Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
A skill your agent uses when starting or appending to a modpack project dev-log.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins writing-modpack-devlog --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog .claude/skills/writing-modpack-devlog && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "writing-modpack-devlog" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog into .claude/skills/writing-modpack-devlog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "writing-modpack-devlog", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlogType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins writing-modpack-devlog --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog .agents/skills/writing-modpack-devlog && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "writing-modpack-devlog" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog into .agents/skills/writing-modpack-devlog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "writing-modpack-devlog", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins writing-modpack-devlog --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog .cursor/skills/writing-modpack-devlog && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "writing-modpack-devlog" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog into .cursor/skills/writing-modpack-devlog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "writing-modpack-devlog", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins writing-modpack-devlog --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog .gemini/skills/writing-modpack-devlog && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "writing-modpack-devlog" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog into .gemini/skills/writing-modpack-devlog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "writing-modpack-devlog", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins writing-modpack-devlogInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog .github/skills/writing-modpack-devlog && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "writing-modpack-devlog" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog into .github/skills/writing-modpack-devlog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "writing-modpack-devlog", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins writing-modpack-devlog --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog .opencode/skills/writing-modpack-devlog && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "writing-modpack-devlog" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog into .opencode/skills/writing-modpack-devlog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "writing-modpack-devlog", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
writing-modpack-devlogA skill your agent uses when starting or appending to a modpack project dev-log.
Writing Modpack Devlog is an agent skill from hashgraph-online/awesome-codex-plugins. Use when starting or appending to a modpack project dev-log. Creates <project/docs/dev-log.md if absent; appends a dated entry on subsequent calls. Triggers - 'log this', 'add to dev log', 'record what I did', 'note this change', 'devlog'.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 78497e5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Writing Modpack Devlog loads about 2.5k tokens when it runs. Until then it costs about 66 tokens; SKILL.md has 1,190 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 78497e5, republished under its Apache-2.0 licence (© hashgraph-online). 1,190 words, ~2,471 tokens.
.claude/skills/writing-modpack-devlog/SKILL.md (or your agent's skills folder).The modpack dev-log is the durable record of what the curator did to the modpack, in chronological order, with enough context for a future maintainer to understand why a change happened. This skill replaces the deleted templates/modpack/dev-log.md template by creating <project>/docs/dev-log.md at runtime, then appending entries as the modpack evolves.
| Use this skill when... | Result |
|---|---|
| The user says "log this", "add to dev log", "record what I did", or "note this change" | Append a dated entry to the project dev-log. |
| A mod was added, removed, replaced, upgraded, downgraded, patched, or moved in load order | Record what changed and why. |
| A conflict-audit session finished | Summarize the finding and link evidence from xedit-conflict-audit or xedit-automation output. |
| A CTD, freeze, missing asset, bad facegen, navmesh issue, or broken quest was investigated | Preserve the investigation result, even if the fix is not final. |
| A modpack release was cut | Add the curator-facing note and cross-link to writing-modpack-changelog. |
| The user made a manual decision that future agents must not re-litigate | Record the decision, context, and evidence. |
| Do not use this skill when... | Use instead |
|---|---|
| The user is preparing public release notes for players | writing-modpack-changelog |
| The user asks for a one-off explanation without wanting a project record | Answer directly. |
| The project root is unknown and the user refuses to identify it | Stop after explaining what is missing. |
| The entry would expose private notes, credentials, or personal information | Ask for a sanitized version first. |
| The request is to inspect or edit plugin records | xedit-automation or xedit-conflict-audit first, then log the result. |
<EXTREMELY-IMPORTANT>
This skill creates or appends documentation inside the user's modpack project. It does not edit game plugins, install mods, change load order, or write into game installation folders. If the user asks for those actions, route to the appropriate modding or xEdit skill before writing the dev-log entry.
