Agent skill

Behavior Design

by Mark393295827 in Mark393295827/third-brain-v7-skills

A skill your agent uses when a goal must be converted into a repeatable behavior, cue, SOP, review cadence, and identity-aligned reinforcement.

MITAuto-check passedBusiness, Finance & HR

Install Behavior Design

skills CLI
$ npx skills add Mark393295827/third-brain-v7-skills --skill behavior-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Mark393295827/third-brain-v7-skills behavior-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Mark393295827/third-brain-v7-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/behavior-design .claude/skills/behavior-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
behavior-design
GitHub stars
141
Token cost
~1.2k tokens
SKILL.md length
550 words
Files
1
Skills in repo
21
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when a goal must be converted into a repeatable behavior, cue, SOP, review cadence, and identity-aligned reinforcement.

  • Works in 4 steps: Restate the outcome as an observable… → Establish baseline frequency, friction,… → Separate controllable behavior from… → …
  • A goal must be converted into a repeatable behavior
  • SKILL.md covers Usage Template, Workflow, Failure Protocol and Output Contract, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Behavior Design is an agent skill from Mark393295827/third-brain-v7-skills. Use when a goal must be converted into a repeatable behavior, cue, SOP, review cadence, and identity-aligned reinforcement.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Business, Finance & HR, covering Operations and SOPs. The repository describes itself as: agent wiki +engineering skills. The licence is MIT.

When your agent uses it

  • A goal must be converted into a repeatable behavior
  • Identity-aligned reinforcement

Example prompts

  • “/behavior-design”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Restate the outcome as an observable change, not an identity label.
  2. Establish baseline frequency, friction, trigger context, and hard constraints.
  3. Separate controllable behavior from lagging outcome.
  4. Set one review horizon and one owner.

What it can do on your machine

Read from SKILL.md and the folder at commit 5a64514. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Behavior Design loads about 1.2k tokens when it runs. Until then it costs about 35 tokens; SKILL.md has 550 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~35
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Mark393295827/third-brain-v7-skills at commit 5a64514, republished under its MIT licence (© Mark393295827). 550 words, ~1,160 tokens.

Download SKILL.mdSave it as .claude/skills/behavior-design/SKILL.md (or your agent's skills folder).
name
behavior-design
description
Use when a goal must be converted into a repeatable behavior, cue, SOP, review cadence, and identity-aligned reinforcement.
metadata.version
8.1.0
metadata.updated
2026-08-18
metadata.profile
stateful
metadata.assumes
The actor, desired outcome, and operating context can be observed or probed.
metadata.conflicts_with
Coercive behavior design, vague motivation advice, or unmeasured habit claims.

Behavior Design

<skill_contract> <input>Actor, desired outcome, current behavior, context, constraints, baseline evidence, and review horizon.</input> <output>An agency-preserving HAS behavior system with cues, effort levels, SOP, measures, recovery, and review cadence.</output> <done>The target behavior is observable, runnable on a low-motivation day, evidenced, and assigned one review owner.</done> <non_goals>Coercion, unsupported identity claims, vague motivation advice, or optimizing lagging outcomes without behaviors.</non_goals>

Convert an outcome into the smallest observable behavior system that can survive low-motivation days. Preserve agency; optimize the environment before blaming the actor.

Usage Template

Provide: desired outcome, actor, context, current behavior, constraints, review horizon, and available evidence. Optional: failed attempts and environmental cues.

Workflow

<intake>
  1. Restate the outcome as an observable change, not an identity label.
  2. Establish baseline frequency, friction, trigger context, and hard constraints.
  3. Separate controllable behavior from lagging outcome.
  4. Set one review horizon and one owner.
</intake>

<unknowns_gate>

Classify unknowns as known, probeable, testable, or blocked. If actor, target behavior, or safety boundary is absent, return NEEDS_INPUT with one minimal question. A reversible assumption is allowed only when labeled and paired with a same-cycle test.

</unknowns_gate>

<execute>

Build the HAS sequence:

  1. H1 Goal: translate the outcome into one leading behavior and one lagging measure.
  2. H2 Habit: define anchor, cue, location, and three effort levels: minimum (about 2 minutes), normal, and stretch.
  3. H3 SOP: write trigger -> action -> evidence -> recovery -> stop so a missed run has a next move.
  4. H4 Review: select a cadence; compare planned versus observed behavior and change one variable only.
  5. H5 Identity: use evidence-based reinforcement: “I am becoming X because I repeatedly did Y,” never unsupported affirmation.

Reduce friction before adding motivation. Prefer defaults, visible cues, prepared tools, and short feedback latency. Keep the minimum behavior useful rather than ceremonial.

