A skill your agent uses when the user asks for UX, product flow, user journey, wireframes, usability, conversion, onboarding, checkout, signup, navigation, forms, state design, dashboard workflows…

Apache-2.0Auto-check passedFrontend & Design

Install UX Design

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill ux-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins ux-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/f0d010c/stark/skills/ux-design .claude/skills/ux-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ux-design
GitHub stars
1.3k
Token cost
~4k tokens
SKILL.md length
1,824 words
Files
1
Skills in repo
714
Repo updated
First seen
Licence
Apache-2.0

At a glance

A skill your agent uses when the user asks for UX, product flow, user journey, wireframes, usability, conversion, onboarding, checkout, signup, navigation, forms, state design, dashboard workflows…

  • Works in 12 steps: Identify the job and user mode → Map the flow → 5 - Produce the UX decision brief → …
  • The user asks for UX
  • SKILL.md covers What This Skill Can Do, Step 1 - Identify the job and…, Step 2 - Map the flow and Step 2.5 - Produce the UX…, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

UX Design is an agent skill from hashgraph-online/awesome-codex-plugins. Use when the user asks for UX, product flow, user journey, wireframes, usability, conversion, onboarding, checkout, signup, navigation, forms, state design, dashboard workflows, command palettes, settings, permissions, long-running task progress, admin/internal tools, activation, retention, or making an app easier to use over time. Designs and audits user experience flows, information architecture, content hierarchy, forms, onboarding, dashboards, settings, empty/loading/error/permission/success states, recovery…

Its SKILL.md is about 4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering UX design. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.

When your agent uses it

  • The user asks for UX
  • Dashboard workflows
  • Command palettes
  • Long-running task progress

Example prompts

  • “/ux-design”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Identify the job and user mode
  2. Map the flow
  3. 5 - Produce the UX decision brief
  4. 6 - Produce the task ergonomics contract
  5. Design the states
  6. 5 - Choose the usability pattern
  7. 6 - Define usability scenario tests
  8. Reduce cognitive load
  9. 5 - Match the product type
  10. 6 - Load a contextual pattern brief
  11. Choose the UX pattern
  12. Hand off to UI

What it can do on your machine

Read from SKILL.md and the folder at commit 9e7b281. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

UX Design loads about 4k tokens when it runs. Until then it costs about 162 tokens; SKILL.md has 1,824 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~162
When it runs · the whole SKILL.md, loaded when a task matches
~4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit 9e7b281, republished under its Apache-2.0 licence (© hashgraph-online). 1,824 words, ~4,046 tokens.

Download SKILL.mdSave it as .claude/skills/ux-design/SKILL.md (or your agent's skills folder).
name
ux-design
description
Use when the user asks for UX, product flow, user journey, wireframes, usability, conversion, onboarding, checkout, signup, navigation, forms, state design, dashboard workflows, command palettes, settings, permissions, long-running task progress, admin/internal tools, activation, retention, or making an app easier to use over time. Designs and audits user experience flows, information architecture, content hierarchy, forms, onboarding, dashboards, settings, empty/loading/error/permission/success states, recovery paths, and repeated-use product ergonomics before visual polish. Pair with platform UI skills after the UX flow is clear.

ux-design - product flow before pixels

Use this skill when the product has to be understandable and usable, not just attractive. The output should make the user path clearer, reduce unnecessary decisions, and define states that survive real use.

