Oh My Claude Code Skill Map
Yeachan-Heo/oh-my-claudecode
Routes a request to the right oh-my-claudecode skill by listing which skill owns each job, in delivery-loop order, without running anything itself.
Use at the START of any task, or whenever you are unsure which lich-skill applies.
$ npx skills add LichAmnesia/lich-skills --skill skills-map -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LichAmnesia/lich-skills skills-map --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/skills-map .claude/skills/skills-map && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "skills-map" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/skills-map into .claude/skills/skills-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-map", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/LichAmnesia/lich-skills/tree/main/skills/skills-mapType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add LichAmnesia/lich-skills --skill skills-map -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LichAmnesia/lich-skills skills-map --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/skills-map .agents/skills/skills-map && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "skills-map" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/skills-map into .agents/skills/skills-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-map", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LichAmnesia/lich-skills --skill skills-map -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LichAmnesia/lich-skills skills-map --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/skills-map .cursor/skills/skills-map && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "skills-map" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/skills-map into .cursor/skills/skills-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-map", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/LichAmnesia/lich-skills.git --path skills/skills-map--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add LichAmnesia/lich-skills --skill skills-map -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LichAmnesia/lich-skills skills-map --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/skills-map .gemini/skills/skills-map && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "skills-map" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/skills-map into .gemini/skills/skills-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-map", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LichAmnesia/lich-skills skills-mapInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LichAmnesia/lich-skills --skill skills-map -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/skills-map .github/skills/skills-map && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "skills-map" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/skills-map into .github/skills/skills-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-map", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LichAmnesia/lich-skills --skill skills-map -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LichAmnesia/lich-skills skills-map --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LichAmnesia/lich-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/skills-map .opencode/skills/skills-map && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "skills-map" agent skill from https://github.com/LichAmnesia/lich-skills/tree/main/skills/skills-map into .opencode/skills/skills-map/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skills-map", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills-mapUse at the START of any task, or whenever you are unsure which lich-skill applies.
Skills Map is an agent skill from LichAmnesia/lich-skills. Use at the START of any task, or whenever you are unsure which lich-skill applies. The router for this collection — it maps every lich-skill to the phase of work it belongs to (Decide → Spec → Plan → Build → Debug → Fan-out → Research → Media → Analyze) and walks a decision tree to pick the right one. Prevents the two failure modes of a skill collection: forgetting a skill exists, and reaching for the wrong skill at the wrong phase. Triggered by "/skills-map", "which skill should I use", "what skills do I have"…
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `README.md`).
The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ebbc355. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Skills Map loads about 1.9k tokens when it runs. Until then it costs about 142 tokens; SKILL.md has 586 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from LichAmnesia/lich-skills at commit ebbc355, republished under its MIT licence (© LichAmnesia). 586 words, ~1,859 tokens.
.claude/skills/skills-map/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Most skills help you do the work. This one helps you pick which skill does the work.
A skill collection has a discovery problem: the skills only fire if the agent
remembers they exist and reaches for the right one at the right moment. Left to
chance, the agent forgets go-no-go and starts building, or hand-rolls a debug
crawl instead of running debug-hypothesis. skills-map is the index + decision
tree that closes that gap.
It does three things:
/skills-map, "which skill", "what can you do", "list my skills". DECIDE SPEC / PLAN BUILD DEBUG FAN-OUT
┌────────┐ ┌──────────────┐ ┌────────────┐ ┌────────────┐ ┌──────────────┐
│go-no-go│──▶│spec-driven- │──▶│build-until-│─▶│debug- │ │subagent- │
│ Stage 0│ │dev / -v2 │ │pass │ │hypothesis │ │brief │
│ gate │ │ Spec→…→Ship │ │ red→green │ │ O→H→E→C │ │ ≤200w/agent │
└────────┘ └──────────────┘ └────────────┘ └────────────┘ └──────────────┘
RESEARCH MEDIA ANALYZE
┌──────────────┬──────────────┐ ┌────────────┐ ┌──────────────┐
│tavily-search │wiki-aggregate│ │nano-banana │ │google- │
│ web fetch │ N notes→pack │ │ text→image │ │analytics │
└──────────────┴──────────────┘ └────────────┘ └──────────────┘
DESIGN
┌──────────────┐
│frontend- │
│design │
└──────────────┘Walk top to bottom; take the first branch that matches.
