Agent skill

Author Tutorial

by LunCoSim in LunCoSim/lunco-sim

Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim.

Apache-2.0Auto-check passed

Install Author Tutorial

skills CLI
$ npx skills add LunCoSim/lunco-sim --skill author-tutorial -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install LunCoSim/lunco-sim author-tutorial --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/LunCoSim/lunco-sim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/author-tutorial .claude/skills/author-tutorial && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
author-tutorial
GitHub stars
105
Token cost
~1.4k tokens
SKILL.md length
639 words
Files
1
Skills in repo
38
Repo updated
First seen
Licence
Apache-2.0

At a glance

Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim.

  • Works in 3 steps: Add assets/tutorials//.rhai. → If it needs a world, reuse or add an… → Add an entry to…
  • Work under assets/tutorials/ and for requests involving mission
  • SKILL.md covers Add a lesson, Rhai contract, USD scene contract and Test without a Rust rebuild
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Author Tutorial is an agent skill from LunCoSim/lunco-sim. Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Use for work under assets/tutorials/ and for requests involving mission, objective, coachstep, hint, or spotlight.

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It works with Rust. The repository describes itself as: Collaborative Multiphysics Cosimulator For Space Missions 🌎🚀🌚. The licence is Apache-2.0.

When your agent uses it

  • Work under assets/tutorials/ and for requests involving mission

Example prompts

  • “/author-tutorial”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Add assets/tutorials//.rhai.
  2. If it needs a world, reuse or add an authored scene under assets/.
  3. Add an entry to assets/tutorials/catalog.json

What it can do on your machine

Read from SKILL.md and the folder at commit d1c6f00. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json, rhai and bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Author Tutorial loads about 1.4k tokens when it runs. Until then it costs about 65 tokens; SKILL.md has 639 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~65
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from LunCoSim/lunco-sim at commit d1c6f00, republished under its Apache-2.0 licence (© LunCoSim). 639 words, ~1,437 tokens.

Download SKILL.mdSave it as .claude/skills/author-tutorial/SKILL.md (or your agent's skills folder).
name
author-tutorial
description
Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Use for work under `assets/tutorials/` and for requests involving `mission`, `objective`, `coach_step`, `hint`, or `spotlight`.

Author an authored lesson

A lesson is a file-backed Rhai scenario with optional standard USD scene content. The application Rhai policy reads generic JSON asset snapshots, selects the tutorial catalog, and builds the workbench menu. The shared Rust asset and UI layers know only text assets, JSON values, and generic menu trees. The lesson does not need a Rust type, registry, lifecycle owner, or custom USD schema.

Read author-scenario first, then use assets/tutorials/README.md and the examples under assets/tutorials/.

Add a lesson

  1. Add assets/tutorials/<track>/<name>.rhai.
  2. If it needs a world, reuse or add an authored scene under assets/.
  3. Add an entry to assets/tutorials/catalog.json:
json
{
  "track": "Sandbox",
  "title": "First Drive",
  "blurb": "Take control of a rover and drive it to a lunar flag.",
  "difficulty": "beginner",
  "source_asset": "lunco://tutorials/sandbox/first_drive.rhai",
  "scene_asset": "lunco://tutorials/sandbox/first_drive.usda"
}

The track value determines the submenu containing the lesson. Reuse an existing track when the lesson belongs to that learning path. The Rhai policy at assets/scripting/policy/application_asset_lifecycle.rhai discovers the unique marked catalog from generic asset-scope events and uses the shared parse_json function; do not add tutorial-specific Rust loading or menu code.

The menu submits the generic RunScenarioAsset command. It uses ScenarioReloadPolicy::Restart for a predictable fresh start and lets the command resolve an omitted host target to the active WorldRoot. Other apps can reuse the command without importing tutorial code.

Rhai contract

Use the shared prelude:

  • hint(...), spotlight(anchor, caption), and notify_kind(...) for presentation;
  • coach_step(steps, index) with an on_event cursor for a guided tour;
  • mission(me, ctx) and objective(...) for an objective-driven exercise;
  • input_binding(...)/input_hint(...) for the controller-owned semantic labels.

In LunCoSim, mission objectives are shown in View. Tutorial hints and actions remain visible in every perspective, as do spotlight and coach-step overlays; use those overlays to guide learners toward Builder or Editor panel anchors.

Use panel.center for the viewport or central work area, a generic panel.side_browser, panel.right_inspector, or panel.bottom anchor for a whole dock, and panel.<id> for a specific panel. Choose an anchor published by the active layout; coach_step focuses a named panel before drawing its spotlight.

Progression must observe semantic commands or authoritative state. Never gate a lesson on a physical key name or a timer. A lesson must not open a USD layer directly; if it needs a world, the catalog's scene_asset is the request. Never branch on the Rust build profile (is_debug() or debug_assertions). The authored lint.rhai policy rejects that coupling; use is_unattended() when attended and automated execution need different behavior.

