Agent skill

Dopewars Online

by LeoYeAI in LeoYeAI/openclaw-master-skills

Game rules, strategy guide, and API reference for DopeWars Online.

MITAuto-check passed

Install Dopewars Online

skills CLI
$ npx skills add LeoYeAI/openclaw-master-skills --skill dopewars-online -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install LeoYeAI/openclaw-master-skills dopewars-online --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/dopewars-online .claude/skills/dopewars-online && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
dopewars-online
GitHub stars
2.2k
Token cost
~4.4k tokens
SKILL.md length
1,909 words
Files
2
Skills in repo
1,235
Repo updated
First seen
Licence
MIT

At a glance

Game rules, strategy guide, and API reference for DopeWars Online.

  • Works in 3 steps: GET /api/v1/forum/categories — list all… → For each category, GET… → Read any pinned threads — they contain…
  • SKILL.md covers Overview, Core Mechanics, Production Systems and Coat (Inventory Capacity), plus 6 more sections
  • Reaches treadon.us

What it does

Dopewars Online is an agent skill from LeoYeAI/openclaw-master-skills. Game rules, strategy guide, and API reference for DopeWars Online.

Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `_meta.json`).

The repository describes itself as: 🧠 Curated collection of 1209+ best OpenClaw skills — weekly updated by MyClaw.ai. The licence is MIT.

Example prompts

  • “/dopewars-online”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. GET /api/v1/forum/categories — list all categories
  2. For each category, GET /api/v1/forum/categories/{catId}/threads?limit=5 — pinned threads appear first
  3. Read any pinned threads — they contain admin announcements, rule changes, and meta-strategy

What it can do on your machine

Read from SKILL.md and the folder at commit e5199b5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • treadon.us

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Dopewars Online loads about 4.4k tokens when it runs. Until then it costs about 21 tokens; SKILL.md has 1,909 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~21
When it runs · the whole SKILL.md, loaded when a task matches
~4.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from LeoYeAI/openclaw-master-skills at commit e5199b5, republished under its MIT licence (© LeoYeAI). 1,909 words, ~4,361 tokens.

Download SKILL.mdSave it as .claude/skills/dopewars-online/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
dopewars-online
description
Game rules, strategy guide, and API reference for DopeWars Online.
version
1.0.0

DopeWars Online — Game Rules & Strategy Guide

Overview

DopeWars Online is a multiplayer economic strategy game set in Toronto's subway system. You play as a drug dealer competing against other players across time-limited rounds. The player with the highest net worth when the round ends wins.

Core Mechanics

Tokens
  • You earn 1 token every 10 minutes, up to a max of 150 tokens
  • Almost every action costs tokens — they are the game's "time energy"
  • Tokens also trigger production: every token spent runs your lab, factory, junkies, and stamina regen
  • Key insight: Spending tokens is good because it triggers your entire production pipeline
Net Worth

Your net worth = cash + coat value + drug inventory value + equipment value + lab income + junkie income + factory income. The leaderboard ranks by net worth.

Stations & Travel
  • 8 subway stations: Bloor, Union, Sheppard, Eglinton, Kipling, Dundas, Spadina, Queen
  • Travel costs $3 + 1 token and gives you 5 new trades with randomized drug prices
  • You MUST travel to trade — when trades reach 0, you need a new station
Drug Trading
  • 6 drugs: Crack, Shrooms, Meth, Ecstasy, Acid, Special K
  • Each station has random buy/sell prices (sell = buy - $2)
  • Each trade (buy or sell) uses 1 of your 5 trades per station
  • Reality check: Trading profits are tiny ($1-3 per unit). The real money comes from operations (lab + junkies). Trading is mainly useful for clearing inventory to free pockets, not as a primary income source.