START
│
├─ About to start a NEW project / repo / contract? ───────────▶ go-no-go (Stage 0 — NO-GO is the default)
│
├─ Feature/refactor touching >1 file, needs a spec first?
│ ├─ hours–days, many files, multiple slices ─────────────▶ spec-driven-dev-v2
│ └─ single feature, normal scope ─────────────▶ spec-driven-dev
│
├─ A build / typecheck / lint / test is RED and you want green ─▶ build-until-pass
│
├─ Something is broken and you don't know WHY ────────────────▶ debug-hypothesis
│
├─ About to spawn subagents / Task / Agent fan-out ──────────▶ subagent-brief (compress FIRST)
│
├─ Building a UI / page / component ──────────────────────────▶ frontend-design
│
├─ Need facts / docs / citations from the web ───────────────▶ tavily-search
│
├─ Have N≥3 raw research notes to lift into one pack ─────────▶ wiki-aggregate
│
├─ Need an image generated or edited ─────────────────────────▶ nano-banana
│
├─ Question about site traffic / GA4 / SEO ──────────────────▶ google-analytics
│
└─ None match ───────────────────────────────────────────────▶ no skill; proceed manually| Phase | Skill | Use it when… |
|---|---|---|
| Decide | go-no-go | Before any spec/plan/code — should this project start at all? NO-GO is the default. |
| Spec → Ship | spec-driven-dev | Any non-trivial feature/refactor touching >1 file. Gated Spec→Plan→Build→Test→Review→Ship. |
| Long-horizon | spec-driven-dev-v2 | Agent works hours–days across many files/slices. Project→Sprint→Task hierarchy + review loop. |
| Build | build-until-pass | A check is RED. Run → read error → smallest fix → re-run, until exit code 0 (cap 10). |
| Debug | debug-hypothesis | Bug with unknown cause. Scientific method: Observe → Hypothesize → Experiment → Conclude. |
| Fan-out | subagent-brief | Before spawning subagents. Compress each prompt to ≤200 words — no shared prefix cache. |
| Design | frontend-design | Building UI. Distinctive, production-grade interfaces that avoid generic AI-slop aesthetics. |
| Research | tavily-search | Real-time web search + content extraction via Tavily API. Facts, docs, citations. |
| Research | wiki-aggregate | N≥3 raw notes → one structured pack with cross-source claims + path:line provenance. |
| Media | nano-banana | Text-to-image or image edit via Nano Banana 2. 512 / 1K / 2K / 4K. |
| Analyze | google-analytics | GA4 traffic analysis + out-of-the-box SEO daily report for one property. |
Real work chains skills. The common pipelines:
New project go-no-go → spec-driven-dev → build-until-pass → (bug?) debug-hypothesis
Long migration go-no-go → spec-driven-dev-v2 → subagent-brief (per reviewer) → build-until-pass
Build a landing page spec-driven-dev → frontend-design → nano-banana (hero art) → build-until-pass
Research → report tavily-search → wiki-aggregate
Ship + measure …build-until-pass → google-analytics (post-launch SEO/traffic)go-no-go gates everything. If the task is "start X", that branch wins over every build/spec branch below it. Do not skip Stage 0 because you're eager to build.| Excuse | Reality |
|---|---|
| "I know the codebase, I'll just start coding." | That's the go-no-go / spec-driven-dev skip that produces the wrong thing fast. Route first. |
| "I'll debug it by reading around." | Unstructured crawling is the failure debug-hypothesis exists to prevent. Run the loop. |
| "I'll just spawn 10 subagents with full context." | One fan-out can burn a day of quota. subagent-brief first — always. |
| "No skill fits, I'll improvise." | Re-read the tree once. If it genuinely doesn't match, then proceed manually — and that's fine. |
This map is hand-curated. When a skill is added to or removed from this collection, update the phase map, decision tree, and quick-reference table here in the same change. A router that lists skills that don't exist — or omits ones that do — is worse than no router.
