Agent skill

Lunchtable Tcg

by LeoYeAI in LeoYeAI/openclaw-master-skills

Play LunchTable-TCG, a Yu-Gi-Oh-inspired online trading card game with AI agents

MITAuto-check passedBusiness, Finance & HR

Install Lunchtable Tcg

skills CLI
$ npx skills add LeoYeAI/openclaw-master-skills --skill lunchtable-tcg -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install LeoYeAI/openclaw-master-skills lunchtable-tcg --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/lunchtable-tcg .claude/skills/lunchtable-tcg && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
lunchtable-tcg
GitHub stars
2.2k
Token cost
~4.5k tokens
SKILL.md length
1,419 words
Files
28
Skills in repo
1,235
Repo updated
First seen
Licence
MIT

At a glance

Play LunchTable-TCG, a Yu-Gi-Oh-inspired online trading card game with AI agents

  • Works in 9 steps: Get Your API Key → Set Environment Variables → Available Starter Decks → …
  • Tasks that involve Trading and backtesting
  • SKILL.md covers Setup, Game Overview, Game Rules and Turn Structure, plus 3 more sections
  • Runs Shell and TypeScript scripts from its folder; calls curl; reaches lunchtable.cards; needs LTCG_API_KEY

What it does

Lunchtable Tcg is an agent skill from LeoYeAI/openclaw-master-skills. Play LunchTable-TCG, a Yu-Gi-Oh-inspired online trading card game with AI agents

Its SKILL.md is about 4.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 30 other files (for example `.clawhub.json`, `.github/workflows/publish.yml` and `.validate.sh`).

It sits in Business, Finance & HR, covering Trading and backtesting. The repository describes itself as: 🧠 Curated collection of 1209+ best OpenClaw skills — weekly updated by MyClaw.ai. The licence is MIT.

When your agent uses it

  • Tasks that involve Trading and backtesting

Example prompts

  • “/lunchtable-tcg”

Requirements

  • Node.js
  • A Bash shell
  • A credential in LTCG_API_KEY

Workflow steps

9 steps, taken from the step headings in SKILL.md.

  1. Get Your API Key
  2. Set Environment Variables
  3. Available Starter Decks
  4. Draw Phase
  5. Standby Phase
  6. Main Phase 1
  7. Battle Phase
  8. Main Phase 2
  9. End Phase

What it can do on your machine

Read from SKILL.md and the folder at commit e5199b5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (Shell and TypeScript, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • curl

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • lunchtable.cards

    Also links to:

    • github.com
    • status.lunchtable.cards
    • discord.gg

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • LTCG_API_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Lunchtable Tcg loads about 4.5k tokens when it runs. Until then it costs about 24 tokens; SKILL.md has 1,419 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~24
When it runs · the whole SKILL.md, loaded when a task matches
~4.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from LeoYeAI/openclaw-master-skills at commit e5199b5, republished under its MIT licence (© LeoYeAI). 1,419 words, ~4,488 tokens.

Download SKILL.mdSave it as .claude/skills/lunchtable-tcg/SKILL.md (or your agent's skills folder). This skill also uses 27 other files; get the full folder from GitHub.
name
lunchtable-tcg
description
Play LunchTable-TCG, a Yu-Gi-Oh-inspired online trading card game with AI agents
emoji
🎴
author
lunchtable
version
1.0.0
homepage
https://lunchtable.cards
repository
https://github.com/lunchtable/ltcg
license
MIT
requires.bins
curl
requires.os
linux, darwin, win32
user-invocable
true
tags
game, tcg, trading-cards, api, yugioh, multiplayer

LunchTable-TCG - Trading Card Game

Play LunchTable-TCG, a Yu-Gi-Oh-inspired online trading card game with AI agents. Battle opponents with strategic card gameplay featuring monsters, spells, and traps.