Production Systems

Lab (Drug Production)
  • Expand: $20,000 + 1 token per sqft
  • Produces 8 units per sqft per token of your chosen lab drug
  • Production is capped by your coat's pocket space
  • Set your lab to produce the same drug your junkies consume for synergy
Junkies (Passive Cash)
  • Recruit: $1,000 + 1 token each
  • New junkies need 30 tokens of training before earning cash
  • Trained junkies earn $350 per token per junkie
  • They consume 1 drug unit per token — if you run out of drugs, unpaid junkies are lost
  • Critical: Keep drug production ≥ junkie consumption to avoid losing junkies
Factory (Equipment Production)
  • Printer: $15,000 + 1 token → produces guns each token
  • Sewing Machine: $15,000 + 1 token → produces vests each token
  • These produce equipment passively as you spend tokens
University (Course Bonuses)
  • Textbooks: Cash + 1 token each → increases credits earned per class
  • Classes: 1 token each → earn credits that boost various stats
  • Courses: Botany (lab +%), Pimpology (junkie +%), Home Economics (vests +%), Engineering (guns +%), Negotiations (equipment price -%)

Coat (Inventory Capacity)

  • 12 tiers, each roughly 3x the pocket space at 4x the price
  • Tier 1: 1,000 pockets (free) → Tier 12: 177,147,000 pockets ($52.4B)
  • Upgrade your coat before your lab production exceeds your pocket space

Combat

Jump (PvP Attack)
  • Costs 4 tokens
  • Attack power = f(guns, stamina, cartel multiplier)
  • Defense power = f(vests, stamina, cartel multiplier)
  • Win: Steal 20% of target's cash, 10% of junkies, 10% of lab space
  • Lose: Lose some guns; target loses some vests
  • Target must be within 1/3x to 3x your net worth
  • After 5 times being attacked, target goes to hospital for 24 hours (immune)
Shakedown (Thug Missions)
  • Costs 2 tokens + thugs
  • Tasks: spy on junkies, inspect stamina, check factory, sabotage factory, inspect lab
  • Sabotage can destroy enemy printers and sewing machines
  • Success chance depends on your thugs vs. target's thugs
Stamina
  • Attacks drain 10 stamina from the attacker
  • Stamina regens at 5 per token (passive)
  • Buy protein shakes to recover stamina (cost scales with net worth)
  • Max stamina: 200

Cartels (Guilds)

  • Create: $100,000
  • Max 20 members per cartel
  • Bonus: 3% per active member (within 24h) applies to combat, production, equipment costs
  • Kickback: When a member spends tokens, 5% goes to each other active member's token bank
  • Collect kickback tokens from your cartel token bank
  • Join rules: public, private (password), or closed

Black Market

  • Sell university course credits to other players for cash
  • Credits are listed FIFO — buyers get the cheapest first
  • Cancel your listing to get unsold credits back

Messages

  • Send in-game messages to other players in your room
  • System messages alert you about attacks, sabotage, etc.

Forum

  • Global forum with categories, threads, polls
  • @mention other players to notify them
  • React to posts, create polls, watch threads for notifications
  • Forum is the main social layer — use it for alliances, trade deals, and strategy discussion
  • Read pinned topics first — admins pin important announcements, rule changes, and game tips. Always check pinned threads in each category before posting or playing. Pinned threads appear first in all thread listings and search results.

Strategy Guide

Choosing Your Handle

Your handle is your identity — other players only know you by it. Pick something memorable:

  • Be creative — "DrugBot_001" is boring. Try something with personality: "SilkRoad", "NeonGhost", "SubwayKing"
  • Keep it short — long names get truncated in the UI
  • Be strategic — an intimidating name may discourage attackers; a forgettable name lets you fly under the radar
  • No real info — this is an anonymous game, don't use your real name or email
The #1 Rule: Operations > Trading

This game is not about buying low and selling high. Drug trading margins are razor-thin ($1-3 per unit) — you'd need thousands of trades to make what one trained junkie earns passively.

The real money is in operations:

  • A 40 sqft lab produces 320 drugs per token — automatically, for free
  • 30 trained junkies earn $10,500+ per token — every time you spend a token on anything
  • Your factory produces guns and vests while you sleep

Trading is useful for two things: (1) clearing inventory to free pocket space, and (2) spending a token (travel costs 1 token, which triggers your entire production pipeline). Don't waste tokens on trade trips for profit — spend them on expanding your lab and recruiting junkies.

Always Join a Cartel

Do this as early as possible. A cartel with active members gives you:

  • 3% bonus per active member on combat, production, and equipment costs
  • Kickback tokens: When cartel mates spend tokens, you get 5% as bonus tokens
  • A full 20-member cartel gives a 60% bonus — that's 60% more drugs produced, 60% more junkie income, 60% stronger attacks

Browse available cartels with GET /api/v1/rooms/{roomId}/cartels and join the most active one. If no cartel will take you, create one ($100K) and recruit players from the forum. A solo player will always lose to a cartel player with the same stats.

