Agent skill

Item Transfer

by MaaEnd in MaaEnd/MaaEnd

仅当用户明确要求往「🐌库存转移 / ItemTransfer」任务里新增可搬运物品(即在 assets/tasks/ItemTransfer.json 的 option.WhatToTransfer.cases 里加 case,并同步 assets/data/ItemTransfer/itemorder.json 与 5 个 locale 文件的…

AGPL-3.0Auto-check passedFrontend & Design

Install Item Transfer

skills CLI
$ npx skills add MaaEnd/MaaEnd --skill item-transfer -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install MaaEnd/MaaEnd item-transfer --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/MaaEnd/MaaEnd.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/item-transfer .claude/skills/item-transfer && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
item-transfer
GitHub stars
4k
Token cost
~2.7k tokens
SKILL.md length
426 words
Files
1
Skills in repo
14
Repo updated
First seen
Licence
AGPL-3.0

At a glance

仅当用户明确要求往「🐌库存转移 / ItemTransfer」任务里新增可搬运物品(即在 assets/tasks/ItemTransfer.json 的 option.WhatToTransfer.cases 里加 case,并同步 assets/data/ItemTransfer/itemorder.json 与 5 个 locale 文件的…

  • Works in 3 steps: 在游戏内确定物品在仓库中的排列顺序 → 把新增物品的中文名插入… → 告诉 AI 两件事
  • Tasks that involve Internationalization
  • SKILL.md covers 第一部分:用户操作步骤(Agent 跳过此部分) and 第二部分:AI 执行步骤(仅供 Agent 阅读)
  • Calls git

What it does

Item Transfer is an agent skill from MaaEnd/MaaEnd. 仅当用户明确要求往「🐌库存转移 / ItemTransfer」任务里新增可搬运物品(即在 assets/tasks/ItemTransfer.json 的 option.WhatToTransfer.cases 里加 case,并同步 assets/data/ItemTransfer/itemorder.json 与 5 个 locale 文件的 item.)时使用。典型触发用语:「给库存转移加 xxx」「ItemTransfer 里新增 xxx」「WhatToTransfer 多一项 xxx」。不要在以下场景触发:修改 / 删除已有 ItemTransfer 物品、只改 pipeline 参数或模板图、其他任务的物品配置(AutoStockpile / AutoStockStaple / CreditShopping / OutpostTrading / DeliveryJobs / BatchUseDetector 等)、物品模型重训 / 新增 class ID、纯咨询"库存转移能搬什么"。

Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Internationalization. The repository describes itself as: MaaEnd 终末地小助手:基于视觉 AI 的「明日方舟:终末地」自动化工具. The licence is AGPL-3.0.

When your agent uses it

  • Tasks that involve Internationalization

Example prompts

  • “库存转移能搬什么”
  • “/item-transfer”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. 在游戏内确定物品在仓库中的排列顺序
  2. 把新增物品的中文名插入 assets/data/ItemTransfer/item_order.json 的 category_order
  3. 告诉 AI 两件事

What it can do on your machine

Read from SKILL.md and the folder at commit f47207b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Item Transfer loads about 2.7k tokens when it runs. Until then it costs about 122 tokens; SKILL.md has 426 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~122
When it runs · the whole SKILL.md, loaded when a task matches
~2.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from MaaEnd/MaaEnd at commit f47207b, republished under its AGPL-3.0 licence (© MaaEnd). 426 words, ~2,738 tokens.

Download SKILL.mdSave it as .claude/skills/item-transfer/SKILL.md (or your agent's skills folder).
name
item-transfer
description
仅当用户明确要求往「🐌库存转移 / ItemTransfer」任务里**新增可搬运物品**(即在 `assets/tasks/ItemTransfer.json` 的 `option.WhatToTransfer.cases` 里加 case,并同步 `assets/data/ItemTransfer/item_order.json` 与 5 个 locale 文件的 `item.*`)时使用。典型触发用语:「给库存转移加 xxx」「ItemTransfer 里新增 xxx」「WhatToTransfer 多一项 xxx」。**不要**在以下场景触发:修改 / 删除已有 ItemTransfer 物品、只改 pipeline 参数或模板图、其他任务的物品配置(AutoStockpile / AutoStockStaple / CreditShopping / OutpostTrading / DeliveryJobs / BatchUseDetector 等)、物品模型重训 / 新增 class ID、纯咨询"库存转移能搬什么"。

