Agent skill

Roblox Site Architect

by kennyzir in kennyzir/7deer_skills

Orchestrate an evidence-backed seven-stage Roblox site growth pipeline from opportunity assessment through keyword research, source collection, site planning, SEO QA, freshness, and growth.

MITAuto-check passedMarketing & SEO

Install Roblox Site Architect

skills CLI
$ npx skills add kennyzir/7deer_skills --skill roblox-site-architect -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kennyzir/7deer_skills roblox-site-architect --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kennyzir/7deer_skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/roblox-site-architect .claude/skills/roblox-site-architect && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
roblox-site-architect
GitHub stars
322
Token cost
~3.6k tokens
SKILL.md length
1,794 words
Files
24 (incl. scripts, references, assets)
Skills in repo
33
Repo updated
First seen
Licence
MIT

At a glance

Orchestrate an evidence-backed seven-stage Roblox site growth pipeline from opportunity assessment through keyword research, source collection, site planning, SEO QA, freshness, and growth.

  • Works in 2 steps: produce an equivalent artifact using… → mark the artifact partial or blocked,…
  • Work needs staged artifacts and explicit handoffs rather than a one-click site generator
  • SKILL.md covers Operating model, Inputs, Initialize pipeline artifacts and Seven-stage pipeline, plus 4 more sections
  • Calls python3

What it does

Roblox Site Architect is an agent skill from kennyzir/7deer_skills. Orchestrate an evidence-backed seven-stage Roblox site growth pipeline from opportunity assessment through keyword research, source collection, site planning, SEO QA, freshness, and growth. Use when work needs staged artifacts and explicit handoffs rather than a one-click site generator.

Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 27 other files, including scripts, reference files and assets (for example `assets/pipeline-templates/01-opportunity-report.md`, `assets/pipeline-templates/02-keyword-map.md` and `assets/pipeline-templates/03-source-ledger.md`).

It sits in Marketing & SEO, covering Keyword research. The repository describes itself as: Composable, auditable Agent Skills for building Roblox game sites—from opportunity and keyword research to content, SEO, updates, and backlinks. The licence is MIT.

When your agent uses it

  • Work needs staged artifacts and explicit handoffs rather than a one-click site generator
  • Tasks that involve Keyword research

Example prompts

  • “/roblox-site-architect”

Requirements

  • Python 3

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. produce an equivalent artifact using available capabilities such as searching the web, reading files, and running local commands; or
  2. mark the artifact partial or blocked, record the missing capability and evidence gap, and stop at the affected gate.

What it can do on your machine

Read from SKILL.md and the folder at commit 32a6881. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Roblox Site Architect loads about 3.6k tokens when it runs, and up to ~15k if it reads all its reference files. Until then it costs about 78 tokens; SKILL.md has 1,794 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~78
When it runs · the whole SKILL.md, loaded when a task matches
~3.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~15k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from kennyzir/7deer_skills at commit 32a6881, republished under its MIT licence (© kennyzir). 1,794 words, ~3,648 tokens.

Download SKILL.mdSave it as .claude/skills/roblox-site-architect/SKILL.md (or your agent's skills folder). This skill also uses 23 other files; get the full folder from GitHub.
name
roblox-site-architect
description
Orchestrate an evidence-backed seven-stage Roblox site growth pipeline from opportunity assessment through keyword research, source collection, site planning, SEO QA, freshness, and growth. Use when work needs staged artifacts and explicit handoffs rather than a one-click site generator.
metadata.version
4.1

Roblox Site Growth Pipeline

Coordinate research, planning, implementation, validation, and growth work for a Roblox-focused site. This Skill is a workflow orchestrator: it defines stage gates and deliverables, but it does not claim to generate or deploy a complete production site by itself.

Operating model

The pipeline has seven ordered stages. Each stage writes one durable Markdown artifact under <project-root>/pipeline/ using the schema in references/pipeline-contracts.md. Read that contract before starting or resuming work.

Use a named supporting Skill only when it is available in the current environment and relevant to the request. If it is unavailable, either:

  1. produce an equivalent artifact using available capabilities such as searching the web, reading files, and running local commands; or
  2. mark the artifact partial or blocked, record the missing capability and evidence gap, and stop at the affected gate.

Never state that a Skill, tool, build, deployment, submission, or external action ran unless its actual result is available in the current work record.

Status and progression
  • complete: all exit criteria are met with cited evidence.
  • partial: useful work exists, but named gaps remain. Proceed only when those gaps cannot invalidate the next decision.
  • blocked: a required input, authorization, or capability is absent. Do not advance.

When resuming, inspect existing artifacts in numeric order. Preserve prior evidence, note superseded conclusions, and update timestamps instead of silently rewriting history.

