Agent Browser CLI
vercel-labs/agent-browser
Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking…
Audio deconstruction and composition via Strudel live-coding.
$ npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills strudel-music --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/strudel-music .claude/skills/strudel-music && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "strudel-music" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/strudel-music into .claude/skills/strudel-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "strudel-music", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/strudel-musicType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills strudel-music --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/strudel-music .agents/skills/strudel-music && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "strudel-music" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/strudel-music into .agents/skills/strudel-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "strudel-music", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills strudel-music --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/strudel-music .cursor/skills/strudel-music && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "strudel-music" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/strudel-music into .cursor/skills/strudel-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "strudel-music", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/LeoYeAI/openclaw-master-skills.git --path skills/strudel-music--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills strudel-music --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/strudel-music .gemini/skills/strudel-music && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "strudel-music" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/strudel-music into .gemini/skills/strudel-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "strudel-music", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LeoYeAI/openclaw-master-skills strudel-musicInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/strudel-music .github/skills/strudel-music && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "strudel-music" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/strudel-music into .github/skills/strudel-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "strudel-music", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills strudel-music --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/strudel-music .opencode/skills/strudel-music && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "strudel-music" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/strudel-music into .opencode/skills/strudel-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "strudel-music", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
strudel-musicAudio deconstruction and composition via Strudel live-coding.
Strudel Music is an agent skill from LeoYeAI/openclaw-master-skills. Audio deconstruction and composition via Strudel live-coding. Decompose any audio into stems, extract samples, compose with the vocabulary, render offline to WAV/MP3.
Its SKILL.md is about 5.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 88 other files, including scripts, reference files and assets (for example `CHANGELOG.md`, `CONTRIBUTING.md` and `README.md`).
It works with Discord. The repository describes itself as: 🧠 Curated collection of 1209+ best OpenClaw skills — weekly updated by MyClaw.ai. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e5199b5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
ffmpegbashnpmnodeuvpippythonFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comsignalsounds.comlooping.comartgamesound.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
BOT_TOKENDISCORD_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Strudel Music loads about 5.2k tokens when it runs, and up to ~23k if it reads all its reference files. Until then it costs about 45 tokens; SKILL.md has 1,769 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from LeoYeAI/openclaw-master-skills at commit e5199b5, republished under its MIT licence (© LeoYeAI). 1,769 words, ~5,158 tokens.
.claude/skills/strudel-music/SKILL.md (or your agent's skills folder). This skill also uses 86 other files; get the full folder from GitHub.⚠️ Legal Notice: This tool processes audio you provide. You are responsible for ensuring you have the rights to use the source material. The authors make no claims about fair use, copyright, or derivative works regarding your use of this tool with copyrighted material.
Compose, render, deconstruct, and remix music using code. Takes natural language prompts → writes Strudel patterns → renders offline through real Web Audio synthesis → posts audio or streams to Discord VC (via the OpenClaw gateway — no separate credentials needed). Can also reverse-engineer any audio track into stems, samples, and generative programs.
New here? Read docs/ONBOARDING.md for a ground-up introduction.
Rendering MUST run as a sub-agent or background process, never inline in your main session.
The offline renderer (chunked-render.mjs / offline-render-v2.mjs) runs a tight audio-processing loop that blocks the Node.js event loop. If you run it in your main OpenClaw session, it will kill the gateway after ~30 seconds (the heartbeat timeout).
✅ Correct: spawn a sub-agent or use background exec
❌ Wrong: run the renderer inline in your main conversationAlways do this:
# Background exec with timeout
exec background:true timeout:120 command:"node src/runtime/chunked-render.mjs src/compositions/my-track.js output/my-track.wav 20"Or spawn a sub-agent:
sessions_spawn task:"Render strudel-music composition: node src/runtime/chunked-render.mjs ..."This is the #1 way to break things. Don't skip this.