What This Skill Can Do

  • Map core user journeys, task paths, branching flows, and recovery paths.
  • Define information architecture, navigation, labels, content groups, and page/screen inventory.
  • Design onboarding, activation, checkout, signup, forms, settings, dashboards, command palettes, and internal workflows.
  • Specify empty, loading, error, permission, success, stale, retry, resume, and audit states.
  • Define task ergonomics: frequency, risk, cognitive load, control model, speed paths, error prevention, recovery, and evidence tasks.
  • Choose usable workflow patterns: guided setup, wizard with review, command surface, priority queue, master/detail, monitoring board, workbench, settings, permission matrix, transparent checkout, task-led docs, agent progress, collaboration thread, and mobile priority stack.
  • Evaluate polished UI with heuristic review, cognitive walkthrough prompts, severity ranking, evidence, first repair, and re-check.
  • Validate usability with scenario tests for first-run, returning-user, error/recovery, keyboard-only, and mobile/touch paths.
  • Audit an existing UI for usability, hierarchy, conversion, repeated-use friction, accessibility risks, and missing states.
  • Hand a compact UX decision brief to platform skills so visual design does not erase the product job.

Step 1 - Identify the job and user mode

Before designing screens, state the smallest useful context:

  • Primary job: what the user is trying to finish.
  • User mode: first-time, returning, power user, admin, buyer, creator, operator, or support.
  • Frequency: one-time, occasional, daily, or high-volume repeated use.
  • Risk: low-risk browse, reversible edit, money/data/security impact, or destructive action.

If any of these are unclear and materially affect the flow, ask one short question. If the answer is easy to infer from the request, infer it and continue.

Do not interrogate the user with a product-strategy questionnaire before helping. The skill should make useful assumptions, name them briefly, and move.

Step 2 - Map the flow

Write the minimum useful path:

  1. Entry point
  2. First meaningful action
  3. Required decision
  4. Feedback after action
  5. Success state
  6. Recovery path when something fails

Prefer fewer screens when the user is trying to finish one job. Prefer separate steps when the user is making risky, costly, or hard-to-reverse decisions.

Step 2.5 - Produce the UX decision brief

Before visual design or code, write a compact brief. Keep it short enough to pass into another skill:

md
UX decision brief
- Job: ...
- User mode: ...
- Frequency/risk: ...
- Pattern: ...
- Primary action: ...
- Secondary actions: ...
- Core path: entry -> action -> feedback -> success
- Recovery path: ...
- Required states: empty, loading, partial, error, permission, success, long-running
- Handoff constraints: ...

This brief is the contract. The platform skill may change visual treatment, but it must not erase the chosen job, action hierarchy, state coverage, or recovery path.

Step 2.6 - Produce the task ergonomics contract

For serious product UI, repeated-use workflows, risky actions, forms, checkout, dashboards, editors, agent runs, admin tools, settings, or any request that says "usable", "ergonomic", "not only good looking", or "real product", read ../../references/ux-patterns/task-ergonomics.md.

Write the compact contract before visual design:

md
Task ergonomics contract
- Core task:
- User mode:
- Frequency/risk:
- Success metric:
- Cognitive load:
- Control model:
- Speed path:
- Error prevention:
- Recovery:
- State matrix:
- Evidence plan:

This is stricter than the UX decision brief. It protects the tenth use, the error path, and the risky action path.

For forms, settings, checkout, onboarding, signup, admin configuration, filters, generation prompts, or any user input that can fail, also read ../../references/ui-patterns/form-state-validation-system.md before visual design or implementation. Add the form job, risk, pattern, field anatomy, validation timing, state model, preservation/recovery, review/confirmation, schema/library ownership, accessibility, responsive behavior, and QA checks to the UX handoff.

For onboarding, activation, empty dashboards, no-results screens, setup/import flows, permission gates, trial starts, workspace creation, or first project creation, read ../../references/ux-patterns/first-run-empty-state-system.md before visual design. Define user promise, first value action, minimum/deferrable setup, sample/demo content, empty-state type, CTAs, permission timing, progress/resume model, recovery states, contextual teaching, success handoff, and QA evidence.

For navigation, information architecture, app shells, docs platforms, dashboards, admin/settings, workspaces, command palettes, breadcrumbs, tabs, or multi-route products, also read ../../references/ui-patterns/navigation-information-architecture.md before visual design or implementation. Add the primary objects, route map, navigation model, current-location model, search/command model, breadcrumb/tab behavior, deep-link/state model, route states, mobile replacement, focus/scroll restoration, and QA checks to the UX handoff.

