Agent skill

Mage Hand

by Hmbown in Hmbown/Wizards-of-the-Ghosts

A skill your agent uses for small, careful remote manipulations where dexterity matters more than force.

CC0-1.0Auto-check passed

Install Mage Hand

skills CLI
$ npx skills add Hmbown/Wizards-of-the-Ghosts --skill mage-hand -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Hmbown/Wizards-of-the-Ghosts mage-hand --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git skills-src && mkdir -p .claude/skills && cp -r skills-src/generated/openclaw/mage-hand .claude/skills/mage-hand && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
mage-hand
GitHub stars
109
Token cost
~705 tokens
SKILL.md length
402 words
Files
1
Skills in repo
11
Repo updated
First seen
Licence
CC0-1.0

At a glance

A skill your agent uses for small, careful remote manipulations where dexterity matters more than force.

  • Works in 4 steps: Restate boundaries before acting: Name… → Scope to the smallest edit surface:… → Apply with diff or state proof: Show… → …
  • Careful remote manipulations where dexterity matters more than force
  • SKILL.md covers Overview, When To Use, Workflow and Deliverables, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Mage Hand is an agent skill from Hmbown/Wizards-of-the-Ghosts. Use this skill for small, careful remote manipulations where dexterity matters more than force.

Its SKILL.md is about 710 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Unofficial Hermes Agent skill pack built from fantasy spell and skill names. The licence is CC0-1.0.

When your agent uses it

  • Careful remote manipulations where dexterity matters more than force

Example prompts

  • “/mage-hand”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Restate boundaries before acting: Name the exact target, the success condition, and what must NOT be touched.
  2. Scope to the smallest edit surface: Change one field, one line, one ticket state. Do not rewrite surrounding content.
  3. Apply with diff or state proof: Show what changed. Confirm adjacent values are untouched.
  4. Report exceptions, not just successes: If any item in a batch fails validation or lacks a prerequisite, stop and return the failure list…

What it can do on your machine

Read from SKILL.md and the folder at commit 1f2e6a0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Mage Hand loads about 705 tokens when it runs. Until then it costs about 26 tokens; SKILL.md has 402 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~26
When it runs · the whole SKILL.md, loaded when a task matches
~705

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Hmbown/Wizards-of-the-Ghosts at commit 1f2e6a0, republished under its CC0-1.0 licence (© Hmbown). 402 words, ~705 tokens.

Download SKILL.mdSave it as .claude/skills/mage-hand/SKILL.md (or your agent's skills folder).
name
mage-hand
description
Use this skill for small, careful remote manipulations where dexterity matters more than force.
user-invocable
true

Mage Hand

Manipulate files, records, and lightweight system state with precision and minimal blast radius.

Overview

Mage Hand is interpreted here as a hybrid spell with a shipping-now execution model.

Canonical source: Mage Hand (spell)

Provider target: OpenClaw

When To Use

  • Trigger this spell when the request asks for surgical, narrow edits to existing objects with explicit boundaries on what NOT to touch. Look for:
  • Specific identifiers: file paths, ticket IDs, record keys, field names, audience names
  • Constraint language: "only", "but don't touch", "leave X alone", "if X then stop"
  • Single-field or single-value changes: "change max_attempts from 3 to 4", "patch reply_to_email"
  • Conditional execution with early-exit: "only if each has approval, otherwise stop and return the exception list"
  • Audit expectations: "show the diff", "tell me the exact line", "report skipped IDs"
  • Small batch operations with per-item validation: "move tickets A, B, C but skip any missing X"

Workflow

  1. Restate boundaries before acting: Name the exact target, the success condition, and what must NOT be touched.
  2. Scope to the smallest edit surface: Change one field, one line, one ticket state. Do not rewrite surrounding content.
  3. Apply with diff or state proof: Show what changed. Confirm adjacent values are untouched.
  4. Report exceptions, not just successes: If any item in a batch fails validation or lacks a prerequisite, stop and return the failure list. Do not silently skip.

