Agent skill

Appstore Assets

by luongnv89 in luongnv89/skills

Generate App Store screenshots and header/search images for iPhone, iPad and Mac from a codebase or landing page, or re-render a set.

MITAuto-check passedFrontend & Design

Install Appstore Assets

skills CLI
$ npx skills add luongnv89/skills --skill appstore-assets -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install luongnv89/skills appstore-assets --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/luongnv89/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/appstore-assets .claude/skills/appstore-assets && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
appstore-assets
GitHub stars
131
Token cost
~3.1k tokens
SKILL.md length
1,538 words
Files
18 (incl. scripts, references, assets)
Skills in repo
35
Repo updated
First seen
Licence
MIT

At a glance

Generate App Store screenshots and header/search images for iPhone, iPad and Mac from a codebase or landing page, or re-render a set.

  • Works in 8 steps: Select the branch → Discover (explorer subagent) → Refresh Apple's specs → …
  • Preparing a submission
  • SKILL.md covers When to Use, Workflow overview, Step 0 — Select the branch and Repo Sync Before Edits…, plus 12 more sections
  • Runs JavaScript scripts from its folder; calls git and python3

What it does

Appstore Assets is an agent skill from luongnv89/skills. Generate App Store screenshots and header/search images for iPhone, iPad and Mac from a codebase or landing page, or re-render a set. Use when preparing a submission. Don't use for ASO keywords, review audits, icons, videos, or Google Play.

Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 23 other files, including scripts, reference files and assets (for example `agents/app-explorer.md`, `agents/asset-reviewer.md` and `assets/template/config.js`).

It sits in Frontend & Design, covering App store release and Landing pages. The repository describes itself as: Supercharge your AI agents/bots with reusable skills. The licence is MIT.

When your agent uses it

  • Preparing a submission
  • Tasks that involve App store release
  • Tasks that involve Landing pages

Example prompts

  • “/appstore-assets”

Requirements

  • Python 3
  • Node.js

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Select the branch
  2. Discover (explorer subagent)
  3. Refresh Apple's specs
  4. Plan and approve
  5. Build the asset set
  6. Render and verify
  7. Review and polish
  8. Hand off

What it can do on your machine

Read from SKILL.md and the folder at commit 132152c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (JavaScript, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • git
    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Appstore Assets loads about 3.1k tokens when it runs, and up to ~9.5k if it reads all its reference files. Until then it costs about 64 tokens; SKILL.md has 1,538 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~3.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~9.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from luongnv89/skills at commit 132152c, republished under its MIT licence (© luongnv89). 1,538 words, ~3,093 tokens.

Download SKILL.mdSave it as .claude/skills/appstore-assets/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.
name
appstore-assets
description
Generate App Store screenshots and header/search images for iPhone, iPad and Mac from a codebase or landing page, or re-render a set. Use when preparing a submission. Don't use for ASO keywords, review audits, icons, videos, or Google Play.
license
MIT
effort
high
dependencies
frontend-design, github:emilkowalski/skills:skills/emil-design-eng, browse
metadata.version
1.0.0
metadata.author
Luong NGUYEN <luongnv89@gmail.com>

App Store Assets

Turn an app's codebase or landing page into an upload-ready App Store asset set: screenshots for each required display class plus optional creative assets, rendered from HTML by headless Chrome and verified against Apple's specs. Prime directive: show only what the shipped app does. Never invent UI, features or claims (App Review Guideline 2.3).

Terms used throughout:

  • asset set: <out>/ holding src/, one folder per display class, creative/, sheets/ and PLAN.md.
  • display class: iphone-6.9, iphone-6.3, ipad-13 or mac.
  • grounded screen: a recreated screen whose elements trace to a cited view (path:line) or a landing-page image.
  • clean capture: a real screenshot that passes the checklist in references/input-discovery.md.
  • overclaim: anything a frame shows that the shipped build cannot do.
  • pre-authorized run: the request fixes the direction, frames and UI source, or delegates them ("just build it", "pick whatever looks good", "don't ask").

When to Use

Use when someone needs App Store screenshots or header/search creative assets for an iPhone, iPad or Mac app, from its code or landing page, or wants an existing asset set edited and re-rendered. Not for listing copy, review audits, app icons, preview videos, or Google Play assets.

Workflow overview

Step 0 branch → 1 discover → 2 refresh specs → 3 plan and approve → 4 build → 5 render and verify → 6 review → 7 hand off. After each step, print a Step Completion Report: √/× rows tied to commands, files or counts, then Result: PASS | FAIL | PARTIAL.