Inputs

Establish these before Stage 01:

  • the Roblox game name or canonical game URL;
  • the intended audience, locale, and business objective if known;
  • <project-root> if a target project already exists;
  • the user's requested scope: research only, planning, local implementation, or authorized external release.

Unknown inputs stay explicitly unknown. A game name alone does not authorize building, purchasing, publishing, or outreach.

Initialize pipeline artifacts

Use scripts/init_pipeline.py to prepare the seven contract artifacts from the maintained pipeline templates. The initializer creates only <project-root>/pipeline/ and its seven Markdown files; it does not build a website or access the network.

Run a dry-run first from any working directory. Dry-run is the default and prints a JSON plan without creating files:

bash
python3 /path/to/roblox-site-architect/scripts/init_pipeline.py \
  --project-root /path/to/project \
  --game "Canonical Roblox game name" \
  --scope "Bounded research and delivery scope"

After reviewing the resolved targets, add --apply to create all seven files. The initializer validates every input, template, and target before writing; if any target artifact already exists, it fails without overwriting or creating the other artifacts. There is no force mode.

Initialize a project only once. To resume or repair an existing pipeline, inspect its artifacts in numeric order and continue from their recorded state; never rerun initialization over an existing artifact set.

Seven-stage pipeline

01 Opportunity

Purpose: decide whether the game/site opportunity deserves further research.

Preferred supporting Skill: roblox-hit-evaluator when available.

Entry criteria

  • A candidate game can be distinguished from similarly named games.
  • The evaluation horizon and decision question are stated.

Work

  • Confirm canonical Roblox identity, developer, creation/release context, and observable activity.
  • Measure demand, momentum, content supply, and uncertainty from timestamped public evidence.
  • Separate breakout potential from SEO-site viability; they are related but not identical.
  • Record counter-evidence and missing observations.

Artifact: <project-root>/pipeline/01-opportunity-report.md.

Exit criteria

  • The game identity is unambiguous.
  • A pursue, hold, or reject decision is stated with evidence and confidence limits.
  • Material unknowns and the next validation action are explicit.
  • blocked stops the pipeline; reject ends it unless the user changes the objective.
02 Keywords

Purpose: turn the opportunity into a prioritized, non-duplicative search-demand map.

Preferred supporting Skills: site-keyword-research, keyword-competition-analysis, and google-trends-to-pages when available and relevant.

Entry criteria

  • Stage 01 is complete, or its remaining gaps do not affect keyword discovery.
  • Target locale and game identity are known.

Work

  • Collect query evidence from current search results, trends, platform language, and target-site coverage.
  • Cluster by intent rather than by superficial wording.
  • Map each cluster to a proposed page, existing page, or watchlist item.
  • Record demand/competition evidence separately from inferred priority.
  • Avoid inventing search volume when no measurement source is available.

Artifact: <project-root>/pipeline/02-keyword-map.md.

Exit criteria

  • Each priority cluster has intent, evidence, target route or disposition, and rationale.
  • Cannibalization and duplicate-page risks are identified.
  • P0/P1 work is small enough to implement and trace back to sources.
03 Evidence

Purpose: assemble a source ledger that can support every factual page claim.

Preferred supporting Skills: roblox-game-data-scraper for supported public Trello collection, youtube-transcribe for supplied or accessible videos, and other relevant evidence Skills when available.

Entry criteria

  • Priority page intents from Stage 02 are known.
  • Required claim types are listed: codes, mechanics, values, steps, dates, or comparisons.

Work

  • Collect primary sources first; use secondary/community sources as attributed signals.
  • Store source URL or stable identifier, publisher, captured time, relevant excerpt/field, and claim supported.
  • Reconcile conflicts without averaging incompatible facts.
  • Mark volatile claims with a freshness expectation.
  • Do not infer a game code, numeric value, redemption step, or mechanic from generic genre conventions.

Artifact: <project-root>/pipeline/03-source-ledger.md.

Exit criteria

  • Every planned factual section maps to at least one source or is marked unknown.
  • Codes, numeric values, and redemption instructions have explicit support and observation time.
  • Conflicts, stale sources, and unsupported page ideas are visible to the next stage.
04 Site plan and build

Purpose: convert validated demand and evidence into a scoped information architecture and local implementation.

Preferred supporting Skill: multi-game-codes-hub for its implemented codes-page generator when relevant; otherwise work directly in the target project with its existing framework and conventions.

This orchestrator does not include a complete starter project. Implement inside the confirmed target project, or use a separately available supporting Skill whose starter/output has been validated for that project.

