Hook Development for Claude Code Plugins
anthropics/claude-plugins-official
Explains how to write Claude Code plugin hooks, both prompt-based checks and bash commands, for events such as PreToolUse, Stop and SessionStart.
Scaffold a complete cave plugin bundle — generates .cave-plugin/plugin.json manifest and the standard directory structure (commands/, skills/, agents/, themes/, hooks/).
$ npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install JuliusBrussee/caveman-code plugin-creator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/JuliusBrussee/caveman-code.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/coding-agent/skills/plugin-creator .claude/skills/plugin-creator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "plugin-creator" agent skill from https://github.com/JuliusBrussee/caveman-code/tree/main/packages/coding-agent/skills/plugin-creator into .claude/skills/plugin-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plugin-creator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/JuliusBrussee/caveman-code/tree/main/packages/coding-agent/skills/plugin-creatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install JuliusBrussee/caveman-code plugin-creator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JuliusBrussee/caveman-code.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/coding-agent/skills/plugin-creator .agents/skills/plugin-creator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "plugin-creator" agent skill from https://github.com/JuliusBrussee/caveman-code/tree/main/packages/coding-agent/skills/plugin-creator into .agents/skills/plugin-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plugin-creator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install JuliusBrussee/caveman-code plugin-creator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JuliusBrussee/caveman-code.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/coding-agent/skills/plugin-creator .cursor/skills/plugin-creator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "plugin-creator" agent skill from https://github.com/JuliusBrussee/caveman-code/tree/main/packages/coding-agent/skills/plugin-creator into .cursor/skills/plugin-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plugin-creator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/JuliusBrussee/caveman-code.git --path packages/coding-agent/skills/plugin-creator--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install JuliusBrussee/caveman-code plugin-creator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JuliusBrussee/caveman-code.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/coding-agent/skills/plugin-creator .gemini/skills/plugin-creator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "plugin-creator" agent skill from https://github.com/JuliusBrussee/caveman-code/tree/main/packages/coding-agent/skills/plugin-creator into .gemini/skills/plugin-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plugin-creator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install JuliusBrussee/caveman-code plugin-creatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/JuliusBrussee/caveman-code.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/coding-agent/skills/plugin-creator .github/skills/plugin-creator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "plugin-creator" agent skill from https://github.com/JuliusBrussee/caveman-code/tree/main/packages/coding-agent/skills/plugin-creator into .github/skills/plugin-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plugin-creator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install JuliusBrussee/caveman-code plugin-creator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JuliusBrussee/caveman-code.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/coding-agent/skills/plugin-creator .opencode/skills/plugin-creator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "plugin-creator" agent skill from https://github.com/JuliusBrussee/caveman-code/tree/main/packages/coding-agent/skills/plugin-creator into .opencode/skills/plugin-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "plugin-creator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
plugin-creatorScaffold a complete cave plugin bundle — generates .cave-plugin/plugin.json manifest and the standard directory structure (commands/, skills/, agents/, themes/, hooks/).
Plugin Creator is an agent skill from JuliusBrussee/caveman-code. Scaffold a complete cave plugin bundle — generates .cave-plugin/plugin.json manifest and the standard directory structure (commands/, skills/, agents/, themes/, hooks/). Use when a user wants to create, publish, or package a cave plugin for the marketplace. Triggered by "create a plugin", "scaffold a plugin", "/plugin create", or "new cave plugin".
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering Hooks and plugins. The repository describes itself as: Frozen — terminal coding agent measured at 1.93× fewer tokens than Codex CLI. Still works; active development moved to JuliusBrussee/caveman (caveman wrap). The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3a21be1. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
readwriteeditbashFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Plugin Creator loads about 1.1k tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 315 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from JuliusBrussee/caveman-code at commit 3a21be1, republished under its MIT licence (© JuliusBrussee). 315 words, ~1,071 tokens.
.claude/skills/plugin-creator/SKILL.md (or your agent's skills folder).You scaffold new cave plugins. A cave plugin is a directory published to GitHub (or any zip URL) with a .cave-plugin/plugin.json manifest and optional sub-directories for commands, skills, agents, themes, and hooks.
{
"name": "my-plugin",
"version": "0.1.0",
"description": "A short, clear description of what this plugin does.",
"author": "your-github-handle",
"license": "MIT",
"homepage": "https://github.com/your-handle/my-plugin",
"caveVersion": ">=0.65.0",
"tags": ["productivity", "git"],
"capabilities": {
"commands": true,
"skills": true,
"agents": false,
"themes": false,
"mcp": false,
"hooks": []
}
}name: kebab-case, a-z0-9 and hyphens only. Must be unique in the marketplace.version: semver ("major.minor.patch").description: one sentence, plain text.tags: free-form strings for caveman plugin search matching.capabilities.commands: set true if commands/ directory is present.capabilities.skills: set true if skills/ directory is present.capabilities.agents: set true if agents/ directory is present.capabilities.themes: set true if themes/ directory is present.capabilities.mcp: set true if .mcp.json is present.capabilities.hooks: array of hook entries (see below).{ "event": "PostToolUse", "command": "hooks/post-tool-use.sh", "matcher": "Bash" }my-plugin/
├── .cave-plugin/
│ └── plugin.json ← required
├── commands/
│ └── my-command.md ← markdown slash commands
├── skills/
│ └── my-skill/
│ └── SKILL.md ← skill with frontmatter
├── agents/
│ └── my-agent.md ← agent definition markdown
├── themes/
│ └── my-theme.json ← theme JSON (cave theme format)
├── hooks/
│ └── post-tool-use.sh ← hook scripts (chmod +x)
├── .mcp.json ← optional MCP server definitions
└── README.mdWhen the user asks to create a plugin, follow these steps:
.cave-plugin/plugin.json using the schema above.commands/example.md with frontmatter ---\ndescription: Example command.\n---\n\n# Example\n\nDescribe what this command does.\nskills/example/SKILL.md with the standard skill frontmatter.agents/example.md with agent frontmatter.hooks/example.sh with #!/bin/bash\n# Hook: <event>\n and chmod +x.README.md with install instructions and a short description.After scaffolding, instruct the user to:
marketplace.json:{
"plugins": [
{
"ref": "your-handle/my-plugin",
"name": "my-plugin",
"description": "...",
"tags": ["..."],
"version": "0.1.0"
}
]
}caveman plugin install your-handle/my-pluginUser: "Create a plugin that adds a /summarize command and a post-save hook."