# 1. Setup
cd ~/.openclaw/workspace/strudel-music
npm run setup # installs deps + downloads samples (~11MB)
# 2. Verify
npm test # 12-point smoke test
# 3. Render
node src/runtime/chunked-render.mjs assets/compositions/fog-and-starlight.js output/fog.wav 16
ffmpeg -i output/fog.wav -codec:a libmp3lame -b:a 192k output/fog.mp3| Invocation | What it does |
|---|---|
/strudel <prompt> | Compose from natural language — mood, scene, genre, instruments |
/strudel play <name> | Stream a saved composition into Discord VC |
/strudel list | Show available compositions with metadata |
/strudel samples | Manage sample packs (list, download, add) |
/strudel concert <tracks...> | Play a setlist in Discord VC |
references/mood-parameters.md).js composition using Strudel pattern syntaxnode src/runtime/chunked-render.mjs <file> <output.wav> <cycles> [chunkSize]ffmpeg -i output.wav -codec:a libmp3lame -b:a 192k output.mp3node src/runtime/offline-render-v2.mjs assets/compositions/combat-assault.js /tmp/track.wav 12 140
ffmpeg -i /tmp/track.wav -ar 48000 -ac 2 /tmp/track-48k.wav -y
node scripts/vc-play.mjs /tmp/track-48k.wavWSL2 users: enable mirrored networking (networkingMode=mirrored in .wslconfig) or VC streaming will fail silently (NAT breaks Discord's UDP voice protocol).
Samples live in samples/. Any directory of WAV files is auto-discovered.
samples/
├── strudel.json ← sample map (pitch info, paths)
├── kick/
│ └── kick.wav
├── hat/
│ └── hat.wav
├── bass_Cs1/
│ └── bass_Cs1.wav ← pitched sample (root: C#1)
├── synth_lead/
│ └── synth_lead.wav ← pitched sample (root: C#3, declared in strudel.json)
└── bloom_kick/
└── bloom_kick.wav ← from audio deconstructionMaps sample names to files with optional root note declarations. The renderer uses this as the authoritative source for pitch detection.
{
"_base": "./",
"kick": { "0": "kick/kick.wav" },
"bass_Cs1": { "cs1": "bass_Cs1/bass_Cs1.wav" },
"synth_lead": { "cs3": "synth_lead/synth_lead.wav" }
}_Cs1, _D2) declare the root pitch"0" as the keybash scripts/samples-manage.sh list # show installed packs
bash scripts/samples-manage.sh add <url> # download from URL
bash scripts/samples-manage.sh add ~/my-samples/ # add local directoryShips with dirt-samples (153 WAVs, CC-licensed). Security: downloads enforce size limits (STRUDEL_MAX_DOWNLOAD_MB, default 10GB), MIME validation, optional host allowlist (STRUDEL_ALLOWED_HOSTS).
CC0 / Free packs (just download and drop in samples/):
Your own packs: Export from any DAW (Ableton, FL Studio, M8 tracker, etc.) as WAV directories. Strudel doesn't care where they came from — it's just WAV files in folders.
Named banks (Strudel built-in, requires CDN access):
sound("bd sd cp hh").bank("RolandTR909")
sound("bd sd hh oh").bank("LinnDrum")If running on WSL2 and streaming to Discord VC, enable mirrored networking:
# %USERPROFILE%\.wslconfig
[wsl2]
networkingMode=mirroredThen wsl --shutdown and relaunch. Without this, WSL2's NAT breaks Discord's UDP voice protocol — the bot joins the channel but no audio flows because IP discovery packets can't traverse the NAT return path. Mirrored mode eliminates the NAT by putting WSL2 directly on the host's network stack.
This only affects VC streaming. Offline rendering and file posting work in any networking mode.
Two tiers, depending on what you need:
OfflineAudioContext)Everything above, plus:
demucs, librosa, numpy, scipy, scikit-learn, torchInstall the Python deps:
pip install demucs librosa numpy scipy scikit-learn torchIf Python deps are missing, composition and rendering still work — you just can't do stem extraction. The skill should fail gracefully with a message, not a stack trace.
If you have an MP3 and want to extract instruments from it, build sample racks, and compose with the extracted material — that's the full pipeline. It goes:
MP3 → Demucs (stem separation) → librosa (analysis) → sample slicing → Strudel composition → render → MP3This is a 4–8 minute process for a typical track. See docs/pipeline.md for the complete stage-by-stage breakdown with commands, timings, and resource requirements.
