Megaphone Release
Kuberwastaken/megaphone
Prepare, validate, publish, and verify Megaphone releases. An agent skill from Kuberwastaken/megaphone.
A skill your agent uses for GitHub release, Hangar, CurseForge/BukkitDev upload, Spigot release handoff, licence, asset naming, supported-version, and workflow readiness checks; do not use for…
$ npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics release-readiness-review --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/release-readiness-review .claude/skills/release-readiness-review && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "release-readiness-review" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/release-readiness-review into .claude/skills/release-readiness-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-readiness-review", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/release-readiness-reviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics release-readiness-review --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/release-readiness-review .agents/skills/release-readiness-review && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "release-readiness-review" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/release-readiness-review into .agents/skills/release-readiness-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-readiness-review", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics release-readiness-review --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/release-readiness-review .cursor/skills/release-readiness-review && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "release-readiness-review" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/release-readiness-review into .cursor/skills/release-readiness-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-readiness-review", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/kernitus/BukkitOldCombatMechanics.git --path .agents/skills/release-readiness-review--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics release-readiness-review --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/release-readiness-review .gemini/skills/release-readiness-review && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "release-readiness-review" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/release-readiness-review into .gemini/skills/release-readiness-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-readiness-review", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install kernitus/BukkitOldCombatMechanics release-readiness-reviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/release-readiness-review .github/skills/release-readiness-review && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "release-readiness-review" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/release-readiness-review into .github/skills/release-readiness-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-readiness-review", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics release-readiness-review --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/release-readiness-review .opencode/skills/release-readiness-review && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "release-readiness-review" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/release-readiness-review into .opencode/skills/release-readiness-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-readiness-review", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
release-readiness-reviewA skill your agent uses for GitHub release, Hangar, CurseForge/BukkitDev upload, Spigot release handoff, licence, asset naming, supported-version, and workflow readiness checks; do not use for…
Release Readiness Review is an agent skill from kernitus/BukkitOldCombatMechanics. Use for GitHub release, Hangar, CurseForge/BukkitDev upload, Spigot release handoff, licence, asset naming, supported-version, and workflow readiness checks; do not use for day-to-day feature implementation, test authoring, or PR prose only.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Product & Project Management, covering Feature launches and release readiness and Changelog and release notes. It works with GitHub and Gradle. The repository describes itself as: Minecraft plugin to configure combat mechanics for 1.9 onwards. The licence is MPL-2.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e66e7a9. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
HANGAR_API_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Release Readiness Review loads about 1.5k tokens when it runs. Until then it costs about 67 tokens; SKILL.md has 704 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from kernitus/BukkitOldCombatMechanics at commit e66e7a9, republished under its MPL-2.0 licence (© kernitus). 704 words, ~1,514 tokens.
.claude/skills/release-readiness-review/SKILL.md (or your agent's skills folder).Use this skill before changing or reviewing release workflows, publishing metadata, supported game versions, licence notes, and final release assets.
.github/workflows/*release* or publishing-related Gradle configuration.gradle.properties release metadata, or asset names.pr-draft-summary.OldCombatMechanics.jar without a version suffix.java strategy. After each stable release it opens a separate autorelease: snapshot pull request that updates the Gradle version to the next -SNAPSHOT version. Merge that pull request before expecting development builds to publish to Hangar; while it remains pending, Release Please prioritises it over the next stable release pull request.CHANGELOG.md; use user-facing-changelog for the wording and synchronisation procedure.github.event.release.body.1:<version> prefixes so type-1 Bukkit versions are selected.gradle.properties keeps platform metadata separate. paperVersions is the Hangar range and gameVersions is the exact CurseForge Bukkit-version list.paperVersions aligned with the complete supported Paper range; its current value is 1.9-26.2.gameVersions with the current stable Bukkit versions offered by CurseForge. Include every supported stable subversion and exclude every entry labelled Snapshot.HANGAR_API_TOKEN.gameVersions currently covers every stable Bukkit version from 1.9 through 26.2.paperVersions against the supported Paper range and review gameVersions against every exact stable Bukkit version offered by CurseForge. Confirm that no CurseForge entry labelled Snapshot is present.### Release readiness
- Asset: `OldCombatMechanics.jar`
- Platforms checked: GitHub / Hangar / CurseForge
- Supported game versions checked: Hangar range; CurseForge exact list
- Version metadata checked:
- Licence notes checked:
- Secrets touched: none / list variable names only
- Remaining manual steps:When preparing or completing a release, finish by providing all four fields for Spigot's Post Resource Update form together. Also provide them when the user requests a Spigot release handoff. Do not add this handoff to unrelated workflow or licence questions.
OldCombatMechanics.jar, such as https://github.com/kernitus/BukkitOldCombatMechanics/releases/download/v<VERSION>/OldCombatMechanics.jar. Resolve the actual tag and asset from the intended release; do not use a moving latest-release URL. Verify the asset exists before presenting it as ready. If publishing has not completed, label the URL as pending and still prepare the remaining fields.v. Do not copy the next development -SNAPSHOT version from the working branch.bbcode block ready to paste into the editor's BBCode mode. Convert the matching curated release notes using [b], [list], [*] and [url=...] tags. Preserve material compatibility limitations and useful issue links; omit Release Please's robot header and attribution. End with a link to the full GitHub release and Report issues on [url=https://github.com/kernitus/BukkitOldCombatMechanics/issues]GitHub[/url].Use the published release body as the source, or the matching curated changelog section when publication is pending. Resolve material discrepancies before calling the message ready. Follow user-facing-changelog when rewriting the prose, retaining British English. Keep the handoff in chat unless the user requests a file. Preparing these fields does not authorise website submission.
