Agent skill

Animate Objects

by Hmbown in Hmbown/Wizards-of-the-Ghosts

This spell transforms inert → reactive. An agent skill from Hmbown/Wizards-of-the-Ghosts.

CC0-1.0Auto-check passed

Install Animate Objects

skills CLI
$ npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Hmbown/Wizards-of-the-Ghosts animate-objects --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git skills-src && mkdir -p .claude/skills && cp -r skills-src/generated/openclaw/animate-objects .claude/skills/animate-objects && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
animate-objects
GitHub stars
109
Token cost
~804 tokens
SKILL.md length
423 words
Files
1
Skills in repo
11
Repo updated
First seen
Licence
CC0-1.0

At a glance

This spell transforms inert → reactive. An agent skill from Hmbown/Wizards-of-the-Ghosts.

  • Works in 6 steps: Identify the inert artifact — name the… → Define the trigger — what event,… → Specify the autonomous action — what… → …
  • SKILL.md covers Overview, When To Use, Workflow and Deliverables, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Animate Objects is an agent skill from Hmbown/Wizards-of-the-Ghosts. This spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy.

Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Unofficial Hermes Agent skill pack built from fantasy spell and skill names. The licence is CC0-1.0.

Example prompts

  • “/animate-objects”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Identify the inert artifact — name the exact file, dataset, or document. Confirm it exists and is currently static.
  2. Define the trigger — what event, schedule, or change should wake it up? (cron, file watch, API poll, git hook, webhook)
  3. Specify the autonomous action — what exactly should it do when triggered? Keep scope narrow: update itself, flag discrepancies, regenerate…
  4. Set boundaries and kill switch — what must it NOT do? How do you revert it to passive state? Document both before implementing.
  5. Implement minimal agency — attach the simplest trigger + action loop that satisfies the request. Prefer existing tooling (watchexec, cron…
  6. Verify containment — confirm the artifact only acts within its granted scope and the kill switch works.

What it can do on your machine

Read from SKILL.md and the folder at commit 1f2e6a0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Animate Objects loads about 804 tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 423 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~55
When it runs · the whole SKILL.md, loaded when a task matches
~804

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Hmbown/Wizards-of-the-Ghosts at commit 1f2e6a0, republished under its CC0-1.0 licence (© Hmbown). 423 words, ~804 tokens.

Download SKILL.mdSave it as .claude/skills/animate-objects/SKILL.md (or your agent's skills folder).
name
animate-objects
description
This spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy.
user-invocable
true

Animate Objects

Give agency to passive data by attaching triggers, watchers, and autonomous update logic.

Overview

Animate Objects is interpreted here as a literal spell with a prototype execution model.

Canonical source: Animate Objects (spell)

Provider target: OpenClaw

When To Use

  • Trigger this spell when a user asks to make an existing static artifact self-updating, reactive, or autonomous. Look for:
  • "make it alive", "living document", "self-updating", "auto-refresh"
  • References to existing files: CSV, YAML, JSON, README, config, spreadsheet, dashboard, spec, diagram
  • Phrases like "pulls from [source]", "watches for changes", "reconciles differences", "flags when stale"
  • Desire for ongoing automation attached to a specific existing artifact

Workflow

  1. Identify the inert artifact — name the exact file, dataset, or document. Confirm it exists and is currently static.
  2. Define the trigger — what event, schedule, or change should wake it up? (cron, file watch, API poll, git hook, webhook)
  3. Specify the autonomous action — what exactly should it do when triggered? Keep scope narrow: update itself, flag discrepancies, regenerate derived output.
  4. Set boundaries and kill switch — what must it NOT do? How do you revert it to passive state? Document both before implementing.
  5. Implement minimal agency — attach the simplest trigger + action loop that satisfies the request. Prefer existing tooling (watchexec, cron, GitHub Actions, simple scripts) over custom daemons.
  6. Verify containment — confirm the artifact only acts within its granted scope and the kill switch works.