ItemTransfer 新增物品指南

本指南用于在「🐌库存转移(ItemTransfer)」任务中新增一个可选择的物品。整体流程分为两个部分:第一部分是用户要做的事,第二部分是交给 AI 执行的事。


第一部分:用户操作步骤(Agent 跳过此部分)

这一部分是用户需要亲自在游戏里确认并在 JSON 中填好的内容,AI 不会替你判断。

1. 在游戏内确定物品在仓库中的排列顺序
  1. 打开游戏内的仓库界面,切到物品对应的分页(矿物 / 植物 / 产物 / 可用道具)。
  2. 排序方式与游戏默认一致(默认按升序看一遍,从左到右、从上到下记录下所有物品的顺序)。
  3. 找到新增的物品在该分页里的位置,确认它前后是哪一个物品。
2. 把新增物品的中文名插入 assets/data/ItemTransfer/item_order.json 的 category_order
  • 用户只需要改 category_order,不要动 items 字段。 items 里的数字 key 是识别模型的真实 class ID,由开发者在重训模型时统一维护,用户没法也不应该自己编一个。
  • 在 category_order.<category>(Ore / Plant / Product / Usable 四选一)数组里,把新增物品的中文名按第 1 步游戏里观察到的位置插入到正确的位置。
    • 前一个是谁、后一个是谁必须和游戏里完全一致。
    • 中文名要和游戏里显示的完全一致,不要加空格或改字。

⚠️ category_order 里的顺序,是后续 OCR 滚动识别和 locales / ItemTransfer.json 插入顺序的唯一权威来源,必须和游戏里肉眼看到的顺序一致。

3. 告诉 AI 两件事

请在向 AI 下达任务时,明确告诉它以下两点,否则 AI 无法选对模板:

  • 识别方式:这个物品是「可识别」(有训练好的分类模型,用 ItemTransferFindItemInRepo 的 expected / target_class 匹配),还是「纯 OCR」(没有分类模型,只能用 ItemTransferFindItemWithOCR 按中文名识别)。
    • 一般新物品、模型没来得及训的物品用「纯 OCR」。
    • 老物品、有分类 ID 的用「可识别」。
  • 排序方向:这个物品在升序排列下靠前,就用「升序」;在升序下非常靠后、但在降序下靠前,就用「降序」。
    • 目的是让 OCR 滚动查找从近端开始,减少滚动距离。

把这两个信息给 AI 后,AI 会按第二部分的流程自动完成剩下的写入。


第二部分:AI 执行步骤(仅供 Agent 阅读)

以下是交给 AI 的执行流程,用户可忽略。Agent 在收到用户「新增某物品」的请求时,按步骤执行。

前置条件

在开始前,确保用户已经:

  1. 在 assets/data/ItemTransfer/item_order.json 的 category_order.<category> 里把新增物品的中文名插到了正确位置。
  2. 明确告知该物品是「可识别 / 纯 OCR」以及「升序 / 降序」。

若用户没有完整写明具体物品,使用 git diff 查看 assets/data/ItemTransfer/item_order.json,确认新增物品都有哪些。 如果任一信息缺失,必须先向用户确认,不要擅自猜测。

注意:item_order.json 里的 items 字段是识别模型的真实 class ID 表,由开发者维护,Agent 不要新增或修改 items 条目。

  • 如果用户选「可识别」,说明该物品已经在 items 里有对应条目:Agent 需要用该中文 name 在 items 里反查出数字 key,作为下文模板里 <Id>(expected / target_class)的值。
  • 如果在 items 里查不到该物品、但用户仍坚持「可识别」,必须停下来提示用户:该物品当前模型没有类别,只能用「纯 OCR」,请用户改口后再继续。
  • 如果用户选「纯 OCR」,则 Agent 完全不需要读 items,也不需要任何数字 ID。
作用域约束

Agent 只处理用户本次明确指定的新增物品,不要横向扫描 category_order / ItemTransfer.json / locale 文件做"一致性比对"。

