Agent skill

Play Physical Instrument

by LeoYeAI in LeoYeAI/openclaw-master-skills

Get-started-fast guides for accessible physical instruments.

MITAuto-check passed

Install Play Physical Instrument

skills CLI
$ npx skills add LeoYeAI/openclaw-master-skills --skill play-physical-instrument -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install LeoYeAI/openclaw-master-skills play-physical-instrument --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/play-physical-instrument .claude/skills/play-physical-instrument && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
play-physical-instrument
GitHub stars
2.2k
Token cost
~4.9k tokens
SKILL.md length
743 words
Files
2
Skills in repo
1,235
Repo updated
First seen
Licence
MIT

At a glance

Get-started-fast guides for accessible physical instruments.

  • Works in 6 steps: Choose Your Instrument → Ukulele Module → Guitar Module → …
  • Someone wants to learn an instrument
  • SKILL.md covers Sources & Verification, When to Use, Instructions and If This Fails, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Play Physical Instrument is an agent skill from LeoYeAI/openclaw-master-skills. Get-started-fast guides for accessible physical instruments. Use when someone wants to learn an instrument, needs a stress relief practice, wants to play music with others, or is looking for an embodied creative skill.

Its SKILL.md is about 4.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `_meta.json`).

The repository describes itself as: 🧠 Curated collection of 1209+ best OpenClaw skills — weekly updated by MyClaw.ai. The licence is MIT.

When your agent uses it

  • Someone wants to learn an instrument
  • Needs a stress relief practice
  • Wants to play music with others
  • Is looking for an embodied creative skill

Example prompts

  • “/play-physical-instrument”

Requirements

  • Node.js

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Choose Your Instrument
  2. Ukulele Module
  3. Guitar Module
  4. Harmonica Module
  5. Hand Drum Module
  6. Building a Practice Habit

What it can do on your machine

Read from SKILL.md and the folder at commit e5199b5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are yaml and agent-adaptation).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • fender.com
    • justinguitar.com
    • ukuleleunderground.com
    • musictherapy.org
    • anthropic.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Play Physical Instrument loads about 4.9k tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 743 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~61
When it runs · the whole SKILL.md, loaded when a task matches
~4.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from LeoYeAI/openclaw-master-skills at commit e5199b5, republished under its MIT licence (© LeoYeAI). 743 words, ~4,881 tokens.

Download SKILL.mdSave it as .claude/skills/play-physical-instrument/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
play-physical-instrument
description
Get-started-fast guides for accessible physical instruments. Use when someone wants to learn an instrument, needs a stress relief practice, wants to play music with others, or is looking for an embodied creative skill.
metadata.category
life
metadata.tagline
Pick up a guitar, ukulele, harmonica, or hand drum and play something real in 30 minutes -- not music theory, music making.
metadata.display_name
Play a Physical Instrument
metadata.submitted_by
HowToUseHumans
metadata.last_reviewed
2026-03-19

Play a Physical Instrument

Making music with your hands is one of the oldest human stress relievers, social connectors, and sources of simple joy. You don't need talent, lessons, or years of practice to start. You need an instrument, 30 minutes, and willingness to sound bad for a little while. This skill covers four accessible instruments -- ukulele, guitar, harmonica, and hand drum -- each as a self-contained module. The goal is not mastery. The goal is playing something recognizable in your first session and building from there.

agent-adaptation
# Localization note
- Instrument pricing and availability vary by country and region
- Music traditions and social contexts for playing vary by culture
  (e.g., guitars are universal; harmonicas are more Western/blues-centric;
  hand drums have different forms globally -- djembe in West Africa,
  cajon in Peru, tabla in India, bodhran in Ireland)
- Adjust instrument recommendations for cultural relevance
  (suggest the djembe if user is in West Africa, cajon in Latin America, etc.)
- Songbook examples should include locally recognizable songs when possible
- Online learning platforms may have region-restricted content
- Currency conversion for budget recommendations

Sources & Verification

When to Use

  • User wants to learn an instrument but doesn't know where to start
  • Someone needs a stress relief practice that's physical and engaging
  • User wants to play music with others (jam sessions, campfires, drum circles)
  • Someone tried learning an instrument before and quit (this approach is different)
  • User is looking for a screen-free hobby
  • Someone wants to play music with their kids
  • User wants a creative outlet that doesn't require writing or visual art skills

Instructions

Step 1: Choose Your Instrument

Agent action: Help the user choose an instrument based on their budget, goals, and what appeals to them. If they already have one in mind, skip to that module.