Deliverables

  • A previously static artifact with autonomous update or reaction logic attached.
  • A clear definition of the object's granted agency and its boundaries.
  • A kill switch or revert path that returns the object to its inert state.
Show full SKILL.md (154 more words)Show less

Guardrails

  • Scope must be explicit: a self-updating spreadsheet does not start sending emails unless approved
  • Always provide a documented kill switch or revert path
  • No write access to downstream systems without explicit user approval
  • Prefer read-only or self-modifying behavior over cross-system actuation
  • Do not use for: Training AI on data — "teach this dataset to understand queries" → ML/NLP spell
  • Do not use for: One-off cleanup scripts — "run once to fix stale entries" → simple scripting, no ongoing agency
  • Do not use for: Building new tools — "create a CLI tool" → software development, not animating existing artifact
  • Do not use for: Physical automation — "robot that moves objects" → hardware/IoT, out of scope
  • Do not use for: Syntax repair — "fix broken JSON" → data repair, no autonomy added
  • Do not use for: Autonomous agents — "virtual assistant that makes decisions" → agent design, not artifact animation

Default Invocation

Use $animate-objects to make this artifact self-updating, with clear agency boundaries and a kill switch.

© Hmbown, CC0-1.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in generated/openclaw/animate-objects of Hmbown/Wizards-of-the-Ghosts.

Open the folder on GitHubat commit 1f2e6a0

Compare with similar skills

Animate Objects next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Animate Objects compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Animate Objects this skillHmbown/Wizards-of-the-Ghosts109—~804Automated safety check: PassCC0-1.0
TransformersK-Dense-AI/scientific-agent-skills48k1 repos~2.8kAutomated safety check: NotesApache-2.0
Animejs Animationsickn33/agentic-awesome-skills47k2 repos~681Automated safety check: PassMIT
SVG Character Animationcalesthio/OpenMontage65k—~421Automated safety check: PassMIT
HyperFrames Animationheygen-com/hyperframes59k3 repos~2.1kAutomated safety check: PassApache-2.0
Animation Performancethedaviddias/Front-End-Checklist74k—~529Automated safety check: PassMIT

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Questions about Animate Objects

What does Animate Objects do?

This spell transforms inert → reactive. An agent skill from Hmbown/Wizards-of-the-Ghosts. Animate Objects is an agent skill from Hmbown/Wizards-of-the-Ghosts. This spell transforms inert → reactive.

How do I install Animate Objects in Claude Code?

Run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a claude-code`. Or copy the skill folder (generated/openclaw/animate-objects in Hmbown/Wizards-of-the-Ghosts) into .claude/skills/animate-objects in your project. Claude Code loads it when a task matches its description.

How do I install Animate Objects in Codex?

Run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a codex`. Or copy the skill folder (generated/openclaw/animate-objects in Hmbown/Wizards-of-the-Ghosts) into .agents/skills/animate-objects in your project. Codex loads it when a task matches its description.

Can I use Animate Objects in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animate-objects, .gemini/skills/animate-objects, .github/skills/animate-objects and .opencode/skills/animate-objects in your project.

What does Animate Objects need to run?

SKILL.md names no scripts, command-line tools or credentials: Animate Objects is instructions for the agent only.

Does Animate Objects access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Animate Objects safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Animate Objects use?

Animate Objects is published under the CC0-1.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Animate Objects use?

About 804 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Animate Objects?

Skills that share tags, products or a category with Animate Objects: Transformers (K-Dense-AI/scientific-agent-skills, 48k stars), Animejs Animation (sickn33/agentic-awesome-skills, 47k stars), SVG Character Animation (calesthio/OpenMontage, 65k stars) and HyperFrames Animation (heygen-com/hyperframes, 59k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Animate Objects?

Hmbown (a GitHub user) maintains it in Hmbown/Wizards-of-the-Ghosts, which has 109 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 5, 2026.

Source: Hmbown/Wizards-of-the-Ghosts on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.