Update V8 Version
openinterpreter/openinterpreter
Bumps the pinned v8 and rusty_v8 versions in Codex, validates the release-candidate path with the v8-canary check, and traces failures to upstream build changes.
Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim.
$ npx skills add LunCoSim/lunco-sim --skill author-tutorial -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LunCoSim/lunco-sim author-tutorial --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/LunCoSim/lunco-sim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/author-tutorial .claude/skills/author-tutorial && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "author-tutorial" agent skill from https://github.com/LunCoSim/lunco-sim/tree/main/skills/author-tutorial into .claude/skills/author-tutorial/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "author-tutorial", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/LunCoSim/lunco-sim/tree/main/skills/author-tutorialType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add LunCoSim/lunco-sim --skill author-tutorial -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LunCoSim/lunco-sim author-tutorial --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LunCoSim/lunco-sim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/author-tutorial .agents/skills/author-tutorial && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "author-tutorial" agent skill from https://github.com/LunCoSim/lunco-sim/tree/main/skills/author-tutorial into .agents/skills/author-tutorial/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "author-tutorial", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LunCoSim/lunco-sim --skill author-tutorial -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LunCoSim/lunco-sim author-tutorial --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LunCoSim/lunco-sim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/author-tutorial .cursor/skills/author-tutorial && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "author-tutorial" agent skill from https://github.com/LunCoSim/lunco-sim/tree/main/skills/author-tutorial into .cursor/skills/author-tutorial/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "author-tutorial", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/LunCoSim/lunco-sim.git --path skills/author-tutorial--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add LunCoSim/lunco-sim --skill author-tutorial -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LunCoSim/lunco-sim author-tutorial --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LunCoSim/lunco-sim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/author-tutorial .gemini/skills/author-tutorial && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "author-tutorial" agent skill from https://github.com/LunCoSim/lunco-sim/tree/main/skills/author-tutorial into .gemini/skills/author-tutorial/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "author-tutorial", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LunCoSim/lunco-sim author-tutorialInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LunCoSim/lunco-sim --skill author-tutorial -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/LunCoSim/lunco-sim.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/author-tutorial .github/skills/author-tutorial && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "author-tutorial" agent skill from https://github.com/LunCoSim/lunco-sim/tree/main/skills/author-tutorial into .github/skills/author-tutorial/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "author-tutorial", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LunCoSim/lunco-sim --skill author-tutorial -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LunCoSim/lunco-sim author-tutorial --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LunCoSim/lunco-sim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/author-tutorial .opencode/skills/author-tutorial && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "author-tutorial" agent skill from https://github.com/LunCoSim/lunco-sim/tree/main/skills/author-tutorial into .opencode/skills/author-tutorial/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "author-tutorial", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
author-tutorialAuthor an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim.
Author Tutorial is an agent skill from LunCoSim/lunco-sim. Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Use for work under assets/tutorials/ and for requests involving mission, objective, coachstep, hint, or spotlight.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with Rust. The repository describes itself as: Collaborative Multiphysics Cosimulator For Space Missions 🌎🚀🌚. The licence is Apache-2.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d1c6f00. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json, rhai and bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Author Tutorial loads about 1.4k tokens when it runs. Until then it costs about 65 tokens; SKILL.md has 639 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from LunCoSim/lunco-sim at commit d1c6f00, republished under its Apache-2.0 licence (© LunCoSim). 639 words, ~1,437 tokens.
.claude/skills/author-tutorial/SKILL.md (or your agent's skills folder).A lesson is a file-backed Rhai scenario with optional standard USD scene content. The application Rhai policy reads generic JSON asset snapshots, selects the tutorial catalog, and builds the workbench menu. The shared Rust asset and UI layers know only text assets, JSON values, and generic menu trees. The lesson does not need a Rust type, registry, lifecycle owner, or custom USD schema.