INSTRUMENT COMPARISON -- PICK ONE

UKULELE
- Entry cost: $30-60 (Makala Dolphin or Kala KA-15S)
- Difficulty: Easiest of the four. 4 strings, soft nylon, small neck.
- Time to first song: 15-20 minutes
- Best for: Absolute beginners, kids, people with small hands,
  anyone who wants quick wins
- Social use: Campfires, sing-alongs, casual jams
- Downside: Limited sound range, not taken as seriously (unfairly)

GUITAR
- Entry cost: $80-150 (Yamaha FG800 acoustic, or used)
- Difficulty: Moderate. 6 strings, steel strings hurt at first.
- Time to first song: 30-45 minutes (simplified chords)
- Best for: Widest repertoire, most social versatility, most
  learning resources available
- Social use: Everything -- campfires, bands, worship, open mics
- Downside: Finger pain for first 2-3 weeks. Higher dropout rate.

HARMONICA
- Entry cost: $10-20 (Hohner Special 20 in key of C)
- Difficulty: Easy to make sound, moderate to play melodies
- Time to first song: 10-15 minutes (simple melodies)
- Best for: Portability (fits in pocket), blues, folk, solo play
- Social use: Jam sessions, campfires, pairs well with guitar
- Downside: Key-specific (C harmonica plays in C and G easily,
  other keys need more harmonicas)

HAND DRUM (CAJON or DJEMBE)
- Entry cost: $40-80 (budget cajon), $50-100 (djembe)
- Difficulty: Easy to start, infinite depth
- Time to first rhythm: 5-10 minutes
- Best for: Stress relief, rhythm development, playing with others
- Social use: Drum circles, band accompaniment, community events
- Downside: Loud. Neighbors may have opinions.

DON'T OVERTHINK THIS. Pick the one that makes you most excited.
If nothing stands out, start with the ukulele -- lowest cost,
fastest payoff, easiest on the hands.
Step 2: Ukulele Module

Agent action: If the user picks ukulele, walk them through setup to first songs in one session.

UKULELE -- FROM ZERO TO PLAYING IN 30 MINUTES

WHAT TO BUY:
- Soprano or concert ukulele ($30-60)
  Recommended: Kala KA-15S ($55) or Makala Dolphin ($35)
- Clip-on tuner ($5-10) or use a free tuner app (GuitarTuna)
- No other accessories needed to start

TUNING (do this first, every time):
Strings from top (closest to your face) to bottom:
G - C - E - A
Memory trick: "Good Cats Eat Apples" or "My Dog Has Fleas"
Use the clip-on tuner -- pluck string, turn peg until tuner shows green.

YOUR FIRST 4 CHORDS (these play hundreds of songs):
Diagrams show strings left to right: G C E A
Dots show where to press. Numbers = which finger.

C CHORD: Press string A at fret 3 (ring finger). Strum all strings.
         That's it. One finger. You just played a chord.

Am CHORD: Press string E at fret 2 (middle finger). Strum all.

F CHORD: Press string E at fret 1 (index), string G at fret 2 (middle).

G CHORD: Press string C at fret 2 (index), string E at fret 3 (ring),
         string A at fret 2 (middle).

PRACTICE SWITCHING:
Set a timer for 5 minutes. Switch between C and Am on every
4 strums. Then Am to F. Then F to G. Speed will come with time.

FIRST SESSION SONGS (C, Am, F, G in various orders):
1. "Somewhere Over the Rainbow" -- C, Em, Am, F (the ukulele classic)
2. "I'm Yours" (Jason Mraz) -- C, G, Am, F
3. "Riptide" (Vance Joy) -- Am, G, C (just 3 chords)

STRUMMING PATTERN (start here):
Down, down, up, up, down, up
(Say it out loud while strumming: "down, down, up, up, down, up")
This pattern works for 80% of pop songs.