© LichAmnesia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in skills/skills-map of LichAmnesia/lich-skills.
Open the folder on GitHubat commit ebbc355
Skills Map next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Skills Map this skillLichAmnesia/lich-skills | 234 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Oh My Claude Code Skill MapYeachan-Heo/oh-my-claudecode | 40k | — | ~746 | Automated safety check: Pass | MIT | |
| MapSethGammon/Citadel | 922 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Mapcountbot-ai/CountBot | 782 | — | ~445 | Automated safety check: Pass | MIT | |
| Mapzeuikli/claude-code-workspace | 156 | 1 repos | ~449 | Automated safety check: Pass | None | |
| Token Mapnexu-io/open-design | 100k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 |
Yeachan-Heo/oh-my-claudecode
Routes a request to the right oh-my-claudecode skill by listing which skill owns each job, in delivery-loop order, without running anything itself.
SethGammon/Citadel
Structural codebase index generator. An agent skill from SethGammon/Citadel.
countbot-ai/CountBot
高德地图路线规划与 POI 搜索。支持驾车、步行、骑行、公交路线规划,以及景点、餐厅搜索。当用户询问路线、行程规划、景点推荐、餐厅推荐时使用。
zeuikli/claude-code-workspace
產出 codebase 語意符號地圖(classes、functions、interfaces、types 的精確 file:line 位置)。適合在大型重構前或接手陌生 codebase 時使用。
nexu-io/open-design
Map an extracted Figma / source-code token bag onto the active OD design system, producing a deterministic mapping the generate stage can consume.
asgeirtj/system_prompts_leaks
Accurate maps from real geo data — use for any map, or whenever geography would make a good graphic for a deliverable
LichAmnesia/lich-skills
Pulls Google Analytics 4 data through the Data API with TypeScript scripts and turns it into a daily SEO report or prioritized traffic and bounce-rate recommendations.
LichAmnesia/lich-skills
Generates or edits PNG images with Google's Nano Banana 2 model through a small script, with a choice of 512, 1K, 2K or 4K output.
LichAmnesia/lich-skills
Organizes long-running agent work into a Project, Sprint and Task hierarchy with per-task state files, isolated worktrees, review loops and script-checked rules.
LichAmnesia/lich-skills
Runs headless web searches and single-page extraction through the Tavily API from a Python script, returning cited, summarized results without a browser.
LichAmnesia/lich-skills
Drives a failing build, typecheck, lint or test command to a passing exit code through small, one-fix-at-a-time rounds, stopping at a hard attempt cap instead of looping forever.
LichAmnesia/lich-skills
Replaces trial-and-error fixing with an observe, hypothesize, experiment and conclude loop kept in DEBUG.md, where no fix is allowed before evidence supports a cause.
Use at the START of any task, or whenever you are unsure which lich-skill applies. Skills Map is an agent skill from LichAmnesia/lich-skills. Use at the START of any task, or whenever you are unsure which lich-skill applies.
Run `npx skills add LichAmnesia/lich-skills --skill skills-map -a claude-code`. Or copy the skill folder (skills/skills-map in LichAmnesia/lich-skills) into .claude/skills/skills-map in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LichAmnesia/lich-skills --skill skills-map -a codex`. Or copy the skill folder (skills/skills-map in LichAmnesia/lich-skills) into .agents/skills/skills-map in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LichAmnesia/lich-skills --skill skills-map -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/skills-map, .gemini/skills/skills-map, .github/skills/skills-map and .opencode/skills/skills-map in your project.
SKILL.md names no scripts, command-line tools or credentials: Skills Map is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Skills Map is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Skills Map: Oh My Claude Code Skill Map (Yeachan-Heo/oh-my-claudecode, 40k stars), Map (SethGammon/Citadel, 922 stars), Map (countbot-ai/CountBot, 782 stars) and Map (zeuikli/claude-code-workspace, 156 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LichAmnesia (a GitHub user) maintains it in LichAmnesia/lich-skills, which has 234 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on June 9, 2026.
Source: LichAmnesia/lich-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.