HyperFrames Audio
heygen-com/hyperframes
Mixes audio already placed in a HyperFrames composition: fades, gain, ducking under a voiceover, effect chains, automation and shared submix buses.
Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts.
$ npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LiarMTTT/TavernWeave sillytavern-media-live2d-runtime --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/LiarMTTT/TavernWeave.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/sillytavern-media-live2d-runtime .claude/skills/sillytavern-media-live2d-runtime && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "sillytavern-media-live2d-runtime" agent skill from https://github.com/LiarMTTT/TavernWeave/tree/main/skills/sillytavern-media-live2d-runtime into .claude/skills/sillytavern-media-live2d-runtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sillytavern-media-live2d-runtime", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/LiarMTTT/TavernWeave/tree/main/skills/sillytavern-media-live2d-runtimeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LiarMTTT/TavernWeave sillytavern-media-live2d-runtime --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LiarMTTT/TavernWeave.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/sillytavern-media-live2d-runtime .agents/skills/sillytavern-media-live2d-runtime && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "sillytavern-media-live2d-runtime" agent skill from https://github.com/LiarMTTT/TavernWeave/tree/main/skills/sillytavern-media-live2d-runtime into .agents/skills/sillytavern-media-live2d-runtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sillytavern-media-live2d-runtime", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LiarMTTT/TavernWeave sillytavern-media-live2d-runtime --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LiarMTTT/TavernWeave.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/sillytavern-media-live2d-runtime .cursor/skills/sillytavern-media-live2d-runtime && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "sillytavern-media-live2d-runtime" agent skill from https://github.com/LiarMTTT/TavernWeave/tree/main/skills/sillytavern-media-live2d-runtime into .cursor/skills/sillytavern-media-live2d-runtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sillytavern-media-live2d-runtime", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/LiarMTTT/TavernWeave.git --path skills/sillytavern-media-live2d-runtime--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LiarMTTT/TavernWeave sillytavern-media-live2d-runtime --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LiarMTTT/TavernWeave.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/sillytavern-media-live2d-runtime .gemini/skills/sillytavern-media-live2d-runtime && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "sillytavern-media-live2d-runtime" agent skill from https://github.com/LiarMTTT/TavernWeave/tree/main/skills/sillytavern-media-live2d-runtime into .gemini/skills/sillytavern-media-live2d-runtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sillytavern-media-live2d-runtime", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LiarMTTT/TavernWeave sillytavern-media-live2d-runtimeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/LiarMTTT/TavernWeave.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/sillytavern-media-live2d-runtime .github/skills/sillytavern-media-live2d-runtime && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "sillytavern-media-live2d-runtime" agent skill from https://github.com/LiarMTTT/TavernWeave/tree/main/skills/sillytavern-media-live2d-runtime into .github/skills/sillytavern-media-live2d-runtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sillytavern-media-live2d-runtime", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LiarMTTT/TavernWeave sillytavern-media-live2d-runtime --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LiarMTTT/TavernWeave.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/sillytavern-media-live2d-runtime .opencode/skills/sillytavern-media-live2d-runtime && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "sillytavern-media-live2d-runtime" agent skill from https://github.com/LiarMTTT/TavernWeave/tree/main/skills/sillytavern-media-live2d-runtime into .opencode/skills/sillytavern-media-live2d-runtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sillytavern-media-live2d-runtime", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
sillytavern-media-live2d-runtimeValidate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts.
Sillytavern Media Live2d Runtime is an agent skill from LiarMTTT/TavernWeave. Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts. Use when Codex needs media manifests, Tavern Helper audio wiring, Live2D adapter boundaries, deterministic preload budgets, or real-host acceptance plans without downloading or executing remote media.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 21 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/audio-and-live2d-lifecycle.md` and `references/media-manifest-contract.md`).
The repository describes itself as: Noncommercial Agent Skills for SillyTavern rolecard engineering.
Read from SKILL.md and the folder at commit d9da0b0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Sillytavern Media Live2d Runtime loads about 1.1k tokens when it runs, and up to ~2.1k if it reads all its reference files. Until then it costs about 104 tokens; SKILL.md has 432 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 432 words (~1,149 tokens).
“Apply TW plain-language and guidance rules to user-facing work. Explain terms in context; preserve the user's chosen 新人/入门/熟练/老手 level without inferred changes. 新人 and 入门 receive detailed explanations; every level receives needed and bug explanations unless the user explicitly waives…”
SKILL.md and 15 other files (scripts, references) in skills/sillytavern-media-live2d-runtime of LiarMTTT/TavernWeave.