Entry criteria

  • Stage 02 identifies target routes and intent.
  • Stage 03 supports the facts needed by the initial scope.
  • <project-root> and local change scope are confirmed before implementation.

Work

  • Define page purpose, primary query cluster, source dependencies, route, internal-link role, and acceptance checks.
  • Prefer the smallest coherent launch scope; do not add generic codes, tier, wiki, or calculator pages without demand and evidence.
  • Preserve the target project's design system, data architecture, and build conventions.
  • Implement only locally authorized work. Generated content remains a draft until evidence and project checks pass.

Artifact: <project-root>/pipeline/04-site-plan.md.

Exit criteria

  • Every planned/built route maps to keyword intent and evidence.
  • The artifact distinguishes planned, implemented, verified, and deferred routes.
  • Local typecheck/build/test outcomes are recorded from real command results.
  • Unsupported claims and placeholder content are absent from release candidates.
Show full SKILL.md (768 more words)Show less
05 SEO QA and deploy

Purpose: validate technical/content SEO and determine release readiness; deploy only with authorization.

Preferred supporting Skills: nextjs-seo-foundations, nextjs-seo-booster, and seo-auditor when applicable and available.

Entry criteria

  • Stage 04 defines the release candidate and acceptance checks.
  • Required local builds/tests have run or are recorded as gaps.

Work

  • Check crawlability, indexability, canonical URLs, metadata, structured data, sitemap/robots behavior, internal links, accessibility, and responsive rendering.
  • Check that titles and dates do not claim freshness or verification beyond the source ledger.
  • Classify findings by severity and retest fixes.
  • If deployment or a repository push is requested, obtain explicit authorization immediately before the external action and capture its real result.

Artifact: <project-root>/pipeline/05-seo-audit.md.

Exit criteria

  • Blocking SEO/build findings are resolved or explicitly accepted by the user.
  • The release decision is ready, not-ready, or released with evidence.
  • released is used only when a real deployment result and reachable target are available.
06 Freshness

Purpose: record deployment state and define a maintainable evidence-refresh loop.

Preferred supporting Skills: seo-autopilot and auto-page-sync only when their implemented capabilities match the target project.

Entry criteria

  • Stage 05 has a release decision.
  • Volatile claims and their source cadence are known.

Work

  • Record the deployed revision/URL and verification time when deployment actually occurred; otherwise record not deployed.
  • Define which inputs change, how staleness is detected, who reviews changes, and which checks gate publication.
  • Prefer pull-request or reviewable update flows for factual content.
  • Creating a scheduled task requires explicit authorization; planning one does not.

Artifact: <project-root>/pipeline/06-deployment-report.md.

Exit criteria

  • Deployment status is factual and backed by a result, or explicitly not deployed.
  • Volatile facts have owners/sources, review cadence, and failure behavior.
  • Any proposed automation distinguishes planned configuration from active scheduling.
07 Growth

Purpose: prioritize measurable distribution and authority-building experiments after the site is ready.

Preferred supporting Skills: backlink-discovery, seo-link-strategy, and seo-backlink-submitter when available and relevant.

Entry criteria

  • The target pages are release-ready or released.
  • Audience, differentiator, and measurable growth objective are known.

Work

  • Build a ranked backlog of internal-link, content-gap, partnership, directory, and outreach opportunities.
  • Record expected value, evidence, effort, risk, owner, and success metric.
  • Separate discovery from execution. A candidate directory or contact is not a completed backlink.
  • Draft outreach or submission payloads without sending unless explicitly authorized.

Artifact: <project-root>/pipeline/07-growth-backlog.md.

Exit criteria

  • Each backlog item has a target, rationale, next action, metric, and authorization requirement.
  • Completed items include a real external result; unexecuted items remain planned.
  • Follow-up measurement dates are proposals unless a schedule was actually authorized and created.

Evidence policy

For every artifact and page claim, label the epistemic state:

  • Fact: directly supported by a cited source or observed command/tool result.
  • Inference: a reasoned interpretation that names its supporting facts and uncertainty.
  • Unknown: missing, conflicting, inaccessible, or too stale to rely on.

Never fill a missing value with a plausible genre default. Game codes, numeric stats, item values, dates, and redemption steps require source-level support. Community consensus must remain attributed as community evidence.

generated_at records when an artifact or page was produced. It is not a verification timestamp. Use observed_at for when a source was actually checked, and never convert generation time into a claim that content was verified or updated.

External side-effect boundary

The following actions require the user's explicit authorization for the specific target and action:

  • purchasing or registering a domain;
  • deploying or publishing a site;
  • pushing commits or changing a remote repository;
  • creating or enabling a scheduled task;
  • sending email or outreach messages;
  • submitting a directory listing, backlink request, or external form.