Step 3 - Design the states

Every production UI needs these states:

  • Empty: what the user sees before data exists.
  • Loading: what changes while the system is working.
  • Partial: some data exists, some is missing.
  • Error: what failed, why it matters, and the next action.
  • Permission: what is blocked and how to request access.
  • Success: what happened and what the user can do next.
  • Long-running: progress, cancellation, retry, and resume behavior.

Do not ship only the happy path.

For public demos and generated proof projects, include at least one non-happy state in the visible UI: an empty state, blocked permission, failed sync, queued job, retry panel, stale data banner, or partial result. This makes the output feel like a real product instead of a polished poster.

Step 3.5 - Choose the usability pattern

For serious product UI or any request that says "usable", "not only good looking", "real product", "ergonomic", "dashboard", "editor", "checkout", "agent run", "settings", "permissions", "docs", or "mobile task", read ../../references/ux-patterns/usability-pattern-matrix.md after task-ergonomics.md.

Write the compact pattern brief before visual design:

md
Usability pattern brief
- Product job:
- User mode:
- Frequency/risk:
- Pattern chosen:
- Why this pattern fits:
- Primary action:
- Secondary actions:
- Speed path:
- Error prevention:
- Recovery path:
- Required states:
- Keyboard/touch model:
- Rejected patterns:
- Evidence tasks:

The selected pattern should reduce the riskiest failure mode. Reject patterns that optimize the wrong use, such as a marketing hero for repeated operations, a wizard for high-volume triage, a grid of cards for comparison, or a dashboard for a single linear task.

Step 3.6 - Define usability scenario tests

For serious product UI, "not only good looking" work, UX audits, risky/repeated workflows, attractive-but-confusing UI, or final QA, read ../../references/ux-patterns/usability-heuristic-evaluation.md after the usability pattern matrix and before scenario testing. Rank findings with severity, name evidence, choose the first repair, and re-check the same task step.

Then read ../../references/ux-patterns/usability-scenario-testing.md after the heuristic evaluation.

Write the compact scenario test before final visual polish or delivery:

md
Usability scenario test
- Surface:
- User persona/mode:
- Core task:
- First-run scenario:
- Returning-user scenario:
- Error/recovery scenario:
- Keyboard-only scenario:
- Mobile/touch scenario:
- Success criteria:
- Friction budget:
- Evidence captured:
- Usability failures:
- Fix applied:
- Re-check:
- Remaining risk:

The scenario test is the proof layer. A screen is not "usable" just because the task ergonomics contract sounds good; the main task, recovery path, keyboard path, and mobile path need evidence or clearly named remaining risk.

Step 4 - Reduce cognitive load

Apply these rules:

  • Put the next action where the user's eye already is.
  • Use one primary action per surface.
  • Group by task, not by database object.
  • Prefer progressive disclosure over dense first screens.
  • Keep labels concrete: "Invite teammate", not "Manage".
  • Make defaults safe and visible.
  • Keep destructive actions separated, confirmed, and undoable when possible.
  • Make repeated actions faster than first-time actions.

For high-frequency tools, optimize scan speed, keyboard flow, saved filters, bulk actions, and stable layout. For consumer onboarding, optimize motivation, trust, and the shortest path to first value.

Show full SKILL.md (769 more words)Show less

Step 4.5 - Match the product type

Use the product type to decide what "good UX" means:

Product typeOptimize forAvoid
SaaS dashboardfast scanning, saved filters, drilldowns, clear priority, visible operational thesismarketing-page spacing, decorative cards, hidden filters, generic CRM furniture
CRM/admin/internal toolrepeat speed, bulk actions, auditability, permissions, domain-specific task languageoversized empty space, playful copy, modal chains, interchangeable labels
Creative/editor toolcanvas focus, tool discoverability, undo/redo, stable panelslayout shifts, buried controls, destructive defaults
Marketplace/ecommercetrust, comparison, price/shipping clarity, recoverysurprise costs, forced account creation, vague stock states
Onboarding/setupfirst value, motivation, resumability, skip pathslong forms before value, fake progress, no return path
AI agent/tool runplan preview, progress, artifacts, retry, stop/resumeinvisible work, ambiguous completion, no trace of outputs

If the request sounds like a real product people will use repeatedly, bias toward operational density and predictable navigation. If it is a one-off marketing page, bias toward clarity, brand memory, and conversion path.