Step 0 — Select the branch

ConditionBranch
The input holds an Xcode project, Package.swift, Swift sources, or a Flutter/React Native app with an ios/ or macos/ targetCodebase: Steps 1–7
The input is a landing-page URL or .html file, with no codebaseLanding page: Steps 1–7; screens come only from page imagery
<out>/src/config.js exists and the user asks for edits or a re-renderUpdate: edit config.js, then Steps 5–7
Only watchOS, tvOS or visionOS, or no Apple targetStop: report BLOCKED with the reason; write nothing
No input named or foundAsk for the codebase path or landing-page URL; write nothing

Prerequisites: run python3 <skill>/scripts/render.py --preflight. It requires Pillow and Chrome or Chromium and prints the fix for a missing one (use the project's venv when it has one). If it fails, report BLOCKED. Without the Agent tool, run Steps 1 and 6 inline and say so. For a landing page, confirm the user publishes the app before building; never make assets for someone else's app.

Repo Sync Before Edits (mandatory)

Before the first write of Step 4 (the backup included), sync the repo that will hold <out>. Skip it, and record why, when that folder is not in a git repo or the repo has no origin.

bash
repo="$(git -C "<existing parent of out>" rev-parse --show-toplevel)"; branch="$(git -C "$repo" rev-parse --abbrev-ref HEAD)"
[ -n "$(git -C "$repo" status --porcelain)" ] && git -C "$repo" stash push -u -m appstore-assets-presync && stashed=1
if git -C "$repo" fetch origin && git -C "$repo" pull --rebase origin "$branch"; then sync=ok
elif [ -d "$repo/.git/rebase-merge" ] || [ -d "$repo/.git/rebase-apply" ]; then git -C "$repo" rebase --abort; sync=conflict
else sync=failed; fi
[ "${stashed:-0}" = 1 ] && git -C "$repo" stash pop

sync=failed (network, auth, missing branch): record it and continue. sync=conflict: write nothing and ask the user how to continue. This skill never commits, pushes or uploads.

Dependency Preflight (mandatory)

This skill optionally invokes frontend-design (Step 3), emil-design-eng (Step 6) and browse (landing-page fetch), declared in frontmatter dependencies. Before Step 1:

bash
command -v asm >/dev/null || echo "asm not installed: npm install -g agent-skill-manager"
asm deps discover "<this skill's directory>" --json
printf 'aa_session=%s\n' "appstore-assets-$(date +%s)-$$"   # record it; reuse it verbatim

At a dependency's first use, run asm deps acquire <reference> --session <aa_session> --json with its frontmatter reference, and read the returned skillMdPath. Without asm, look for ~/.claude/skills/<name>/SKILL.md or ~/.agents/skills/<name>/SKILL.md. Never acquire a dependency whose step is not reached. At the end, including an early stop, run asm deps release --session <aa_session> --json. All three are fail-soft: without frontend-design or emil-design-eng, use references/design-direction.md and note it under Uncertainty; without browse, use the host's web-fetch tool.

Step 1 — Discover (explorer subagent)

Spawn the explorer. Input: agents/app-explorer.md, references/input-discovery.md, the input path or URL, and whether browse is available. Output: the app brief JSON. Do not read the source tree yourself in this step; the explorer keeps it out of your context budget.

Bar: every platform carries evidence and every screen has a source. If stop_reason is set, take the Stop branch.

Step 2 — Refresh Apple's specs

Fetch the three source URLs in references/apple-specs.md and compare the required classes and sizes. The kit's sizes are fixed in render.py and check_assets.py, so if a class changed, render only the unchanged classes, report PARTIAL, and list each difference. If the fetch fails, use the snapshot and record its date under Uncertainty.

Bar: each platform's required display class and pixel size are named.

Step 3 — Plan and approve

Read references/apple-guidelines.md and references/design-direction.md. Acquire frontend-design and apply its Design Thinking to the marketing canvas only, with the app's brand as the explicit brief.

  1. Choose 3–10 frames. The first three carry the core promise.
  2. Give each frame a two-line headline, an optional supporting line, and one screen.
  3. Choose each screen's UI source: a clean capture first, then a grounded screen. If neither exists, drop the frame.
  4. Remove every overclaim. For sensitive features, reuse the brief's approved_wording.
  5. Ask one combined question: direction (2–3 options), frame list, UI source, extras (creatives, preview page).
  6. If the run is pre-authorized, state the plan in one line and continue. Extras stay off unless requested.
  7. If the brief has no screens (no readable views and no page UI), ask for simulator captures instead.