# 1. Separate stems (Python/Demucs)
python -m demucs input.mp3 --out ./stems
# 2. Analyze + slice (see docs/pipeline.md for details)
# Currently semi-manual — analysis scripts in development
# 3. Write composition referencing sliced samples
# 4. Render
bash scripts/dispatch.sh render my-composition.js 16 120
# 5. Convert
ffmpeg -i output.wav -c:a libmp3lame -q:a 2 output.mp3 -y| Stage | CPU estimate | GPU estimate |
|---|---|---|
| Demucs stem separation | ~15s/min of audio | ~3s/min of audio |
| Audio analysis (per stem) | ~10–20s | ~10–20s |
| Sample slicing | ~5s | ~5s |
| Composition | instant (human/AI writes JS) | instant |
| Rendering | ~30–60s/min of output | ~30–60s/min of output |
| MP3 conversion | ~5s | ~5s |
Total (4-min track, CPU): 4–8 minutes. Compose + render only (no Demucs): 2–3 minutes.
The full pipeline takes 4–8 minutes. Composition + render alone takes 2–3 minutes.
DO NOT run this inline in a Discord channel interaction or primary OpenClaw session. The 30-second response timeout will kill the process mid-render. There is no supervisor to recover. The skill will appear broken — silence, no output, no error message.
From an OpenClaw agent (correct):
sessions_spawn({
task: "Render strudel composition: /strudel dark ambient tension, 65bpm",
mode: "run",
runTimeoutSeconds: 600 // 10 minutes — generous for full pipeline
})Background process (also correct):
exec({ command: "bash scripts/dispatch.sh render ...", background: true })Direct CLI (fine for testing):
bash scripts/dispatch.sh render assets/compositions/fog-and-starlight.js 16 72What to tell the user: "Rendering takes a few minutes — I'll post the audio when it's ready." Don't leave them hanging with no feedback.
// WRONG — will timeout after 30s in Discord context
exec({ command: "bash scripts/dispatch.sh render ..." })
// WRONG — blocking the main session for minutes
// (anything inline that takes >30s)Detailed documentation lives in docs/:
| Document | What it covers |
|---|---|
docs/pipeline.md | Full pipeline stages, commands, timings, resource requirements, system dependencies |
docs/composition-guide.md | Practical composition lessons — mini-notation pitfalls, the space-vs-angle-bracket rule, .slow() interactions, debugging hap explosions |
docs/TESTING.md | Testing strategy — smoke tests, cross-platform validation, quality gates, naive install testing |
Start with composition-guide.md if you're writing patterns. The space-separated vs angle-bracket distinction is the #1 source of bugs (gain explosions, distortion, memory crashes). The guide covers it with real case studies.
The offline renderer uses node-web-audio-api (Rust-based Web Audio for Node.js) for real audio synthesis:
@strudel/core + @strudel/mini + @strudel/tonal parse pattern code into timed "haps"OfflineAudioContext.startRendering() produces complete audioNote on mini notation: The renderer explicitly calls setStringParser(mini.mini) after import because Strudel's npm dist bundles duplicate the Pattern class across modules. Same class of bug as openclaw#22790.
setcpm(120/4) // 120 BPM
stack(
s("bd sd [bd bd] sd").gain(0.4), // drums (samples)
s("[hh hh] [hh oh]").gain(0.2), // hats
note("c3 eb3 g3 c4") // melody
.s("sawtooth")
.lpf(sine.range(400, 2000).slow(8)) // filter sweep
.attack(0.01).decay(0.3).sustain(0.2) // ADSR envelope
.room(0.4).delay(0.2) // space
.gain(0.3)
)| Syntax | Meaning |
|---|---|
"a b c d" | Sequence (one per beat) |
"[a b]" | Subdivide (two in one beat) |
"<a b c>" | Alternate per cycle (slowcat) |
"a*3" | Repeat |
"~" | Rest / silence |
.slow(2) / .fast(2) | Time stretch |
.euclid(3,8) | Euclidean rhythm |
| Mood | Tempo | Key/Scale | Character |
|---|---|---|---|
| tension | 60-80 | minor/phrygian | Low cutoff, sparse, drones |
| combat | 120-160 | minor | Heavy drums, fast, distorted |
| peace | 60-80 | pentatonic/major | Warm, slow, ambient |
| mystery | 70-90 | whole tone | Reverb, sparse |
| victory | 110-130 | major | Bright, fanfare |
| ritual | 45-60 | dorian | Organ drones, chant |
Full tree: references/mood-parameters.md. Production techniques: references/production-techniques.md.
