GitHub user

Agent skills by kevinpbuckley

Every agent skill kevinpbuckley publishes on GitHub, ranked by score, with the repositories they come from.
skills
39
repository
1

Repositories by kevinpbuckley

Skills by kevinpbuckley, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills by kevinpbuckley, ranked
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1

Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.

kevinpbuckley/VibeUE717—~1.3kAutomated safety check: PassMIT6 days ago
2

Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings.

kevinpbuckley/VibeUE717—~3.6kAutomated safety check: PassMIT6 days ago
3

Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling.

kevinpbuckley/VibeUE717—~3.2kAutomated safety check: PassMIT6 days ago
4

Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes.

kevinpbuckley/VibeUE717—~6.5kAutomated safety check: PassMIT6 days ago
5

Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset.

kevinpbuckley/VibeUE717—~1.3kAutomated safety check: PassMIT6 days ago
6

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE717—~2.4kAutomated safety check: PassMIT6 days ago
7

Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names.

kevinpbuckley/VibeUE717—~2.3kAutomated safety check: PassMIT6 days ago
8

Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts.

kevinpbuckley/VibeUE717—~3.2kAutomated safety check: PassMIT6 days ago
9

Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS.

kevinpbuckley/VibeUE717—~1.2kAutomated safety check: PassMIT6 days ago
10

Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed.

kevinpbuckley/VibeUE717—~2.3kAutomated safety check: PassMIT6 days ago
11

Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService).

kevinpbuckley/VibeUE717—~1.6kAutomated safety check: PassMIT6 days ago
12

Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService).

kevinpbuckley/VibeUE717—~5.3kAutomated safety check: PassMIT6 days ago
13

Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService).

kevinpbuckley/VibeUE717—~5.1kAutomated safety check: PassMIT6 days ago
14

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +…

kevinpbuckley/VibeUE717—~2kAutomated safety check: PassMIT6 days ago
15

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService).

kevinpbuckley/VibeUE717—~2.8kAutomated safety check: PassMIT6 days ago
16
16.Pcg

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API).

kevinpbuckley/VibeUE717—~1.7kAutomated safety check: PassMIT6 days ago
17

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService).

kevinpbuckley/VibeUE717—~3.1kAutomated safety check: PassMIT6 days ago
18

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService).

kevinpbuckley/VibeUE717—~4.4kAutomated safety check: PassMIT6 days ago
19

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService).

kevinpbuckley/VibeUE717—~2.8kAutomated safety check: PassMIT6 days ago
20

Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM…

kevinpbuckley/VibeUE717—~4.1kAutomated safety check: PassMIT6 days ago
21

Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService).

kevinpbuckley/VibeUE717—~4.8kAutomated safety check: PassMIT6 days ago
22

Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService).

kevinpbuckley/VibeUE717—~3.9kAutomated safety check: PassMIT6 days ago
23

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService).

kevinpbuckley/VibeUE717—~5.4kAutomated safety check: PassMIT6 days ago
24

Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes…

kevinpbuckley/VibeUE717—~12kAutomated safety check: PassMIT6 days ago
25

Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces.

kevinpbuckley/VibeUE717—~7.7kAutomated safety check: PassMIT6 days ago
26

Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService).

kevinpbuckley/VibeUE717—~7kAutomated safety check: PassMIT6 days ago
27

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems).

kevinpbuckley/VibeUE717—~6.4kAutomated safety check: PassMIT6 days ago
28

Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior.

kevinpbuckley/VibeUE717—~5.6kAutomated safety check: PassMIT6 days ago
29

Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService).

kevinpbuckley/VibeUE717—~6.4kAutomated safety check: PassMIT6 days ago
30

Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and…

kevinpbuckley/VibeUE717—~1.9kAutomated safety check: PassMIT6 days ago
31

Read, build, wire, parameterize and compile Mutable Customizable Object graphs (UCustomizableObject) — skeletal mesh chains, mesh sections and materials, components, enum/float/color/texture…

kevinpbuckley/VibeUE717—~2.4kAutomated safety check: PassMIT6 days ago
32
32.Gas

Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with…

kevinpbuckley/VibeUE717—~1.8kAutomated safety check: PassMIT6 days ago
33

Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering.

kevinpbuckley/VibeUE717—~2.4kAutomated safety check: PassMIT6 days ago
34

Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into…

kevinpbuckley/VibeUE717—~1.9kAutomated safety check: PassMIT6 days ago
35

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures.

kevinpbuckley/VibeUE717—~4.5kAutomated safety check: PassMIT6 days ago
36

Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool).

kevinpbuckley/VibeUE717—~3.8kAutomated safety check: PassMIT6 days ago
37

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE717—~5.2kAutomated safety check: PassMIT6 days ago
38

Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.

kevinpbuckley/VibeUE717—~978Automated safety check: PassMIT6 days ago
39
39.Fab

Search Fab's public free catalog (including Quixel Megascans) and directly import eligible assets without adding them to the account library, or discover/import the signed-in Epic account's owned…

kevinpbuckley/VibeUE717—~1.3kAutomated safety check: PassMIT6 days ago

Questions, answered from the data.

What is the best skill by kevinpbuckley?

Unreal Animation Bone Editor from kevinpbuckley/VibeUE ranks first of the 39 skills by kevinpbuckley listed here, with the highest score: its repository has 717 GitHub stars, its SKILL.md loads about 1.3k tokens and it passes the automated safety check with no findings. Next come Unreal Animation Montage and Unreal AnimSequence Editor.

Are kevinpbuckley's skills official?

None yet. All 39 skills by kevinpbuckley listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.