For physical waypoint arrival, author an Avian sensor in USD and map its generic SENSOR_ENTER event to a lesson event in Rhai. Match evt.source to the exact sensor with sensor_entered(evt, sensor_id), then validate that evt.value identifies the intended subject or one of its colliders before emitting the lesson event. Use SensorOccupants in on_start to handle an existing contact. Objectives and task waits consume the lesson event; distance thresholds do not define arrival. Do not add a tutorial-specific TriggerZone label to a shared sensor asset.

Example objective:

rhai
fn mission(me, ctx) {
    [
        objective("possess", #{
            text: "Select the rover to take control",
            requires_event: "cmd:AcquireControl",
        }),
        objective("reach_flag", #{
            text: "Drive to the glowing flag",
            requires: ["possess"],
            requires_event: "flag_reached",
        }),
    ]
}
Show full SKILL.md (179 more words)Show less

USD scene contract

Scene ownership stays in the USD scene command layer. RunScenarioAsset submits a SceneTransitionIntent; the USD owner resolves and composes it, and the generic scenario driver waits for the completion/readiness edge.

Use standard USD composition and schemas: subLayers, references, payloads, UsdPhysics, and UsdLux. For a repeatable celestial lesson, author a non-zero epoch on the scene root with the celestial payload. Otherwise the startup-installed scene-time policy selects current computer UTC converted to TDB after the scene and its queued projections settle. Time-dependent consumers wait for that result. Missing time with celestial sources is reported by runtime warning and lint. For a basic or UI lesson, author a fixed DistantLight or omit the world. Do not add tutorial-specific API schemas.

Test without a Rust rebuild

Put behavior assertions in assets/scenarios/tests/<name>.rhai and use the production scene-test binary. Keep Rust tests limited to generic scripting, asset, USD, and lifecycle seams.

bash
"$LUNCOSIM_BIN" test \
  --scene scenes/tests/tutorial_first_drive.usda --max-ticks 6000

--validate proves preflight only. Inspect the authored verdict and process exit code for runtime evidence. Rhai, catalog, and authored USD edits should be replayed through the already-built production binary whenever possible.

© LunCoSim, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/author-tutorial of LunCoSim/lunco-sim.

Open the folder on GitHubat commit d1c6f00

Compare with similar skills

Author Tutorial next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Author Tutorial compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Author Tutorial this skillLunCoSim/lunco-sim105—~1.4kAutomated safety check: PassApache-2.0
Update V8 Versionopeninterpreter/openinterpreter69k2 repos~845Automated safety check: PassApache-2.0
Firecrawl Page Scrape Integrationfirecrawl/firecrawl190k1 repos~944Automated safety check: PassISC
Migrate Core Code to Submodulestinyhumansai/openhuman42k—~2.6kAutomated safety check: PassGPL-3.0
Rust TDD Workflowrtk-ai/rtk83k—~753Automated safety check: NotesApache-2.0
Rust Best Practicesfarm-fe/farm5.6k3 repos~1.1kAutomated safety check: PassMIT

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Works with

Questions about Author Tutorial

What does Author Tutorial do?

Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Author Tutorial is an agent skill from LunCoSim/lunco-sim. Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim.

When should I use Author Tutorial?

Author Tutorial fits situations like: work under assets/tutorials/ and for requests involving mission.

How do I install Author Tutorial in Claude Code?

Run `npx skills add LunCoSim/lunco-sim --skill author-tutorial -a claude-code`. Or copy the skill folder (skills/author-tutorial in LunCoSim/lunco-sim) into .claude/skills/author-tutorial in your project. Claude Code loads it when a task matches its description.

How do I install Author Tutorial in Codex?

Run `npx skills add LunCoSim/lunco-sim --skill author-tutorial -a codex`. Or copy the skill folder (skills/author-tutorial in LunCoSim/lunco-sim) into .agents/skills/author-tutorial in your project. Codex loads it when a task matches its description.

Can I use Author Tutorial in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LunCoSim/lunco-sim --skill author-tutorial -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/author-tutorial, .gemini/skills/author-tutorial, .github/skills/author-tutorial and .opencode/skills/author-tutorial in your project.

What does Author Tutorial need to run?

SKILL.md names no scripts, command-line tools or credentials: Author Tutorial is instructions for the agent only.

Does Author Tutorial access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Author Tutorial safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Author Tutorial use?

Author Tutorial is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Author Tutorial use?

About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Author Tutorial?

Skills that share tags, products or a category with Author Tutorial: Update V8 Version (openinterpreter/openinterpreter, 69k stars), Firecrawl Page Scrape Integration (firecrawl/firecrawl, 190k stars), Migrate Core Code to Submodules (tinyhumansai/openhuman, 42k stars) and Rust TDD Workflow (rtk-ai/rtk, 83k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Author Tutorial?

LunCoSim (a GitHub organization) maintains it in LunCoSim/lunco-sim, which has 105 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on October 7, 2026.

Source: LunCoSim/lunco-sim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.