Plugin Testing
polyipseity/obsidian-terminal
Skill for testing Obsidian plugin features in this repository.
A skill your agent uses for config.yml, module enablement, modesets, config migration, configurable module assignment, and per-module option changes; do not use for unrelated integration-test…
$ npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics module-config-change --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/module-config-change .claude/skills/module-config-change && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "module-config-change" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/module-config-change into .claude/skills/module-config-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "module-config-change", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/module-config-changeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics module-config-change --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/module-config-change .agents/skills/module-config-change && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "module-config-change" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/module-config-change into .agents/skills/module-config-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "module-config-change", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics module-config-change --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/module-config-change .cursor/skills/module-config-change && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "module-config-change" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/module-config-change into .cursor/skills/module-config-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "module-config-change", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/kernitus/BukkitOldCombatMechanics.git --path .agents/skills/module-config-change--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics module-config-change --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/module-config-change .gemini/skills/module-config-change && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "module-config-change" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/module-config-change into .gemini/skills/module-config-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "module-config-change", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install kernitus/BukkitOldCombatMechanics module-config-changeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/module-config-change .github/skills/module-config-change && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "module-config-change" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/module-config-change into .github/skills/module-config-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "module-config-change", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install kernitus/BukkitOldCombatMechanics module-config-change --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kernitus/BukkitOldCombatMechanics.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/module-config-change .opencode/skills/module-config-change && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "module-config-change" agent skill from https://github.com/kernitus/BukkitOldCombatMechanics/tree/master/.agents/skills/module-config-change into .opencode/skills/module-config-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "module-config-change", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
module-config-changeA skill your agent uses for config.yml, module enablement, modesets, config migration, configurable module assignment, and per-module option changes; do not use for unrelated integration-test…
Module Config Change is an agent skill from kernitus/BukkitOldCombatMechanics. Use for config.yml, module enablement, modesets, config migration, configurable module assignment, and per-module option changes; do not use for unrelated integration-test triage, release publishing, or PR summaries.
Its SKILL.md is about 910 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering Integration testing. The repository describes itself as: Minecraft plugin to configure combat mechanics for 1.9 onwards. The licence is MPL-2.0.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e66e7a9. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Module Config Change loads about 914 tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 392 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from kernitus/BukkitOldCombatMechanics at commit e66e7a9, republished under its MPL-2.0 licence (© kernitus). 392 words, ~914 tokens.
.claude/skills/module-config-change/SKILL.md (or your agent's skills folder).Use this skill when changing module configuration, defaults, migration, or runtime handling driven by config.yml.
config.yml defaults or comments.always_enabled_modules, disabled_modules, modesets, or config migration logic.integration-test-verification.compatibility-strategy as well.release-readiness-review.always_enabled_modules, disabled_modules, or the aggregate modesets category. The same module may appear in more than one individual modeset because modesets are alternative player modes.modeset-listener, attack-cooldown-tracker, entity-damage-listener) are always enabled and must not be listed.enabled: toggles; the module lists and modesets are authoritative.scripts/validate-module-assignments.sh for a quick static check that bundled configurable lists do not conflict across always_enabled_modules, disabled_modules, and the aggregate modesets category; do not duplicate entries within the same exact list or modeset; and do not include internal modules.KotestRunner.withClasses(...).old-tool-damage.tooltip.enabled is enabled by default so players can see configured damage in-game.attack-range is listed in disabled_modules by default and is Paper 1.21.11+ only.sword-blocking.paper-animation defaults to true; when false, sword blocking uses the legacy shield fallback and strips stale Paper consumable state.disable-attack-cooldown.held-item-attack-speeds.<MATERIAL> with XMaterial/Material matching and restores vanilla attack speed when disabled.Config area:
Default changed:
Migration needed:
Enabled-path validation:
Disabled/modeset validation:
KotestRunner registration needed:../integration-test-verification/references/relocated-agents-notes.md.© kernitus, MPL-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/module-config-change of kernitus/BukkitOldCombatMechanics.