Bar: the plan is approved or pre-authorized, and nothing was written before that. If the run ends unanswered, report BLOCKED with the pending question as the Decision.

Show full SKILL.md (670 more words)Show less

Step 4 — Build the asset set

  1. Set <out>: the user's path; else metadata/screenshots/<version>/ when the repo has metadata/; else appstore-assets/<version>/ at the repo root (the working directory in landing-page mode). Without a version, use today's date. For several languages, add a <locale>/ level per set.
  2. Run the repo sync. If <out> exists outside the Update branch, move it to <out>.bak-<timestamp> and record the move.
  3. Copy assets/template/ to <out>/src/, then run scripts/fetch_font.py "<caption face>" <out>/src. Offline, delete fonts.display from config.js and record it.
  4. Copy clean captures to <out>/src/captures/ and any logo the UI shows to <out>/src/.
  5. Open each selected screen's cited view, then rewrite config.js with references/render-pipeline.md. Put // Source: path:line above every screen builder.
  6. Write <out>/PLAN.md: per frame, the id, headline, UI source, evidence, and any element left out on purpose (for example a "Coming soon" row).

Bar: grep -c "TODO:" <out>/src/config.js prints 0, and every screen builder cites a source.

Step 5 — Render and verify

bash
python3 "<skill>/scripts/render.py" <out>/src
python3 "<skill>/scripts/check_assets.py" <out> --platforms <list> --sheet <out>/sheets

render.py also fails on unknown icons, missing images and caption contrast below 3:1 (headline) or 4.5:1 (supporting line), and removes PNGs of dropped frames. If a script fails, apply the fix it prints and re-run it. Bar: both commands exit 0.

Step 6 — Review and polish

  1. View every sheet in <out>/sheets/. Fix text overlapping a device, clipped strings and blank screens.
  2. Acquire emil-design-eng and spawn a polish worker with the slice and task in references/design-direction.md. Apply its accepted rows to config.js only (css and brand tokens), then re-run Step 5.
  3. Spawn a fresh reviewer, never the builder. Input: agents/asset-reviewer.md, references/apple-guidelines.md, the full-size PNGs, config.js, PLAN.md, the brief, and source access.
  4. If the verdict is NEEDS_FIX, fix each blocking finding, re-run Step 5, and spawn a new reviewer. Stop after two fix cycles.

Bar: the latest verdict is PASS on the latest render, or two cycles ran and the report is PARTIAL.

Step 7 — Hand off

If the user asked for a preview, publish a gallery of the sheets with the host's page tool, or point to <out>/src/index.html opened without a query string. Never upload: offer asc, fastlane deliver or a manual App Store Connect upload as a next step that needs approval. Release the dependency session.

Edge Cases

  • Captures with QA data, an open keyboard or old UI are not clean: use grounded screens and say why.
  • A feature gated by an entitlement the project lacks (CarPlay, HealthKit, Watch) is never drawn.
  • "Coming soon" and roadmap features stay out of frames and captions; record the omission in PLAN.md.
  • An iPhone-only app needs no iPad set, even though it runs on iPad.
  • Rendering on Linux replaces SF Pro in the UI: record it under Uncertainty.

Acceptance Criteria

A run is COMPLETE only when you verify every item:

  • render.py and check_assets.py exit 0 on the final state: exact sizes, RGB without alpha, at most 10 per class, the required class per platform, caption contrast, no dropped-frame leftovers.
  • iphone-6.9/ and iphone-6.3/ hold the same frame names.
  • config.js holds no TODO: and every screen builder cites // Source:.
  • The latest reviewer verdict is PASS, with no blocking finding.
  • Nothing was committed, pushed or uploaded.

Final report

Expected output: open with the result and keep the four labels.

Result: COMPLETE | PARTIAL | BLOCKED — <what was produced, where, frames per class>
Evidence: <checks that ran: render.py and check_assets.py summaries, lowest contrast, reviewer verdict, spec refresh, sync>
Uncertainty: <recreated or approximated screens to verify on a build, classes not rendered, fallbacks, assumptions>
Decision: <the approval needed next (upload, commit, a dropped frame), or "No approval needed">

PARTIAL means assets exist but a check or blocking finding remains; BLOCKED means no assets were written. State that nothing was committed or uploaded, and name the recreated frames. When grading runs, also check that a reader finds the result first, can tell verified facts from assumptions, can trace each claim to evidence, and sees the next decision. Without a human review, mark that understanding as unconfirmed.