</execute>
<evaluate>

Check that the behavior is observable, starts in a named context, fits the minimum effort budget, produces evidence, and has a recovery path. Reject plans that depend on constant willpower, hide coercion, or measure only outcomes. If the check fails, revise the highest-friction element once and re-evaluate.

</evaluate>

<state_contract>

Persist {run_id, status, attempt, budget, evidence, unknowns, last_error, next_action} plus baseline, current H1-H5 design, review date, and revision history. Update atomically after each review; never overwrite prior observations.

</state_contract>

Show full SKILL.md (177 more words)Show less

Failure Protocol

  • NEEDS_INPUT: a target, actor, or boundary is missing; ask one narrow probe.
  • INSUFFICIENT_EVIDENCE: baseline is unknown; run a short observation period before optimizing.
  • VERIFY_FAILED: the behavior is not observable, feasible, or linked to the outcome; revise one variable.
  • BUDGET_STOP: the review horizon or effort budget is exhausted; preserve state and report the next experiment.

Output Contract

Return status, result (H1-H5 plan), evidence (baseline and measures), unknowns, and next_action (owner plus review date).

Edge Cases

  • Motivation is near zero: keep the cue and reduce the action to a useful minimum; do not expand the reward system.
  • Repeated misses occur despite compliance: treat the goal-behavior link as unverified and test a different leading behavior.

Success Metrics

  • One named cue reliably starts one observable minimum behavior.
  • Execution evidence is captured at the chosen cadence.
  • Reviews change the system using observed friction, not self-judgment.

Quality Gates

  • Outcome, leading behavior, and lagging measure are distinct.
  • Minimum action, recovery path, owner, and review date exist.
  • The design preserves agency and has no coercive mechanism.
  • Completion claims use observed behavior evidence.

</skill_contract>

© Mark393295827, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/behavior-design of Mark393295827/third-brain-v7-skills.

Open the folder on GitHubat commit 5a64514

Compare with similar skills

Behavior Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Behavior Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Behavior Design this skillMark393295827/third-brain-v7-skills141—~1.2kAutomated safety check: PassMIT
Cc Sdd New Agentgotalab/cc-sdd3.7k—~1.1kAutomated safety check: PassMIT
DBS Business Toolkit Entrydontbesilent2025/dbskill11k—~2kAutomated safety check: PassCustom licence
Agent Sop Authorstrands-agents/agent-sop1.2k—~3.5kAutomated safety check: PassApache-2.0
Diffusion Narrative Denouncingcanwhite/Krebs1k—~831Automated safety check: PassMIT
Polanyi Perspective0xenzyme/polanyi-skill137—~1.3kAutomated safety check: PassMIT

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Questions about Behavior Design

What does Behavior Design do?

A skill your agent uses when a goal must be converted into a repeatable behavior, cue, SOP, review cadence, and identity-aligned reinforcement. Behavior Design is an agent skill from Mark393295827/third-brain-v7-skills. Use when a goal must be converted into a repeatable behavior, cue, SOP, review cadence, and identity-aligned reinforcement.

When should I use Behavior Design?

Behavior Design fits situations like: A goal must be converted into a repeatable behavior; identity-aligned reinforcement.

How do I install Behavior Design in Claude Code?

Run `npx skills add Mark393295827/third-brain-v7-skills --skill behavior-design -a claude-code`. Or copy the skill folder (skills/behavior-design in Mark393295827/third-brain-v7-skills) into .claude/skills/behavior-design in your project. Claude Code loads it when a task matches its description.

How do I install Behavior Design in Codex?

Run `npx skills add Mark393295827/third-brain-v7-skills --skill behavior-design -a codex`. Or copy the skill folder (skills/behavior-design in Mark393295827/third-brain-v7-skills) into .agents/skills/behavior-design in your project. Codex loads it when a task matches its description.

Can I use Behavior Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Mark393295827/third-brain-v7-skills --skill behavior-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/behavior-design, .gemini/skills/behavior-design, .github/skills/behavior-design and .opencode/skills/behavior-design in your project.

What does Behavior Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Behavior Design is instructions for the agent only.

Does Behavior Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Behavior Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Behavior Design use?

Behavior Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Behavior Design use?

About 1.2k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Behavior Design?

Skills that share tags, products or a category with Behavior Design: Cc Sdd New Agent (gotalab/cc-sdd, 3.7k stars), DBS Business Toolkit Entry (dontbesilent2025/dbskill, 11k stars), Agent Sop Author (strands-agents/agent-sop, 1.2k stars) and Diffusion Narrative Denouncing (canwhite/Krebs, 1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Behavior Design?

Mark393295827 (a GitHub user) maintains it in Mark393295827/third-brain-v7-skills, which has 141 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on September 19, 2026.

Source: Mark393295827/third-brain-v7-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.