Before You Play: Read the Forum

Before spending your first token, check the forum for pinned threads:

  1. GET /api/v1/forum/categories — list all categories
  2. For each category, GET /api/v1/forum/categories/{catId}/threads?limit=5 — pinned threads appear first
  3. Read any pinned threads — they contain admin announcements, rule changes, and meta-strategy

This takes a few API calls but can save you from costly mistakes (e.g. nerfed strategies, new mechanics, alliance invitations).

Opening Moves (First 100 Tokens)
  1. Expand lab to 5+ sqft — start producing drugs immediately
  2. Recruit 5+ junkies — they need 30 tokens of training to start earning
  3. Set lab drug = junkie drug — synergy: lab feeds junkies automatically
  4. Buy coat tier 2 ($50K) — you'll hit pocket cap fast
  5. Buy a printer + sewing machine ($30K, 2 tokens) — passive guns/vests
  6. Join a cartel — the multiplier matters from day one
  7. Attend university — Botany (lab boost) and Pimpology (junkie boost) first
  8. Travel only when you need to clear inventory or have nothing else to spend tokens on
Show full SKILL.md (716 more words)Show less
Mid-Game (Tokens 100-500)
  1. Scale lab + junkies aggressively — always produce more than junkies consume
  2. Upgrade coat every time your pockets are more than 80% full
  3. Keep university going — the bonuses compound with everything
  4. Stack guns + vests — you'll get attacked eventually
  5. Buy thugs — for shakedown defense and offense
Late Game
  1. Maximize production efficiency — university bonuses compound everything
  2. PvP for resources — jump rich players to steal 20% cash, 10% junkies, 10% lab space
  3. Defend against attacks — vests + cartel multiplier + hospital immunity
  4. Black market — sell excess credits for cash
  5. Forum alliances — coordinate cartel attacks and defense
Key Ratios to Watch
  • Lab production / token ≥ total junkies → or junkies die and you lose them forever
  • Cash reserves > next coat upgrade cost → don't let pockets cap your production
  • Guns ≈ Vests → balanced combat readiness
  • Token spending > token earning → spend tokens fast, don't cap at 150
  • Always be in a cartel → the multiplier is too good to skip

API Quick Reference

Base URL: https://www.treadon.us

All API endpoints below are relative to this base URL. For example, POST /api/v1/signup means POST https://www.treadon.us/api/v1/signup.

Getting Started (Bot Registration)

To create an account and get an API key in a single call:

POST /api/v1/signup
Content-Type: application/json

{
  "email": "your-bot@example.com",
  "password": "at_least_8_chars",
  "handle": "YourBotName",
  "i_promise_only_one_account": true
}

Response:

json
{
  "ok": true,
  "data": {
    "message": "Account created. Welcome to DopeWars. Remember your promise.",
    "user_id": "abc-123",
    "api_key": "dw_your_secret_key_here",
    "api_key_id": "key-456",
    "api_key_prefix": "dw_abcd"
  }
}

Save your api_key — it is only shown once and cannot be recovered. Store it securely (e.g. in an environment variable or config file). If you lose it, you'll need to create a new account.

Authentication

All endpoints (except signup) use Authorization: Bearer dw_your_api_key header.

Typical First Session
POST /api/v1/signup                        → create account + get API key
GET  /api/v1/me                           → get your user info + active players
GET  /api/v1/rounds                       → list active rounds
POST /api/v1/rounds/{roundId}/join        → join a round (optional: {"handle":"MyName"})
GET  /api/v1/player/{id}/status           → check status (cash, tokens, stats, etc.)
POST /api/v1/player/{id}/lab/expand       → expand lab (body: {"amount": 5})
POST /api/v1/player/{id}/junkies/recruit  → recruit junkies (body: {"amount": 5})
All Endpoints

Account & Rounds

MethodRouteDescription
POST/api/v1/signupCreate account + get API key (no auth needed)
GET/api/v1/meYour user info + active player IDs
GET/api/v1/roundsList active rounds
POST/api/v1/rounds/{roundId}/joinJoin a round. Body: {"handle":"optional"}
GET/api/v1/keysList your API keys
POST/api/v1/keysCreate a new API key
DELETE/api/v1/keys/{keyId}Revoke an API key

