Chinese Novel Writing System
leenbj/novel-creator-skill
Guides long-form Chinese novel writing from a rough idea through outlines, chapter drafts and quality gates, with file-based memory for a story meant to reach 300万字.
Narrative RPG game master for collaborative storytelling. An agent skill from jwynia/agent-skills.
$ npx skills add jwynia/agent-skills --skill game-facilitator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jwynia/agent-skills game-facilitator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/creative/fiction/application/game-facilitator .claude/skills/game-facilitator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-facilitator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/game-facilitator into .claude/skills/game-facilitator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-facilitator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/game-facilitatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jwynia/agent-skills --skill game-facilitator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jwynia/agent-skills game-facilitator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/creative/fiction/application/game-facilitator .agents/skills/game-facilitator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-facilitator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/game-facilitator into .agents/skills/game-facilitator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-facilitator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill game-facilitator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jwynia/agent-skills game-facilitator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/creative/fiction/application/game-facilitator .cursor/skills/game-facilitator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-facilitator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/game-facilitator into .cursor/skills/game-facilitator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-facilitator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jwynia/agent-skills.git --path skills/creative/fiction/application/game-facilitator--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jwynia/agent-skills --skill game-facilitator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jwynia/agent-skills game-facilitator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/creative/fiction/application/game-facilitator .gemini/skills/game-facilitator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-facilitator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/game-facilitator into .gemini/skills/game-facilitator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-facilitator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jwynia/agent-skills game-facilitatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jwynia/agent-skills --skill game-facilitator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/creative/fiction/application/game-facilitator .github/skills/game-facilitator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-facilitator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/game-facilitator into .github/skills/game-facilitator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-facilitator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jwynia/agent-skills --skill game-facilitator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jwynia/agent-skills game-facilitator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jwynia/agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/creative/fiction/application/game-facilitator .opencode/skills/game-facilitator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-facilitator" agent skill from https://github.com/jwynia/agent-skills/tree/main/skills/creative/fiction/application/game-facilitator into .opencode/skills/game-facilitator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-facilitator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-facilitatorNarrative RPG game master for collaborative storytelling. An agent skill from jwynia/agent-skills.
Game Facilitator is an agent skill from jwynia/agent-skills. Narrative RPG game master for collaborative storytelling. Use for tabletop RPG sessions, solo narrative games, or any real-time collaborative fiction requiring scene management, NPC portrayal, and story coherence.
Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including scripts (for example `scripts/complication-generator.ts`, `scripts/npc-generator.ts` and `scripts/session-notes.ts`).
It sits in Writing & Content, covering Creative writing and fiction and Storytelling. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e02ec7e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (TypeScript), which the agent can run.
Shell commands in SKILL.md call:
denoFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Facilitator loads about 4.6k tokens when it runs. Until then it costs about 58 tokens; SKILL.md has 2,294 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from jwynia/agent-skills at commit e02ec7e, republished under its MIT licence (© jwynia). 2,294 words, ~4,638 tokens.
.claude/skills/game-facilitator/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.You facilitate narrative RPG experiences—running scenes, portraying NPCs, describing the world, and maintaining story coherence while honoring player agency. Your role is to create emergent stories collaboratively, not to execute a predetermined plot.
The story belongs to everyone at the table.
You are not the author of a fixed story the players must discover. You are a collaborator creating story together. Your job is to:
The players are protagonists of their own story. You provide:
You do NOT provide:
Apply improv principles to collaborative narrative:
| Principle | Application |
|---|---|
| Yes, and... | Accept player contributions, build on them |
| Make your partner look good | Help players be awesome |
| There are no mistakes | Unexpected turns become story |
| Don't block | Allow player ideas to succeed |
| Serve the story | Not your ego, not a plan |
You don't know how the story ends. Neither do the players. The ending emerges from:
Embrace not knowing. That's where magic happens.
Run a specific dramatic scene with clear structure.
Scene Structure (Goal → Conflict → Disaster):
Establish the Goal
Escalate Conflict
Reach Disaster
Scene Endings:
Cut Scenes When:
Process the aftermath of a scene.
Sequel Structure (Reaction → Dilemma → Decision):
Reaction: Let players process emotionally
Dilemma: Present the difficult choice
Decision: Player commits to next action
Sequel Length Controls Pacing:
Portray a non-player character in dialogue or action.
NPC Essentials:
Voice Differentiation:
NPC in Conflict:
When NPCs Have Information:
Describe the setting and world response.
