Transformers
K-Dense-AI/scientific-agent-skills
Hugging Face Transformers for loading Hub models, running pipeline inference, text generation, and Trainer fine-tuning on NLP, vision, audio, and multimodal tasks.
This spell transforms inert → reactive. An agent skill from Hmbown/Wizards-of-the-Ghosts.
$ npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Hmbown/Wizards-of-the-Ghosts animate-objects --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git skills-src && mkdir -p .claude/skills && cp -r skills-src/generated/openclaw/animate-objects .claude/skills/animate-objects && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "animate-objects" agent skill from https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/openclaw/animate-objects into .claude/skills/animate-objects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate-objects", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/openclaw/animate-objectsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Hmbown/Wizards-of-the-Ghosts animate-objects --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git skills-src && mkdir -p .agents/skills && cp -r skills-src/generated/openclaw/animate-objects .agents/skills/animate-objects && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "animate-objects" agent skill from https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/openclaw/animate-objects into .agents/skills/animate-objects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate-objects", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Hmbown/Wizards-of-the-Ghosts animate-objects --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/generated/openclaw/animate-objects .cursor/skills/animate-objects && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "animate-objects" agent skill from https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/openclaw/animate-objects into .cursor/skills/animate-objects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate-objects", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Hmbown/Wizards-of-the-Ghosts.git --path generated/openclaw/animate-objects--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Hmbown/Wizards-of-the-Ghosts animate-objects --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/generated/openclaw/animate-objects .gemini/skills/animate-objects && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "animate-objects" agent skill from https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/openclaw/animate-objects into .gemini/skills/animate-objects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate-objects", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Hmbown/Wizards-of-the-Ghosts animate-objectsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git skills-src && mkdir -p .github/skills && cp -r skills-src/generated/openclaw/animate-objects .github/skills/animate-objects && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "animate-objects" agent skill from https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/openclaw/animate-objects into .github/skills/animate-objects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate-objects", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Hmbown/Wizards-of-the-Ghosts animate-objects --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/generated/openclaw/animate-objects .opencode/skills/animate-objects && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "animate-objects" agent skill from https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/openclaw/animate-objects into .opencode/skills/animate-objects/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate-objects", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
animate-objectsThis spell transforms inert → reactive. An agent skill from Hmbown/Wizards-of-the-Ghosts.
Animate Objects is an agent skill from Hmbown/Wizards-of-the-Ghosts. This spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy.
Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Unofficial Hermes Agent skill pack built from fantasy spell and skill names. The licence is CC0-1.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1f2e6a0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Animate Objects loads about 804 tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 423 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Hmbown/Wizards-of-the-Ghosts at commit 1f2e6a0, republished under its CC0-1.0 licence (© Hmbown). 423 words, ~804 tokens.
.claude/skills/animate-objects/SKILL.md (or your agent's skills folder).Give agency to passive data by attaching triggers, watchers, and autonomous update logic.
Animate Objects is interpreted here as a literal spell with a prototype execution model.
Canonical source: Animate Objects (spell)
Provider target: OpenClaw
Use $animate-objects to make this artifact self-updating, with clear agency boundaries and a kill switch.
© Hmbown, CC0-1.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in generated/openclaw/animate-objects of Hmbown/Wizards-of-the-Ghosts.
Open the folder on GitHubat commit 1f2e6a0
Animate Objects next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Animate Objects this skillHmbown/Wizards-of-the-Ghosts | 109 | — | ~804 | Automated safety check: Pass | CC0-1.0 | |
| TransformersK-Dense-AI/scientific-agent-skills | 48k | 1 repos | ~2.8k | Automated safety check: Notes | Apache-2.0 | |
| Animejs Animationsickn33/agentic-awesome-skills | 47k | 2 repos | ~681 | Automated safety check: Pass | MIT | |
| SVG Character Animationcalesthio/OpenMontage | 65k | — | ~421 | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Animation Performancethedaviddias/Front-End-Checklist | 74k | — | ~529 | Automated safety check: Pass | MIT |
K-Dense-AI/scientific-agent-skills
Hugging Face Transformers for loading Hub models, running pipeline inference, text generation, and Trainer fine-tuning on NLP, vision, audio, and multimodal tasks.
sickn33/agentic-awesome-skills
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
calesthio/OpenMontage
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing stylesheets, component styles, and responsive behavior related to Use transform and opacity for animations.
github/awesome-copilot
A skill your agent uses whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion…
Hmbown/Wizards-of-the-Ghosts
Use this spell for lightweight indicators: status pips, progress markers, heartbeat widgets, and ambient observability that help humans orient quickly.
Hmbown/Wizards-of-the-Ghosts
A skill your agent uses when you need a fast, structured scan for where the real magic is hiding in a repo, workflow, or system.
Hmbown/Wizards-of-the-Ghosts
Use this spell when you need to cleanly shut down, disable, or remove active AI tooling — the reverse of Detect Magic.
Hmbown/Wizards-of-the-Ghosts
Foresight produces bounded forecasts with explicit uncertainty to guide decisions.
Hmbown/Wizards-of-the-Ghosts
A skill your agent uses when you need a watchful boundary around files, systems, metrics, queues, or workflows.
Hmbown/Wizards-of-the-Ghosts
In D&D, Heat Metal makes a metal object painfully hot — the creature holding it must either endure the pain or drop it.
This spell transforms inert → reactive. An agent skill from Hmbown/Wizards-of-the-Ghosts. Animate Objects is an agent skill from Hmbown/Wizards-of-the-Ghosts. This spell transforms inert → reactive.
Run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a claude-code`. Or copy the skill folder (generated/openclaw/animate-objects in Hmbown/Wizards-of-the-Ghosts) into .claude/skills/animate-objects in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a codex`. Or copy the skill folder (generated/openclaw/animate-objects in Hmbown/Wizards-of-the-Ghosts) into .agents/skills/animate-objects in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animate-objects, .gemini/skills/animate-objects, .github/skills/animate-objects and .opencode/skills/animate-objects in your project.
SKILL.md names no scripts, command-line tools or credentials: Animate Objects is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Animate Objects is published under the CC0-1.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 804 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Animate Objects: Transformers (K-Dense-AI/scientific-agent-skills, 48k stars), Animejs Animation (sickn33/agentic-awesome-skills, 47k stars), SVG Character Animation (calesthio/OpenMontage, 65k stars) and HyperFrames Animation (heygen-com/hyperframes, 59k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Hmbown (a GitHub user) maintains it in Hmbown/Wizards-of-the-Ghosts, which has 109 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 5, 2026.
Source: Hmbown/Wizards-of-the-Ghosts on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.