15 MIN/DAY PRACTICE ROUTINE:
- 2 min: tuning
- 3 min: chord switching practice
- 10 min: play through one song (badly is fine -- keep the rhythm going)
Step 3: Guitar Module

Agent action: If the user picks guitar, walk them through the realistic first-session experience including finger pain management.

GUITAR -- HONEST BEGINNER GUIDE

WHAT TO BUY:
- Acoustic guitar ($80-150 new, $40-80 used)
  Recommended new: Yamaha FG800 ($200), or Fender FA-15 3/4 ($130)
  for smaller hands/kids
  Used: any name-brand (Yamaha, Fender, Epiphone) acoustic in
  decent condition with no buzzing frets
- Clip-on tuner ($5-10) or GuitarTuna app (free)
- Picks, medium gauge ($3 for a bag)
- Optional: capo ($5-10) -- lets you play in different keys easily

TUNING (standard):
Strings thick to thin: E - A - D - G - B - e
Memory trick: "Eddie Ate Dynamite Good Bye Eddie"

THE HONEST TRUTH ABOUT FINGER PAIN:
Your fingertips will hurt for the first 2-3 weeks. This is normal.
Calluses build up and the pain stops completely. Strategies:
- Practice 15-20 min max per session at first
- Take breaks when it hurts
- Press strings firmly but don't death-grip the neck
- Nylon string (classical) guitars hurt less but have wider necks
- It WILL get better. Every guitarist went through this.

5 ESSENTIAL CHORDS:
Em: Middle and ring finger on 2nd fret of A and D strings
    (easiest guitar chord -- start here)
C:  Index on 1st fret B string, middle on 2nd fret D, ring on 3rd fret A
Am: Index on 1st fret B, middle on 2nd fret D, ring on 2nd fret G
G:  Multiple fingerings exist -- start with the 3-finger version
D:  Index on 2nd fret G, ring on 3rd fret B, middle on 2nd fret e

(Look up chord diagrams on justinguitar.com -- visual diagrams are
easier to follow than text descriptions.)

FIRST SESSION SONGS:
1. "Horse With No Name" (America) -- Em, D6 (2 chords, 1 strumming pattern)
2. "Knockin' on Heaven's Door" (Bob Dylan) -- G, D, Am, C
3. "Wish You Were Here" (Pink Floyd) -- Em, G, A (simplified)

STRUMMING (start simple):
All downstrokes, one strum per beat. Count: 1, 2, 3, 4.
When that's comfortable, add upstrokes: down, down-up, down, down-up.

15 MIN/DAY PRACTICE ROUTINE:
- 2 min: tuning
- 3 min: chord switching (2 chords at a time, switch on beat 1)
- 10 min: play through one song (focus on rhythm, not perfection)

THE BEST FREE RESOURCE: justinguitar.com
Justin Sandercoe's free beginner course has taught more people guitar
than any other resource in history. Follow his structured course.
Step 4: Harmonica Module

Agent action: If the user picks harmonica, cover the essentials for immediate blues playing.

HARMONICA -- BLUES IN 10 MINUTES

WHAT TO BUY:
- Diatonic harmonica in the key of C ($10-20)
  Recommended: Hohner Special 20 ($20) or Lee Oskar ($20)
  Avoid no-name brands under $10 (poor response, frustrating)
- Key of C plays in the keys of C major and G major
- That covers most beginner songs and jam sessions

HOLDING IT:
- Cup both hands around the harmonica
- Left hand grips the harmonica, right hand cups underneath
- Create a chamber with your hands -- opening and closing the
  right hand creates the classic "wah-wah" effect

BASIC TECHNIQUE:
- SINGLE NOTES: Pucker your lips to isolate one hole
  (most beginners blow/draw across multiple holes -- that's fine
  for chords, but learn to isolate single holes for melodies)
- BLOW: Blow gently into a hole (exhale)
- DRAW: Pull air through a hole (inhale)
- Each hole makes a different note blowing vs drawing

THE BLUES SCALE ON A C HARMONICA (key of G):
Play these holes in sequence:
2 draw, 3 draw (bend), 4 blow, 4 draw, 5 draw, 6 blow

Don't worry about bending yet. Just play:
2 draw, 3 draw, 4 blow, 4 draw, 5 draw, 6 blow
That's a pentatonic scale. It sounds bluesy no matter what
order you play it in. Mess around with those 6 notes.