You:
.cave-plugin/plugin.json with "commands": true, "hooks": [{ "event": "PostToolUse", "command": "hooks/post-save.sh", "matcher": "Write" }].commands/summarize.md with a summarize slash command description.hooks/post-save.sh with a stub hook script.README.md.© JuliusBrussee, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in packages/coding-agent/skills/plugin-creator of JuliusBrussee/caveman-code.
Open the folder on GitHubat commit 3a21be1
Plugin Creator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Plugin Creator this skillJuliusBrussee/caveman-code | 940 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Hook Development for Claude Code Pluginsanthropics/claude-plugins-official | 37k | 11 repos | ~4.1k | Automated safety check: Notes | Apache-2.0 | |
| Claude Code Agent Developmentanthropics/claude-plugins-official | 37k | 8 repos | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Claude Code Skill Developer Guidediet103/claude-code-infrastructure-showcase | 10k | 10 repos | ~3.5k | Automated safety check: Pass | MIT | |
| Plugin Settings Patternanthropics/claude-plugins-official | 37k | 7 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| MCP Integration for Pluginsanthropics/claude-plugins-official | 37k | 11 repos | ~3.1k | Automated safety check: Pass | Apache-2.0 |
anthropics/claude-plugins-official
Explains how to write Claude Code plugin hooks, both prompt-based checks and bash commands, for events such as PreToolUse, Stop and SessionStart.
anthropics/claude-plugins-official
Explains how to write agents for Claude Code plugins: the markdown file with YAML frontmatter, trigger descriptions, model and color settings, and system prompt design.
diet103/claude-code-infrastructure-showcase
A guide to creating and managing Claude Code skills with auto-activation: skill-rules.json triggers, hooks, enforcement levels, YAML frontmatter and progressive disclosure.
anthropics/claude-plugins-official
Shows how Claude Code plugins keep per-project settings and state in .claude/plugin-name.local.md files with YAML frontmatter and a markdown body.
anthropics/claude-plugins-official
Explains how to bundle Model Context Protocol servers in a Claude Code plugin, covering config files, stdio, SSE, HTTP and WebSocket server types, and authentication.
anthropics/claude-plugins-official
Explains how to write Claude Code slash commands: Markdown files with YAML frontmatter, arguments, file references, bash context and interactive prompts.
JuliusBrussee/caveman-code
How to write and maintain DESIGN.md as the visual specification layer for Cavekit projects.
JuliusBrussee/caveman-code
Cavekit specification-driven development methodology — the Hunt lifecycle (Draft → Architect → Build → Inspect → Monitor) and how to apply it.
JuliusBrussee/caveman-code
Trace bugs and manual fixes back to kits and prompts; fix at the source so the iteration loop can reproduce the fix autonomously.
JuliusBrussee/caveman-code
Validation-first design for Cavekit — every kit requirement must be automatically verifiable.
JuliusBrussee/caveman-code
Rewrites a memory file such as CLAUDE.md or a todo list in terse caveman-style text to cut input tokens, saving a readable backup outside the project tree.
Categories
Scaffold a complete cave plugin bundle — generates .cave-plugin/plugin.json manifest and the standard directory structure (commands/, skills/, agents/, themes/, hooks/). Plugin Creator is an agent skill from JuliusBrussee/caveman-code.json manifest and the standard directory structure (commands/, skills/, agents/, themes/, hooks/).
Plugin Creator fits situations like: A user wants to create; package a cave plugin for the marketplace.
Run `npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a claude-code`. Or copy the skill folder (packages/coding-agent/skills/plugin-creator in JuliusBrussee/caveman-code) into .claude/skills/plugin-creator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a codex`. Or copy the skill folder (packages/coding-agent/skills/plugin-creator in JuliusBrussee/caveman-code) into .agents/skills/plugin-creator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add JuliusBrussee/caveman-code --skill plugin-creator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/plugin-creator, .gemini/skills/plugin-creator, .github/skills/plugin-creator and .opencode/skills/plugin-creator in your project.
SKILL.md names no scripts, command-line tools or credentials: Plugin Creator is instructions for the agent only. Its frontmatter pre-approves these tools: read, write, edit, bash.
SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Plugin Creator is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Plugin Creator: Hook Development for Claude Code Plugins (anthropics/claude-plugins-official, 37k stars), Claude Code Agent Development (anthropics/claude-plugins-official, 37k stars), Claude Code Skill Developer Guide (diet103/claude-code-infrastructure-showcase, 10k stars) and Plugin Settings Pattern (anthropics/claude-plugins-official, 37k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
JuliusBrussee (a GitHub user) maintains it in JuliusBrussee/caveman-code, which has 940 GitHub stars. The repository holds 6 skills in this directory. The repository was last updated on August 14, 2026.
Source: JuliusBrussee/caveman-code on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.