Reference files

  • references/apple-specs.md: sizes, required classes, creative specs, source URLs (Steps 2, 5).
  • references/apple-guidelines.md: content rules, overclaim traps, story and captions (Steps 3, 6).
  • references/input-discovery.md: where each brief field comes from (explorer slice, Step 1).
  • references/design-direction.md: frontend-design and emil-design-eng mapping, polish checklist (Steps 3, 6).
  • references/render-pipeline.md: asset set layout, commands, config shape, kit API, troubleshooting (Steps 4, 5).
  • agents/app-explorer.md and agents/asset-reviewer.md: worker contracts (Steps 1, 6).

© luongnv89, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 17 other files (scripts, references, assets) in skills/appstore-assets of luongnv89/skills.

  • SKILL.md
  • agents/app-explorer.md
  • agents/asset-reviewer.md
  • assets/template/config.js
  • assets/template/index.html
  • assets/template/kit.css
  • assets/template/kit.js
  • docs/README.md
  • evals/evals.json
  • references/apple-guidelines.md
  • references/apple-specs.md
  • references/design-direction.md
  • references/input-discovery.md
  • references/render-pipeline.md
  • scripts
  • … and 3 more

Open the folder on GitHubat commit 132152c

Compare with similar skills

Appstore Assets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Appstore Assets compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Appstore Assets this skillluongnv89/skills131—~3.1kAutomated safety check: PassMIT
Replica LaunchJakeschincariol/replica-skill1.4k—~1kAutomated safety check: PassMIT
Web Presencershankras/claude-code-apple-skills787—~1.3kAutomated safety check: PassMIT
Docskmworks/kmreader113—~551Automated safety check: PassMIT
Screenshots Marketingnexu-io/open-design100k—~301Automated safety check: PassApache-2.0
Aesthetic Usability Effecthashgraph-online/awesome-codex-plugins1.3k—~3.9kAutomated safety check: PassApache-2.0

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Questions about Appstore Assets

What does Appstore Assets do?

Generate App Store screenshots and header/search images for iPhone, iPad and Mac from a codebase or landing page, or re-render a set. Appstore Assets is an agent skill from luongnv89/skills. Generate App Store screenshots and header/search images for iPhone, iPad and Mac from a codebase or landing page, or re-render a set.

When should I use Appstore Assets?

Appstore Assets fits situations like: preparing a submission; tasks that involve App store release; tasks that involve Landing pages.

How do I install Appstore Assets in Claude Code?

Run `npx skills add luongnv89/skills --skill appstore-assets -a claude-code`. Or copy the skill folder (skills/appstore-assets in luongnv89/skills) into .claude/skills/appstore-assets in your project. Claude Code loads it when a task matches its description.

How do I install Appstore Assets in Codex?

Run `npx skills add luongnv89/skills --skill appstore-assets -a codex`. Or copy the skill folder (skills/appstore-assets in luongnv89/skills) into .agents/skills/appstore-assets in your project. Codex loads it when a task matches its description.

Can I use Appstore Assets in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add luongnv89/skills --skill appstore-assets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/appstore-assets, .gemini/skills/appstore-assets, .github/skills/appstore-assets and .opencode/skills/appstore-assets in your project.

What does Appstore Assets need to run?

Going by SKILL.md and its folder, Appstore Assets needs JavaScript for the scripts in its folder and the command-line tools its instructions call (git and python3). Our summary lists: Python 3; Node.js.

Does Appstore Assets access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Appstore Assets safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Appstore Assets use?

Appstore Assets is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Appstore Assets use?

About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.4k tokens, read only when the agent opens those files.

What are the alternatives to Appstore Assets?

Skills that share tags, products or a category with Appstore Assets: Replica Launch (Jakeschincariol/replica-skill, 1.4k stars), Web Presence (rshankras/claude-code-apple-skills, 787 stars), Docs (kmworks/kmreader, 113 stars) and Screenshots Marketing (nexu-io/open-design, 100k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Appstore Assets?

luongnv89 (a GitHub user) maintains it in luongnv89/skills, which has 131 GitHub stars. The repository holds 35 skills in this directory. The repository was last updated on October 10, 2026.

Source: luongnv89/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.