Read author-scenario first, then use
assets/tutorials/README.md and the
examples under assets/tutorials/.
assets/tutorials/<track>/<name>.rhai.assets/.assets/tutorials/catalog.json:{
"track": "Sandbox",
"title": "First Drive",
"blurb": "Take control of a rover and drive it to a lunar flag.",
"difficulty": "beginner",
"source_asset": "lunco://tutorials/sandbox/first_drive.rhai",
"scene_asset": "lunco://tutorials/sandbox/first_drive.usda"
}The track value determines the submenu containing the lesson. Reuse an
existing track when the lesson belongs to that learning path. The Rhai policy
at assets/scripting/policy/application_asset_lifecycle.rhai discovers the unique
marked catalog from generic asset-scope events and uses the shared parse_json
function; do not add tutorial-specific Rust loading or menu code.
The menu submits the generic RunScenarioAsset command. It uses
ScenarioReloadPolicy::Restart for a predictable fresh start and lets the
command resolve an omitted host target to the active WorldRoot. Other apps
can reuse the command without importing tutorial code.
Use the shared prelude:
hint(...), spotlight(anchor, caption), and notify_kind(...) for
presentation;coach_step(steps, index) with an on_event cursor for a guided tour;mission(me, ctx) and objective(...) for an objective-driven exercise;input_binding(...)/input_hint(...) for the controller-owned semantic
labels.In LunCoSim, mission objectives are shown in View. Tutorial hints and actions remain visible in every perspective, as do spotlight and coach-step overlays; use those overlays to guide learners toward Builder or Editor panel anchors.
Use panel.center for the viewport or central work area, a generic
panel.side_browser, panel.right_inspector, or panel.bottom anchor for a
whole dock, and panel.<id> for a specific panel. Choose an anchor published
by the active layout; coach_step focuses a named panel before drawing its
spotlight.
Progression must observe semantic commands or authoritative state. Never gate a
lesson on a physical key name or a timer. A lesson must not open a USD layer
directly; if it needs a world, the catalog's scene_asset is the request.
Never branch on the Rust build profile (is_debug() or debug_assertions). The
authored lint.rhai policy rejects that coupling; use is_unattended() when
attended and automated execution need different behavior.
For physical waypoint arrival, author an Avian sensor in USD and map its generic
SENSOR_ENTER event to a lesson event in Rhai. Match evt.source to the exact
sensor with sensor_entered(evt, sensor_id), then validate that evt.value
identifies the intended subject or one of its colliders before emitting the
lesson event. Use SensorOccupants in on_start to handle an existing contact.
Objectives and task waits consume the lesson event; distance thresholds do not
define arrival. Do not add a tutorial-specific TriggerZone label to a shared
sensor asset.
Example objective:
fn mission(me, ctx) {
[
objective("possess", #{
text: "Select the rover to take control",
requires_event: "cmd:AcquireControl",
}),
objective("reach_flag", #{
text: "Drive to the glowing flag",
requires: ["possess"],
requires_event: "flag_reached",
}),
]
}Scene ownership stays in the USD scene command layer. RunScenarioAsset
submits a SceneTransitionIntent; the USD owner resolves and composes it, and
the generic scenario driver waits for the completion/readiness edge.
Use standard USD composition and schemas: subLayers, references,
payloads, UsdPhysics, and UsdLux. For a repeatable celestial lesson,
author a non-zero epoch on the scene root with the celestial payload. Otherwise
the startup-installed scene-time policy selects current computer UTC converted
to TDB after the scene and its queued projections settle. Time-dependent
consumers wait for that result. Missing time with celestial sources is reported
by runtime warning and lint. For a basic or UI lesson, author a fixed
DistantLight or omit the world. Do not add tutorial-specific API schemas.
Put behavior assertions in assets/scenarios/tests/<name>.rhai and use the
production scene-test binary. Keep Rust tests limited to generic scripting,
asset, USD, and lifecycle seams.
