Agent skill

Writing Modpack Changelog

by hashgraph-online in hashgraph-online/awesome-codex-plugins

A skill your agent uses when cutting a modpack release. An agent skill from hashgraph-online/awesome-codex-plugins.

Apache-2.0Auto-check passedDevelopment

Install Writing Modpack Changelog

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-changelog -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins writing-modpack-changelog --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-changelog .claude/skills/writing-modpack-changelog && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
writing-modpack-changelog
GitHub stars
1.3k
Token cost
~2.3k tokens
SKILL.md length
1,069 words
Files
1
Skills in repo
716
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when cutting a modpack release. An agent skill from hashgraph-online/awesome-codex-plugins.

  • Works in 12 steps: Detect the modpack project root before… → Locate /docs/release-changelog.md. → On first creation, use this header shape → …
  • Cutting a modpack release
  • SKILL.md covers Overview, When to Use, When NOT to Use and Rules, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Writing Modpack Changelog is an agent skill from hashgraph-online/awesome-codex-plugins. Use when cutting a modpack release. Creates <project/docs/release-changelog.md if absent; appends a new version section with grouped changes. Triggers - 'cut a release', 'release notes', 'changelog', 'v1.2.3 changes', 'what changed since last version'.

Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development, covering Changelog and release notes. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • Cutting a modpack release
  • - cut a release
  • What changed since last version

Example prompts

  • “cut a release”
  • “release notes”
  • “changelog”
  • “/writing-modpack-changelog”

Workflow steps

12 steps, taken from the first numbered list in SKILL.md.

  1. Detect the modpack project root before writing.
  2. Locate /docs/release-changelog.md.
  3. On first creation, use this header shape
  4. Determine the target version.
  5. Use the current local date for the release date unless the user provides a specific release date.
  6. Each version section must use semantic buckets
  7. Omit empty buckets.
  8. Insert versions newest-first under ## Releases.
  9. Optionally consume the dev-log.
  10. Write for players, not for internal tooling.
  11. Do not duplicate an existing version.
  12. After writing, report the file path, version, release date, buckets included, and whether dev-log entries were consumed.

What it can do on your machine

Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Writing Modpack Changelog loads about 2.3k tokens when it runs. Until then it costs about 70 tokens; SKILL.md has 1,069 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~70
When it runs · the whole SKILL.md, loaded when a task matches
~2.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its Apache-2.0 licence (© hashgraph-online). 1,069 words, ~2,303 tokens.

Download SKILL.mdSave it as .claude/skills/writing-modpack-changelog/SKILL.md (or your agent's skills folder).
name
writing-modpack-changelog
description
Use when cutting a modpack release. Creates <project>/docs/release-changelog.md if absent; appends a new version section with grouped changes. Triggers - 'cut a release', 'release notes', 'changelog', 'v1.2.3 changes', 'what changed since last version'.

Overview

The modpack release changelog is the user-visible record of what changed between releases, grouped by semantic category: Added, Changed, Fixed, Removed, and Compatibility. This skill replaces the deleted templates/modpack/release-changelog.md template by creating <project>/docs/release-changelog.md at runtime, then inserting a new version section whenever the curator cuts a release.

When to Use

Use this skill when...Result
The user says "cut a release", "release notes", "changelog", or "what changed since last version"Create or update the release changelog.
A target version is being prepared for Nexus, ModDB, a Discord post, a GitHub release, or another player-facing surfaceProduce grouped, readable release notes.
The user wants changes since the last tag, version, or release sectionSummarize those changes into semantic buckets.
The user has finished a modpack milestoneInsert a new version section newest-first.
The user asks whether the release is major, minor, or patchSuggest a version bump based on modpack impact.

When NOT to Use

Do not use this skill when...Use instead
The user made a random working change and wants to remember it laterwriting-modpack-devlog
The user wants a single-mod curator notewriting-modpack-devlog
The user asks for plugin inspection or conflict resolutionxedit-automation or xedit-conflict-audit first.
There is no release boundary, version, tag, or player-facing summary intentKeep working; do not invent a release.
The user needs to set up the modpack project structure firstsetting-up-bgs-modding-environment