  • category_order 里存在一些条目本来就不在 items 里、不在 assets/tasks/ItemTransfer.json 的 option.WhatToTransfer.cases 里。这是有意为之,不是遗漏。
  • 发现这些"差异"时,不要去汇报、不要去修复、不要追问用户。只要专注完成本次用户点名的那几个物品的写入即可。
步骤 1:查找物品的英文字段名(label 的 i18n key)
  1. 读取 assets/locales/interface/en_us.json 以及 zh_cn.json,搜索该物品所属类别下已有的命名风格(例如 item.CupriumOre、item.AmberRice、item.AketinePowder)。
  2. 根据游戏内已发布的英文名 / 日文名 / 韩文名 / 繁中名,确定该物品的规范字段名 item.<EnglishPascalCase>。
    • 命名参考已有条目的风格(矿 = *Ore、瓶 = *Bottle、块 = 词根本身、粉末 = *Powder、种子 = *Seed、装备原件 = *Component、零件 = *Part、电池 = LC/SC/HC 容量前缀 + *Battery 等)。
    • 如果查不到官方翻译,优先使用语义合理的英文 PascalCase 名,并在回复里告诉用户「我这里用的名字是 xxx,如果官方译名不同请告诉我修改」。
  3. 确定好字段名后(例如 item.LCValleyBattery),准备五种语言的翻译:
    • zh_cn — 中文简体(等于 item_order.json 里的 name)。
    • zh_tw — 中文繁体。
    • en_us — 英文。
    • ja_jp — 日文。
    • ko_kr — 韩文。
    • 如果某种语言的官方译名暂时查不到,则直接对中文名进行翻译,并提示用户确认。
步骤 2:按 category_order 的位置,写入 5 个 locale 文件

对 assets/locales/interface/ 下的 5 个文件(zh_cn.json、zh_tw.json、en_us.json、ja_jp.json、ko_kr.json)执行相同的插入:

  1. 读取 assets/data/ItemTransfer/item_order.json 的 category_order.<category>,找到新增物品在数组里的前一项与后一项。
  2. 在 locale 文件中搜索前一项对应的 item.* key(例如前一项是「赤铜瓶」→ 搜 "item.CupriumBottle":)。
  3. 在该行下方、后一项的 item.* key 上方,插入新增物品的键值对:
    json
        "item.<EnglishPascalCase>": "<该语言的译名>",
  4. 保持缩进、引号、逗号与相邻行严格一致,不要破坏 JSON 结构。

💡 locale 文件里 item.* 的顺序与 category_order 严格一致,插入时务必按这个顺序;不要随意追加到末尾。

步骤 3:按 category_order 的位置,写入 assets/tasks/ItemTransfer.json
Show full SKILL.md (168 more words)Show less
3.1 找到插入位置
  1. 在 option.WhatToTransfer.cases 里,搜索前一项的 "name": "<前一项中文名>",定位到它的 case 对象。
  2. 在该 case 对象的 闭合 } 后、后一项 case 的 { 前,插入新增物品的 case 对象。
  3. 如果新增物品是类别里的第一项或最后一项,按 category_order 自然就能推导出插入点(类别的所有项在 cases 里是连续成段的)。
3.2 选择模板

根据用户告知的「识别方式 + 排序方向」组合,选对应的模板。四个模板如下。占位符含义:

  • <Name> — 物品中文名(和 item_order.json 的 name、以及 category_order 里的字符串完全一致)。
  • <LabelKey> — 步骤 1 确定的英文字段名(例如 CupriumOre),label 写成 "$item.<LabelKey>"。
  • <Category> — Ore / Plant / Product / Usable,首字母大写,对应 template 的文件名 ItemTransfer/<Category>.png。
  • <Id> — item_order.json 里该物品的数字 ID。只有「可识别」模板才需要 <Id>,「纯 OCR」模板用不到。