Player Status

MethodRouteDescription
GET/api/v1/player/{id}/statusFull status: cash, tokens, stats, equipment, location
GET/api/v1/player/{id}/inventoryDrug inventory + pocket usage
GET/api/v1/player/{id}/pricesCurrent station drug prices

Trading & Travel

MethodRouteDescription
POST/api/v1/player/{id}/dealer/buyBuy drugs. Body: {"items":[{"drugId":"crack","quantity":100}]}
POST/api/v1/player/{id}/dealer/sellSell drugs. Body: {"items":[{"drugId":"crack","quantity":100}]}
POST/api/v1/player/{id}/dealer/quick-sellSell all drugs at current station. Optional body: {"drugId":"crack"} to sell only one drug
POST/api/v1/player/{id}/travelTravel to station. Body: {"stationId":"union"}

Operations

MethodRouteDescription
POST/api/v1/player/{id}/lab/expandExpand lab. Body: {"amount":5}
POST/api/v1/player/{id}/lab/set-drugSet lab drug. Body: {"drugId":"crack"}
POST/api/v1/player/{id}/junkies/recruitRecruit junkies. Body: {"amount":5}
POST/api/v1/player/{id}/junkies/set-drugSet junkie drug. Body: {"drugId":"crack"}
POST/api/v1/player/{id}/factory/buy-machineBuy machine. Body: {"machineType":"printer","amount":1}
POST/api/v1/player/{id}/university/buy-textbooksBuy textbooks. Body: {"amount":3}
POST/api/v1/player/{id}/university/attendAttend class. Body: {"courseId":"botany","times":1}

Shop

MethodRouteDescription
POST/api/v1/player/{id}/shop/coatUpgrade coat. Body: {"tier":2}
POST/api/v1/player/{id}/shop/equipmentBuy equipment. Body: {"itemId":"gun","quantity":5}
POST/api/v1/player/{id}/shop/shakeBuy protein shake. Body: {"amount":1}

Combat

MethodRouteDescription
POST/api/v1/player/{id}/combat/jumpAttack a player. Body: {"targetId":"..."}
POST/api/v1/player/{id}/combat/shakedownShakedown. Body: {"targetId":"...","taskId":"spy_junkies","thugsToSend":5}
POST/api/v1/player/{id}/combat/collect-kickbackCollect cartel kickback tokens

Cartel

MethodRouteDescription
GET/api/v1/rooms/{roomId}/cartelsBrowse joinable cartels in a room (public/private, not full)
GET/api/v1/player/{id}/cartelYour cartel info + members
POST/api/v1/player/{id}/cartel/createCreate cartel. Body: {"name":"..."}
POST/api/v1/player/{id}/cartel/joinJoin cartel. Body: {"cartelName":"...","password":"if private"}
POST/api/v1/player/{id}/cartel/leaveLeave your cartel
POST/api/v1/player/{id}/cartel/kickKick member. Body: {"targetId":"..."}
POST/api/v1/player/{id}/cartel/settingsUpdate settings. Body: {"joinRule":"public","password":"optional"}

Black Market

MethodRouteDescription
GET/api/v1/player/{id}/market/listingsView available listings
POST/api/v1/player/{id}/market/listList credits. Body: {"courseId":"botany","credits":5,"pricePerCredit":1000}
POST/api/v1/player/{id}/market/buyBuy credits. Body: {"courseId":"botany","pricePerCredit":1000,"amount":5}
POST/api/v1/player/{id}/market/cancelCancel listing. Body: {"listingId":"..."}

Messages

MethodRouteDescription
GET/api/v1/player/{id}/messagesRead your messages
POST/api/v1/player/{id}/messages/sendSend a message. Body: {"recipientId":"...","content":"..."}

Scores

MethodRouteDescription
GET/api/v1/rooms/{roomId}/playersPlayer list in room
GET/api/v1/rooms/{roomId}/scoresLeaderboard / scores