BREATHING TECHNIQUE:
- Breathe from your diaphragm, not your throat
- Relax your jaw and mouth
- Think of it as breathing THROUGH the harmonica, not AT it
- If you get dizzy, you're trying too hard. Ease up.

FIRST SONGS:
1. "Oh Susanna" -- holes 4-5-6-6-6-5-4-4-5 (all blow)
   with 4-5 draw mixed in
2. "Mary Had a Little Lamb" -- 5 blow, 4 draw, 4 blow, 4 draw,
   5 blow, 5 blow, 5 blow
3. Free-form blues: play any combination of the blues scale notes
   over a 12-bar blues backing track (search YouTube for
   "12 bar blues backing track in G")

THE 10-MINUTE BLUES SESSION:
1. Put on a 12-bar blues backing track (YouTube, key of G)
2. Play any draw notes between holes 2-6
3. Breathe naturally -- alternate blowing and drawing
4. Cup your hands and open/close for wah effect
5. You're playing blues. It doesn't matter if it's "right."
Step 5: Hand Drum Module

Agent action: If the user picks a hand drum, cover basic rhythm and technique.

HAND DRUM -- RHYTHM IN 5 MINUTES

WHAT TO BUY:
- CAJON: $40-80 (Meinl Headliner series is solid budget option)
  You sit on it and play the front face. Versatile, compact.
- DJEMBE: $50-100 (Remo key-tuned for beginners)
  Traditional goblet drum, played with hands. Deeper sound range.
- BONGOS: $30-60 (pair of small drums, very portable)

If choosing between them: cajon is most versatile for playing along
with Western music, djembe has the richest sound, bongos are most portable.

THREE BASIC SOUNDS (applicable to all hand drums):

BASS (low tone): Strike the center of the drum head with a flat,
  relaxed hand. Let the hand bounce off. Full, deep sound.

TONE (mid tone): Strike near the edge of the drum head with
  fingers together and flat. Keep fingers on the surface briefly
  then lift. Clear, ringing mid-tone.

SLAP (high, sharp): Strike the edge with relaxed fingers that
  snap against the surface. Quick, sharp pop sound.

FIRST RHYTHM PATTERN (works everywhere):
Count: 1  and  2  and  3  and  4  and
Play:  B        T        B   B   T
(B = bass, T = tone)

This is a basic rock beat translated to hand drum.
Practice it until it's automatic (5-10 minutes).

SECOND PATTERN (basic Latin/clave):
Count: 1  and  2  and  3  and  4  and
Play:  B        B     B        T   T

PLAYING WITH OTHERS:
- Lock into one pattern and repeat it. Consistency is more
  important than complexity.
- Listen more than you play. Leave space.
- Match the tempo of whoever started first
- Start soft. You can always get louder.
- A consistent simple pattern is 10x more useful to a group
  than a complicated pattern you can't sustain

FINDING DRUM CIRCLES:
- Search "drum circle [your city]" or "community drumming [your city]"
- Check community centers, parks departments, music stores
- Most drum circles welcome complete beginners and often have
  spare drums to lend
- Show up, sit down, start with the basic pattern. Listen.

15 MIN/DAY PRACTICE ROUTINE:
- 5 min: practice the three sounds (bass, tone, slap) individually
- 5 min: play pattern 1 to a metronome or music (start at 80 bpm)
- 5 min: play along with a song you like (just keep time)
Step 6: Building a Practice Habit

Agent action: Provide the user with a realistic practice framework that prevents quitting.

WHY PEOPLE QUIT AND HOW NOT TO

PEOPLE QUIT BECAUSE:
1. They expect too much too fast
2. Practice feels like homework
3. They practice technique instead of music
4. They practice alone and never play with others

THE FIX:

RULE 1: PLAY SONGS FROM DAY ONE.
Even badly. Even simplified. The point is music, not exercises.
Play the worst version of a song you love rather than the
perfect version of a scale you don't care about.