../integration-test-verification/references/relocated-agents-notes.md.© kernitus, MPL-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/release-readiness-review of kernitus/BukkitOldCombatMechanics.
Open the folder on GitHubat commit e66e7a9
Release Readiness Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Release Readiness Review this skillkernitus/BukkitOldCombatMechanics | 225 | — | ~1.5k | Automated safety check: Pass | MPL-2.0 | |
| Megaphone ReleaseKuberwastaken/megaphone | 170 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Create Release Checklistsoftware-mansion/smelter | 734 | — | ~1.9k | Automated safety check: Notes | Custom licence | |
| Doc View Release Readinessliuzhihang/doc-view | 207 | — | ~494 | Automated safety check: Pass | MIT | |
| Release MaintainerUndertone0809/rudder | 292 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Release Swiftrobinebers/openusage | 4.3k | — | ~1.6k | Automated safety check: Pass | MIT |
Kuberwastaken/megaphone
Prepare, validate, publish, and verify Megaphone releases. An agent skill from Kuberwastaken/megaphone.
software-mansion/smelter
Generate a GitHub release-checklist issue for a full (non-RC) release of the Smelter server and/or the TypeScript SDK.
liuzhihang/doc-view
A skill your agent uses when preparing, checking, or reviewing a Doc View plugin release, including changelog, version, plugin verification, manual IDE validation, Marketplace preparation, and…
Undertone0809/rudder
A skill your agent uses when inspecting, preparing, executing, recovering, or verifying Rudder releases across npm, GitHub Releases, Desktop assets, tags, dist-tags, changelogs, Discord…
robinebers/openusage
Cut a release of OpenUsage (Swift menu-bar app): pick a version, generate a categorized changelog, tag from main, and publish the GitHub Release with notes.
sol4k/sol4k
Bump the sol4k library version everywhere, open a release PR, and draft GitHub release notes.
kernitus/BukkitOldCombatMechanics
A skill your agent uses when running, selecting, authoring, or triaging integration tests, Kotest specs, Gradle matrix tasks, FakePlayer-backed test cases, or compact test-result files; do not use…
kernitus/BukkitOldCombatMechanics
A skill your agent uses for Dependabot PRs, dependency bumps, Gradle or Maven dependency updates, GitHub Actions updates, dependency changelog/licence/release-note review, JVM/classfile checks, and…
kernitus/BukkitOldCombatMechanics
A skill your agent uses for config.yml, module enablement, modesets, config migration, configurable module assignment, and per-module option changes; do not use for unrelated integration-test…
kernitus/BukkitOldCombatMechanics
A skill your agent uses when drafting pull-request titles, descriptions, change summaries, risk notes, validation sections, or reviewer handoff text; do not use for implementation design, release…
kernitus/BukkitOldCombatMechanics
A skill your agent uses when rewriting CHANGELOG.md, GitHub release notes, or Release Please PR changelog sections into user-facing release notes; do not use for release publishing, assets, licence…
kernitus/BukkitOldCombatMechanics
A skill your agent uses for Java 8 backports, Bukkit/Paper version differences, NMS/reflection, PacketEvents compatibility, fake-player implementation choices, and feature-detection design; do not…
Categories
A skill your agent uses for GitHub release, Hangar, CurseForge/BukkitDev upload, Spigot release handoff, licence, asset naming, supported-version, and workflow readiness checks; do not use for…. Release Readiness Review is an agent skill from kernitus/BukkitOldCombatMechanics. Use for GitHub release, Hangar, CurseForge/BukkitDev upload, Spigot release handoff, licence, asset naming, supported-version, and workflow readiness checks; do not use for day-to-day feature implementation, test authoring, or PR prose only.
Release Readiness Review fits situations like: curseForge/BukkitDev upload; spigot release handoff; supported-version; workflow readiness checks.
Run `npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a claude-code`. Or copy the skill folder (.agents/skills/release-readiness-review in kernitus/BukkitOldCombatMechanics) into .claude/skills/release-readiness-review in your project. Claude Code loads it when a task matches its description.
Run `npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a codex`. Or copy the skill folder (.agents/skills/release-readiness-review in kernitus/BukkitOldCombatMechanics) into .agents/skills/release-readiness-review in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kernitus/BukkitOldCombatMechanics --skill release-readiness-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/release-readiness-review, .gemini/skills/release-readiness-review, .github/skills/release-readiness-review and .opencode/skills/release-readiness-review in your project.
Going by SKILL.md and its folder, Release Readiness Review needs credentials named HANGAR_API_TOKEN. Our summary lists: A credential in HANGAR_API_TOKEN.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Release Readiness Review is published under the MPL-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Release Readiness Review: Megaphone Release (Kuberwastaken/megaphone, 170 stars), Create Release Checklist (software-mansion/smelter, 734 stars), Doc View Release Readiness (liuzhihang/doc-view, 207 stars) and Release Maintainer (Undertone0809/rudder, 292 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
kernitus (a GitHub user) maintains it in kernitus/BukkitOldCombatMechanics, which has 225 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 4, 2026.
Source: kernitus/BukkitOldCombatMechanics on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.