Use <> (slowcat) for sequential values, NOT spaces:
// ❌ WRONG — all values play simultaneously, causes clipping
s("kick").gain("0.3 0.3 0.5 0.3")
// ✅ RIGHT — one value per cycle
s("kick").gain("<0.3 0.3 0.5 0.3>")Full list: docs/KNOWN-PITFALLS.md
Always check after rendering:
ffmpeg -i output.wav -af loudnorm=print_format=json -f null - 2>&1 | grep -E "input_i|input_tp"Target: -16 to -10 LUFS, true peak below -1 dBTP. Above -5 LUFS = something is wrong.
Full pipeline docs: references/integration-pipeline.md
Audio → Demucs (stems) → librosa (analysis) → strudel.json → Composition → Renderstrudel.json with root notesRequires Python stack: uv init && uv add demucs librosa scikit-learn soundfile
src/runtime/
chunked-render.mjs — Chunked offline renderer (avoids OOM on long pieces)
offline-render-v2.mjs — Core offline renderer
smoke-test.mjs — 12-point smoke test
scripts/
download-samples.sh — Download dirt-samples (idempotent)
samples-manage.sh — Sample pack manager
vc-play.mjs — Stream audio to Discord VC
samples/ — Sample packs + strudel.json (gitignored)
assets/compositions/ — 15 original compositions
src/compositions/ — Audio deconstructions
references/ — Mood trees, techniques, architecture
docs/
KNOWN-PITFALLS.md — Critical composition pitfalls
ONBOARDING.md — Machine-actor onboarding guideUses node-web-audio-api (Rust-based Web Audio for Node.js). No browser, no Puppeteer.
The renderer calls setStringParser(mini.mini) after import because Strudel's npm dist bundles duplicate the Pattern class across modules — the mini notation parser registers on a different copy than the one used by note() and s().
All synthesis is local and offline via OfflineAudioContext: oscillators, biquad filters, ADSR envelopes, AudioBufferSourceNode for samples, dynamics compression, stereo panning. Output: 16-bit stereo WAV at 44.1kHz.
| Platform | Issue | Workaround |
|---|---|---|
| ARM64 (all) | PyTorch CPU-only, no CUDA | Expected — Demucs runs ~0.25× realtime |
| ARM64 (all) | torchaudio.save() fails | Patch demucs/audio.py to use soundfile.write() (see First-Time Setup) |
| ARM64 (all) | torchcodec build fails | Not needed — skip it, Demucs works without it |
| WSL2 | Discord VC silent (NAT blocks UDP) | Enable mirrored networking in .wslconfig |
| All | Strudel mini parser not registered | Renderer calls setStringParser(mini.mini) — already handled |
Strudel compositions are JavaScript files executed by Node.js. They have the same access as any Node.js script:
For untrusted compositions:
For your own compositions: No special precautions needed — you wrote the code.
This is the same trust model as any programming language skill. The renderer itself is safe; the risk is in what compositions you choose to run.
This skill uses OpenClaw's built-in Discord voice channel support for streaming. No separate BOT_TOKEN, DISCORD_TOKEN, or any Discord credentials are required. OpenClaw handles all Discord authentication and connection management. The skill simply produces audio files and hands them to OpenClaw's voice subsystem.
package.json contains no postinstall, preinstall, or lifecycle hooks. npm run setup runs npm install + scripts/download-samples.sh (downloads CC0 sample packs from known URLs).
scripts/download-samples.sh fetchesThe download script sparse-clones tidalcycles/Dirt-Samples from GitHub (CC-licensed) — specifically these directories: bd sd hh oh cp cr ride rim mt lt ht cb 808bd 808sd 808hc 808oh. This fetches ~153 WAV files (~11MB total). The script is idempotent (skips if samples already exist).
scripts/samples-manage.sh doesThe sample manager downloads additional packs from user-specified URLs with safety controls:
STRUDEL_MAX_DOWNLOAD_MB (default: 10GB)STRUDEL_ALLOWED_HOSTS (comma-separated; empty = allow all)Only one render should be active per session at a time. If a user requests /strudel clone while a previous render is in progress:
subagents(action=list)Why: Concurrent renders with default output paths both write to output.wav, causing the second to overwrite the first. Even with explicit paths, two simultaneous OfflineAudioContext processes double memory usage. Sample loading is per-process (no shared cache), so there's no corruption risk — but disk I/O contention on the output write is real.