Open the folder on GitHubat commit e66e7a9
Module Config Change next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Module Config Change this skillkernitus/BukkitOldCombatMechanics | 225 | — | ~914 | Automated safety check: Pass | MPL-2.0 | |
| Plugin Testingpolyipseity/obsidian-terminal | 948 | — | ~828 | Automated safety check: Pass | AGPL-3.0 | |
| Create Modulecartography-cncf/cartography | 4.1k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | |
| Td Integration Testmarcus/td | 251 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Integration E2E Testingshinpr/claude-code-workflows | 691 | — | ~3.5k | Automated safety check: Pass | MIT | |
| JS-in-HTML Testingliaohch3/claude-tap | 3.3k | — | ~924 | Automated safety check: Pass | MIT |
polyipseity/obsidian-terminal
Skill for testing Obsidian plugin features in this repository.
cartography-cncf/cartography
Author a new Cartography intel module end-to-end (entry point, sync GET/TRANSFORM/LOAD/CLEANUP, declarative data model, integration test, schema docs).
marcus/td
Write integration tests for the td-sync admin API using the TestHarness in internal/api/testharnesstest.go.
shinpr/claude-code-workflows
Integration and E2E test design principles, ROI calculation, test skeleton specification, and review criteria.
liaohch3/claude-tap
Tests JavaScript embedded in an HTML file in two layers: pytest checks of the logic ported to Python, and Playwright runs in a real browser for the DOM.
google/crosvm
Skill to assist with running tests and managing test VMs in the crosvm repository.
kernitus/BukkitOldCombatMechanics
A skill your agent uses when running, selecting, authoring, or triaging integration tests, Kotest specs, Gradle matrix tasks, FakePlayer-backed test cases, or compact test-result files; do not use…
kernitus/BukkitOldCombatMechanics
A skill your agent uses for Dependabot PRs, dependency bumps, Gradle or Maven dependency updates, GitHub Actions updates, dependency changelog/licence/release-note review, JVM/classfile checks, and…
kernitus/BukkitOldCombatMechanics
A skill your agent uses when drafting pull-request titles, descriptions, change summaries, risk notes, validation sections, or reviewer handoff text; do not use for implementation design, release…
kernitus/BukkitOldCombatMechanics
A skill your agent uses for GitHub release, Hangar, CurseForge/BukkitDev upload, Spigot release handoff, licence, asset naming, supported-version, and workflow readiness checks; do not use for…
kernitus/BukkitOldCombatMechanics
A skill your agent uses when rewriting CHANGELOG.md, GitHub release notes, or Release Please PR changelog sections into user-facing release notes; do not use for release publishing, assets, licence…
kernitus/BukkitOldCombatMechanics
A skill your agent uses for Java 8 backports, Bukkit/Paper version differences, NMS/reflection, PacketEvents compatibility, fake-player implementation choices, and feature-detection design; do not…
Categories
A skill your agent uses for config.yml, module enablement, modesets, config migration, configurable module assignment, and per-module option changes; do not use for unrelated integration-test…. Module Config Change is an agent skill from kernitus/BukkitOldCombatMechanics.yml, module enablement, modesets, config migration, configurable module assignment, and per-module option changes; do not use for unrelated integration-test triage, release publishing, or PR summaries.
Module Config Change fits situations like: module enablement; config migration; configurable module assignment; per-module option changes.
Run `npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a claude-code`. Or copy the skill folder (.agents/skills/module-config-change in kernitus/BukkitOldCombatMechanics) into .claude/skills/module-config-change in your project. Claude Code loads it when a task matches its description.
Run `npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a codex`. Or copy the skill folder (.agents/skills/module-config-change in kernitus/BukkitOldCombatMechanics) into .agents/skills/module-config-change in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kernitus/BukkitOldCombatMechanics --skill module-config-change -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/module-config-change, .gemini/skills/module-config-change, .github/skills/module-config-change and .opencode/skills/module-config-change in your project.
SKILL.md names no scripts, command-line tools or credentials: Module Config Change is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Module Config Change is published under the MPL-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 914 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Module Config Change: Plugin Testing (polyipseity/obsidian-terminal, 948 stars), Create Module (cartography-cncf/cartography, 4.1k stars), Td Integration Test (marcus/td, 251 stars) and Integration E2E Testing (shinpr/claude-code-workflows, 691 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
kernitus (a GitHub user) maintains it in kernitus/BukkitOldCombatMechanics, which has 225 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 4, 2026.
Source: kernitus/BukkitOldCombatMechanics on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.