"$LUNCOSIM_BIN" test \
--scene scenes/tests/tutorial_first_drive.usda --max-ticks 6000--validate proves preflight only. Inspect the authored verdict and process
exit code for runtime evidence. Rhai, catalog, and authored USD edits should
be replayed through the already-built production binary whenever possible.
© LunCoSim, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/author-tutorial of LunCoSim/lunco-sim.
Open the folder on GitHubat commit d1c6f00
Author Tutorial next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Author Tutorial this skillLunCoSim/lunco-sim | 105 | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Update V8 Versionopeninterpreter/openinterpreter | 69k | 2 repos | ~845 | Automated safety check: Pass | Apache-2.0 | |
| Firecrawl Page Scrape Integrationfirecrawl/firecrawl | 190k | 1 repos | ~944 | Automated safety check: Pass | ISC | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 42k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| Rust TDD Workflowrtk-ai/rtk | 83k | — | ~753 | Automated safety check: Notes | Apache-2.0 | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT |
openinterpreter/openinterpreter
Bumps the pinned v8 and rusty_v8 versions in Codex, validates the release-candidate path with the v8-canary check, and traces failures to upstream build changes.
firecrawl/firecrawl
Adds Firecrawl's /scrape endpoint to application code to pull markdown, HTML, links, screenshots or structured data from a single known URL.
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
rtk-ai/rtk
Enforces red-green-refactor for Rust work, with idiomatic test patterns, a naming convention and a pre-commit gate of cargo fmt, clippy and test.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
AprilNEA/OpenLogi
Decides whether an OpenLogi device problem on macOS is a privacy-permission (TCC) problem, using agent log lines, and says which identity needs which grant.
LunCoSim/lunco-sim
Generate concise LunCoSim nightly GitHub release notes with platform downloads, installation guidance, an AI-agent mission prompt, and a changelog link.
LunCoSim/lunco-sim
Build or repair a reusable scene component through a live LunCoSim Editor session.
LunCoSim/lunco-sim
Build or review a componentized LunCoSim USD assembly with a realistic, dimensionally checkable presentation.
LunCoSim/lunco-sim
Author and review LunCoSim behavioral, asset-backed, component, mission, visual, and requirements-verification tests.
LunCoSim/lunco-sim
Create, extend, register, or debug a reusable LunCoSim Rhai tool library for live USD authoring, component linting, inspection, or test support.
LunCoSim/lunco-sim
Find existing LunCoSim capabilities before declaring a feature missing, unsupported, or impossible.
Works with
Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Author Tutorial is an agent skill from LunCoSim/lunco-sim. Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim.
Author Tutorial fits situations like: work under assets/tutorials/ and for requests involving mission.
Run `npx skills add LunCoSim/lunco-sim --skill author-tutorial -a claude-code`. Or copy the skill folder (skills/author-tutorial in LunCoSim/lunco-sim) into .claude/skills/author-tutorial in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LunCoSim/lunco-sim --skill author-tutorial -a codex`. Or copy the skill folder (skills/author-tutorial in LunCoSim/lunco-sim) into .agents/skills/author-tutorial in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LunCoSim/lunco-sim --skill author-tutorial -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/author-tutorial, .gemini/skills/author-tutorial, .github/skills/author-tutorial and .opencode/skills/author-tutorial in your project.
SKILL.md names no scripts, command-line tools or credentials: Author Tutorial is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Author Tutorial is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Author Tutorial: Update V8 Version (openinterpreter/openinterpreter, 69k stars), Firecrawl Page Scrape Integration (firecrawl/firecrawl, 190k stars), Migrate Core Code to Submodules (tinyhumansai/openhuman, 42k stars) and Rust TDD Workflow (rtk-ai/rtk, 83k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LunCoSim (a GitHub organization) maintains it in LunCoSim/lunco-sim, which has 105 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on October 7, 2026.
Source: LunCoSim/lunco-sim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.