模板 A:可识别 + 升序(参考:蓝铁矿)
json
{
    "name": "<Name>",
    "label": "$item.<LabelKey>",
    "pipeline_override": {
        "ItemTransferClickItemCategory": {
            "template": "ItemTransfer/<Category>.png"
        },
        "ItemTransferFindItemInRepo": {
            "expected": <Id>
        },
        "ItemTransferFindItemInBag": {
            "expected": <Id>
        },
        "ItemTransferFindItemInBagReturn": {
            "expected": <Id>
        },
        "ItemTransferFindItemFallback": {
            "custom_action_param": {
                "target_class": <Id>
            }
        },
        "ItemTransferFindItemFallbackBag": {
            "custom_action_param": {
                "target_class": <Id>
            }
        },
        "ItemTransferFindItemFallbackBagReturn": {
            "custom_action_param": {
                "target_class": <Id>
            }
        }
    }
}
模板 B:可识别 + 降序(参考:源矿)
json
{
    "name": "<Name>",
    "label": "$item.<LabelKey>",
    "pipeline_override": {
        "ItemTransferClickItemCategory": {
            "template": "ItemTransfer/<Category>.png"
        },
        "ItemTransferFindItemInRepo": {
            "expected": <Id>
        },
        "ItemTransferFindItemInBag": {
            "expected": <Id>
        },
        "ItemTransferFindItemInBagReturn": {
            "expected": <Id>
        },
        "ItemTransferRepoToBag": {
            "next": [
                "ItemTransferClickSortDescending",
                "ItemTransferClickItemCategory",
                "ItemTransferFindItemInRepo",
                "ItemTransferScrollDownwardRepo"
            ]
        },
        "ItemTransferFindItemFallback": {
            "custom_action_param": {
                "target_class": <Id>,
                "descending": true
            }
        },
        "ItemTransferFindItemFallbackBag": {
            "custom_action_param": {
                "target_class": <Id>
            }
        },
        "ItemTransferFindItemFallbackBagReturn": {
            "custom_action_param": {
                "target_class": <Id>
            }
        }
    }
}
模板 C:纯 OCR + 升序(参考:赤铜瓶)
json
{
    "name": "<Name>",
    "label": "$item.<LabelKey>",
    "pipeline_override": {
        "ItemTransferClickItemCategory": {
            "template": "ItemTransfer/<Category>.png",
            "next": [
                "ItemTransferFindItemWithOCR"
            ]
        },
        "ItemTransferRepoToBag": {
            "next": [
                "ItemTransferClickSortAscending",
                "ItemTransferClickItemCategory",
                "ItemTransferFindItemWithOCR"
            ]
        },
        "ItemTransferBagToRepo": {
            "next": [
                "ItemTransferFindItemWithOCRBag"
            ]
        },
        "ItemTransferBagToOriginRepo": {
            "next": [
                "ItemTransferFindItemWithOCRBagReturn"
            ]
        },
        "ItemTransferFindItemWithOCR": {
            "custom_action_param": {
                "item_name": "<Name>"
            }
        },
        "ItemTransferFindItemWithOCRBag": {
            "custom_action_param": {
                "item_name": "<Name>"
            }
        },
        "ItemTransferFindItemWithOCRBagReturn": {
            "custom_action_param": {
                "item_name": "<Name>"
            }
        }
    }
}
模板 D:纯 OCR + 降序(参考:赤铜块)
json
{
    "name": "<Name>",
    "label": "$item.<LabelKey>",
    "pipeline_override": {
        "ItemTransferClickItemCategory": {
            "template": "ItemTransfer/<Category>.png",
            "next": [
                "ItemTransferFindItemWithOCR"
            ]
        },
        "ItemTransferClickSortDescending": {
            "next": [
                "ItemTransferClickItemCategory",
                "ItemTransferFindItemWithOCR"
            ]
        },
        "ItemTransferRepoToBag": {
            "next": [
                "ItemTransferClickSortDescending",
                "ItemTransferClickItemCategory",
                "ItemTransferFindItemWithOCR"
            ]
        },
        "ItemTransferBagToRepo": {
            "next": [
                "ItemTransferFindItemWithOCRBag"
            ]
        },
        "ItemTransferBagToOriginRepo": {
            "next": [
                "ItemTransferFindItemWithOCRBagReturn"
            ]
        },
        "ItemTransferFindItemWithOCR": {
            "custom_action_param": {
                "item_name": "<Name>",
                "descending": true
            }
        },
        "ItemTransferFindItemWithOCRBag": {
            "custom_action_param": {
                "item_name": "<Name>"
            }
        },
        "ItemTransferFindItemWithOCRBagReturn": {
            "custom_action_param": {
                "item_name": "<Name>"
            }
        }
    }
}

