.
boraoztunc/skills
GSAP animation reference for HyperFrames. An agent skill from boraoztunc/skills.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
boraoztunc/skills
Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition.
boraoztunc/skills
Anime.js adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.
boraoztunc/skills
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow.
boraoztunc/skills
Compile a theme, sentence, object, mood, article idea, or photo into a quiet Japanese/Korean zine-style editorial poster — tall aged paper, large negative space, one small image anchor, experimental…
Works with
Categories
Add and tune animated liquid-metal WebGL borders with the React metal-fx package. Liquid Metal Border is an agent skill from boraoztunc/skills. Add and tune animated liquid-metal WebGL borders with the React metal-fx package.
Liquid Metal Border fits situations like: selected surfaces need a metallic active; implementing the MetalFx component from metal.jakubantalik.com; troubleshooting its presets.
Run `npx skills add boraoztunc/skills --skill liquid-metal-border -a claude-code`. Or copy the skill folder (liquid-metal-border in boraoztunc/skills) into .claude/skills/liquid-metal-border in your project. Claude Code loads it when a task matches its description.
Run `npx skills add boraoztunc/skills --skill liquid-metal-border -a codex`. Or copy the skill folder (liquid-metal-border in boraoztunc/skills) into .agents/skills/liquid-metal-border in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add boraoztunc/skills --skill liquid-metal-border -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/liquid-metal-border, .gemini/skills/liquid-metal-border, .github/skills/liquid-metal-border and .opencode/skills/liquid-metal-border in your project.
Going by SKILL.md and its folder, Liquid Metal Border needs the command-line tools its instructions call (npm and git). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npm and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Liquid Metal Border is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Liquid Metal Border: Oma Design (first-fluke/oh-my-agent, 1.3k stars), 3D Web Experiences (madebyaris/advance-minimax-m3-cursor-rules, 126 stars), Phantom Motion (pixelxzen/phantom-motion, 185 stars) and Building HTML Canvases (PostHog/posthog, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
boraoztunc (a GitHub user) maintains it in boraoztunc/skills, which has 398 GitHub stars. The repository holds 52 skills in this directory. The repository was last updated on August 15, 2026.
Source: boraoztunc/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.