Rules

<EXTREMELY-IMPORTANT>
This skill writes release notes for humans. It does not install mods, alter game files, change load order, publish to Nexus, or open a release page. Draft the changelog locally; any public posting or release publication requires explicit user confirmation outside this skill.
</EXTREMELY-IMPORTANT>
  1. Detect the modpack project root before writing.
    • If the user provides <modpack_project_root>, use it.
    • If the current working directory looks like a modpack directory because it already has Data/, profiles/, or docs/, default to pwd and tell the user what default you used.
    • Otherwise ask once: "Which modpack project root should I use? I can default to the current directory if this is the project root."
  2. Locate <project>/docs/release-changelog.md.
    • If <project>/docs/ does not exist, create it.
    • If release-changelog.md is missing, create it before inserting the version.
  3. On first creation, use this header shape:
    • # <Project Name> Release Changelog
    • One-line intro: Player-facing release notes for <Project Name>. Newest releases are listed first.
    • ## Releases
  4. Determine the target version.
    • If the user provides a version, use it exactly after checking that it is not already present.
    • If the user does not provide a version, read the newest release heading and ask for the new version once.
    • Suggest a semver bump: major for load-order-breaking or save-breaking changes, minor for added mods or compatibility tweaks, patch for fixes only.
  5. Use the current local date for the release date unless the user provides a specific release date.
    • Version headings use ## <version> (<release-date>).
    • Use YYYY-MM-DD for release dates.
  6. Each version section must use semantic buckets:
    • ### Added
    • ### Changed
    • ### Fixed
    • ### Removed
    • ### Compatibility
  7. Omit empty buckets.
    • Do not leave placeholder headings such as ### Removed with "None" under them unless the user explicitly wants a full template.
  8. Insert versions newest-first under ## Releases.
    • Insert the new version immediately below ## Releases.
    • If the file already uses oldest-first and the user wants to preserve it, follow the existing convention and note that choice.
  9. Optionally consume the dev-log.
    • If <project>/docs/dev-log.md exists, offer to summarize entries since the last release into the appropriate buckets.
    • The user must confirm or edit the proposed summary before you write it into the changelog.
    • Do not blindly convert every dev-log entry into player-facing copy; curator noise stays in the dev-log.
  10. Write for players, not for internal tooling.
    • Keep entries concrete and readable.
    • Avoid private debugging details, raw conflict jargon, and internal agent process notes.
    • Mention mod names when they help users understand compatibility or upgrade risk.
  11. Do not duplicate an existing version.
    • If the target version heading already exists, ask whether to amend that section or choose a new version.
    • Do not insert a second ## <version> heading.
  12. After writing, report the file path, version, release date, buckets included, and whether dev-log entries were consumed.
Show full SKILL.md (381 more words)Show less

Quick Reference

FieldCanonical shapeExample
File<project>/docs/release-changelog.mddocs/release-changelog.md
Version heading## <version> (<release-date>)## v1.4.0 (2026-06-01)
Bucket heading### Added, ### Changed, ### Fixed, ### Removed, ### Compatibility### Compatibility
Entry styleShort player-facing bullet- Added a patch for Example Weather and Example Lighting.
OrderingNewest release first under ## Releasesv1.4.0 above v1.3.2

Canonical version shape:

markdown
## v1.4.0 (2026-06-01)

### Added

- Added Example Weather Overhaul and its modpack patch.

### Changed

- Rebalanced the early-game survival settings for slower hunger and thirst gain.

### Fixed

- Fixed missing workshop keywords in the settlement compatibility patch.

### Compatibility

- Added compatibility notes for Example Lighting Overhaul users upgrading from v1.3.x.

Examples

Bad
markdown
Changed a bunch of stuff:
- new weather
- fixed bugs
- removed old patch

This has no version, no release date, no grouping, and no signal about compatibility risk.

Good
markdown
## v1.4.0 (2026-06-01)

### Added

- Added Example Weather Overhaul with a curated modpack patch.

### Changed

- Updated settlement lighting balance in the downtown cells.

### Fixed

- Fixed missing workshop keywords caused by the lighting compatibility patch.

### Removed

- Removed the obsolete Example Weather Hotfix; its changes are now included upstream.

### Compatibility

- Save-compatible for existing v1.3.x users, but users with custom lighting patches should rebuild their conflict patch.

This section gives players the version, date, grouped changes, and upgrade risk in one place.