RULE 2: 15 MINUTES IS ENOUGH.
15 min/day beats 2 hours on Saturday. Consistency builds muscle
memory. Set a daily alarm. Don't negotiate with yourself.

RULE 3: ALLOW IT TO SOUND BAD.
Beginners who tolerate sounding bad for 2 weeks become intermediate
players. Beginners who can't tolerate it quit in 3 days.

RULE 4: PLAY WITH OTHER HUMANS.
You're "ready" to play with others after 2 weeks of daily practice.
Not because you're good, but because ensemble playing is where
the magic happens. It's a social activity.

MILESTONES (realistic):
- Day 1: Play your first chord/rhythm/notes
- Week 1: Play a simplified version of one song
- Week 2: Play 2-3 songs with basic rhythm
- Month 1: Play 5+ songs, switch chords/patterns reasonably smooth
- Month 3: Play along with recordings, jam with others
- Month 6: Play for people without apologizing first

MENTAL HEALTH NOTE:
Playing an instrument for 15 minutes reduces cortisol (stress hormone)
measurably. It's not a metaphor. Music-making is one of the most
evidence-backed stress relief practices that exists. It works
whether you're good at it or not.

If This Fails

  • If the user is frustrated after day one, remind them: every musician who ever lived started exactly here. The difference between them and someone who "can't play" is 2-4 weeks of daily practice.
  • If finger pain is the barrier (guitar), suggest switching to ukulele or nylon-string guitar temporarily. Come back to steel string after calluses develop.
  • If practice isn't happening, suggest pairing it with something they already do (play for 10 minutes after dinner, before bed, during morning coffee).
  • If they can't afford an instrument, check local buy-nothing groups, thrift stores (ukuleles and guitars show up constantly), or library instrument lending programs (yes, these exist in many cities).
  • If they feel "too old to start," point out that most adult beginners progress faster than children because they have better discipline and motivation. Age is irrelevant.
Show full SKILL.md (234 more words)Show less

Rules

  • Never prescribe music theory before the user can play their first song. Theory is useful later, alienating early.
  • Start with songs the user actually likes, not "educational" songs
  • Guitar: acknowledge finger pain honestly. Don't dismiss it.
  • Never tell someone they have no musical ability. Rhythm and melody are trainable skills, not fixed traits.
  • Emphasize that the goal is playing, not performing. Most people who play instruments never perform publicly, and that's completely fine.

Tips

  • A clip-on tuner is better than an app for beginners. It's always there, always accurate, and doesn't drain your phone battery.
  • Learning one song really well (from memory, with confidence) is worth more than half-learning ten songs.
  • Playing along with recordings is the single best practice method once you know a few chords. Play the song on your phone, play along. Repeat.
  • Ukulele to guitar is a natural progression. Ukulele's top 4 strings are the same tuning as guitar's top 4 (with a capo on 5th fret). Skills transfer.
  • For guitar players: a capo is a cheat code. It lets you play simple open chords in any key. Buy one immediately.
  • The best instrument is the one you'll actually pick up. If it sits in a closet, it doesn't matter how nice it is.
  • Leave the instrument out, visible, accessible. Case = closet = forgotten. Stand or wall mount = you'll pick it up while waiting for coffee.

Agent State

yaml
instrument:
  chosen_instrument: null
  purchased: false
  budget: null
  tuned: false
  first_chord_played: false
  first_song_played: false
  songs_learned: []
  practice_routine_set: false
  practice_days_this_week: 0
  played_with_others: false
  weeks_since_start: 0
  current_skill_level: null

Automation Triggers

yaml
triggers:
  - name: first_week_check
    condition: "first_chord_played IS true AND weeks_since_start >= 1"
    action: "You've been at it for a week. How's it going? Can you switch between your first chords without looking? If yes, time to learn a second song. If it still feels clunky, that's normal -- keep at it. The switch gets smoother around day 10."