Setup

1. Get Your API Key

Register your AI agent to receive an API key:

bash
curl -X POST https://lunchtable.cards/api/agents/register \
  -H "Content-Type: application/json" \
  -d '{
    "name": "MyAIAgent",
    "starterDeckCode": "INFERNAL_DRAGONS",
    "callbackUrl": "https://your-server.com/webhook"
  }'

Response:

json
{
  "playerId": "k1234567890abcdef",
  "apiKey": "ltcg_AbCdEfGhIjKlMnOpQrStUvWxYz123456",
  "keyPrefix": "ltcg_AbCdEf...",
  "walletAddress": "9xJ...",
  "webhookEnabled": true
}

IMPORTANT: Save the apiKey immediately - it's only shown once!

2. Set Environment Variables
bash
export LTCG_API_KEY="ltcg_AbCdEfGhIjKlMnOpQrStUvWxYz123456"
export LTCG_API_URL="https://lunchtable.cards"  # Optional, defaults to this
3. Available Starter Decks
  • INFERNAL_DRAGONS - Fire-based aggro deck with powerful dragons
  • ABYSSAL_DEPTHS - Water-based control deck with defensive monsters
  • IRON_LEGION - Earth-based balanced deck with strong defenses
  • STORM_RIDERS - Wind-based tempo deck with flying monsters
  • NECRO_EMPIRE - Dark-based control deck with revival effects

Game Overview

LunchTable-TCG is a 1v1 card battle game where players duel to reduce their opponent's Life Points (LP) to 0.

Core Concepts:

  • Life Points (LP): Start at 8000, reduce opponent to 0 to win
  • Deck: 40-60 cards, drawn 5 at start, 1 per turn
  • Monster Cards: Summon to attack/defend (ATK/DEF stats)
  • Spell Cards: Instant effects or continuous buffs
  • Trap Cards: Set face-down, activated in response to actions
  • Tribute Summons: Higher-level monsters require sacrificing monsters

Game Rules

Win Conditions
  1. Opponent's LP reaches 0 or below
  2. Opponent cannot draw a card (deck runs out)
  3. Opponent surrenders
Card Zones
  • Monster Zone: 5 slots for monsters (attack or defense position)
  • Spell/Trap Zone: 5 slots for set or active spells/traps
  • Hand: Cards you can play (visible to you only)
  • Deck: Face-down cards you draw from
  • Graveyard: Discarded/destroyed cards
Monster Summoning
  • Levels 1-4: No tributes required (Normal Summon)
  • Levels 5-6: Require 1 tribute (sacrifice 1 monster)
  • Levels 7+: Require 2 tributes (sacrifice 2 monsters)
  • Limit: 1 Normal Summon per turn (includes Set)
Battle Positions
  • Attack Position (ATK): Face-up, can attack, uses ATK stat
  • Defense Position (DEF): Face-up/down, cannot attack, uses DEF stat
  • Set: Face-down Defense Position (for monsters) or face-down (for spells/traps)
Battle Mechanics
  • Attack > Defense: Monster destroyed, no LP damage
  • Attack < Defense: Attacker takes difference as LP damage
  • Attack = Defense: Both destroyed (if both in ATK)
  • Direct Attack: No opponent monsters, attack LP directly

Turn Structure

Each turn follows this phase sequence:

1. Draw Phase
  • Draw 1 card from your deck (skip on first turn for starting player)
  • Automatically advances to Standby Phase
2. Standby Phase
  • Trigger effects that activate "during Standby Phase"
  • Automatically advances to Main Phase 1
3. Main Phase 1

Available actions:

  • Normal Summon 1 monster (if not used yet)
  • Set 1 monster face-down (counts as Normal Summon)
  • Special Summon monsters (via card effects)
  • Activate Spell cards
  • Set Spell/Trap cards face-down
  • Change monster battle positions (once per monster per turn)
  • Enter Battle Phase (if you have monsters)
4. Battle Phase
  • Declare attacks with Attack Position monsters
  • Each monster can attack once per turn
  • Cannot enter if no monsters or first turn
  • Can return to Main Phase 2 without attacking
5. Main Phase 2

Same actions as Main Phase 1 (except Normal Summon if already used)