Common Mistakes

  • Using the changelog for rough working notes that belong in the dev-log.
  • Forgetting the version or release date.
  • Dumping ungrouped bullets under one heading.
  • Leaving empty bucket headings in the final changelog.
  • Copying raw dev-log text without translating it for players.
  • Hiding compatibility or save-risk information because it sounds negative.
  • Creating duplicate version headings.
  • Asking repeated version questions instead of suggesting a semver bump.
  • Publishing release notes directly instead of drafting them for user review.
  • Overstating changes with marketing language instead of concrete release facts.

Rationalizations

ExcuseReality
"The dev-log already says what changed."The dev-log is curator history. The changelog is player-facing release communication. They need different detail and tone.
"A single bullet list is faster."Grouped buckets let users scan for added content, fixes, removals, and compatibility risk.
"Empty headings show that we considered every category."Empty headings are noise in release notes. Omit empty buckets unless the user asked for a full template.
"I do not know the version, so I will invent one."Ask once and suggest a bump. Version numbers are release authority, not filler text.
"The conflict details are important, so I will paste them all."Players need the effect and upgrade risk. Keep raw conflict evidence in the dev-log or artifacts.
"This is just a patch release, so no changelog is needed."Patch releases still need a record of what was fixed and whether users should update.
"Compatibility notes make the release look risky."Hidden risk is worse. Clear compatibility notes reduce support burden.
"The user said release notes, so I can post them."This skill drafts local changelog text. Public posting is a separate confirmed action.

See also

  • writing-modpack-devlog - use for curator-facing chronological work records.
  • setting-up-bgs-modding-environment - use when the modpack project root or docs structure must be established first.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-changelog of hashgraph-online/awesome-codex-plugins.

Open the folder on GitHubat commit 3e1456a

Compare with similar skills

Writing Modpack Changelog next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Writing Modpack Changelog compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Writing Modpack Changelog this skillhashgraph-online/awesome-codex-plugins1.3k—~2.3kAutomated safety check: PassApache-2.0
Simple Englishmoeru-ai/airi50k2 repos~4.6kAutomated safety check: PassMIT
StarRocks Release NotesStarRocks/starrocks12k—~1.9kAutomated safety check: NotesApache-2.0
Cutting A ReleaseTriliumNext/Trilium38k—~3.2kAutomated safety check: PassAGPL-3.0
Rea Changelog Updatemorluto/rea80k—~1.9kAutomated safety check: PassMIT
Mole CLI Release Flowtw93/Mole70k—~2.6kAutomated safety check: PassGPL-3.0

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Categories

Questions about Writing Modpack Changelog

What does Writing Modpack Changelog do?

A skill your agent uses when cutting a modpack release. An agent skill from hashgraph-online/awesome-codex-plugins. Writing Modpack Changelog is an agent skill from hashgraph-online/awesome-codex-plugins. Use when cutting a modpack release.

When should I use Writing Modpack Changelog?

Writing Modpack Changelog fits situations like: cutting a modpack release; - cut a release; what changed since last version.

How do I install Writing Modpack Changelog in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-changelog -a claude-code`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-changelog in hashgraph-online/awesome-codex-plugins) into .claude/skills/writing-modpack-changelog in your project. Claude Code loads it when a task matches its description.

How do I install Writing Modpack Changelog in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-changelog -a codex`. Or copy the skill folder (plugins/BB-84C/bgs-modding-superpowers/skills/writing-modpack-changelog in hashgraph-online/awesome-codex-plugins) into .agents/skills/writing-modpack-changelog in your project. Codex loads it when a task matches its description.

Can I use Writing Modpack Changelog in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill writing-modpack-changelog -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/writing-modpack-changelog, .gemini/skills/writing-modpack-changelog, .github/skills/writing-modpack-changelog and .opencode/skills/writing-modpack-changelog in your project.

What does Writing Modpack Changelog need to run?

SKILL.md names no scripts, command-line tools or credentials: Writing Modpack Changelog is instructions for the agent only.

Does Writing Modpack Changelog access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Writing Modpack Changelog safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Writing Modpack Changelog use?

Writing Modpack Changelog is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Writing Modpack Changelog use?

About 2.3k tokens (SKILL.md is roughly 9.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Writing Modpack Changelog?

Skills that share tags, products or a category with Writing Modpack Changelog: Simple English (moeru-ai/airi, 50k stars), StarRocks Release Notes (StarRocks/starrocks, 12k stars), Cutting A Release (TriliumNext/Trilium, 38k stars) and Rea Changelog Update (morluto/rea, 80k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Writing Modpack Changelog?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.