Step 4.6 - Load a contextual pattern brief

If the product type clearly matches one of these contexts, read the matching brief before choosing the final UX pattern:

ContextRead
Any serious product surface, repeated workflow, risky action, form, checkout, dashboard, editor, agent run, or usability audit../../references/ux-patterns/task-ergonomics.md
Workflow structure, usability pattern choice, repeated/risky/stateful product work, or "not only good looking"../../references/ux-patterns/usability-pattern-matrix.md
Onboarding, activation, empty dashboards, no-results, setup/import, permission gates, trials, workspace/project creation../../references/ux-patterns/first-run-empty-state-system.md
Heuristic review, cognitive walkthrough, severity triage, attractive-but-confusing UI, or polished surfaces that may still fail the task../../references/ux-patterns/usability-heuristic-evaluation.md
Scenario validation, final usability QA, keyboard/mobile/error path proof, or "is this actually usable?"../../references/ux-patterns/usability-scenario-testing.md
Navigation, information architecture, app shell, docs, dashboards, settings, workspaces, command/search, breadcrumbs, or tabs../../references/ui-patterns/navigation-information-architecture.md
Agent/tool run, background automation, long-running export/import../../references/ux-patterns/ai-agent-run.md
SaaS dashboard, CRM, admin panel, internal tool, support queue../../references/ux-patterns/operational-dashboard.md
First-run setup, trial activation, import/setup flow../../references/ux-patterns/activation-onboarding.md + ../../references/ux-patterns/first-run-empty-state-system.md
Checkout, paywall, pricing, upgrade, plan comparison../../references/ux-patterns/checkout-upgrade.md
Editor, builder, canvas, creative tool, IDE-like surface../../references/ux-patterns/editor-canvas.md

Use a brief only when the context fits. If no brief fits, proceed from the product type table and the user's actual constraints.

The brief should influence the UX decision brief, especially:

  • Pattern
  • Primary and secondary actions
  • Required states
  • Recovery path
  • Frequency/risk treatment
  • Speed path
  • Error prevention
  • Evidence tasks
  • Scenario tests
  • Handoff constraints

Do not copy a referenced app or blindly apply a pattern because it is common. A shipped screen is evidence that a real product team used a decision, not proof that it is best for every product.

Step 5 - Choose the UX pattern

Pick one pattern and name it before visual design:

NeedPattern
First runGuided setup with skip/resume
Complex creationWizard with review step
Frequent operationsCommand surface + saved views
Data-heavy workMaster/detail + filters + bulk actions
MonitoringDashboard with priority stack and drilldown
SettingsSearchable grouped settings + inline validation
Checkout/signupShort form + transparent cost/risk + recovery
CollaborationActivity timeline + comments + ownership
AI/tool executionPlan preview + progress + artifacts + retry
Public demo/proof projectProduct-specific job + proof surface + one non-happy state

If two patterns fit, pick the one that reduces the riskiest failure mode. For example, choose a wizard over a single dense form when errors are costly, but choose command surface + saved views for repeated internal operations.

Step 6 - Hand off to UI

After the UX shape is clear, route to the platform skill:

  • Web visuals: ../web-design/SKILL.md
  • Windows visuals: ../windows-design/SKILL.md
  • Apple visuals: ../apple-design/SKILL.md
  • Android visuals: ../android-design/SKILL.md
  • Cross-platform translation: ../cross-platform-design/SKILL.md

Pass the UX decisions into that skill as constraints. Do not let visual direction erase task flow, state coverage, or platform idioms.