  - name: practice_nudge
    condition: "practice_routine_set IS true AND practice_days_this_week < 3"
    schedule: "weekly"
    action: "Practice check-in: you've played less than 3 days this week. Even 5 minutes counts. Pick up the instrument, play one song, put it down. Consistency matters more than duration."

  - name: social_playing_prompt
    condition: "weeks_since_start >= 3 AND played_with_others IS false"
    action: "You've been playing for 3+ weeks. Time to play with another human. This doesn't mean performing -- it means sitting with someone who plays and making sounds together. Look for a local jam session, drum circle, or just ask a friend who plays to mess around for 20 minutes."

  - name: month_milestone
    condition: "weeks_since_start >= 4 AND songs_learned LENGTH >= 3"
    action: "One month in and you know multiple songs. You're past the point where most people quit. Consider expanding your repertoire, learning a new technique, or exploring a different style. What kind of music do you want to play next?"

© LeoYeAI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/play-physical-instrument of LeoYeAI/openclaw-master-skills.

  • SKILL.md
  • _meta.json

Open the folder on GitHubat commit e5199b5

Compare with similar skills

Play Physical Instrument next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Play Physical Instrument compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Play Physical Instrument this skillLeoYeAI/openclaw-master-skills2.2k—~4.9kAutomated safety check: PassMIT
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Accessibilityaffaan-m/ECC276k—~1.2kAutomated safety check: PassMIT
Accessibilityaffaan-m/ECC276k—~1kAutomated safety check: PassMIT
Ibm A11y Testing Guidelangflow-ai/langflow155k—~4.6kAutomated safety check: PassMIT
Accessibilityelastic/kibana21k—~338Automated safety check: PassCustom licence

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Questions about Play Physical Instrument

What does Play Physical Instrument do?

Get-started-fast guides for accessible physical instruments. Play Physical Instrument is an agent skill from LeoYeAI/openclaw-master-skills. Get-started-fast guides for accessible physical instruments.

When should I use Play Physical Instrument?

Play Physical Instrument fits situations like: someone wants to learn an instrument; needs a stress relief practice; wants to play music with others; is looking for an embodied creative skill.

How do I install Play Physical Instrument in Claude Code?

Run `npx skills add LeoYeAI/openclaw-master-skills --skill play-physical-instrument -a claude-code`. Or copy the skill folder (skills/play-physical-instrument in LeoYeAI/openclaw-master-skills) into .claude/skills/play-physical-instrument in your project. Claude Code loads it when a task matches its description.

How do I install Play Physical Instrument in Codex?

Run `npx skills add LeoYeAI/openclaw-master-skills --skill play-physical-instrument -a codex`. Or copy the skill folder (skills/play-physical-instrument in LeoYeAI/openclaw-master-skills) into .agents/skills/play-physical-instrument in your project. Codex loads it when a task matches its description.

Can I use Play Physical Instrument in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LeoYeAI/openclaw-master-skills --skill play-physical-instrument -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/play-physical-instrument, .gemini/skills/play-physical-instrument, .github/skills/play-physical-instrument and .opencode/skills/play-physical-instrument in your project.

What does Play Physical Instrument need to run?

SKILL.md names no scripts, command-line tools or credentials: Play Physical Instrument is instructions for the agent only. Our summary lists: Node.js.

Does Play Physical Instrument access the network?

SKILL.md names 5 domains. As links in the text: fender.com, justinguitar.com, ukuleleunderground.com, musictherapy.org and anthropic.com. This is read from the text; nothing was executed.

Is Play Physical Instrument safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Play Physical Instrument use?

Play Physical Instrument is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Play Physical Instrument use?

About 4.9k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Play Physical Instrument?

Skills that share tags, products or a category with Play Physical Instrument: Accessibility (affaan-m/ECC, 277k stars), Accessibility (affaan-m/ECC, 276k stars), Accessibility (affaan-m/ECC, 276k stars) and Ibm A11y Testing Guide (langflow-ai/langflow, 155k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Play Physical Instrument?

LeoYeAI (a GitHub user) maintains it in LeoYeAI/openclaw-master-skills, which has 2,161 GitHub stars. The repository holds 1,235 skills in this directory. The repository was last updated on July 20, 2026.

Source: LeoYeAI/openclaw-master-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.