</EXTREMELY-IMPORTANT>
<modpack_project_root>, use it.Data/, profiles/, or docs/, default to pwd and tell the user what default you used.<project>/docs/dev-log.md.<project>/docs/ does not exist, create it.dev-log.md is missing, create it before appending.# <Project Name> Dev LogStarted: <local ISO-8601 timestamp with offset>## Entries2026-06-01T14:30:00-04:00.Mods touched subsection when specific mods, plugins, patches, or tools were involved.Refs subsection linking evidence, logs, issue threads, release pages, or xEdit captures.## Entries section.## Entries.<existing title> from <timestamp>. Append anyway? (y/N)"<project>/docs/dev-log-artifacts/<entry-slug>/.Refs subsection.| Field | Canonical shape | Example |
|---|---|---|
| File | <project>/docs/dev-log.md | docs/dev-log.md |
| Entry heading | ### <timestamp> - <short title> | ### 2026-06-01T14:30:00-04:00 - Rebuilt settlement patch after lighting update |
| Body | One or more paragraphs explaining what changed and why | Updated the settlement compatibility patch after the lighting mod changed precombines in the affected cells. |
| Mods touched | Optional bullet list | - Example Lighting Overhaul |
| Refs | Optional bullet list of copied artifacts or external references | - dev-log-artifacts/rebuilt-settlement-patch/xedit-conflict-summary.md |
Canonical entry shape:
### 2026-06-01T14:30:00-04:00 - Rebuilt settlement patch after lighting update
Updated the settlement compatibility patch after the lighting mod changed records in the affected cells. The new patch keeps the visual change while preserving the workshop keyword edits from the settlement overhaul.
#### Mods touched
- Example Lighting Overhaul
- Example Settlement Overhaul
- Example Modpack Patch
#### Refs
- dev-log-artifacts/rebuilt-settlement-patch/xedit-conflict-summary.mdFixed the lighting thing.This entry has no date, no mod names, no context, no evidence, and no explanation of what was fixed.
### 2026-06-01T14:30:00-04:00 - Resolved lighting and workshop keyword conflict
Kept the lighting overhaul's cell image-space change, but restored the settlement overhaul's workshop keyword edits in the patch. This should preserve the intended visual pass without breaking workshop placement in the affected settlement.
#### Mods touched
- Example Lighting Overhaul
- Example Settlement Overhaul
- Example Modpack Patch
#### Refs
- dev-log-artifacts/lighting-workshop-keyword-conflict/xedit-conflict-summary.mdThis entry tells a future curator what changed, why it changed, which mods were involved, and where the evidence lives.
| Excuse | Reality |
|---|---|
| "This is just a tiny note; it does not need structure." | Tiny notes become the only record future agents can trust. Date, title, context, and refs are the minimum useful shape. |
| "The release changelog will cover it." | The changelog is for players. The dev-log is for curators and future agents. They answer different questions. |
| "The evidence is in my terminal scrollback." | Scrollback is not durable. Copy evidence into docs/dev-log-artifacts/<entry-slug>/ and link it. |
| "I can append at the bottom; it is easier." | Newest-first keeps the current state visible. Insert below ## Entries unless the user explicitly chose oldest-first. |
| "The user knows what they meant by 'lighting thing'." | Future maintainers will not. Name the symptom, mod, plugin, cell, record, or decision. |
| "I should ask several questions to make sure the entry is perfect." | Ask once for the project root if needed. Otherwise write the best entry from available context and flag uncertainties inline. |
| "The artifact path is already linked in the conversation." | Conversation links are not project records. Copy or preserve the artifact in the project docs tree. |
| "I should make this sound polished." | Accuracy beats polish. Keep the operational facts and make the wording readable. |
writing-modpack-changelog - use for player-facing release notes and version sections.setting-up-bgs-modding-environment - use when the modpack project structure itself is being created or located.© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 78497e5
Writing Modpack Devlog next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Writing Modpack Devlog this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | |
| Vercel Composition Patternssupabase/supabase | 111k | 59 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 296k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
hashgraph-online/awesome-codex-plugins
Analyze nonfiction manuscripts for reader engagement signals, including heading-level word counts, slow starts, long slogs, weak takeaway titles, value pacing, beta-reader comment dropoff, and…
Categories
A skill your agent uses when starting or appending to a modpack project dev-log. Writing Modpack Devlog is an agent skill from hashgraph-online/awesome-codex-plugins. Use when starting or appending to a modpack project dev-log.
Writing Modpack Devlog fits situations like: appending to a modpack project dev-log; record what I did; note this change.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog in hashgraph-online/awesome-codex-plugins) into .claude/skills/writing-modpack-devlog in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-devlog in hashgraph-online/awesome-codex-plugins) into .agents/skills/writing-modpack-devlog in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-devlog -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/writing-modpack-devlog, .gemini/skills/writing-modpack-devlog, .github/skills/writing-modpack-devlog and .opencode/skills/writing-modpack-devlog in your project.
SKILL.md names no scripts, command-line tools or credentials: Writing Modpack Devlog is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Writing Modpack Devlog is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Writing Modpack Devlog: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 296k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,242 GitHub stars. The repository holds 686 skills in this directory. The repository was last updated on October 8, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.