When a contextual pattern brief was used, include its name in the handoff constraints so the platform skill knows which product behavior must survive visual design.

UX audit checklist

Before final delivery, check:

  1. Is the primary job obvious in the first screen?
  2. Can a new user reach first value without reading documentation?
  3. Can a returning user repeat the core task faster?
  4. Are empty, loading, error, permission, and success states defined?
  5. Is there one clear primary action per surface?
  6. Are risky actions confirmed, separated, or undoable?
  7. Do form errors appear near the fields they describe?
  8. Does the layout support scanning, not just looking good in a screenshot?
  9. Does navigation match the user's mental model?
  10. Is the next step clear after every action?
  11. Does the repeated path get faster after first use?
  12. Are focus, touch targets, and keyboard paths usable for the selected surface?
  13. Are validation and recovery close to the user's input/action and is user input preserved?
  14. Is friction applied only where risk justifies it?

If any answer is no, fix the flow before polishing visuals.

© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/f0d010c/stark/skills/ux-design of hashgraph-online/awesome-codex-plugins.

Open the folder on GitHubat commit 9e7b281

Compare with similar skills

UX Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

UX Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
UX Design this skillhashgraph-online/awesome-codex-plugins1.3k—~4kAutomated safety check: PassApache-2.0
Impeccablebestofjs/bestofjs3.1k27 repos~2.6kAutomated safety check: PassMIT
Interface Design for Dashboards and Appsholaboss-ai/holaOS11k3 repos~6kAutomated safety check: PassMIT
Animategrowupanand/ConvoForm1026 repos~1.9kAutomated safety check: PassApache-2.0
Migrate Content Iadocker/docs4.7k—~5.1kAutomated safety check: PassApache-2.0
UX WalkthroughXiaoMi/hiui878—~1.3kAutomated safety check: PassMIT

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Questions about UX Design

What does UX Design do?

A skill your agent uses when the user asks for UX, product flow, user journey, wireframes, usability, conversion, onboarding, checkout, signup, navigation, forms, state design, dashboard workflows…. UX Design is an agent skill from hashgraph-online/awesome-codex-plugins. Use when the user asks for UX, product flow, user journey, wireframes, usability, conversion, onboarding, checkout, signup, navigation, forms, state design, dashboard workflows, command palettes, settings, permissions, long-running task progress, admin/internal tools, activation, retention, or making an app easier to use over time.

When should I use UX Design?

UX Design fits situations like: the user asks for UX; dashboard workflows; command palettes; long-running task progress.

How do I install UX Design in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill ux-design -a claude-code`. Or copy the skill folder (plugins/f0d010c/stark/skills/ux-design in hashgraph-online/awesome-codex-plugins) into .claude/skills/ux-design in your project. Claude Code loads it when a task matches its description.

How do I install UX Design in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill ux-design -a codex`. Or copy the skill folder (plugins/f0d010c/stark/skills/ux-design in hashgraph-online/awesome-codex-plugins) into .agents/skills/ux-design in your project. Codex loads it when a task matches its description.

Can I use UX Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill ux-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ux-design, .gemini/skills/ux-design, .github/skills/ux-design and .opencode/skills/ux-design in your project.

What does UX Design need to run?

SKILL.md names no scripts, command-line tools or credentials: UX Design is instructions for the agent only.

Does UX Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is UX Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does UX Design use?

UX Design is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does UX Design use?

About 4k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to UX Design?

Skills that share tags, products or a category with UX Design: Impeccable (bestofjs/bestofjs, 3.1k stars), Interface Design for Dashboards and Apps (holaboss-ai/holaOS, 11k stars), Animate (growupanand/ConvoForm, 102 stars) and Migrate Content Ia (docker/docs, 4.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains UX Design?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,255 GitHub stars. The repository holds 714 skills in this directory. The repository was last updated on October 9, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.