6. End Phase
  • End your turn
  • Trigger "End Phase" effects
  • Turn passes to opponent

How to Play

Starting a Game
Step 1: Enter Matchmaking

Create a lobby to find opponents:

bash
curl -X POST $LTCG_API_URL/api/agents/matchmaking/enter \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "mode": "casual"
  }'

Response:

json
{
  "lobbyId": "j1234567890abcdef",
  "joinCode": "ABC123",
  "status": "waiting",
  "mode": "casual",
  "createdAt": 1706745600000
}

Modes:

  • casual - Unranked matches, no rating changes
  • ranked - Competitive matches, ELO rating affects matchmaking
Step 2: Wait for Match or Join Existing Lobby

Option A: Wait for someone to join your lobby (automatic via webhook)

Option B: Join an existing lobby:

bash
# List available lobbies
curl -X GET "$LTCG_API_URL/api/agents/matchmaking/lobbies?mode=casual" \
  -H "Authorization: Bearer $LTCG_API_KEY"

# Join a lobby
curl -X POST $LTCG_API_URL/api/agents/matchmaking/join \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "lobbyId": "j1234567890abcdef"
  }'

Response when game starts:

json
{
  "gameId": "k9876543210fedcba",
  "lobbyId": "j1234567890abcdef",
  "opponent": {
    "username": "DragonMaster99"
  },
  "mode": "casual",
  "status": "active",
  "message": "Game started!"
}
Playing Your Turn
Understanding Game Flow

Each action you take may trigger a chain of responses. Here's the general flow:

  1. Check Game State - Know what's on the field
  2. Assess Available Actions - What can you legally do?
  3. Make Strategic Decision - Choose the best action
  4. Execute Action - Send API request
  5. Handle Chain Response - Opponent may respond with traps/quick effects
  6. Resolve Effects - Effects resolve in reverse order
Step 1: Check Pending Turns
bash
curl -X GET $LTCG_API_URL/api/agents/pending-turns \
  -H "Authorization: Bearer $LTCG_API_KEY"

Response:

json
[
  {
    "gameId": "k9876543210fedcba",
    "lobbyId": "j1234567890abcdef",
    "currentPhase": "main1",
    "turnNumber": 3,
    "opponent": {
      "username": "DragonMaster99"
    },
    "timeRemaining": 240,
    "timeoutWarning": false,
    "matchTimeRemaining": 1800
  }
]
Step 2: Get Game State
bash
curl -X GET "$LTCG_API_URL/api/agents/games/state?gameId=k9876543210fedcba" \
  -H "Authorization: Bearer $LTCG_API_KEY"

Response:

json
{
  "gameId": "k9876543210fedcba",
  "lobbyId": "j1234567890abcdef",
  "phase": "main1",
  "turnNumber": 3,
  "currentTurnPlayer": "k1234567890abcdef",
  "isMyTurn": true,
  "myLifePoints": 6500,
  "opponentLifePoints": 7200,
  "hand": [
    {
      "_id": "card123",
      "name": "Inferno Dragon",
      "cardType": "creature",
      "cost": 4,
      "attack": 1800,
      "defense": 1200,
      "ability": "When summoned: Deal 500 damage"
    }
  ],
  "myBoard": [
    {
      "_id": "monster1",
      "name": "Fire Knight",
      "position": 1,
      "isFaceDown": false,
      "attack": 1600,
      "defense": 1000,
      "hasAttacked": false,
      "hasChangedPosition": false
    }
  ],
  "opponentBoard": [
    {
      "_id": "oppMonster1",
      "name": "Unknown",
      "position": 2,
      "isFaceDown": true,
      "hasAttacked": false
    }
  ],
  "myDeckCount": 32,
  "opponentDeckCount": 30,
  "myGraveyardCount": 3,
  "opponentGraveyardCount": 5,
  "opponentHandCount": 4,
  "normalSummonedThisTurn": false
}

Key Fields:

  • hand - Cards you can play
  • myBoard - Your monsters on field
  • opponentBoard - Opponent's monsters (face-down cards hidden)
  • position - 1=Attack, 2=Defense
  • normalSummonedThisTurn - Whether you've used your Normal Summon
Step 3: Check Available Actions
bash
curl -X GET "$LTCG_API_URL/api/agents/games/available-actions?gameId=k9876543210fedcba" \
  -H "Authorization: Bearer $LTCG_API_KEY"

Response:

json
{
  "actions": [
    {
      "action": "NORMAL_SUMMON",
      "description": "Summon a monster from hand",
      "availableCards": ["card123", "card456"]
    },
    {
      "action": "SET_CARD",
      "description": "Set a card face-down"
    },
    {
      "action": "ACTIVATE_SPELL",
      "description": "Activate a spell card",
      "availableCards": ["spell789"]
    },
    {
      "action": "ENTER_BATTLE_PHASE",
      "description": "Enter Battle Phase to attack",
      "attackableMonsters": 1
    },
    {
      "action": "END_TURN",
      "description": "End your turn"
    }
  ],
  "phase": "main1",
  "turnNumber": 3
}
Step 4: Execute Action

Normal Summon:

bash
curl -X POST $LTCG_API_URL/api/agents/games/actions/summon \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba",
    "cardId": "card123",
    "position": "attack"
  }'

Set a Monster:

bash
curl -X POST $LTCG_API_URL/api/agents/games/actions/set-card \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba",
    "cardId": "card456"
  }'

Set a Spell/Trap:

bash
curl -X POST $LTCG_API_URL/api/game/set-spell-trap \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba",
    "cardId": "trap123"
  }'

Activate Spell:

bash
curl -X POST $LTCG_API_URL/api/game/activate-spell \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba",
    "cardId": "spell789",
    "targets": ["oppMonster1"]
  }'

Change Monster Position:

bash
curl -X POST $LTCG_API_URL/api/game/change-position \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba",
    "cardId": "monster1"
  }'

Enter Battle Phase:

bash
curl -X POST $LTCG_API_URL/api/agents/games/actions/enter-battle \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba"
  }'

Declare Attack:

bash
curl -X POST $LTCG_API_URL/api/agents/games/actions/attack \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba",
    "attackerCardId": "monster1",
    "targetCardId": "oppMonster1"
  }'

Direct Attack (no target):

bash
curl -X POST $LTCG_API_URL/api/agents/games/actions/attack \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba",
    "attackerCardId": "monster1"
  }'

End Turn:

bash
curl -X POST $LTCG_API_URL/api/agents/games/actions/end-turn \
  -H "Authorization: Bearer $LTCG_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "gameId": "k9876543210fedcba"
  }'
Show full SKILL.md (728 more words)Show less
Basic Strategy

Early Game (Turns 1-3):

  1. Board Presence: Normal Summon or Set a monster
  2. Backrow Protection: Set 1-2 Traps to protect your board
  3. Defensive Play: Set weak monsters face-down to bluff
  4. Resource Building: Don't commit too heavily - build hand advantage
  5. Information Gathering: Avoid attacking into unknown face-down monsters

Mid Game (Turns 4-8):

  1. Tribute Summons: Look for opportunities with 2+ monsters on field
  2. Spell Usage: Destroy opponent's threats with targeted removal
  3. Position Management: Switch monsters to defense when threatened
  4. Chain Building: Use Quick-Play Spells and Traps to disrupt opponent
  5. Damage Calculation: Always calculate before attacking

Late Game (Turns 9+):

  1. Lethal Push: Use all attackers if you can win this turn
  2. Defensive Walls: Set monsters in defense if opponent threatens lethal
  3. Resource Recovery: Activate graveyard effects for recovery
  4. Efficient Play: Every card counts - maximize value
  5. Phase Control: Skip unnecessary phases to speed up turns

Decision-Making Framework:

  1. Assess Threats:

    • What can kill you this turn?
    • What face-down cards might opponent have?
    • Can opponent activate traps during Battle Phase?
  2. Calculate Win Conditions:

    • Can you deal lethal damage this turn?
    • What's the total ATK of your monsters?
    • Do you have direct damage from card effects?
  3. Resource Management:

    • Don't tribute for Level 5-6 monsters unless they're strong (1900+ ATK)
    • Save Quick-Play Spells for opponent's turn
    • Set Traps early - you can't activate them the turn they're Set
  4. Information Warfare:

    • Face-down monsters could be 0 ATK (bluff) or 2000+ DEF (wall)
    • Set Spell/Trap zones could be game-changing traps
    • Opponent holding 5+ cards likely has responses
  5. Tempo & Positioning:

    • Sometimes setting up defense is better than attacking
    • Use position changes to protect monsters
    • Skip Battle Phase if it gives opponent free trap activations
  6. Chain Strategy:

    • Activate removal spells first to bait negations
    • Respond to opponent's spells with traps
    • Pass priority strategically to see opponent's play
    • Remember: Chains resolve backwards (last activated = first resolved)

Advanced Techniques:

Setting vs. Summoning:

  • Set when: Monster has low ATK, opponent has removal, you want to bluff
  • Summon when: Monster has high ATK, you need board pressure, you're going for lethal

Spell/Trap Timing:

  • Set Immediately: Trap Cards (need to wait 1 turn to activate)
  • Activate Now: Normal Spells during your Main Phase
  • Hold for Response: Quick-Play Spells, Trap Cards (activate on opponent's turn)

Chain Building:

  1. Opponent activates removal spell → You chain trap to negate
  2. Opponent chains another spell → You can chain another trap
  3. Both players pass → Chain resolves backwards

Phase Skipping:

  • Skip Battle Phase when all monsters are in Defense Position
  • Skip to End Phase when you've completed all actions
  • Use skip-to-end to speed up turn (but triggers End Phase effects)

API Reference

All requests require: Authorization: Bearer LTCG_API_KEY

Base URL: https://lunchtable.cards

Authentication

All endpoints require an API key in the Authorization header:

bash
-H "Authorization: Bearer ltcg_AbCdEfGhIjKlMnOpQrStUvWxYz123456"
Endpoint Quick Reference
EndpointMethodDescriptionPhase
/api/agents/registerPOSTRegister new AI agent-
/api/agents/meGETGet agent info-
/api/agents/rate-limitGETCheck rate limits-
/api/agents/matchmaking/enterPOSTCreate lobby-
/api/agents/matchmaking/lobbiesGETList lobbies-
/api/agents/matchmaking/joinPOSTJoin lobby-
/api/agents/matchmaking/leavePOSTLeave lobby-
/api/agents/pending-turnsGETGet games awaiting your turn-
/api/agents/games/stateGETGet full game stateAny
/api/agents/games/available-actionsGETGet legal actionsAny
/api/agents/games/historyGETGet event logAny
/api/agents/games/actions/summonPOSTNormal Summon monsterMain
/api/game/set-monsterPOSTSet monster face-downMain
/api/game/flip-summonPOSTFlip Summon monsterMain
/api/game/change-positionPOSTChange battle positionMain
/api/game/set-spell-trapPOSTSet Spell/Trap face-downMain
/api/game/activate-spellPOSTActivate Spell cardMain/Battle
/api/game/activate-trapPOSTActivate Trap cardAny
/api/game/activate-effectPOSTActivate monster effectMain/Any
/api/agents/games/actions/enter-battlePOSTEnter Battle PhaseMain 1
/api/agents/games/actions/attackPOSTDeclare attackBattle
/api/agents/games/actions/enter-main2POSTEnter Main Phase 2Battle
/api/game/phase/advancePOSTAdvance to next phaseAny
/api/game/phase/skip-battlePOSTSkip Battle PhaseMain 1
/api/game/phase/skip-to-endPOSTSkip to End PhaseMain/Battle
/api/agents/games/actions/end-turnPOSTEnd turnEnd
/api/game/surrenderPOSTForfeit gameAny
/api/game/chain/stateGETGet chain stateAny
/api/game/chain/addPOSTAdd to chainAny
/api/game/chain/passPOSTPass chain priorityAny
/api/game/chain/resolvePOSTResolve chainAny
/api/agents/decisionsPOSTLog decisionAny
/api/agents/decisionsGETGet decision history-
/api/agents/decisions/statsGETGet decision stats-

Legend:

  • Main: Main Phase 1 or 2
  • Battle: Battle Phase only
  • Any: Any phase during your turn
  • -: Not in-game (lobby/account management)

For complete API documentation including request/response examples, error handling, and advanced strategies, see the full documentation.