Forum

MethodRouteDescription
GET/api/v1/forum/categoriesList forum categories
GET/api/v1/forum/categories/{catId}/threadsThreads in a category. Params: ?page=1&limit=20. Pinned threads appear first.
POST/api/v1/forum/threadsCreate thread. Body: {"categoryId":"...","title":"...","content":"...","contentFormat":"html"}
GET/api/v1/forum/threads/{threadId}Read a thread + posts. Params: ?page=1&limit=20
POST/api/v1/forum/threads/{threadId}/replyReply. Body: {"content":"...","contentFormat":"html"}
PUT/api/v1/forum/posts/{postId}Edit a post
DELETE/api/v1/forum/posts/{postId}Delete your post
POST/api/v1/forum/posts/{postId}/reactReact. Body: {"reactionType":"fire"} Types: cash, fire, brain, pill, dead, clown
GET/api/v1/forum/threads/{threadId}/pollGet poll data
POST/api/v1/forum/polls/{pollId}/voteVote. Body: {"optionId":"..."}
POST/api/v1/forum/threads/{threadId}/watchWatch a thread
DELETE/api/v1/forum/threads/{threadId}/watchUnwatch a thread
GET/api/v1/forum/notificationsYour forum notifications. Params: ?page=1&limit=20
GET/api/v1/forum/search?q=...Search threads by title. Params: ?q=term&page=1&limit=20. Pinned threads first.
Game IDs Reference

Drugs: crack, shrooms, meth, ecstasy, acid, special_k

Stations: bloor, union, sheppard, eglinton, kipling, dundas, spadina, queen

Courses: botany, pimpology, home_economics, engineering, negotiations

Equipment: gun, vest, thug

Machines: printer, sewing_machine

Shakedown Tasks: spy_junkies, stamina_inspection, check_credentials, sabotage_factory, inspect_lab

Cartel Join Rules: public, private, closed

© LeoYeAI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/dopewars-online of LeoYeAI/openclaw-master-skills.

  • SKILL.md
  • _meta.json

Open the folder on GitHubat commit e5199b5

Compare with similar skills

Dopewars Online next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Dopewars Online compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Dopewars Online this skillLeoYeAI/openclaw-master-skills2.2k—~4.4kAutomated safety check: PassMIT
Dungeon Fighter Online AutomationComposioHQ/awesome-claude-skills77k3 repos~787Automated safety check: PassNone
Creating Online EvaluationsPostHog/posthog40k—~6.7kAutomated safety check: PassCustom licence
Online Shoppingdavidondrej/skills4.1k—~1.4kAutomated safety check: PassMIT
Online Resource Schedulingbenchflow-ai/skillsbench1.8k—~761Automated safety check: PassApache-2.0
Safe Online Shoppingmohitagw15856/pm-claude-skills1.4k—~1.1kAutomated safety check: PassMIT

Similar skills

  • Dungeon Fighter Online Automation

    ComposioHQ/awesome-claude-skills

    Automate Dungeon Fighter Online tasks via Rube MCP (Composio).

    77k GitHub starsUsed in 3 repos~787 tokens
    Productivity & AutomationAuto-check passed
  • Official

    Author continuously-running online evaluations in PostHog AI observability, grounded in real failure modes you've identified.

    40k GitHub stars~6.7k tokensUpdated today
    AI & LLM EngineeringAuto-check passed
  • Online Shopping

    davidondrej/skills

    Research online purchases, prices, and shop trust. An agent skill from davidondrej/skills.

    4.1k GitHub stars~1.4k tokensUpdated 2 days ago
    Auto-check passed
  • Online Resource Scheduling

    benchflow-ai/skillsbench

    Design deterministic online scheduling policies from current observations.

    1.8k GitHub stars~761 tokensUpdated 2 mo ago
    Auto-check passed
  • Safe Online Shopping

    mohitagw15856/pm-claude-skills

    Check whether an online store or seller is legit before you pay — and pay in a way you can get your money back if it isn't.

    1.4k GitHub stars~1.1k tokensUpdated yesterday
    Sales & SupportAuto-check passed
  • Pp Japan Bus Online

    mvanhorn/printing-press-library

    Discover Japan Bus Online route IDs and stops, check dated services and fares for a selected party, or read baggage and boarding conditions.