Deliverables

  • A minimal, well-scoped change.
  • A short audit trail of touched surfaces.
  • A note on adjacent objects that were intentionally left alone.
Show full SKILL.md (151 more words)Show less

Guardrails

  • Do NOT route here when the request involves:
  • Do not use for: Building new interfaces or features ("give this script a chat front end", "create a dashboard")
  • Do not use for: Setting up recurring automation ("every Friday", "whenever X happens, do Y automatically")
  • Do not use for: Debugging, forensics, or tracing ("find what changed", "trace which integration sent this")
  • Do not use for: System recovery or access restoration ("token expired, find the recovery path")
  • Do not use for: Performance tuning or capacity changes ("slow down the queue", "scale up workers")
  • Do not use for: Broad refactors or rewrites ("rewrite this module", "restructure the config")
  • Do not use for: The key differentiator: Mage Hand moves or edits existing specific objects with known targets. It does not build, automate recurring tasks, investigate, or recover.

Default Invocation

Use $mage-hand to make the smallest safe change needed here and show exactly what you touched.

© Hmbown, CC0-1.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in generated/openclaw/mage-hand of Hmbown/Wizards-of-the-Ghosts.

Open the folder on GitHubat commit 1f2e6a0

Compare with similar skills

Mage Hand next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Mage Hand compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Mage Hand this skillHmbown/Wizards-of-the-Ghosts109—~705Automated safety check: PassCC0-1.0
Remotion Interactivityremotion-dev/remotion63k5 repos~4.8kAutomated safety check: PassCustom licence
Remotiondavila7/claude-code-templates32k1 repos~1.6kAutomated safety check: PassMIT
Remotionnexu-io/open-design100k—~301Automated safety check: PassApache-2.0
Remotion Captionsremotion-dev/remotion63k5 repos~294Automated safety check: PassCustom licence
Remotion Markupremotion-dev/remotion63k2 repos~4.5kAutomated safety check: PassCustom licence

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  • Detect Magic

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  • Dispel Magic

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  • Foresight

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  • Glyph Of Warding

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Questions about Mage Hand

What does Mage Hand do?

A skill your agent uses for small, careful remote manipulations where dexterity matters more than force. Mage Hand is an agent skill from Hmbown/Wizards-of-the-Ghosts. Use this skill for small, careful remote manipulations where dexterity matters more than force.

When should I use Mage Hand?

Mage Hand fits situations like: careful remote manipulations where dexterity matters more than force.

How do I install Mage Hand in Claude Code?

Run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill mage-hand -a claude-code`. Or copy the skill folder (generated/openclaw/mage-hand in Hmbown/Wizards-of-the-Ghosts) into .claude/skills/mage-hand in your project. Claude Code loads it when a task matches its description.

How do I install Mage Hand in Codex?

Run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill mage-hand -a codex`. Or copy the skill folder (generated/openclaw/mage-hand in Hmbown/Wizards-of-the-Ghosts) into .agents/skills/mage-hand in your project. Codex loads it when a task matches its description.

Can I use Mage Hand in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill mage-hand -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mage-hand, .gemini/skills/mage-hand, .github/skills/mage-hand and .opencode/skills/mage-hand in your project.

What does Mage Hand need to run?

SKILL.md names no scripts, command-line tools or credentials: Mage Hand is instructions for the agent only.

Does Mage Hand access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Mage Hand safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Mage Hand use?

Mage Hand is published under the CC0-1.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Mage Hand use?

About 705 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Mage Hand?

Skills that share tags, products or a category with Mage Hand: Remotion Interactivity (remotion-dev/remotion, 63k stars), Remotion (davila7/claude-code-templates, 32k stars), Remotion (nexu-io/open-design, 100k stars) and Remotion Captions (remotion-dev/remotion, 63k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Mage Hand?

Hmbown (a GitHub user) maintains it in Hmbown/Wizards-of-the-Ghosts, which has 109 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 5, 2026.

Source: Hmbown/Wizards-of-the-Ghosts on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.