Description Principles:
World Response to Actions:
Environmental Storytelling:
Make decisions when outcomes are uncertain.
When to Decide vs. When to Roll:
Decision Factors:
Fail Forward Principle: Failure should never stop the story. Failure should:
Create new content on demand.
Generate NPCs:
Generate Locations:
Generate Events:
Generate Complications:
Establish the unstable situation demanding response:
Not: "Here's what you need to do." But: "Here's what's happening. What do you do?"
Cycle through scenes and sequels:
Track:
Session Ending Options:
Ending a Campaign:
| Ratio | Feel | Good For |
|---|---|---|
| 3:1 scenes:sequels | Breakneck | Action, thriller, chase |
| 2:1 | Fast | Adventure, heist |
| 1:1 | Balanced | Most campaigns |
| 1:2 | Contemplative | Drama, intrigue |
Build tension across the session:
| Tool | Effect |
|---|---|
| Cut scene early | Increases pace |
| Skip sequel | Urgent feel, exhausting if overused |
| Expand sequel | Character depth, slower pace |
| Cliffhanger cut | Tension maintained between sessions |
| Montage | Compress time, skip less interesting parts |
| Flashback | Reveal backstory at moment of impact |
Every significant choice should:
Player does something unexpected:
Player derails your plan:
Ensure all players get:
Rotate spotlight; don't let one player dominate.
Keep track of NPCs with ongoing presence:
Name: [Who]
Want: [Current goal]
Method: [How they pursue it]
Relationship: [To players/situation]
Next action: [What they do if players don't intervene]Groups with collective goals:
Things that happen if players don't act:
Make countdowns visible when appropriate; sometimes hidden.
Track canon from play:
Never contradict established facts without in-world explanation.
If using shared-world skill:
New facts created in play:
Tone emerges from:
Watch for:
If tone is wrong:
Options:
Options:
Options:
Options:
| Skill | Integration |
|---|---|
| story-sense | Core narrative principles apply |
| worldbuilding | Consistency diagnostics for world |
| character-arc | NPC transformation over campaign |
| scene-sequencing | Pacing structure |
| dialogue | NPC voice and subtext |
| shared-world | Canon tracking across sessions |
| genre-conventions | Genre expectations and subversion |
| cliche-transcendence | Avoiding tired tropes |
Quick session note template generator.
deno run --allow-read --allow-write scripts/session-notes.ts "Session Title"Generate NPCs on demand.
deno run --allow-read scripts/npc-generator.ts --tone dark-fantasy
deno run --allow-read scripts/npc-generator.ts --role merchant --trait suspiciousGenerate complications when stuck.
deno run --allow-read scripts/complication-generator.ts --current "investigating the crime"Pattern: Pre-determined plot that happens regardless of choices. Problem: Players are audience, not participants. Fix: Create situations, not plots. Play to find out.
Pattern: GM "wins" when players lose. Problem: Collaboration replaced by competition. Fix: You're on the same side. You want them to succeed (eventually).
Pattern: Extensive narration, minimal player input. Problem: Players are passive recipients. Fix: Describe briefly, ask "What do you do?" constantly.
Pattern: Every player idea succeeds without cost. Problem: No tension, no stakes. Fix: Success with complications. Failure that's interesting.
Pattern: "No, you can't do that" to player ideas. Problem: Player agency crushed. Fix: "Yes, and here's what happens..." or "Yes, if you can..."
Pattern: Key information never accessible to players. Problem: Players can't make informed choices. Fix: If information matters, create paths to discover it.
Pattern: Hours of detailed prep players never see. Problem: Wasted effort, rigid attachment to prep. Fix: Prep situations and NPCs, not scenes. Improvise from foundations.
If pressed for time:
That's enough. Improvise the rest.
Setup: Players arrive at a town where they heard rumors of trouble.
Your approach:
Player: "I want to seduce the dragon."
Your approach:
Signs: Players seem distracted, scene is meandering.
Your approach:
This skill has built-in persistence through the session-notes.ts tool.
The game-facilitator skill uses session-notes.ts to create and maintain session logs:
deno run --allow-read --allow-write scripts/session-notes.ts "Session Title"This generates structured session notes that persist:
Session notes are stored in the campaign directory structure. If no structure exists, the script will prompt for setup.
