GitHub user
Agent skills by kevinpbuckley
- skills
- 39
- repository
- 1
Repositories by kevinpbuckley
Skills by kevinpbuckley, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 717 | — | ~1.3k | Automated safety check: Pass | MIT | 6 days ago |
| 2 | Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings. | kevinpbuckley/ | 717 | — | ~3.6k | Automated safety check: Pass | MIT | 6 days ago |
| 3 | Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling. | kevinpbuckley/ | 717 | — | ~3.2k | Automated safety check: Pass | MIT | 6 days ago |
| 4 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 717 | — | ~6.5k | Automated safety check: Pass | MIT | 6 days ago |
| 5 | Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset. | kevinpbuckley/ | 717 | — | ~1.3k | Automated safety check: Pass | MIT | 6 days ago |
| 6 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 717 | — | ~2.4k | Automated safety check: Pass | MIT | 6 days ago |
| 7 | Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names. | kevinpbuckley/ | 717 | — | ~2.3k | Automated safety check: Pass | MIT | 6 days ago |
| 8 | Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts. | kevinpbuckley/ | 717 | — | ~3.2k | Automated safety check: Pass | MIT | 6 days ago |
| 9 | Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS. | kevinpbuckley/ | 717 | — | ~1.2k | Automated safety check: Pass | MIT | 6 days ago |
| 10 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 717 | — | ~2.3k | Automated safety check: Pass | MIT | 6 days ago |
| 11 | Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). | kevinpbuckley/ | 717 | — | ~1.6k | Automated safety check: Pass | MIT | 6 days ago |
| 12 | 12.Materials Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). | kevinpbuckley/ | 717 | — | ~5.3k | Automated safety check: Pass | MIT | 6 days ago |
| 13 | 13.Metasounds Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). | kevinpbuckley/ | 717 | — | ~5.1k | Automated safety check: Pass | MIT | 6 days ago |
| 14 | Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +… | kevinpbuckley/ | 717 | — | ~2k | Automated safety check: Pass | MIT | 6 days ago |
| 15 | Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). | kevinpbuckley/ | 717 | — | ~2.8k | Automated safety check: Pass | MIT | 6 days ago |
| 16 | 16.Pcg Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). | kevinpbuckley/ | 717 | — | ~1.7k | Automated safety check: Pass | MIT | 6 days ago |
| 17 | Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). | kevinpbuckley/ | 717 | — | ~3.1k | Automated safety check: Pass | MIT | 6 days ago |
| 18 | 18.Skeleton Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). | kevinpbuckley/ | 717 | — | ~4.4k | Automated safety check: Pass | MIT | 6 days ago |
| 19 | 19.Sound Cues Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). | kevinpbuckley/ | 717 | — | ~2.8k | Automated safety check: Pass | MIT | 6 days ago |
| 20 | 20.Umg Widgets Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM… | kevinpbuckley/ | 717 | — | ~4.1k | Automated safety check: Pass | MIT | 6 days ago |
| 21 | 21.Uv Mapping Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). | kevinpbuckley/ | 717 | — | ~4.8k | Automated safety check: Pass | MIT | 6 days ago |
| 22 | 22.Viewport Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). | kevinpbuckley/ | 717 | — | ~3.9k | Automated safety check: Pass | MIT | 6 days ago |
| 23 | Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). | kevinpbuckley/ | 717 | — | ~5.4k | Automated safety check: Pass | MIT | 6 days ago |
| 24 | Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes… | kevinpbuckley/ | 717 | — | ~12k | Automated safety check: Pass | MIT | 6 days ago |
| 25 | 25.Blueprints Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. | kevinpbuckley/ | 717 | — | ~7.7k | Automated safety check: Pass | MIT | 6 days ago |
| 26 | 26.Landscape Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). | kevinpbuckley/ | 717 | — | ~7k | Automated safety check: Pass | MIT | 6 days ago |
| 27 | 27.Level Actors List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). | kevinpbuckley/ | 717 | — | ~6.4k | Automated safety check: Pass | MIT | 6 days ago |
| 28 | 28.Pie Testing Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. | kevinpbuckley/ | 717 | — | ~5.6k | Automated safety check: Pass | MIT | 6 days ago |
| 29 | 29.State Trees Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). | kevinpbuckley/ | 717 | — | ~6.4k | Automated safety check: Pass | MIT | 6 days ago |
| 30 | Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and… | kevinpbuckley/ | 717 | — | ~1.9k | Automated safety check: Pass | MIT | 6 days ago |
| 31 | Read, build, wire, parameterize and compile Mutable Customizable Object graphs (UCustomizableObject) — skeletal mesh chains, mesh sections and materials, components, enum/float/color/texture… | kevinpbuckley/ | 717 | — | ~2.4k | Automated safety check: Pass | MIT | 6 days ago |
| 32 | 32.Gas Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with… | kevinpbuckley/ | 717 | — | ~1.8k | Automated safety check: Pass | MIT | 6 days ago |
| 33 | Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. | kevinpbuckley/ | 717 | — | ~2.4k | Automated safety check: Pass | MIT | 6 days ago |
| 34 | 34.Map Blockout Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into… | kevinpbuckley/ | 717 | — | ~1.9k | Automated safety check: Pass | MIT | 6 days ago |
| 35 | 35.Profiling Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. | kevinpbuckley/ | 717 | — | ~4.5k | Automated safety check: Pass | MIT | 6 days ago |
| 36 | 36.Terrain Data Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool). | kevinpbuckley/ | 717 | — | ~3.8k | Automated safety check: Pass | MIT | 6 days ago |
| 37 | 37.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 717 | — | ~5.2k | Automated safety check: Pass | MIT | 6 days ago |
| 38 | Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation. | kevinpbuckley/ | 717 | — | ~978 | Automated safety check: Pass | MIT | 6 days ago |
| 39 | 39.Fab Search Fab's public free catalog (including Quixel Megascans) and directly import eligible assets without adding them to the account library, or discover/import the signed-in Epic account's owned… | kevinpbuckley/ | 717 | — | ~1.3k | Automated safety check: Pass | MIT | 6 days ago |
Questions, answered from the data.
What is the best skill by kevinpbuckley?
Unreal Animation Bone Editor from kevinpbuckley/VibeUE ranks first of the 39 skills by kevinpbuckley listed here, with the highest score: its repository has 717 GitHub stars, its SKILL.md loads about 1.3k tokens and it passes the automated safety check with no findings. Next come Unreal Animation Montage and Unreal AnimSequence Editor.
Are kevinpbuckley's skills official?
None yet. All 39 skills by kevinpbuckley listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.