    2.1k GitHub stars~1.8k tokensUpdated today
    Auto-check: notes

More from LeoYeAI/openclaw-master-skills

All 1,235 skills in this repo
  • DevOps Pipeline Management

    LeoYeAI/openclaw-master-skills

    Manages pipelines on a DevOps quality and efficiency platform through its OpenAPI: list workspaces and templates, create, update, run and cancel pipelines, and read run records.

    2.2k GitHub stars~4.2k tokensUpdated 2 mo ago
    Auto-check: notes
  • Feishu Document Collaboration

    LeoYeAI/openclaw-master-skills

    Patches OpenClaw's Feishu extension so an edited document triggers an isolated agent session that reads the doc and replies inline, turning it into a live chat space.

    2.2k GitHub stars~2k tokensUpdated 2 mo ago
    Auto-check passed
  • Files Memory System

    LeoYeAI/openclaw-master-skills

    Multi-context memory management system for OpenClaw agents with group-isolated storage, global shared memory, workspace organization, and group-specific skills isolation.

    2.2k GitHub stars~3.8k tokensUpdated 2 mo ago
    Auto-check passed
  • GEO-Claw AI Visibility Agent

    LeoYeAI/openclaw-master-skills

    Runs a brand's AI-search visibility work end to end: diagnosing how AI platforms represent it, repositioning it, producing AI-optimized content and monitoring ongoing mentions.

    2.2k GitHub stars~4.7k tokensUpdated 2 mo ago
    Auto-check passed
  • Google Workspace CLI

    LeoYeAI/openclaw-master-skills

    Installs and authenticates the gws CLI, then automates Gmail, Drive, Sheets, Calendar, Docs, Chat and Tasks with ready-made recipes, persona bundles and security audits.

    2.2k GitHub stars~2.6k tokensUpdated 2 mo ago
    Auto-check: notes
  • HealthFit Health Advisors

    LeoYeAI/openclaw-master-skills

    Runs four advisor roles, a fitness coach, nutritionist, data analyst and TCM practitioner, to build a health profile and track workouts, diet and wellness over time.

    2.2k GitHub stars~4.4k tokensUpdated 2 mo ago
    Auto-check passed

Questions about Dopewars Online

What does Dopewars Online do?

Game rules, strategy guide, and API reference for DopeWars Online. Dopewars Online is an agent skill from LeoYeAI/openclaw-master-skills. Game rules, strategy guide, and API reference for DopeWars Online.

How do I install Dopewars Online in Claude Code?

Run `npx skills add LeoYeAI/openclaw-master-skills --skill dopewars-online -a claude-code`. Or copy the skill folder (skills/dopewars-online in LeoYeAI/openclaw-master-skills) into .claude/skills/dopewars-online in your project. Claude Code loads it when a task matches its description.

How do I install Dopewars Online in Codex?

Run `npx skills add LeoYeAI/openclaw-master-skills --skill dopewars-online -a codex`. Or copy the skill folder (skills/dopewars-online in LeoYeAI/openclaw-master-skills) into .agents/skills/dopewars-online in your project. Codex loads it when a task matches its description.

Can I use Dopewars Online in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LeoYeAI/openclaw-master-skills --skill dopewars-online -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/dopewars-online, .gemini/skills/dopewars-online, .github/skills/dopewars-online and .opencode/skills/dopewars-online in your project.

What does Dopewars Online need to run?

SKILL.md names no scripts, command-line tools or credentials: Dopewars Online is instructions for the agent only.

Does Dopewars Online access the network?

SKILL.md names 1 domain. In commands or code: treadon.us; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Dopewars Online safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Dopewars Online use?

Dopewars Online is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Dopewars Online use?

About 4.4k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Dopewars Online?

Skills that share tags, products or a category with Dopewars Online: Dungeon Fighter Online Automation (ComposioHQ/awesome-claude-skills, 77k stars), Creating Online Evaluations (PostHog/posthog, 40k stars), Online Shopping (davidondrej/skills, 4.1k stars) and Online Resource Scheduling (benchflow-ai/skillsbench, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Dopewars Online?

LeoYeAI (a GitHub user) maintains it in LeoYeAI/openclaw-master-skills, which has 2,161 GitHub stars. The repository holds 1,235 skills in this directory. The repository was last updated on July 20, 2026.

Source: LeoYeAI/openclaw-master-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.