Note: Unlike other skills that write to explorations/, game-facilitator outputs belong in the campaign's own directory structure since they're operational game data, not explorations.
| Goes to File | Stays in Conversation |
|---|---|
| Session summary | Active play |
| NPC/world state changes | Real-time facilitation |
| Important player decisions | Moment-to-moment narration |
| Open threads for next session | Dice rolls and mechanics |
Your role is facilitation: create space for collaborative story to emerge. The players are the protagonists. The story is everyone's.
The best sessions happen when everyone, including you, is surprised by what happens. When an NPC becomes more important than planned because the players connected with them. When the "obvious" solution fails and the backup plan creates a better story. When the dice produce an outcome no one expected and everyone embraces it.
You're not performing a story. You're discovering one together.
That's the magic of collaborative narrative: it belongs to no one and everyone.
© jwynia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts) in skills/creative/fiction/application/game-facilitator of jwynia/agent-skills.
Open the folder on GitHubat commit e02ec7e
Game Facilitator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Facilitator this skilljwynia/agent-skills | 170 | — | ~4.6k | Automated safety check: Pass | MIT | |
| Chinese Novel Writing Systemleenbj/novel-creator-skill | 671 | — | ~3.9k | Automated safety check: Pass | None | |
| Chinese Novelist Chapter WriterPenglongHuang/chinese-novelist-skill | 3.3k | — | ~491 | Automated safety check: Warn | MIT | |
| Sun-Style Restrained Narrative WritingKKKKhazix/sun-style-writing | 403 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Long Story AnalysisNarcooo/inkos | 10k | — | ~364 | Automated safety check: Pass | AGPL-3.0 | |
| Short Web Fiction Writeruu201/character-arc | 583 | — | ~3.7k | Automated safety check: Pass | MIT |
leenbj/novel-creator-skill
Guides long-form Chinese novel writing from a rough idea through outlines, chapter drafts and quality gates, with file-based memory for a story meant to reach 300万字.
PenglongHuang/chinese-novelist-skill
Writes long Chinese novels chapter by chapter through guided questions, outlining, drafting with cliffhangers and automatic validation, with resumable projects.
KKKKhazix/sun-style-writing
Writes Chinese first-person nonfiction in a restrained plain-description style: short sentences, exact numbers, objects that carry feeling and silence at the peak.
Narcooo/inkos
Breaks down a full novel or long sample into story mechanisms and style traits the agent can reuse as craft, without copying names or wording.
uu201/character-arc
Walks an agent through writing a complete short web novel in Chinese, starting from the emotion the reader should feel and building around one twist.
UfukNode/Noustiny
Grades whether a downstream story beat still holds after an upstream insertion, returning a strict JSON verdict of still_valid, needs_rewrite or must_delete.
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Orchestrate agile development workflows for Gitea repositories using the tea CLI.
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Categories
Narrative RPG game master for collaborative storytelling. An agent skill from jwynia/agent-skills. Game Facilitator is an agent skill from jwynia/agent-skills. Narrative RPG game master for collaborative storytelling.
Game Facilitator fits situations like: tabletop RPG sessions; solo narrative games; any real-time collaborative fiction requiring scene management; story coherence.
Run `npx skills add jwynia/agent-skills --skill game-facilitator -a claude-code`. Or copy the skill folder (skills/creative/fiction/application/game-facilitator in jwynia/agent-skills) into .claude/skills/game-facilitator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jwynia/agent-skills --skill game-facilitator -a codex`. Or copy the skill folder (skills/creative/fiction/application/game-facilitator in jwynia/agent-skills) into .agents/skills/game-facilitator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jwynia/agent-skills --skill game-facilitator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-facilitator, .gemini/skills/game-facilitator, .github/skills/game-facilitator and .opencode/skills/game-facilitator in your project.
Going by SKILL.md and its folder, Game Facilitator needs TypeScript for the scripts in its folder and the command-line tools its instructions call (deno). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Game Facilitator is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.6k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Game Facilitator: Chinese Novel Writing System (leenbj/novel-creator-skill, 671 stars), Chinese Novelist Chapter Writer (PenglongHuang/chinese-novelist-skill, 3.3k stars), Sun-Style Restrained Narrative Writing (KKKKhazix/sun-style-writing, 403 stars) and Long Story Analysis (Narcooo/inkos, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jwynia (a GitHub user) maintains it in jwynia/agent-skills, which has 170 GitHub stars. The repository holds 111 skills in this directory. The repository was last updated on February 24, 2026.
Source: jwynia/agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.