注意:"升序 / 降序"只适用于仓库查找这一个环节,模板里对应 ItemTransferFindItemWithOCR(纯 OCR)或 ItemTransferFindItemFallback(可识别)。只有它需要写 "descending": true。 其他 *Bag / *BagReturn 分支(背包、背包回放)没有升降序的概念,模板里就是不写 descending 字段,按模板原样照抄即可。不要把这种"只有一个地方带 descending"视为不一致或漏写,这是现有所有条目的统一写法。

3.3 插入 case 对象
  1. 把选好的模板填入实际的 <Name> / <LabelKey> / <Category> / <Id>。
  2. 将填好的 case 对象插入到 3.1 定位到的位置。
  3. 确保相邻 case 之间有且仅有一个逗号分隔,末尾最后一个 case 后无多余逗号。
  4. 插入完成后,用 JSON 解析器检查 assets/tasks/ItemTransfer.json 没有语法错误(所有大括号/中括号/逗号匹配)。
步骤 4:自检清单

完成后,Agent 必须逐项确认:

  • assets/data/ItemTransfer/item_order.json 的 category_order.<category> 已包含新物品,且位置和游戏内肉眼观察顺序一致。
  • 没有擅自修改 item_order.json 的 items 字段(那是模型类别表,只由开发者维护)。
  • 如果用了「可识别」模板,<Id> 是从现有 items 里按中文 name 反查到的真实 class ID,不是自己编的。
  • 5 个 locale 文件(zh_cn / zh_tw / en_us / ja_jp / ko_kr)里都新增了 item.<LabelKey> 条目,且顺序和 category_order 一致。
  • assets/tasks/ItemTransfer.json 的 option.WhatToTransfer.cases 里新增了该物品的 case,位置正确、模板选对(识别方式 × 排序方向 = 4 选 1)。
  • <Category> 对应的 template 文件 ItemTransfer/<Category>.png 写法与同类别其他条目一致。
  • 所有 JSON 文件可以被正常解析,逗号 / 引号没写错。

若任何一项没通过,先修复再回复用户。回复用户时,简要说明改了哪几个文件、新增物品落在哪个位置、用了哪个模板,让用户二次确认游戏内顺序是否和代码里一致。

© MaaEnd, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/item-transfer of MaaEnd/MaaEnd.

Open the folder on GitHubat commit f47207b

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Questions about Item Transfer

What does Item Transfer do?

仅当用户明确要求往「🐌库存转移 / ItemTransfer」任务里新增可搬运物品(即在 assets/tasks/ItemTransfer.json 的 option.WhatToTransfer.cases 里加 case,并同步 assets/data/ItemTransfer/itemorder.json 与 5 个 locale 文件的…. Item Transfer is an agent skill from MaaEnd/MaaEnd.

When should I use Item Transfer?

Item Transfer fits situations like: tasks that involve Internationalization.

How do I install Item Transfer in Claude Code?

Run `npx skills add MaaEnd/MaaEnd --skill item-transfer -a claude-code`. Or copy the skill folder (.agents/skills/item-transfer in MaaEnd/MaaEnd) into .claude/skills/item-transfer in your project. Claude Code loads it when a task matches its description.

How do I install Item Transfer in Codex?

Run `npx skills add MaaEnd/MaaEnd --skill item-transfer -a codex`. Or copy the skill folder (.agents/skills/item-transfer in MaaEnd/MaaEnd) into .agents/skills/item-transfer in your project. Codex loads it when a task matches its description.

Can I use Item Transfer in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MaaEnd/MaaEnd --skill item-transfer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/item-transfer, .gemini/skills/item-transfer, .github/skills/item-transfer and .opencode/skills/item-transfer in your project.

What does Item Transfer need to run?

Going by SKILL.md and its folder, Item Transfer needs the command-line tools its instructions call (git).

Does Item Transfer access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Item Transfer safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Item Transfer use?

Item Transfer is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Item Transfer use?

About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Item Transfer?

Skills that share tags, products or a category with Item Transfer: Impeccable (bestofjs/bestofjs, 3.1k stars), Chatbox i18n Translator (chatboxai/chatbox, 42k stars), Internationalization Workflow with i18n (iOfficeAI/AionUi, 33k stars) and Enforce Rules For I18n (moeru-ai/airi, 50k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Item Transfer?

MaaEnd (a GitHub organization) maintains it in MaaEnd/MaaEnd, which has 3,991 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 7, 2026.

Source: MaaEnd/MaaEnd on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.