Agent skill

Sillytavern Media Live2d Runtime

by LiarMTTT in LiarMTTT/TavernWeave

Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts.

Custom licenceAuto-check passed

Install Sillytavern Media Live2d Runtime

skills CLI
$ npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install LiarMTTT/TavernWeave sillytavern-media-live2d-runtime --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/LiarMTTT/TavernWeave.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/sillytavern-media-live2d-runtime .claude/skills/sillytavern-media-live2d-runtime && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
sillytavern-media-live2d-runtime
GitHub stars
154
Token cost
~1.1k tokens
SKILL.md length
432 words
Files
16 (incl. scripts, references)
Skills in repo
22
Repo updated
First seen
Licence
Custom licence

At a glance

Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts.

  • Codex needs media manifests
  • SKILL.md covers Shared communication, Inventory the runtime surface, Validate assets and Validate bindings, plus 4 more sections
  • Runs JavaScript scripts from its folder; calls node
  • Tavern Helper audio wiring

What it does

Sillytavern Media Live2d Runtime is an agent skill from LiarMTTT/TavernWeave. Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts. Use when Codex needs media manifests, Tavern Helper audio wiring, Live2D adapter boundaries, deterministic preload budgets, or real-host acceptance plans without downloading or executing remote media.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 21 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/audio-and-live2d-lifecycle.md` and `references/media-manifest-contract.md`).

The repository describes itself as: Noncommercial Agent Skills for SillyTavern rolecard engineering.

When your agent uses it

  • Codex needs media manifests
  • Tavern Helper audio wiring
  • Live2D adapter boundaries
  • Deterministic preload budgets

Example prompts

  • “/sillytavern-media-live2d-runtime”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit d9da0b0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 3 files in scripts/ (JavaScript, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Sillytavern Media Live2d Runtime loads about 1.1k tokens when it runs, and up to ~2.1k if it reads all its reference files. Until then it costs about 104 tokens; SKILL.md has 432 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~104
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 432 words (~1,149 tokens).

“Apply TW plain-language and guidance rules to user-facing work. Explain terms in context; preserve the user's chosen 新人/入门/熟练/老手 level without inferred changes. 新人 and 入门 receive detailed explanations; every level receives needed and bug explanations unless the user explicitly waives…”

— opening of SKILL.md by LiarMTTT, Custom licence
name
sillytavern-media-live2d-runtime

Read the full SKILL.md on GitHub

Files

SKILL.md and 15 other files (scripts, references) in skills/sillytavern-media-live2d-runtime of LiarMTTT/TavernWeave.

  • SKILL.md
  • agents/openai.yaml
  • references/audio-and-live2d-lifecycle.md
  • references/media-manifest-contract.md
  • scripts/check-media-bindings.mjs
  • scripts/plan-media-preload.mjs
  • scripts/validate-media-manifest.mjs
  • tests/fixtures/media-bindings.json
  • tests/fixtures/media-manifest.json
  • tests/fixtures/media/avatar.model3.json
  • tests/fixtures/media/avatar.png
  • tests/fixtures/media/happy.exp3.json
  • tests/fixtures/media/idle.motion3.json
  • tests/fixtures/media/theme.ogg
  • tests/fixtures/preload-budget.json
  • … and 1 more

Open the folder on GitHubat commit d9da0b0

Compare with similar skills

Sillytavern Media Live2d Runtime next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Sillytavern Media Live2d Runtime compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Sillytavern Media Live2d Runtime this skillLiarMTTT/TavernWeave154—~1.1kAutomated safety check: PassCustom licence
HyperFrames Audioheygen-com/hyperframes60k1 repos~6.5kAutomated safety check: PassApache-2.0
Audio Descriptionsthedaviddias/Front-End-Checklist74k—~549Automated safety check: PassMIT
Venice Audio Musicnexu-io/open-design100k—~297Automated safety check: PassApache-2.0
Team AudioDonchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: NotesMIT
Audio EditingZJU-REAL/Easel3.4k—~753Automated safety check: PassApache-2.0

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Questions about Sillytavern Media Live2d Runtime

What does Sillytavern Media Live2d Runtime do?

Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts. Sillytavern Media Live2d Runtime is an agent skill from LiarMTTT/TavernWeave. Validate and plan SillyTavern rolecard audio, image, video, multimodal, and Live2D assets with explicit provenance, preload, binding, capability, fallback, and lifecycle contracts.

When should I use Sillytavern Media Live2d Runtime?

Sillytavern Media Live2d Runtime fits situations like: Codex needs media manifests; tavern Helper audio wiring; live2D adapter boundaries; deterministic preload budgets.

How do I install Sillytavern Media Live2d Runtime in Claude Code?

Run `npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a claude-code`. Or copy the skill folder (skills/sillytavern-media-live2d-runtime in LiarMTTT/TavernWeave) into .claude/skills/sillytavern-media-live2d-runtime in your project. Claude Code loads it when a task matches its description.

How do I install Sillytavern Media Live2d Runtime in Codex?

Run `npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a codex`. Or copy the skill folder (skills/sillytavern-media-live2d-runtime in LiarMTTT/TavernWeave) into .agents/skills/sillytavern-media-live2d-runtime in your project. Codex loads it when a task matches its description.

Can I use Sillytavern Media Live2d Runtime in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LiarMTTT/TavernWeave --skill sillytavern-media-live2d-runtime -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sillytavern-media-live2d-runtime, .gemini/skills/sillytavern-media-live2d-runtime, .github/skills/sillytavern-media-live2d-runtime and .opencode/skills/sillytavern-media-live2d-runtime in your project.

What does Sillytavern Media Live2d Runtime need to run?

Going by SKILL.md and its folder, Sillytavern Media Live2d Runtime needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.

Does Sillytavern Media Live2d Runtime access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Sillytavern Media Live2d Runtime safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Sillytavern Media Live2d Runtime use?

Sillytavern Media Live2d Runtime has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Sillytavern Media Live2d Runtime use?

About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1k tokens, read only when the agent opens those files.

What are the alternatives to Sillytavern Media Live2d Runtime?

Skills that share tags, products or a category with Sillytavern Media Live2d Runtime: HyperFrames Audio (heygen-com/hyperframes, 60k stars), Audio Descriptions (thedaviddias/Front-End-Checklist, 74k stars), Venice Audio Music (nexu-io/open-design, 100k stars) and Team Audio (Donchitos/Claude-Code-Game-Studios, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Sillytavern Media Live2d Runtime?

LiarMTTT (a GitHub user) maintains it in LiarMTTT/TavernWeave, which has 154 GitHub stars. The repository holds 22 skills in this directory. The repository was last updated on October 4, 2026.

Source: LiarMTTT/TavernWeave on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.