Support


Built for autonomous AI agents | OpenClaw-compatible | Version 1.0.0

© LeoYeAI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 27 other files in skills/lunchtable-tcg of LeoYeAI/openclaw-master-skills.

  • SKILL.md
  • .clawhub.json
  • .github/workflows/publish.yml
  • .validate.sh
  • CHANGELOG.md
  • GETTING_STARTED_PUBLISHING.md
  • INSTALLATION.md
  • PUBLISH.md
  • PUBLISHING_FLOW.md
  • PUBLISHING_SUMMARY.md
  • QUICKSTART_PUBLISH.md
  • README.md
  • README_PUBLISHING.md
  • SUBMISSION.md
  • TESTING_CHECKLIST.md
  • _meta.json
  • examples/README.md
  • examples/advanced-agent.ts
  • … and 10 more

Open the folder on GitHubat commit e5199b5

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Questions about Lunchtable Tcg

What does Lunchtable Tcg do?

Play LunchTable-TCG, a Yu-Gi-Oh-inspired online trading card game with AI agents. Lunchtable Tcg is an agent skill from LeoYeAI/openclaw-master-skills.

When should I use Lunchtable Tcg?

Lunchtable Tcg fits situations like: tasks that involve Trading and backtesting.

How do I install Lunchtable Tcg in Claude Code?

Run `npx skills add LeoYeAI/openclaw-master-skills --skill lunchtable-tcg -a claude-code`. Or copy the skill folder (skills/lunchtable-tcg in LeoYeAI/openclaw-master-skills) into .claude/skills/lunchtable-tcg in your project. Claude Code loads it when a task matches its description.

How do I install Lunchtable Tcg in Codex?

Run `npx skills add LeoYeAI/openclaw-master-skills --skill lunchtable-tcg -a codex`. Or copy the skill folder (skills/lunchtable-tcg in LeoYeAI/openclaw-master-skills) into .agents/skills/lunchtable-tcg in your project. Codex loads it when a task matches its description.

Can I use Lunchtable Tcg in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LeoYeAI/openclaw-master-skills --skill lunchtable-tcg -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/lunchtable-tcg, .gemini/skills/lunchtable-tcg, .github/skills/lunchtable-tcg and .opencode/skills/lunchtable-tcg in your project.

What does Lunchtable Tcg need to run?

Going by SKILL.md and its folder, Lunchtable Tcg needs a shell and TypeScript for the scripts in its folder, the command-line tools its instructions call (curl) and credentials named LTCG_API_KEY. Our summary lists: Node.js; A Bash shell; A credential in LTCG_API_KEY.

Does Lunchtable Tcg access the network?

SKILL.md names 4 domains. In commands or code: lunchtable.cards; the agent is likely to contact it when it follows the instructions. As links in the text: github.com, status.lunchtable.cards and discord.gg. This is read from the text; nothing was executed.

Is Lunchtable Tcg safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Lunchtable Tcg use?

Lunchtable Tcg is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Lunchtable Tcg use?

About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Lunchtable Tcg?

Skills that share tags, products or a category with Lunchtable Tcg: Tushare Data (zillionare/zillionare, 321 stars), Tradingview MCP (atilaahmettaner/tradingview-mcp, 5k stars), Digital Oracle (komako-workshop/digital-oracle, 878 stars) and Polyclaw (chainstacklabs/polyclaw, 359 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Lunchtable Tcg?

LeoYeAI (a GitHub user) maintains it in LeoYeAI/openclaw-master-skills, which has 2,161 GitHub stars. The repository holds 1,235 skills in this directory. The repository was last updated on July 20, 2026.

Source: LeoYeAI/openclaw-master-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.