© LeoYeAI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 86 other files (scripts, references, assets) in skills/strudel-music of LeoYeAI/openclaw-master-skills.
Open the folder on GitHubat commit e5199b5
Strudel Music next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Strudel Music this skillLeoYeAI/openclaw-master-skills | 2.2k | — | ~5.2k | Automated safety check: Pass | MIT | |
| Agent Browser CLIvercel-labs/agent-browser | 44k | 24 repos | ~864 | Automated safety check: Pass | Apache-2.0 | |
| Electron App Automationvercel-labs/agent-browser | 44k | 5 repos | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Claude To Imop7418/Claude-to-IM-skill | 2.9k | — | ~3.4k | Automated safety check: Notes | MIT | |
| Sap Extension Creatorheshengtao/super-agent-party | 2.7k | — | ~6k | Automated safety check: Pass | AGPL-3.0 | |
| Libtv Videonexu-io/nexu | 3.3k | — | ~3.5k | Automated safety check: Pass | MIT |
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Patches OpenClaw's Feishu extension so an edited document triggers an isolated agent session that reads the doc and replies inline, turning it into a live chat space.
LeoYeAI/openclaw-master-skills
Multi-context memory management system for OpenClaw agents with group-isolated storage, global shared memory, workspace organization, and group-specific skills isolation.
LeoYeAI/openclaw-master-skills
Runs a brand's AI-search visibility work end to end: diagnosing how AI platforms represent it, repositioning it, producing AI-optimized content and monitoring ongoing mentions.
LeoYeAI/openclaw-master-skills
Installs and authenticates the gws CLI, then automates Gmail, Drive, Sheets, Calendar, Docs, Chat and Tasks with ready-made recipes, persona bundles and security audits.
LeoYeAI/openclaw-master-skills
Runs four advisor roles, a fitness coach, nutritionist, data analyst and TCM practitioner, to build a health profile and track workouts, diet and wellness over time.
Works with
Audio deconstruction and composition via Strudel live-coding. Strudel Music is an agent skill from LeoYeAI/openclaw-master-skills. Audio deconstruction and composition via Strudel live-coding.
Run `npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a claude-code`. Or copy the skill folder (skills/strudel-music in LeoYeAI/openclaw-master-skills) into .claude/skills/strudel-music in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a codex`. Or copy the skill folder (skills/strudel-music in LeoYeAI/openclaw-master-skills) into .agents/skills/strudel-music in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LeoYeAI/openclaw-master-skills --skill strudel-music -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/strudel-music, .gemini/skills/strudel-music, .github/skills/strudel-music and .opencode/skills/strudel-music in your project.
Going by SKILL.md and its folder, Strudel Music needs JavaScript for the scripts in its folder, the command-line tools its instructions call (ffmpeg, bash, npm, node, uv and pip) and credentials named BOT_TOKEN and DISCORD_TOKEN. Our summary lists: Python 3; Node.js.
SKILL.md names 4 domains. As links in the text: github.com, signalsounds.com, looping.com and artgamesound.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Strudel Music is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.2k tokens (SKILL.md is roughly 21k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 17k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Strudel Music: Agent Browser CLI (vercel-labs/agent-browser, 44k stars), Electron App Automation (vercel-labs/agent-browser, 44k stars), Claude To Im (op7418/Claude-to-IM-skill, 2.9k stars) and Sap Extension Creator (heshengtao/super-agent-party, 2.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LeoYeAI (a GitHub user) maintains it in LeoYeAI/openclaw-master-skills, which has 2,161 GitHub stars. The repository holds 1,235 skills in this directory. The repository was last updated on July 20, 2026.
Source: LeoYeAI/openclaw-master-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.