Open the folder on GitHubat commit d9da0b0
Sillytavern Media Live2d Runtime next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Sillytavern Media Live2d Runtime this skillLiarMTTT/TavernWeave | 154 | — | ~1.1k | Automated safety check: Pass | Custom licence | |
| HyperFrames Audioheygen-com/hyperframes | 60k | 1 repos | ~6.5k | Automated safety check: Pass | Apache-2.0 | |
| Audio Descriptionsthedaviddias/Front-End-Checklist | 74k | — | ~549 | Automated safety check: Pass | MIT | |
| Venice Audio Musicnexu-io/open-design | 100k | — | ~297 | Automated safety check: Pass | Apache-2.0 | |
| Team AudioDonchitos/Claude-Code-Game-Studios | 26k | — | ~4.4k | Automated safety check: Notes | MIT | |
| Audio EditingZJU-REAL/Easel | 3.4k | — | ~753 | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Mixes audio already placed in a HyperFrames composition: fades, gain, ducking under a voiceover, effect chains, automation and shared submix buses.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Provide audio descriptions for video.
nexu-io/open-design
Music generation queueing, retrieval, and completion endpoints via Venice.ai.
Donchitos/Claude-Code-Game-Studios
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
ZJU-REAL/Easel
通用音频处理:音频剪辑/裁剪、格式转码(mp3/wav/m4a/aac)、音量归一化、从视频提取音轨、多段拼接、淡入淡出、变速(保音高)。当用户说“剪音频”“裁一段”“转成 mp3”“调音量/响度”“提取音轨/扒音频”“拼接音频”“淡入淡出”“加速/减速音频”“变速不变调”时使用。与 audio-denoise 的区别:audio-denoise 专做降噪,audio-editing…
mitsuhiko/agent-stuff
Transcribe local audio/video and Apple Voice Memos quickly with cached MLX Whisper models, including bad/low-quality audio.
LiarMTTT/TavernWeave
Route TavernWeave work to bundled development guides, the standing A0 checklist, screened design and motion catalogs, concept/source references, and the offline picker.
LiarMTTT/TavernWeave
Turn a vague product, character-card, frontend, or Vibe Coding wish into a bounded total design, first-playable contract, scale-appropriate blueprint, resumable NEXT handoff, and evidence-gated…
LiarMTTT/TavernWeave
Reassess a user's complete Vibe Code capability network from currently available Codex, Chat, project-state, and delivery evidence; produce both a detailed standalone text assessment form and a…
LiarMTTT/TavernWeave
Activate, switch, combine, or close TavernWeave Soul as a portable current-task teaching overlay with 阿瞳 for warm guidance, MTTT.sir for strict learning examination, 灵魂杀手 for blunt frontend and…
LiarMTTT/TavernWeave
End-to-end code quality workflow for evidence-backed code review, full repository reviews, architecture reviews of software and character-card systems, refactor decisions, authorized minimal…
LiarMTTT/TavernWeave
Build, restyle, or review accessible React interfaces that use shadcn/ui, Radix UI primitives, and Tailwind CSS.
Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts. Sillytavern Media Live2d Runtime is an agent skill from LiarMTTT/TavernWeave. Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts.
Sillytavern Media Live2d Runtime fits situations like: Codex needs media manifests; tavern Helper audio wiring; live2D adapter boundaries; deterministic preload budgets.
Run `npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a claude-code`. Or copy the skill folder (skills/sillytavern-media-live2d-runtime in LiarMTTT/TavernWeave) into .claude/skills/sillytavern-media-live2d-runtime in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a codex`. Or copy the skill folder (skills/sillytavern-media-live2d-runtime in LiarMTTT/TavernWeave) into .agents/skills/sillytavern-media-live2d-runtime in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sillytavern-media-live2d-runtime, .gemini/skills/sillytavern-media-live2d-runtime, .github/skills/sillytavern-media-live2d-runtime and .opencode/skills/sillytavern-media-live2d-runtime in your project.
Going by SKILL.md and its folder, Sillytavern Media Live2d Runtime needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Sillytavern Media Live2d Runtime has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Sillytavern Media Live2d Runtime: HyperFrames Audio (heygen-com/hyperframes, 60k stars), Audio Descriptions (thedaviddias/Front-End-Checklist, 74k stars), Venice Audio Music (nexu-io/open-design, 100k stars) and Team Audio (Donchitos/Claude-Code-Game-Studios, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LiarMTTT (a GitHub user) maintains it in LiarMTTT/TavernWeave, which has 154 GitHub stars. The repository holds 22 skills in this directory. The repository was last updated on October 4, 2026.
Source: LiarMTTT/TavernWeave on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.