Research, drafts, local files, and dry-run plans do not authorize those effects. Immediately before an authorized action, confirm that the target and payload still match the request. Record the actual result, failure, or uncertainty. Without a real result, use planned, prepared, attempted, or unknown—never deployed, sent, submitted, indexed, or completed.

Handoffs and stopping rules

  • Stop on blocked; state the missing input, why it matters, and the smallest user action needed.
  • A partial artifact may hand off only when its gaps cannot invalidate the next stage; copy those gaps forward.
  • Do not skip an artifact because implementation already exists. Reconstruct the artifact from evidence and mark what was observed versus assumed.
  • If the user requests only one stage, complete that stage and stop. Do not infer authorization for later stages.

Legacy references

Historical case studies and earlier execution manuals are isolated under references/legacy/. They are not loaded by default, are not current instructions, and may contain stale product assumptions, unsupported metrics, or project-specific architecture. Read a legacy file only when the user explicitly asks for that historical case or when a specific retrospective is needed to explain a decision; validate every claim before reuse.

© kennyzir, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 23 other files (scripts, references, assets) in roblox-site-architect of kennyzir/7deer_skills.

  • SKILL.md
  • assets/pipeline-templates/01-opportunity-report.md
  • assets/pipeline-templates/02-keyword-map.md
  • assets/pipeline-templates/03-source-ledger.md
  • assets/pipeline-templates/04-site-plan.md
  • assets/pipeline-templates/05-seo-audit.md
  • assets/pipeline-templates/06-deployment-report.md
  • assets/pipeline-templates/07-growth-backlog.md
  • references/legacy/README.md
  • references/legacy/be-lucky-block-game-data.md
  • references/legacy/block-tales-pipeline.md
  • references/legacy/block-tales-site-architecture.md
  • references/legacy/codes-hub-template.md
  • references/legacy/data-scraping.md
  • references/legacy/keyword-to-page-pipeline.md
  • references/legacy/pickaxe-tycoon-game-data.md
  • references/legacy/pickaxe-tycoon-retrospective.md
  • … and 7 more

Open the folder on GitHubat commit 32a6881

Compare with similar skills

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Categories

Questions about Roblox Site Architect

What does Roblox Site Architect do?

Orchestrate an evidence-backed seven-stage Roblox site growth pipeline from opportunity assessment through keyword research, source collection, site planning, SEO QA, freshness, and growth. Roblox Site Architect is an agent skill from kennyzir/7deer_skills. Orchestrate an evidence-backed seven-stage Roblox site growth pipeline from opportunity assessment through keyword research, source collection, site planning, SEO QA, freshness, and growth.

When should I use Roblox Site Architect?

Roblox Site Architect fits situations like: work needs staged artifacts and explicit handoffs rather than a one-click site generator; tasks that involve Keyword research.

How do I install Roblox Site Architect in Claude Code?

Run `npx skills add kennyzir/7deer_skills --skill roblox-site-architect -a claude-code`. Or copy the skill folder (roblox-site-architect in kennyzir/7deer_skills) into .claude/skills/roblox-site-architect in your project. Claude Code loads it when a task matches its description.

How do I install Roblox Site Architect in Codex?

Run `npx skills add kennyzir/7deer_skills --skill roblox-site-architect -a codex`. Or copy the skill folder (roblox-site-architect in kennyzir/7deer_skills) into .agents/skills/roblox-site-architect in your project. Codex loads it when a task matches its description.

Can I use Roblox Site Architect in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kennyzir/7deer_skills --skill roblox-site-architect -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/roblox-site-architect, .gemini/skills/roblox-site-architect, .github/skills/roblox-site-architect and .opencode/skills/roblox-site-architect in your project.

What does Roblox Site Architect need to run?

Going by SKILL.md and its folder, Roblox Site Architect needs the command-line tools its instructions call (python3). Our summary lists: Python 3.

Does Roblox Site Architect access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Roblox Site Architect safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Roblox Site Architect use?

Roblox Site Architect is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Roblox Site Architect use?

About 3.6k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.

What are the alternatives to Roblox Site Architect?

Skills that share tags, products or a category with Roblox Site Architect: SEO Keyword Clustering (AgriciDaniel/claude-seo, 19k stars), Evaluate Skill (every-app/open-seo, 23k stars), SEO Content Brief Generator (AgriciDaniel/claude-seo, 19k stars) and Blog Google (AgriciDaniel/claude-blog, 2.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Roblox Site Architect?

kennyzir (a GitHub user) maintains it in kennyzir/7deer_skills, which has 322 GitHub stars. The repository holds 33 skills in this directory. The repository was last updated on September 29, 2026.

Source: kennyzir/7deer_skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.